
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma (* 3.0 y) x (- z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma((3.0 * y), x, -z);
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(Float64(3.0 * y), x, Float64(-z)) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(3.0 * y), $MachinePrecision] * x + (-z)), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(3 \cdot y, x, -z\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (or (<= t_0 -1e+41) (not (<= t_0 1e+113))) (* (* y 3.0) x) (- z))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if ((t_0 <= -1e+41) || !(t_0 <= 1e+113)) {
tmp = (y * 3.0) * x;
} else {
tmp = -z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if ((t_0 <= (-1d+41)) .or. (.not. (t_0 <= 1d+113))) then
tmp = (y * 3.0d0) * x
else
tmp = -z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if ((t_0 <= -1e+41) || !(t_0 <= 1e+113)) {
tmp = (y * 3.0) * x;
} else {
tmp = -z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if (t_0 <= -1e+41) or not (t_0 <= 1e+113): tmp = (y * 3.0) * x else: tmp = -z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if ((t_0 <= -1e+41) || !(t_0 <= 1e+113)) tmp = Float64(Float64(y * 3.0) * x); else tmp = Float64(-z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if ((t_0 <= -1e+41) || ~((t_0 <= 1e+113)))
tmp = (y * 3.0) * x;
else
tmp = -z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+41], N[Not[LessEqual[t$95$0, 1e+113]], $MachinePrecision]], N[(N[(y * 3.0), $MachinePrecision] * x), $MachinePrecision], (-z)]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+41} \lor \neg \left(t\_0 \leq 10^{+113}\right):\\
\;\;\;\;\left(y \cdot 3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -1.00000000000000001e41 or 1e113 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 98.8%
Taylor expanded in x around 0
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Applied rewrites83.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6483.7
Applied rewrites83.7%
Applied rewrites83.8%
if -1.00000000000000001e41 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 1e113Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6479.4
Applied rewrites79.4%
Final simplification81.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (or (<= t_0 -1e+41) (not (<= t_0 2e+99))) (* (* 3.0 x) y) (- z))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if ((t_0 <= -1e+41) || !(t_0 <= 2e+99)) {
tmp = (3.0 * x) * y;
} else {
tmp = -z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if ((t_0 <= (-1d+41)) .or. (.not. (t_0 <= 2d+99))) then
tmp = (3.0d0 * x) * y
else
tmp = -z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if ((t_0 <= -1e+41) || !(t_0 <= 2e+99)) {
tmp = (3.0 * x) * y;
} else {
tmp = -z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if (t_0 <= -1e+41) or not (t_0 <= 2e+99): tmp = (3.0 * x) * y else: tmp = -z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if ((t_0 <= -1e+41) || !(t_0 <= 2e+99)) tmp = Float64(Float64(3.0 * x) * y); else tmp = Float64(-z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if ((t_0 <= -1e+41) || ~((t_0 <= 2e+99)))
tmp = (3.0 * x) * y;
else
tmp = -z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+41], N[Not[LessEqual[t$95$0, 2e+99]], $MachinePrecision]], N[(N[(3.0 * x), $MachinePrecision] * y), $MachinePrecision], (-z)]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+41} \lor \neg \left(t\_0 \leq 2 \cdot 10^{+99}\right):\\
\;\;\;\;\left(3 \cdot x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -1.00000000000000001e41 or 1.9999999999999999e99 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 98.8%
Taylor expanded in x around 0
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Applied rewrites82.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6483.1
Applied rewrites83.1%
Applied rewrites83.2%
if -1.00000000000000001e41 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 1.9999999999999999e99Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6479.7
Applied rewrites79.7%
Final simplification81.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return -z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return -z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return -z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(-z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = -z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := (-z)
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
-z
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6455.3
Applied rewrites55.3%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024339
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x (* 3 y)) z))
(- (* (* x 3.0) y) z))