Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A

Percentage Accurate: 84.6% → 93.9%
Time: 7.2s
Alternatives: 9
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \frac{x - y \cdot z}{t - a \cdot z} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a):
	return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a)
	return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z)))
end
function tmp = code(x, y, z, t, a)
	tmp = (x - (y * z)) / (t - (a * z));
end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 84.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y \cdot z}{t - a \cdot z} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a):
	return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a)
	return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z)))
end
function tmp = code(x, y, z, t, a)
	tmp = (x - (y * z)) / (t - (a * z));
end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}

Alternative 1: 93.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x - y \cdot z\\ t_2 := t - a \cdot z\\ t_3 := \frac{\frac{x}{y} - z}{t\_2} \cdot y\\ t_4 := \frac{t\_1}{t\_2}\\ \mathbf{if}\;t\_4 \leq -\infty:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+275}:\\ \;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\ \mathbf{elif}\;t\_4 \leq \infty:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (- x (* y z)))
        (t_2 (- t (* a z)))
        (t_3 (* (/ (- (/ x y) z) t_2) y))
        (t_4 (/ t_1 t_2)))
   (if (<= t_4 (- INFINITY))
     t_3
     (if (<= t_4 5e+275)
       (/ t_1 (fma (- z) a t))
       (if (<= t_4 INFINITY) t_3 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = x - (y * z);
	double t_2 = t - (a * z);
	double t_3 = (((x / y) - z) / t_2) * y;
	double t_4 = t_1 / t_2;
	double tmp;
	if (t_4 <= -((double) INFINITY)) {
		tmp = t_3;
	} else if (t_4 <= 5e+275) {
		tmp = t_1 / fma(-z, a, t);
	} else if (t_4 <= ((double) INFINITY)) {
		tmp = t_3;
	} else {
		tmp = y / a;
	}
	return tmp;
}
function code(x, y, z, t, a)
	t_1 = Float64(x - Float64(y * z))
	t_2 = Float64(t - Float64(a * z))
	t_3 = Float64(Float64(Float64(Float64(x / y) - z) / t_2) * y)
	t_4 = Float64(t_1 / t_2)
	tmp = 0.0
	if (t_4 <= Float64(-Inf))
		tmp = t_3;
	elseif (t_4 <= 5e+275)
		tmp = Float64(t_1 / fma(Float64(-z), a, t));
	elseif (t_4 <= Inf)
		tmp = t_3;
	else
		tmp = Float64(y / a);
	end
	return tmp
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(x / y), $MachinePrecision] - z), $MachinePrecision] / t$95$2), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], t$95$3, If[LessEqual[t$95$4, 5e+275], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, N[(y / a), $MachinePrecision]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - a \cdot z\\
t_3 := \frac{\frac{x}{y} - z}{t\_2} \cdot y\\
t_4 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_4 \leq -\infty:\\
\;\;\;\;t\_3\\

\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+275}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\

\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0 or 5.0000000000000003e275 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0

    1. Initial program 66.5%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \frac{z}{t - a \cdot z} + \frac{x}{y \cdot \left(t - a \cdot z\right)}\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(-1 \cdot \frac{z}{t - a \cdot z} + \frac{x}{y \cdot \left(t - a \cdot z\right)}\right) \cdot y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \frac{z}{t - a \cdot z} + \frac{x}{y \cdot \left(t - a \cdot z\right)}\right) \cdot y} \]
      3. +-commutativeN/A

        \[\leadsto \color{blue}{\left(\frac{x}{y \cdot \left(t - a \cdot z\right)} + -1 \cdot \frac{z}{t - a \cdot z}\right)} \cdot y \]
      4. associate-/r*N/A

        \[\leadsto \left(\color{blue}{\frac{\frac{x}{y}}{t - a \cdot z}} + -1 \cdot \frac{z}{t - a \cdot z}\right) \cdot y \]
      5. associate-*r/N/A

        \[\leadsto \left(\frac{\frac{x}{y}}{t - a \cdot z} + \color{blue}{\frac{-1 \cdot z}{t - a \cdot z}}\right) \cdot y \]
      6. div-add-revN/A

