
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (fma (/ b t) y (+ 1.0 a))))
(if (<= t_1 (- INFINITY))
(fma (/ z t) (/ y t_2) (/ x t_2))
(if (<= t_1 2e+304) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma((b / t), y, (1.0 + a));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((z / t), (y / t_2), (x / t_2));
} else if (t_1 <= 2e+304) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = fma(Float64(b / t), y, Float64(1.0 + a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(z / t), Float64(y / t_2), Float64(x / t_2)); elseif (t_1 <= 2e+304) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(z / t), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision] + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], t$95$1, N[(z / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{y}{t\_2}, \frac{x}{t\_2}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 36.3%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
div-addN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites99.7%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 91.2%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification90.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -3e+41)
(fma (- (* x a) x) a x)
(if (<= t_1 2e-37) (/ x a) (if (<= t_1 2e+304) (/ x 1.0) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -3e+41) {
tmp = fma(((x * a) - x), a, x);
} else if (t_1 <= 2e-37) {
tmp = x / a;
} else if (t_1 <= 2e+304) {
tmp = x / 1.0;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -3e+41) tmp = fma(Float64(Float64(x * a) - x), a, x); elseif (t_1 <= 2e-37) tmp = Float64(x / a); elseif (t_1 <= 2e+304) tmp = Float64(x / 1.0); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -3e+41], N[(N[(N[(x * a), $MachinePrecision] - x), $MachinePrecision] * a + x), $MachinePrecision], If[LessEqual[t$95$1, 2e-37], N[(x / a), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], N[(x / 1.0), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -3 \cdot 10^{+41}:\\
\;\;\;\;\mathsf{fma}\left(x \cdot a - x, a, x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-37}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 12.7%
Taylor expanded in y around inf
lower-/.f6474.7
Applied rewrites74.7%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -2.9999999999999998e41Initial program 99.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6460.9
Applied rewrites60.9%
Taylor expanded in a around 0
Applied rewrites48.7%
if -2.9999999999999998e41 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 2.00000000000000013e-37Initial program 86.2%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
div-addN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites83.6%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6444.0
Applied rewrites44.0%
Taylor expanded in x around inf
Applied rewrites36.4%
if 2.00000000000000013e-37 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6456.1
Applied rewrites56.1%
Taylor expanded in a around 0
Applied rewrites44.6%
Final simplification48.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -3e+41)
(- x (* a x))
(if (<= t_1 2e-37) (/ x a) (if (<= t_1 2e+304) (/ x 1.0) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -3e+41) {
tmp = x - (a * x);
} else if (t_1 <= 2e-37) {
tmp = x / a;
} else if (t_1 <= 2e+304) {
tmp = x / 1.0;
} else {
tmp = z / b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = z / b;
} else if (t_1 <= -3e+41) {
tmp = x - (a * x);
} else if (t_1 <= 2e-37) {
tmp = x / a;
} else if (t_1 <= 2e+304) {
tmp = x / 1.0;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)) tmp = 0 if t_1 <= -math.inf: tmp = z / b elif t_1 <= -3e+41: tmp = x - (a * x) elif t_1 <= 2e-37: tmp = x / a elif t_1 <= 2e+304: tmp = x / 1.0 else: tmp = z / b return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -3e+41) tmp = Float64(x - Float64(a * x)); elseif (t_1 <= 2e-37) tmp = Float64(x / a); elseif (t_1 <= 2e+304) tmp = Float64(x / 1.0); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); tmp = 0.0; if (t_1 <= -Inf) tmp = z / b; elseif (t_1 <= -3e+41) tmp = x - (a * x); elseif (t_1 <= 2e-37) tmp = x / a; elseif (t_1 <= 2e+304) tmp = x / 1.0; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -3e+41], N[(x - N[(a * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-37], N[(x / a), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], N[(x / 1.0), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -3 \cdot 10^{+41}:\\
\;\;\;\;x - a \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-37}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 12.7%
Taylor expanded in y around inf
lower-/.f6474.7
Applied rewrites74.7%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -2.9999999999999998e41Initial program 99.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6460.9
Applied rewrites60.9%
Taylor expanded in a around 0
Applied rewrites48.2%
Applied rewrites48.2%
if -2.9999999999999998e41 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 2.00000000000000013e-37Initial program 86.2%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
div-addN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites83.6%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6444.0
Applied rewrites44.0%
Taylor expanded in x around inf
Applied rewrites36.4%
if 2.00000000000000013e-37 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6456.1
Applied rewrites56.1%
Taylor expanded in a around 0
Applied rewrites44.6%
Final simplification48.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_2 -1e-254)
(/ (fma (/ y t) z x) (+ 1.0 a))
(if (<= t_2 5e-215)
(/ x (fma (/ y t) b (+ 1.0 a)))
(if (<= t_2 2e+304) (/ t_1 (+ 1.0 a)) (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_2 <= -1e-254) {
tmp = fma((y / t), z, x) / (1.0 + a);
} else if (t_2 <= 5e-215) {
tmp = x / fma((y / t), b, (1.0 + a));
} else if (t_2 <= 2e+304) {
