
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 5e+17)
(-
(*
t_1
(fma
(sin (fma (/ z 3.0) t (/ (PI) 2.0)))
(cos y)
(* (sin (/ (* t z) 3.0)) (sin y))))
(/ a (* b 3.0)))
(- (* t_1 1.0) (/ (/ a 3.0) b)))))\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 5 \cdot 10^{+17}:\\
\;\;\;\;t\_1 \cdot \mathsf{fma}\left(\sin \left(\mathsf{fma}\left(\frac{z}{3}, t, \frac{\mathsf{PI}\left(\right)}{2}\right)\right), \cos y, \sin \left(\frac{t \cdot z}{3}\right) \cdot \sin y\right) - \frac{a}{b \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot 1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 5e17Initial program 80.1%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
cos-neg-revN/A
lower-cos.f64N/A
lift-/.f64N/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6482.9
Applied rewrites82.9%
lift-cos.f64N/A
cos-neg-revN/A
sin-+PI/2-revN/A
lift-/.f64N/A
distribute-neg-frac2N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-sin.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-PI.f6483.4
Applied rewrites83.4%
if 5e17 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 50.2%
Taylor expanded in z around 0
lower-cos.f6474.3
Applied rewrites74.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6474.4
Applied rewrites74.4%
Taylor expanded in y around 0
Applied rewrites74.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 5e+17)
(-
(*
t_1
(fma
(cos (/ (* t z) -3.0))
(cos y)
(* (cos (fma (/ z -3.0) t (/ (PI) 2.0))) (sin y))))
(/ a (* b 3.0)))
(- (* t_1 1.0) (/ (/ a 3.0) b)))))\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 5 \cdot 10^{+17}:\\
\;\;\;\;t\_1 \cdot \mathsf{fma}\left(\cos \left(\frac{t \cdot z}{-3}\right), \cos y, \cos \left(\mathsf{fma}\left(\frac{z}{-3}, t, \frac{\mathsf{PI}\left(\right)}{2}\right)\right) \cdot \sin y\right) - \frac{a}{b \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot 1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 5e17Initial program 80.1%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
cos-neg-revN/A
lower-cos.f64N/A
lift-/.f64N/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6482.9
Applied rewrites82.9%
lift-sin.f64N/A
lift-/.f64N/A
metadata-evalN/A
distribute-neg-frac2N/A
lift-/.f64N/A
sin-neg-revN/A
cos-+PI/2-revN/A
lower-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-PI.f6483.1
Applied rewrites83.1%
if 5e17 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 50.2%
Taylor expanded in z around 0
lower-cos.f6474.3
Applied rewrites74.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6474.4
Applied rewrites74.4%
Taylor expanded in y around 0
Applied rewrites74.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (* -0.3333333333333333 t) z)) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))) 1e+41)
(/
(fma
(* 2.0 b)
(* (fma (sin t_1) (- (sin y)) (* (cos t_1) (cos y))) (sqrt x))
(* -0.3333333333333333 a))
b)
(- (* t_2 1.0) (/ (/ a 3.0) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (-0.3333333333333333 * t) * z;
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))) <= 1e+41) {
tmp = fma((2.0 * b), (fma(sin(t_1), -sin(y), (cos(t_1) * cos(y))) * sqrt(x)), (-0.3333333333333333 * a)) / b;
} else {
tmp = (t_2 * 1.0) - ((a / 3.0) / b);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(-0.3333333333333333 * t) * z) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) <= 1e+41) tmp = Float64(fma(Float64(2.0 * b), Float64(fma(sin(t_1), Float64(-sin(y)), Float64(cos(t_1) * cos(y))) * sqrt(x)), Float64(-0.3333333333333333 * a)) / b); else tmp = Float64(Float64(t_2 * 1.0) - Float64(Float64(a / 3.0) / b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(-0.3333333333333333 * t), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+41], N[(N[(N[(2.0 * b), $MachinePrecision] * N[(N[(N[Sin[t$95$1], $MachinePrecision] * (-N[Sin[y], $MachinePrecision]) + N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * a), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], N[(N[(t$95$2 * 1.0), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-0.3333333333333333 \cdot t\right) \cdot z\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \leq 10^{+41}:\\
\;\;\;\;\frac{\mathsf{fma}\left(2 \cdot b, \mathsf{fma}\left(\sin t\_1, -\sin y, \cos t\_1 \cdot \cos y\right) \cdot \sqrt{x}, -0.3333333333333333 \cdot a\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot 1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 1.00000000000000001e41Initial program 75.6%
Taylor expanded in b around 0
lower-/.f64N/A
Applied rewrites75.5%
Applied rewrites78.2%
if 1.00000000000000001e41 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 61.1%
Taylor expanded in z around 0
lower-cos.f6480.8
Applied rewrites80.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6480.9
Applied rewrites80.9%
Taylor expanded in y around 0
Applied rewrites81.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (- (* t_1 (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))) 1e+41)
(/
(fma
(*
(*
(fma
(cos (* -0.3333333333333333 (* t z)))
(cos y)
(* (sin (* (* t z) 0.3333333333333333)) (sin y)))
b)
(sqrt x))
2.0
(* -0.3333333333333333 a))
b)
(- (* t_1 1.0) (/ (/ a 3.0) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (((t_1 * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))) <= 1e+41) {
