
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-254) (fma (- z) x x) (if (or (<= (+ x y) 2e-28) (not (<= (+ x y) 4e+137))) (* (- z) y) (+ y x))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-254) {
tmp = fma(-z, x, x);
} else if (((x + y) <= 2e-28) || !((x + y) <= 4e+137)) {
tmp = -z * y;
} else {
tmp = y + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-254) tmp = fma(Float64(-z), x, x); elseif ((Float64(x + y) <= 2e-28) || !(Float64(x + y) <= 4e+137)) tmp = Float64(Float64(-z) * y); else tmp = Float64(y + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-254], N[((-z) * x + x), $MachinePrecision], If[Or[LessEqual[N[(x + y), $MachinePrecision], 2e-28], N[Not[LessEqual[N[(x + y), $MachinePrecision], 4e+137]], $MachinePrecision]], N[((-z) * y), $MachinePrecision], N[(y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-254}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{elif}\;x + y \leq 2 \cdot 10^{-28} \lor \neg \left(x + y \leq 4 \cdot 10^{+137}\right):\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (+.f64 x y) < -1.9999999999999998e-254Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.3
Applied rewrites48.3%
Taylor expanded in z around 0
Applied rewrites48.3%
if -1.9999999999999998e-254 < (+.f64 x y) < 1.99999999999999994e-28 or 4.0000000000000001e137 < (+.f64 x y) Initial program 100.0%
Applied rewrites97.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.1
Applied rewrites51.1%
Taylor expanded in z around inf
Applied rewrites29.6%
if 1.99999999999999994e-28 < (+.f64 x y) < 4.0000000000000001e137Initial program 100.0%
Applied rewrites73.8%
Taylor expanded in z around 0
mul-1-negN/A
distribute-lft-inN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
lower-+.f6472.9
Applied rewrites72.9%
Final simplification45.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -68000.0) (not (<= z 1.0))) (* (- z) x) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -68000.0) || !(z <= 1.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-68000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = -z * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -68000.0) || !(z <= 1.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -68000.0) or not (z <= 1.0): tmp = -z * x else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -68000.0) || !(z <= 1.0)) tmp = Float64(Float64(-z) * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -68000.0) || ~((z <= 1.0))) tmp = -z * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -68000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[((-z) * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -68000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -68000 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.4
Applied rewrites55.4%
Taylor expanded in z around inf
Applied rewrites55.0%
if -68000 < z < 1Initial program 100.0%
Applied rewrites98.9%
Taylor expanded in z around 0
mul-1-negN/A
distribute-lft-inN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-254) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-254) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-254) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-254], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-254}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.9999999999999998e-254Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.3
Applied rewrites48.3%
Taylor expanded in z around 0
Applied rewrites48.3%
if -1.9999999999999998e-254 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.2
Applied rewrites50.2%
Final simplification49.1%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Applied rewrites53.2%
Taylor expanded in z around 0
mul-1-negN/A
distribute-lft-inN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
lower-+.f6450.0
Applied rewrites50.0%
herbie shell --seed 2024339
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))