tmp = t_1 / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_2 <= -1e-254) tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); elseif (t_2 <= 5e-215) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); elseif (t_2 <= 2e+304) tmp = Float64(t_1 / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-254], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e-215], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+304], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-254}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-215}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.9999999999999991e-255Initial program 89.1%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6477.5
Applied rewrites77.5%
if -9.9999999999999991e-255 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.99999999999999956e-215Initial program 61.0%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6469.5
Applied rewrites69.5%
if 4.99999999999999956e-215 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6475.8
Applied rewrites75.8%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification77.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma (/ y t) z x) (+ 1.0 a))))
(if (<= t_1 -1e-254)
t_2
(if (<= t_1 5e-215)
(/ x (fma (/ y t) b (+ 1.0 a)))
(if (<= t_1 2e+304) t_2 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma((y / t), z, x) / (1.0 + a);
double tmp;
if (t_1 <= -1e-254) {
tmp = t_2;
} else if (t_1 <= 5e-215) {
tmp = x / fma((y / t), b, (1.0 + a));
} else if (t_1 <= 2e+304) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)) tmp = 0.0 if (t_1 <= -1e-254) tmp = t_2; elseif (t_1 <= 5e-215) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); elseif (t_1 <= 2e+304) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-254], t$95$2, If[LessEqual[t$95$1, 5e-215], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], t$95$2, N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-254}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-215}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.9999999999999991e-255 or 4.99999999999999956e-215 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 94.1%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6476.1
Applied rewrites76.1%
if -9.9999999999999991e-255 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.99999999999999956e-215Initial program 61.0%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6469.5
Applied rewrites69.5%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification76.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (fma (/ b t) y (+ 1.0 a))))
(if (<= t_1 (- INFINITY))
(fma (/ y t) (/ z t_2) (/ x t_2))
(if (<= t_1 2e+304) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma((b / t), y, (1.0 + a));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / t), (z / t_2), (x / t_2));
} else if (t_1 <= 2e+304) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = fma(Float64(b / t), y, Float64(1.0 + a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / t), Float64(z / t_2), Float64(x / t_2)); elseif (t_1 <= 2e+304) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / t), $MachinePrecision] * N[(z / t$95$2), $MachinePrecision] + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], t$95$1, N[(z / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, \frac{z}{t\_2}, \frac{x}{t\_2}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 36.3%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
div-addN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites93.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 91.2%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification90.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(fma (/ z t) (/ y (+ a 1.0)) (/ x (+ a 1.0)))
(if (<= t_1 2e+304) t_1 (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((z / t), (y / (a + 1.0)), (x / (a + 1.0)));
} else if (t_1 <= 2e+304) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(z / t), Float64(y / Float64(a + 1.0)), Float64(x / Float64(a + 1.0))); elseif (t_1 <= 2e+304) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(z / t), $MachinePrecision] * N[(y / N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], t$95$1, N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{y}{a + 1}, \frac{x}{a + 1}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 36.3%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.8
Applied rewrites74.8%
Applied rewrites87.3%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 91.2%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification89.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(* (/ y t) (/ z (+ 1.0 a)))
(if (<= t_1 2e+304) (/ x (fma (/ y t) b (+ 1.0 a))) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / t) * (z / (1.0 + a));
} else if (t_1 <= 2e+304) {
tmp = x / fma((y / t), b, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / t) * Float64(z / Float64(1.0 + a))); elseif (t_1 <= 2e+304) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / t), $MachinePrecision] * N[(z / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{t} \cdot \frac{z}{1 + a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 36.3%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.8
Applied rewrites74.8%
Taylor expanded in x around 0
Applied rewrites68.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 91.2%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6466.4
Applied rewrites66.4%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification69.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ a 1.0) (/ (* y b) t))))
(if (<= (/ (+ x (/ (* y z) t)) t_1) INFINITY)
(/ (fma (/ z t) y x) t_1)
(/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + 1.0) + ((y * b) / t);
double tmp;
if (((x + ((y * z) / t)) / t_1) <= ((double) INFINITY)) {
tmp = fma((z / t), y, x) / t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1) <= Inf) tmp = Float64(fma(Float64(z / t), y, x) / t_1); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], Infinity], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{t\_1} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 84.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.6
Applied rewrites82.6%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6497.4
Applied rewrites97.4%
