
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z)))
(t_2 (- t (* a z)))
(t_3 (* (/ (- (/ x y) z) t_2) y))
(t_4 (/ t_1 t_2)))
(if (<= t_4 (- INFINITY))
t_3
(if (<= t_4 5e+275)
(/ t_1 (fma (- z) a t))
(if (<= t_4 INFINITY) t_3 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (a * z);
double t_3 = (((x / y) - z) / t_2) * y;
double t_4 = t_1 / t_2;
double tmp;
if (t_4 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_4 <= 5e+275) {
tmp = t_1 / fma(-z, a, t);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t - Float64(a * z)) t_3 = Float64(Float64(Float64(Float64(x / y) - z) / t_2) * y) t_4 = Float64(t_1 / t_2) tmp = 0.0 if (t_4 <= Float64(-Inf)) tmp = t_3; elseif (t_4 <= 5e+275) tmp = Float64(t_1 / fma(Float64(-z), a, t)); elseif (t_4 <= Inf) tmp = t_3; else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(x / y), $MachinePrecision] - z), $MachinePrecision] / t$95$2), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], t$95$3, If[LessEqual[t$95$4, 5e+275], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, N[(y / a), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - a \cdot z\\
t_3 := \frac{\frac{x}{y} - z}{t\_2} \cdot y\\
t_4 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_4 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+275}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0 or 5.0000000000000003e275 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 66.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/r*N/A
associate-*r/N/A
div-add-revN/A
metadata-evalN/A
fp-cancel-sub-sign-invN/A
*-lft-identityN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 5.0000000000000003e275Initial program 94.7%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6494.7
Applied rewrites94.7%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (- x (* y z)))) (if (<= (/ t_1 (- t (* a z))) INFINITY) (/ t_1 (fma (- z) a t)) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double tmp;
if ((t_1 / (t - (a * z))) <= ((double) INFINITY)) {
tmp = t_1 / fma(-z, a, t);
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) tmp = 0.0 if (Float64(t_1 / Float64(t - Float64(a * z))) <= Inf) tmp = Float64(t_1 / fma(Float64(-z), a, t)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
\mathbf{if}\;\frac{t\_1}{t - a \cdot z} \leq \infty:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 90.4%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6490.4
Applied rewrites90.4%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- x (* y z)) (- t (* a z))))) (if (<= t_1 INFINITY) t_1 (/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (a * z));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (a * z));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (a * z)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (a * z)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - a \cdot z}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 90.4%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t a)
:precision binary64
(if (<= z -2.9e+88)
(/ y a)
(if (<= z -3.5e-56)
(/ (- (* y z) x) (* a z))
(if (<= z 3.6e+50) (/ (- x (* z y)) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.9e+88) {
tmp = y / a;
} else if (z <= -3.5e-56) {
tmp = ((y * z) - x) / (a * z);
} else if (z <= 3.6e+50) {
tmp = (x - (z * y)) / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-2.9d+88)) then
tmp = y / a
else if (z <= (-3.5d-56)) then
tmp = ((y * z) - x) / (a * z)
else if (z <= 3.6d+50) then
tmp = (x - (z * y)) / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.9e+88) {
tmp = y / a;
} else if (z <= -3.5e-56) {
tmp = ((y * z) - x) / (a * z);
} else if (z <= 3.6e+50) {
tmp = (x - (z * y)) / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -2.9e+88: tmp = y / a elif z <= -3.5e-56: tmp = ((y * z) - x) / (a * z) elif z <= 3.6e+50: tmp = (x - (z * y)) / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -2.9e+88) tmp = Float64(y / a); elseif (z <= -3.5e-56) tmp = Float64(Float64(Float64(y * z) - x) / Float64(a * z)); elseif (z <= 3.6e+50) tmp = Float64(Float64(x - Float64(z * y)) / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -2.9e+88) tmp = y / a; elseif (z <= -3.5e-56) tmp = ((y * z) - x) / (a * z); elseif (z <= 3.6e+50) tmp = (x - (z * y)) / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.9e+88], N[(y / a), $MachinePrecision], If[LessEqual[z, -3.5e-56], N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(a * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.6e+50], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{+88}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -3.5 \cdot 10^{-56}:\\
\;\;\;\;\frac{y \cdot z - x}{a \cdot z}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{+50}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -2.9e88 or 3.59999999999999986e50 < z Initial program 68.1%
Taylor expanded in z around inf
lower-/.f6463.5
Applied rewrites63.5%
if -2.9e88 < z < -3.4999999999999998e-56Initial program 96.6%
Taylor expanded in t around 0
mul-1-negN/A
associate-/r*N/A
distribute-neg-fracN/A
lower-/.f64N/A
distribute-frac-negN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
fp-cancel-sub-sign-invN/A
mul-1-negN/A
associate-*r*N/A
+-commutativeN/A