tmp = fma(((fma(cos((-0.3333333333333333 * (t * z))), cos(y), (sin(((t * z) * 0.3333333333333333)) * sin(y))) * b) * sqrt(x)), 2.0, (-0.3333333333333333 * a)) / b;
} else {
tmp = (t_1 * 1.0) - ((a / 3.0) / b);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) <= 1e+41) tmp = Float64(fma(Float64(Float64(fma(cos(Float64(-0.3333333333333333 * Float64(t * z))), cos(y), Float64(sin(Float64(Float64(t * z) * 0.3333333333333333)) * sin(y))) * b) * sqrt(x)), 2.0, Float64(-0.3333333333333333 * a)) / b); else tmp = Float64(Float64(t_1 * 1.0) - Float64(Float64(a / 3.0) / b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+41], N[(N[(N[(N[(N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[N[(N[(t * z), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 * a), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], N[(N[(t$95$1 * 1.0), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \leq 10^{+41}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\left(\mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(\left(t \cdot z\right) \cdot 0.3333333333333333\right) \cdot \sin y\right) \cdot b\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot a\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot 1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 1.00000000000000001e41Initial program 75.6%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
cos-neg-revN/A
lower-cos.f64N/A
lift-/.f64N/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6478.8
Applied rewrites78.8%
Taylor expanded in b around 0
lower-/.f64N/A
Applied rewrites78.0%
if 1.00000000000000001e41 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 61.1%
Taylor expanded in z around 0
lower-cos.f6480.8
Applied rewrites80.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6480.9
Applied rewrites80.9%
Taylor expanded in y around 0
Applied rewrites81.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.94)
(-
(*
t_2
(fma
(cos (* -0.3333333333333333 (* t z)))
(cos y)
(* (sin (/ (* t z) 3.0)) (sin y))))
t_1)
(- (* t_2 (sin (+ (/ (PI) 2.0) y))) t_1))))\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.94:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos y, \sin \left(\frac{t \cdot z}{3}\right) \cdot \sin y\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \sin \left(\frac{\mathsf{PI}\left(\right)}{2} + y\right) - t\_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.93999999999999995Initial program 71.6%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
cos-neg-revN/A
lower-cos.f64N/A
lift-/.f64N/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6475.0
Applied rewrites75.0%
Taylor expanded in z around inf
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f6475.2
Applied rewrites75.2%
if 0.93999999999999995 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 66.8%
Taylor expanded in z around 0
lower-cos.f6484.9
Applied rewrites84.9%
Applied rewrites85.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))))
(if (or (<= t_1 -5e-52) (not (<= t_1 2e-135)))
(- (* (* 2.0 (sqrt x)) 1.0) (/ (/ a 3.0) b))
(* (* (sqrt x) 2.0) (cos (fma -0.3333333333333333 (* t z) y))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -5e-52) || !(t_1 <= 2e-135)) {
tmp = ((2.0 * sqrt(x)) * 1.0) - ((a / 3.0) / b);
} else {
tmp = (sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, (t * z), y));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if ((t_1 <= -5e-52) || !(t_1 <= 2e-135)) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * 1.0) - Float64(Float64(a / 3.0) / b)); else tmp = Float64(Float64(sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, Float64(t * z), y))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-52], N[Not[LessEqual[t$95$1, 2e-135]], $MachinePrecision]], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-52} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-135}\right):\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{\frac{a}{3}}{b}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -5e-52 or 2.0000000000000001e-135 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 79.0%
Taylor expanded in z around 0
lower-cos.f6491.8
Applied rewrites91.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.8
Applied rewrites91.8%
Taylor expanded in y around 0
Applied rewrites88.7%
if -5e-52 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-135Initial program 52.4%
Taylor expanded in x around -inf
*-commutativeN/A
associate-*r*N/A
unpow2N/A
rem-square-sqrtN/A
associate-*l*N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
cancel-sign-sub-invN/A
distribute-lft-neg-inN/A
+-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites51.6%
Final simplification75.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))))
(if (or (<= t_1 -5e-52) (not (<= t_1 1e-131)))
(- (* (* 2.0 (sqrt x)) 1.0) (/ (/ a 3.0) b))
(* (* (- (cos y)) (sqrt x)) -2.0))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -5e-52) || !(t_1 <= 1e-131)) {
tmp = ((2.0 * sqrt(x)) * 1.0) - ((a / 3.0) / b);
} else {
tmp = (-cos(y) * sqrt(x)) * -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (b * 3.0d0)
if ((t_1 <= (-5d-52)) .or. (.not. (t_1 <= 1d-131))) then
tmp = ((2.0d0 * sqrt(x)) * 1.0d0) - ((a / 3.0d0) / b)
else
tmp = (-cos(y) * sqrt(x)) * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -5e-52) || !(t_1 <= 1e-131)) {