        \[\leadsto \color{blue}{\frac{\frac{x}{y} + -1 \cdot z}{t - a \cdot z}} \cdot y \]
      7. metadata-evalN/A

        \[\leadsto \frac{\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(1\right)\right)} \cdot z}{t - a \cdot z} \cdot y \]
      8. fp-cancel-sub-sign-invN/A

        \[\leadsto \frac{\color{blue}{\frac{x}{y} - 1 \cdot z}}{t - a \cdot z} \cdot y \]
      9. *-lft-identityN/A

        \[\leadsto \frac{\frac{x}{y} - \color{blue}{z}}{t - a \cdot z} \cdot y \]
      10. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{x}{y} - z}{t - a \cdot z}} \cdot y \]
      11. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{x}{y} - z}}{t - a \cdot z} \cdot y \]
      12. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{x}{y}} - z}{t - a \cdot z} \cdot y \]
      13. lower--.f64N/A

        \[\leadsto \frac{\frac{x}{y} - z}{\color{blue}{t - a \cdot z}} \cdot y \]
      14. lower-*.f6499.9

        \[\leadsto \frac{\frac{x}{y} - z}{t - \color{blue}{a \cdot z}} \cdot y \]
    5. Applied rewrites99.9%

      \[\leadsto \color{blue}{\frac{\frac{x}{y} - z}{t - a \cdot z} \cdot y} \]

    if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 5.0000000000000003e275

    1. Initial program 94.7%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{t - a \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{x - y \cdot z}{t - \color{blue}{a \cdot z}} \]
      3. fp-cancel-sub-sign-invN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{t + \left(\mathsf{neg}\left(a\right)\right) \cdot z}} \]
      4. +-commutativeN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\left(\mathsf{neg}\left(a\right)\right) \cdot z + t}} \]
      5. distribute-lft-neg-outN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\left(\mathsf{neg}\left(a \cdot z\right)\right)} + t} \]
      6. distribute-rgt-neg-inN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{a \cdot \left(\mathsf{neg}\left(z\right)\right)} + t} \]
      7. *-commutativeN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot a} + t} \]
      8. lower-fma.f64N/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), a, t\right)}} \]
      9. lower-neg.f6494.7

        \[\leadsto \frac{x - y \cdot z}{\mathsf{fma}\left(\color{blue}{-z}, a, t\right)} \]
    4. Applied rewrites94.7%

      \[\leadsto \frac{x - y \cdot z}{\color{blue}{\mathsf{fma}\left(-z, a, t\right)}} \]

    if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z)))

    1. Initial program 0.0%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{y}{a}} \]
    4. Step-by-step derivation
      1. lower-/.f64100.0

        \[\leadsto \color{blue}{\frac{y}{a}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{y}{a}} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 2: 89.0% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x - y \cdot z\\ \mathbf{if}\;\frac{t\_1}{t - a \cdot z} \leq \infty:\\ \;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (- x (* y z))))
   (if (<= (/ t_1 (- t (* a z))) INFINITY) (/ t_1 (fma (- z) a t)) (/ y a))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = x - (y * z);
	double tmp;
	if ((t_1 / (t - (a * z))) <= ((double) INFINITY)) {
		tmp = t_1 / fma(-z, a, t);
	} else {
		tmp = y / a;
	}
	return tmp;
}
function code(x, y, z, t, a)
	t_1 = Float64(x - Float64(y * z))
	tmp = 0.0
	if (Float64(t_1 / Float64(t - Float64(a * z))) <= Inf)
		tmp = Float64(t_1 / fma(Float64(-z), a, t));
	else
		tmp = Float64(y / a);
	end
	return tmp
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x - y \cdot z\\
\mathbf{if}\;\frac{t\_1}{t - a \cdot z} \leq \infty:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0