distribute-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-lft-identityN/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6463.2
Applied rewrites63.2%
Applied rewrites63.3%
Taylor expanded in y around 0
Applied rewrites63.3%
if -3.4999999999999998e-56 < z < 3.59999999999999986e50Initial program 99.0%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6476.1
Applied rewrites76.1%
(FPCore (x y z t a)
:precision binary64
(if (<= z -4e+21)
(/ y a)
(if (<= z 5e-94)
(/ x (fma (- z) a t))
(if (<= z 3.6e+50) (/ (- x (* z y)) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4e+21) {
tmp = y / a;
} else if (z <= 5e-94) {
tmp = x / fma(-z, a, t);
} else if (z <= 3.6e+50) {
tmp = (x - (z * y)) / t;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4e+21) tmp = Float64(y / a); elseif (z <= 5e-94) tmp = Float64(x / fma(Float64(-z), a, t)); elseif (z <= 3.6e+50) tmp = Float64(Float64(x - Float64(z * y)) / t); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4e+21], N[(y / a), $MachinePrecision], If[LessEqual[z, 5e-94], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.6e+50], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+21}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 5 \cdot 10^{-94}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{+50}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -4e21 or 3.59999999999999986e50 < z Initial program 70.2%
Taylor expanded in z around inf
lower-/.f6462.0
Applied rewrites62.0%
if -4e21 < z < 4.9999999999999995e-94Initial program 99.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6475.5
Applied rewrites75.5%
Applied rewrites75.5%
if 4.9999999999999995e-94 < z < 3.59999999999999986e50Initial program 95.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6473.0
Applied rewrites73.0%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -4e+21) (not (<= z 2.7e+50))) (/ y a) (/ x (fma (- z) a t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4e+21) || !(z <= 2.7e+50)) {
tmp = y / a;
} else {
tmp = x / fma(-z, a, t);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -4e+21) || !(z <= 2.7e+50)) tmp = Float64(y / a); else tmp = Float64(x / fma(Float64(-z), a, t)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4e+21], N[Not[LessEqual[z, 2.7e+50]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\end{array}
\end{array}
if z < -4e21 or 2.7e50 < z Initial program 70.2%
Taylor expanded in z around inf
lower-/.f6462.0
Applied rewrites62.0%
if -4e21 < z < 2.7e50Initial program 99.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6470.2
Applied rewrites70.2%
Applied rewrites70.2%
Final simplification66.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -4e+21) (not (<= z 2.7e+50))) (/ y a) (/ x (- t (* a z)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4e+21) || !(z <= 2.7e+50)) {
tmp = y / a;
} else {
tmp = x / (t - (a * z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-4d+21)) .or. (.not. (z <= 2.7d+50))) then
tmp = y / a
else
tmp = x / (t - (a * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4e+21) || !(z <= 2.7e+50)) {
tmp = y / a;
} else {
tmp = x / (t - (a * z));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -4e+21) or not (z <= 2.7e+50): tmp = y / a else: tmp = x / (t - (a * z)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -4e+21) || !(z <= 2.7e+50)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(a * z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -4e+21) || ~((z <= 2.7e+50))) tmp = y / a; else tmp = x / (t - (a * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4e+21], N[Not[LessEqual[z, 2.7e+50]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\end{array}
\end{array}
if z < -4e21 or 2.7e50 < z Initial program 70.2%
Taylor expanded in z around inf
lower-/.f6462.0
Applied rewrites62.0%
if -4e21 < z < 2.7e50Initial program 99.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6470.2
Applied rewrites70.2%
Final simplification66.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -4e-21) (not (<= z 1.5e+50))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4e-21) || !(z <= 1.5e+50)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-4d-21)) .or. (.not. (z <= 1.5d+50))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4e-21) || !(z <= 1.5e+50)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -4e-21) or not (z <= 1.5e+50): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -4e-21) || !(z <= 1.5e+50)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -4e-21) || ~((z <= 1.5e+50))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4e-21], N[Not[LessEqual[z, 1.5e+50]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{-21} \lor \neg \left(z \leq 1.5 \cdot 10^{+50}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -3.99999999999999963e-21 or 1.4999999999999999e50 < z Initial program 72.3%
Taylor expanded in z around inf
lower-/.f6459.5
Applied rewrites59.5%
if -3.99999999999999963e-21 < z < 1.4999999999999999e50Initial program 99.1%
Taylor expanded in z around 0
lower-/.f6453.9
Applied rewrites53.9%
Final simplification56.7%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 85.8%
Taylor expanded in z around 0
lower-/.f6431.8
Applied rewrites31.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))