tmp = ((2.0 * Math.sqrt(x)) * 1.0) - ((a / 3.0) / b);
} else {
tmp = (-Math.cos(y) * Math.sqrt(x)) * -2.0;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) tmp = 0 if (t_1 <= -5e-52) or not (t_1 <= 1e-131): tmp = ((2.0 * math.sqrt(x)) * 1.0) - ((a / 3.0) / b) else: tmp = (-math.cos(y) * math.sqrt(x)) * -2.0 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if ((t_1 <= -5e-52) || !(t_1 <= 1e-131)) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * 1.0) - Float64(Float64(a / 3.0) / b)); else tmp = Float64(Float64(Float64(-cos(y)) * sqrt(x)) * -2.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); tmp = 0.0; if ((t_1 <= -5e-52) || ~((t_1 <= 1e-131))) tmp = ((2.0 * sqrt(x)) * 1.0) - ((a / 3.0) / b); else tmp = (-cos(y) * sqrt(x)) * -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-52], N[Not[LessEqual[t$95$1, 1e-131]], $MachinePrecision]], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], N[(N[((-N[Cos[y], $MachinePrecision]) * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-52} \lor \neg \left(t\_1 \leq 10^{-131}\right):\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{\frac{a}{3}}{b}\\
\mathbf{else}:\\
\;\;\;\;\left(\left(-\cos y\right) \cdot \sqrt{x}\right) \cdot -2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -5e-52 or 9.9999999999999999e-132 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 79.5%
Taylor expanded in z around 0
lower-cos.f6492.2
Applied rewrites92.2%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6492.3
Applied rewrites92.3%
Taylor expanded in y around 0
Applied rewrites89.1%
if -5e-52 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.9999999999999999e-132Initial program 51.9%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
cos-neg-revN/A
lower-cos.f64N/A
lift-/.f64N/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6455.6
Applied rewrites55.6%
Taylor expanded in x around -inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites54.9%
Taylor expanded in z around 0
Applied rewrites50.4%
Final simplification74.7%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / 3.0) / b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / 3.0) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / 3.0) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{3}}{b}
\end{array}
Initial program 69.3%
Taylor expanded in z around 0
lower-cos.f6477.0
Applied rewrites77.0%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6477.1
Applied rewrites77.1%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Initial program 69.3%
Taylor expanded in z around 0
lower-cos.f6477.0
Applied rewrites77.0%
(FPCore (x y z t a b) :precision binary64 (fma (* 2.0 (cos y)) (sqrt x) (* -0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return fma((2.0 * cos(y)), sqrt(x), (-0.3333333333333333 * (a / b)));
}
function code(x, y, z, t, a, b) return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(-0.3333333333333333 * Float64(a / b))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)
\end{array}
Initial program 69.3%
Taylor expanded in z around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) 1.0) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * 1.0) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * 1.0d0) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * 1.0) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * 1.0) - ((a / 3.0) / b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * 1.0) - Float64(Float64(a / 3.0) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * 1.0) - ((a / 3.0) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{\frac{a}{3}}{b}
\end{array}
Initial program 69.3%
Taylor expanded in z around 0
lower-cos.f6477.0
Applied rewrites77.0%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6477.1
Applied rewrites77.1%
Taylor expanded in y around 0
Applied rewrites69.8%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) 1.0) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * 1.0) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * 1.0d0) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * 1.0) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * 1.0) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * 1.0) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * 1.0) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3}
\end{array}
Initial program 69.3%
Taylor expanded in z around 0
lower-cos.f6477.0
Applied rewrites77.0%
Taylor expanded in y around 0
Applied rewrites69.7%
(FPCore (x y z t a b) :precision binary64 (fma -0.3333333333333333 (/ a b) (* (sqrt x) 2.0)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(-0.3333333333333333, (a / b), (sqrt(x) * 2.0));
}
function code(x, y, z, t, a, b) return fma(-0.3333333333333333, Float64(a / b), Float64(sqrt(x) * 2.0)) end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, \sqrt{x} \cdot 2\right)
\end{array}
Initial program 69.3%
Taylor expanded in z around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites60.9%
Taylor expanded in y around 0
Applied rewrites69.7%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 69.3%
Taylor expanded in a around inf
lower-*.f64N/A
lower-/.f6453.8
Applied rewrites53.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))