    1. Initial program 90.4%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{t - a \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{x - y \cdot z}{t - \color{blue}{a \cdot z}} \]
      3. fp-cancel-sub-sign-invN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{t + \left(\mathsf{neg}\left(a\right)\right) \cdot z}} \]
      4. +-commutativeN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\left(\mathsf{neg}\left(a\right)\right) \cdot z + t}} \]
      5. distribute-lft-neg-outN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\left(\mathsf{neg}\left(a \cdot z\right)\right)} + t} \]
      6. distribute-rgt-neg-inN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{a \cdot \left(\mathsf{neg}\left(z\right)\right)} + t} \]
      7. *-commutativeN/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot a} + t} \]
      8. lower-fma.f64N/A

        \[\leadsto \frac{x - y \cdot z}{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), a, t\right)}} \]
      9. lower-neg.f6490.4

        \[\leadsto \frac{x - y \cdot z}{\mathsf{fma}\left(\color{blue}{-z}, a, t\right)} \]
    4. Applied rewrites90.4%

      \[\leadsto \frac{x - y \cdot z}{\color{blue}{\mathsf{fma}\left(-z, a, t\right)}} \]

    if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z)))

    1. Initial program 0.0%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{y}{a}} \]
    4. Step-by-step derivation
      1. lower-/.f64100.0

        \[\leadsto \color{blue}{\frac{y}{a}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{y}{a}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 89.0% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y \cdot z}{t - a \cdot z}\\ \mathbf{if}\;t\_1 \leq \infty:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (- x (* y z)) (- t (* a z)))))
   (if (<= t_1 INFINITY) t_1 (/ y a))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (x - (y * z)) / (t - (a * z));
	double tmp;
	if (t_1 <= ((double) INFINITY)) {
		tmp = t_1;
	} else {
		tmp = y / a;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (x - (y * z)) / (t - (a * z));
	double tmp;
	if (t_1 <= Double.POSITIVE_INFINITY) {
		tmp = t_1;
	} else {
		tmp = y / a;
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (x - (y * z)) / (t - (a * z))
	tmp = 0
	if t_1 <= math.inf:
		tmp = t_1
	else:
		tmp = y / a
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z)))
	tmp = 0.0
	if (t_1 <= Inf)
		tmp = t_1;
	else
		tmp = Float64(y / a);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (x - (y * z)) / (t - (a * z));
	tmp = 0.0;
	if (t_1 <= Inf)
		tmp = t_1;
	else
		tmp = y / a;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - a \cdot z}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0

    1. Initial program 90.4%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing

    if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z)))

    1. Initial program 0.0%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{y}{a}} \]
    4. Step-by-step derivation
      1. lower-/.f64100.0

        \[\leadsto \color{blue}{\frac{y}{a}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{y}{a}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 4: 64.8% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -2.9 \cdot 10^{+88}:\\ \;\;\;\;\frac{y}{a}\\ \mathbf{elif}\;z \leq -3.5 \cdot 10^{-56}:\\ \;\;\;\;\frac{y \cdot z - x}{a \cdot z}\\ \mathbf{elif}\;z \leq 3.6 \cdot 10^{+50}:\\ \;\;\;\;\frac{x - z \cdot y}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (<= z -2.9e+88)
   (/ y a)
   (if (<= z -3.5e-56)
     (/ (- (* y z) x) (* a z))
     (if (<= z 3.6e+50) (/ (- x (* z y)) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if (z <= -2.9e+88) {
		tmp = y / a;
	} else if (z <= -3.5e-56) {
		tmp = ((y * z) - x) / (a * z);
	} else if (z <= 3.6e+50) {
		tmp = (x - (z * y)) / t;
	} else {
		tmp = y / a;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if (z <= (-2.9d+88)) then
        tmp = y / a
    else if (z <= (-3.5d-56)) then
        tmp = ((y * z) - x) / (a * z)
    else if (z <= 3.6d+50) then
        tmp = (x - (z * y)) / t
    else
        tmp = y / a
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if (z <= -2.9e+88) {
		tmp = y / a;
	} else if (z <= -3.5e-56) {
		tmp = ((y * z) - x) / (a * z);
	} else if (z <= 3.6e+50) {
		tmp = (x - (z * y)) / t;
	} else {
		tmp = y / a;
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if z <= -2.9e+88:
		tmp = y / a
	elif z <= -3.5e-56:
		tmp = ((y * z) - x) / (a * z)
	elif z <= 3.6e+50:
		tmp = (x - (z * y)) / t
	else:
		tmp = y / a
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if (z <= -2.9e+88)
		tmp = Float64(y / a);
	elseif (z <= -3.5e-56)
		tmp = Float64(Float64(Float64(y * z) - x) / Float64(a * z));
	elseif (z <= 3.6e+50)
		tmp = Float64(Float64(x - Float64(z * y)) / t);
	else
		tmp = Float64(y / a);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if (z <= -2.9e+88)
		tmp = y / a;
	elseif (z <= -3.5e-56)
		tmp = ((y * z) - x) / (a * z);
	elseif (z <= 3.6e+50)
		tmp = (x - (z * y)) / t;
	else
		tmp = y / a;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.9e+88], N[(y / a), $MachinePrecision], If[LessEqual[z, -3.5e-56], N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(a * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.6e+50], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{+88}:\\
\;\;\;\;\frac{y}{a}\\