Final simplification84.7%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) INFINITY) (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a))) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= ((double) INFINITY)) {
tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= Inf) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 84.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.6
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6481.6
lift-+.f64N/A
+-commutativeN/A
lower-+.f6481.6
Applied rewrites81.6%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6497.4
Applied rewrites97.4%
Final simplification83.8%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) 2e+304) (/ x (+ 1.0 a)) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 2e+304) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))) <= 2d+304) then
tmp = x / (1.0d0 + a)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 2e+304) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 2e+304: tmp = x / (1.0 + a) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= 2e+304) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 2e+304) tmp = x / (1.0 + a); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+304], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.9999999999999999e304Initial program 87.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6450.0
Applied rewrites50.0%
if 1.9999999999999999e304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.0%
Taylor expanded in y around inf
lower-/.f6485.4
Applied rewrites85.4%
Final simplification56.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= y -4.5e-101) (not (<= y 3.5e-16))) (/ (fma t (/ x y) z) b) (/ x (+ 1.0 a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -4.5e-101) || !(y <= 3.5e-16)) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = x / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((y <= -4.5e-101) || !(y <= 3.5e-16)) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = Float64(x / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[y, -4.5e-101], N[Not[LessEqual[y, 3.5e-16]], $MachinePrecision]], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{-101} \lor \neg \left(y \leq 3.5 \cdot 10^{-16}\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + a}\\
\end{array}
\end{array}
if y < -4.4999999999999998e-101 or 3.50000000000000017e-16 < y Initial program 55.3%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
div-addN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites65.8%
Taylor expanded in b around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6459.5
Applied rewrites59.5%
if -4.4999999999999998e-101 < y < 3.50000000000000017e-16Initial program 94.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6463.1
Applied rewrites63.1%
Final simplification61.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= a -0.00055) (not (<= a 0.78))) (/ x a) (- x (* a x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -0.00055) || !(a <= 0.78)) {
tmp = x / a;
} else {
tmp = x - (a * x);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-0.00055d0)) .or. (.not. (a <= 0.78d0))) then
tmp = x / a
else
tmp = x - (a * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -0.00055) || !(a <= 0.78)) {
tmp = x / a;
} else {
tmp = x - (a * x);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a <= -0.00055) or not (a <= 0.78): tmp = x / a else: tmp = x - (a * x) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((a <= -0.00055) || !(a <= 0.78)) tmp = Float64(x / a); else tmp = Float64(x - Float64(a * x)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a <= -0.00055) || ~((a <= 0.78))) tmp = x / a; else tmp = x - (a * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[a, -0.00055], N[Not[LessEqual[a, 0.78]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(x - N[(a * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.00055 \lor \neg \left(a \leq 0.78\right):\\
\;\;\;\;\frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;x - a \cdot x\\
\end{array}
\end{array}
if a < -5.50000000000000033e-4 or 0.78000000000000003 < a Initial program 70.2%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
div-addN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites73.1%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6458.7
Applied rewrites58.7%
Taylor expanded in x around inf
Applied rewrites44.9%
if -5.50000000000000033e-4 < a < 0.78000000000000003Initial program 74.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6438.9
Applied rewrites38.9%
Taylor expanded in a around 0
Applied rewrites38.1%
Applied rewrites38.1%
Final simplification41.5%
(FPCore (x y z t a b) :precision binary64 (- x (* a x)))
double code(double x, double y, double z, double t, double a, double b) {
return x - (a * x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x - (a * x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x - (a * x);
}
def code(x, y, z, t, a, b): return x - (a * x)
function code(x, y, z, t, a, b) return Float64(x - Float64(a * x)) end
function tmp = code(x, y, z, t, a, b) tmp = x - (a * x); end
code[x_, y_, z_, t_, a_, b_] := N[(x - N[(a * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - a \cdot x
\end{array}
Initial program 72.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6442.3
Applied rewrites42.3%
Taylor expanded in a around 0
Applied rewrites20.5%
Applied rewrites20.5%
Final simplification20.5%
(FPCore (x y z t a b) :precision binary64 (* (- x) a))
double code(double x, double y, double z, double t, double a, double b) {
return -x * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -x * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -x * a;
}
def code(x, y, z, t, a, b): return -x * a
function code(x, y, z, t, a, b) return Float64(Float64(-x) * a) end
function tmp = code(x, y, z, t, a, b) tmp = -x * a; end
code[x_, y_, z_, t_, a_, b_] := N[((-x) * a), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot a
\end{array}
Initial program 72.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6442.3
Applied rewrites42.3%
Taylor expanded in a around 0
Applied rewrites20.5%
Taylor expanded in a around inf
Applied rewrites3.8%
Final simplification3.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))