
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -1e+187)
(fma (/ y a) x (* (- t) (/ z a)))
(if (<= t_1 4e+263)
(/ (fma y x (* (- z) t)) a)
(* (* (/ (fma (/ (/ x t) z) y -1.0) a) z) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+187) {
tmp = fma((y / a), x, (-t * (z / a)));
} else if (t_1 <= 4e+263) {
tmp = fma(y, x, (-z * t)) / a;
} else {
tmp = ((fma(((x / t) / z), y, -1.0) / a) * z) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -1e+187) tmp = fma(Float64(y / a), x, Float64(Float64(-t) * Float64(z / a))); elseif (t_1 <= 4e+263) tmp = Float64(fma(y, x, Float64(Float64(-z) * t)) / a); else tmp = Float64(Float64(Float64(fma(Float64(Float64(x / t) / z), y, -1.0) / a) * z) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+187], N[(N[(y / a), $MachinePrecision] * x + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+263], N[(N[(y * x + N[((-z) * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(N[(N[(N[(x / t), $MachinePrecision] / z), $MachinePrecision] * y + -1.0), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+187}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \left(-t\right) \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+263}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-z\right) \cdot t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{\mathsf{fma}\left(\frac{\frac{x}{t}}{z}, y, -1\right)}{a} \cdot z\right) \cdot t\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -9.99999999999999907e186Initial program 84.2%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6493.1
Applied rewrites93.1%
if -9.99999999999999907e186 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.00000000000000006e263Initial program 98.5%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6498.5
Applied rewrites98.5%
if 4.00000000000000006e263 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 66.7%
Taylor expanded in z around inf
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-out--N/A
distribute-lft-out--N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites74.8%
Taylor expanded in t around inf
distribute-rgt-inN/A
*-commutativeN/A
associate-*l*N/A
remove-double-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt-inN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
Applied rewrites84.5%
Taylor expanded in z around -inf
Applied rewrites94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* (/ y a) x) (if (<= (* x y) 5e+254) (/ (fma y x (* (- z) t)) a) (* (/ x a) y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (y / a) * x;
} else if ((x * y) <= 5e+254) {
tmp = fma(y, x, (-z * t)) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(y / a) * x); elseif (Float64(x * y) <= 5e+254) tmp = Float64(fma(y, x, Float64(Float64(-z) * t)) / a); else tmp = Float64(Float64(x / a) * y); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+254], N[(N[(y * x + N[((-z) * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+254}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-z\right) \cdot t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 49.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Applied rewrites100.0%
if -inf.0 < (*.f64 x y) < 4.99999999999999994e254Initial program 96.2%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6496.2
Applied rewrites96.2%
if 4.99999999999999994e254 < (*.f64 x y) Initial program 75.2%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* (/ y a) x) (if (<= (* x y) 5e+254) (/ (- (* x y) (* z t)) a) (* (/ x a) y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (y / a) * x;
} else if ((x * y) <= 5e+254) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = (y / a) * x;
} else if ((x * y) <= 5e+254) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = (y / a) * x elif (x * y) <= 5e+254: tmp = ((x * y) - (z * t)) / a else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(y / a) * x); elseif (Float64(x * y) <= 5e+254) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = (y / a) * x;
elseif ((x * y) <= 5e+254)
tmp = ((x * y) - (z * t)) / a;
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+254], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+254}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 49.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Applied rewrites100.0%
if -inf.0 < (*.f64 x y) < 4.99999999999999994e254Initial program 96.2%
if 4.99999999999999994e254 < (*.f64 x y) Initial program 75.2%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 3.4e+46) (/ (fma y x (* (- z) t)) a) (fma (/ y a) x (* (- t) (/ z a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 3.4e+46) {
tmp = fma(y, x, (-z * t)) / a;
} else {
tmp = fma((y / a), x, (-t * (z / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 3.4e+46) tmp = Float64(fma(y, x, Float64(Float64(-z) * t)) / a); else tmp = fma(Float64(y / a), x, Float64(Float64(-t) * Float64(z / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 3.4e+46], N[(N[(y * x + N[((-z) * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 3.4 \cdot 10^{+46}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-z\right) \cdot t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \left(-t\right) \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if a < 3.3999999999999998e46Initial program 94.6%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6495.1
Applied rewrites95.1%
if 3.3999999999999998e46 < a Initial program 79.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6490.9
Applied rewrites90.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+18) (* (/ y a) x) (if (<= (* x y) 5e+52) (/ (* (- z) t) a) (* (/ x a) y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = (y / a) * x;
} else if ((x * y) <= 5e+52) {
tmp = (-z * t) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+18)) then
tmp = (y / a) * x
else if ((x * y) <= 5d+52) then
tmp = (-z * t) / a
else
tmp = (x / a) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = (y / a) * x;
} else if ((x * y) <= 5e+52) {
tmp = (-z * t) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+18: tmp = (y / a) * x elif (x * y) <= 5e+52: tmp = (-z * t) / a else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+18) tmp = Float64(Float64(y / a) * x); elseif (Float64(x * y) <= 5e+52) tmp = Float64(Float64(Float64(-z) * t) / a); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+18)
tmp = (y / a) * x;
elseif ((x * y) <= 5e+52)
tmp = (-z * t) / a;
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+18], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+52], N[(N[((-z) * t), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+18}:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+52}:\\
\;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2e18Initial program 86.0%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6473.6
Applied rewrites73.6%
Applied rewrites68.5%
if -2e18 < (*.f64 x y) < 5e52Initial program 95.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6478.5
Applied rewrites78.5%
if 5e52 < (*.f64 x y) Initial program 87.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+146) (* (/ y a) x) (if (<= (* x y) 4e+59) (* (/ (- z) a) t) (* (/ x a) y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+146) {
tmp = (y / a) * x;
} else if ((x * y) <= 4e+59) {
tmp = (-z / a) * t;
} else {
tmp = (x / a) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+146)) then
tmp = (y / a) * x
else if ((x * y) <= 4d+59) then
tmp = (-z / a) * t
else
tmp = (x / a) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+146) {
tmp = (y / a) * x;
} else if ((x * y) <= 4e+59) {
tmp = (-z / a) * t;
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+146: tmp = (y / a) * x elif (x * y) <= 4e+59: tmp = (-z / a) * t else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+146) tmp = Float64(Float64(y / a) * x); elseif (Float64(x * y) <= 4e+59) tmp = Float64(Float64(Float64(-z) / a) * t); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+146)
tmp = (y / a) * x;
elseif ((x * y) <= 4e+59)
tmp = (-z / a) * t;
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+146], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+59], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+146}:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+59}:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e146Initial program 78.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6487.3
Applied rewrites87.3%
Applied rewrites84.5%
if -1.99999999999999987e146 < (*.f64 x y) < 3.99999999999999989e59Initial program 95.0%
Applied rewrites37.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6469.7
Applied rewrites69.7%
if 3.99999999999999989e59 < (*.f64 x y) Initial program 88.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ y a) x))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * x
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y / a) * x
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y / a) * x) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y / a) * x;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y}{a} \cdot x
\end{array}
Initial program 91.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.0
Applied rewrites53.0%
Applied rewrites51.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / a) * y
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{a} \cdot y
\end{array}
Initial program 91.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.0
Applied rewrites53.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* z (/ t a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return z * (t / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z * (t / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return z * (t / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return z * (t / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(z * Float64(t / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = z * (t / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
z \cdot \frac{t}{a}
\end{array}
Initial program 91.6%
Applied rewrites26.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6451.4
Applied rewrites51.4%
Applied rewrites10.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))