\mathbf{elif}\;z \leq -3.5 \cdot 10^{-56}:\\
\;\;\;\;\frac{y \cdot z - x}{a \cdot z}\\

\mathbf{elif}\;z \leq 3.6 \cdot 10^{+50}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -2.9e88 or 3.59999999999999986e50 < z

    1. Initial program 68.1%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{y}{a}} \]
    4. Step-by-step derivation
      1. lower-/.f6463.5

        \[\leadsto \color{blue}{\frac{y}{a}} \]
    5. Applied rewrites63.5%

      \[\leadsto \color{blue}{\frac{y}{a}} \]

    if -2.9e88 < z < -3.4999999999999998e-56

    1. Initial program 96.6%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \color{blue}{-1 \cdot \frac{x - y \cdot z}{a \cdot z}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y \cdot z}{a \cdot z}\right)} \]
      2. associate-/r*N/A

        \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{\frac{x - y \cdot z}{a}}{z}}\right) \]
      3. distribute-neg-fracN/A

        \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{x - y \cdot z}{a}\right)}{z}} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{x - y \cdot z}{a}\right)}{z}} \]
      5. distribute-frac-negN/A

        \[\leadsto \frac{\color{blue}{\frac{\mathsf{neg}\left(\left(x - y \cdot z\right)\right)}{a}}}{z} \]
      6. mul-1-negN/A

        \[\leadsto \frac{\frac{\color{blue}{-1 \cdot \left(x - y \cdot z\right)}}{a}}{z} \]
      7. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{-1 \cdot \left(x - y \cdot z\right)}{a}}}{z} \]
      8. mul-1-negN/A

        \[\leadsto \frac{\frac{\color{blue}{\mathsf{neg}\left(\left(x - y \cdot z\right)\right)}}{a}}{z} \]
      9. fp-cancel-sub-sign-invN/A

        \[\leadsto \frac{\frac{\mathsf{neg}\left(\color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right) \cdot z\right)}\right)}{a}}{z} \]
      10. mul-1-negN/A

        \[\leadsto \frac{\frac{\mathsf{neg}\left(\left(x + \color{blue}{\left(-1 \cdot y\right)} \cdot z\right)\right)}{a}}{z} \]
      11. associate-*r*N/A

        \[\leadsto \frac{\frac{\mathsf{neg}\left(\left(x + \color{blue}{-1 \cdot \left(y \cdot z\right)}\right)\right)}{a}}{z} \]
      12. +-commutativeN/A

        \[\leadsto \frac{\frac{\mathsf{neg}\left(\color{blue}{\left(-1 \cdot \left(y \cdot z\right) + x\right)}\right)}{a}}{z} \]
      13. distribute-neg-inN/A

        \[\leadsto \frac{\frac{\color{blue}{\left(\mathsf{neg}\left(-1 \cdot \left(y \cdot z\right)\right)\right) + \left(\mathsf{neg}\left(x\right)\right)}}{a}}{z} \]
      14. distribute-lft-neg-inN/A

        \[\leadsto \frac{\frac{\color{blue}{\left(\mathsf{neg}\left(-1\right)\right) \cdot \left(y \cdot z\right)} + \left(\mathsf{neg}\left(x\right)\right)}{a}}{z} \]
      15. metadata-evalN/A

        \[\leadsto \frac{\frac{\color{blue}{1} \cdot \left(y \cdot z\right) + \left(\mathsf{neg}\left(x\right)\right)}{a}}{z} \]
      16. *-lft-identityN/A

        \[\leadsto \frac{\frac{\color{blue}{y \cdot z} + \left(\mathsf{neg}\left(x\right)\right)}{a}}{z} \]
      17. *-commutativeN/A

        \[\leadsto \frac{\frac{\color{blue}{z \cdot y} + \left(\mathsf{neg}\left(x\right)\right)}{a}}{z} \]
      18. lower-fma.f64N/A

        \[\leadsto \frac{\frac{\color{blue}{\mathsf{fma}\left(z, y, \mathsf{neg}\left(x\right)\right)}}{a}}{z} \]
      19. lower-neg.f6463.2

        \[\leadsto \frac{\frac{\mathsf{fma}\left(z, y, \color{blue}{-x}\right)}{a}}{z} \]
    5. Applied rewrites63.2%

      \[\leadsto \color{blue}{\frac{\frac{\mathsf{fma}\left(z, y, -x\right)}{a}}{z}} \]
    6. Step-by-step derivation
      1. Applied rewrites63.3%

        \[\leadsto \frac{\mathsf{fma}\left(z, y, -x\right)}{\color{blue}{a \cdot z}} \]
      2. Taylor expanded in y around 0

        \[\leadsto \frac{y \cdot z - x}{\color{blue}{a} \cdot z} \]
      3. Step-by-step derivation
        1. Applied rewrites63.3%

          \[\leadsto \frac{y \cdot z - x}{\color{blue}{a} \cdot z} \]

        if -3.4999999999999998e-56 < z < 3.59999999999999986e50

        1. Initial program 99.0%

          \[\frac{x - y \cdot z}{t - a \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in t around inf

          \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
          2. lower--.f64N/A

            \[\leadsto \frac{\color{blue}{x - y \cdot z}}{t} \]
          3. *-commutativeN/A

            \[\leadsto \frac{x - \color{blue}{z \cdot y}}{t} \]
          4. lower-*.f6476.1

            \[\leadsto \frac{x - \color{blue}{z \cdot y}}{t} \]
        5. Applied rewrites76.1%

          \[\leadsto \color{blue}{\frac{x - z \cdot y}{t}} \]
      4. Recombined 3 regimes into one program.
      5. Add Preprocessing

      Alternative 5: 65.4% accurate, 0.7× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{+21}:\\ \;\;\;\;\frac{y}{a}\\ \mathbf{elif}\;z \leq 5 \cdot 10^{-94}:\\ \;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\ \mathbf{elif}\;z \leq 3.6 \cdot 10^{+50}:\\ \;\;\;\;\frac{x - z \cdot y}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \end{array} \]
      (FPCore (x y z t a)
       :precision binary64
       (if (<= z -4e+21)
         (/ y a)
         (if (<= z 5e-94)
           (/ x (fma (- z) a t))
           (if (<= z 3.6e+50) (/ (- x (* z y)) t) (/ y a)))))
      double code(double x, double y, double z, double t, double a) {
      	double tmp;
      	if (z <= -4e+21) {
      		tmp = y / a;
      	} else if (z <= 5e-94) {
      		tmp = x / fma(-z, a, t);
      	} else if (z <= 3.6e+50) {
      		tmp = (x - (z * y)) / t;
      	} else {
      		tmp = y / a;
      	}
      	return tmp;
      }
      
      function code(x, y, z, t, a)
      	tmp = 0.0
      	if (z <= -4e+21)
      		tmp = Float64(y / a);
      	elseif (z <= 5e-94)
      		tmp = Float64(x / fma(Float64(-z), a, t));
      	elseif (z <= 3.6e+50)
      		tmp = Float64(Float64(x - Float64(z * y)) / t);
      	else
      		tmp = Float64(y / a);
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4e+21], N[(y / a), $MachinePrecision], If[LessEqual[z, 5e-94], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.6e+50], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;z \leq -4 \cdot 10^{+21}:\\
      \;\;\;\;\frac{y}{a}\\
      
      \mathbf{elif}\;z \leq 5 \cdot 10^{-94}:\\
      \;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
      
      \mathbf{elif}\;z \leq 3.6 \cdot 10^{+50}:\\
      \;\;\;\;\frac{x - z \cdot y}{t}\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{y}{a}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if z < -4e21 or 3.59999999999999986e50 < z

        1. Initial program 70.2%

          \[\frac{x - y \cdot z}{t - a \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{y}{a}} \]
        4. Step-by-step derivation
          1. lower-/.f6462.0

            \[\leadsto \color{blue}{\frac{y}{a}} \]
        5. Applied rewrites62.0%

          \[\leadsto \color{blue}{\frac{y}{a}} \]

        if -4e21 < z < 4.9999999999999995e-94

        1. Initial program 99.8%

          \[\frac{x - y \cdot z}{t - a \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
          2. lower--.f64N/A

            \[\leadsto \frac{x}{\color{blue}{t - a \cdot z}} \]
          3. lower-*.f6475.5

            \[\leadsto \frac{x}{t - \color{blue}{a \cdot z}} \]
        5. Applied rewrites75.5%

          \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
        6. Step-by-step derivation
          1. Applied rewrites75.5%

            \[\leadsto \frac{x}{\mathsf{fma}\left(-z, \color{blue}{a}, t\right)} \]

          if 4.9999999999999995e-94 < z < 3.59999999999999986e50

          1. Initial program 95.9%

            \[\frac{x - y \cdot z}{t - a \cdot z} \]
          2. Add Preprocessing
          3. Taylor expanded in t around inf

            \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
            2. lower--.f64N/A

              \[\leadsto \frac{\color{blue}{x - y \cdot z}}{t} \]
            3. *-commutativeN/A

              \[\leadsto \frac{x - \color{blue}{z \cdot y}}{t} \]
            4. lower-*.f6473.0

              \[\leadsto \frac{x - \color{blue}{z \cdot y}}{t} \]
          5. Applied rewrites73.0%

            \[\leadsto \color{blue}{\frac{x - z \cdot y}{t}} \]
        7. Recombined 3 regimes into one program.
        8. Add Preprocessing

        Alternative 6: 65.6% accurate, 0.9× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\ \end{array} \end{array} \]
        (FPCore (x y z t a)
         :precision binary64
         (if (or (<= z -4e+21) (not (<= z 2.7e+50))) (/ y a) (/ x (fma (- z) a t))))
        double code(double x, double y, double z, double t, double a) {
        	double tmp;
        	if ((z <= -4e+21) || !(z <= 2.7e+50)) {
        		tmp = y / a;
        	} else {
        		tmp = x / fma(-z, a, t);
        	}
        	return tmp;
        }
        
        function code(x, y, z, t, a)
        	tmp = 0.0
        	if ((z <= -4e+21) || !(z <= 2.7e+50))
        		tmp = Float64(y / a);
        	else
        		tmp = Float64(x / fma(Float64(-z), a, t));
        	end
        	return tmp
        end
        
        code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4e+21], N[Not[LessEqual[z, 2.7e+50]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\
        \;\;\;\;\frac{y}{a}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if z < -4e21 or 2.7e50 < z

          1. Initial program 70.2%

            \[\frac{x - y \cdot z}{t - a \cdot z} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{y}{a}} \]
          4. Step-by-step derivation
            1. lower-/.f6462.0

              \[\leadsto \color{blue}{\frac{y}{a}} \]
          5. Applied rewrites62.0%

            \[\leadsto \color{blue}{\frac{y}{a}} \]

          if -4e21 < z < 2.7e50

          1. Initial program 99.1%

            \[\frac{x - y \cdot z}{t - a \cdot z} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
            2. lower--.f64N/A

              \[\leadsto \frac{x}{\color{blue}{t - a \cdot z}} \]
            3. lower-*.f6470.2

              \[\leadsto \frac{x}{t - \color{blue}{a \cdot z}} \]
          5. Applied rewrites70.2%

            \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
          6. Step-by-step derivation
            1. Applied rewrites70.2%

              \[\leadsto \frac{x}{\mathsf{fma}\left(-z, \color{blue}{a}, t\right)} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification66.4%

            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 7: 65.6% accurate, 0.9× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t - a \cdot z}\\ \end{array} \end{array} \]
          (FPCore (x y z t a)
           :precision binary64
           (if (or (<= z -4e+21) (not (<= z 2.7e+50))) (/ y a) (/ x (- t (* a z)))))
          double code(double x, double y, double z, double t, double a) {
          	double tmp;
          	if ((z <= -4e+21) || !(z <= 2.7e+50)) {
          		tmp = y / a;
          	} else {
          		tmp = x / (t - (a * z));
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t, a)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8) :: tmp
              if ((z <= (-4d+21)) .or. (.not. (z <= 2.7d+50))) then
                  tmp = y / a
              else
                  tmp = x / (t - (a * z))
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t, double a) {
          	double tmp;
          	if ((z <= -4e+21) || !(z <= 2.7e+50)) {
          		tmp = y / a;
          	} else {
          		tmp = x / (t - (a * z));
          	}
          	return tmp;
          }
          
          def code(x, y, z, t, a):
          	tmp = 0
          	if (z <= -4e+21) or not (z <= 2.7e+50):
          		tmp = y / a
          	else:
          		tmp = x / (t - (a * z))
          	return tmp
          
          function code(x, y, z, t, a)
          	tmp = 0.0
          	if ((z <= -4e+21) || !(z <= 2.7e+50))
          		tmp = Float64(y / a);
          	else
          		tmp = Float64(x / Float64(t - Float64(a * z)));
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t, a)
          	tmp = 0.0;
          	if ((z <= -4e+21) || ~((z <= 2.7e+50)))
          		tmp = y / a;
          	else
          		tmp = x / (t - (a * z));
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4e+21], N[Not[LessEqual[z, 2.7e+50]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\
          \;\;\;\;\frac{y}{a}\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{x}{t - a \cdot z}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if z < -4e21 or 2.7e50 < z

            1. Initial program 70.2%

              \[\frac{x - y \cdot z}{t - a \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{y}{a}} \]
            4. Step-by-step derivation
              1. lower-/.f6462.0

                \[\leadsto \color{blue}{\frac{y}{a}} \]
            5. Applied rewrites62.0%

              \[\leadsto \color{blue}{\frac{y}{a}} \]

            if -4e21 < z < 2.7e50

            1. Initial program 99.1%

              \[\frac{x - y \cdot z}{t - a \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
              2. lower--.f64N/A

                \[\leadsto \frac{x}{\color{blue}{t - a \cdot z}} \]
              3. lower-*.f6470.2

                \[\leadsto \frac{x}{t - \color{blue}{a \cdot z}} \]
            5. Applied rewrites70.2%

              \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification66.4%

            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{+21} \lor \neg \left(z \leq 2.7 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t - a \cdot z}\\ \end{array} \]
          5. Add Preprocessing

          Alternative 8: 55.4% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{-21} \lor \neg \left(z \leq 1.5 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t}\\ \end{array} \end{array} \]
          (FPCore (x y z t a)
           :precision binary64
           (if (or (<= z -4e-21) (not (<= z 1.5e+50))) (/ y a) (/ x t)))
          double code(double x, double y, double z, double t, double a) {
          	double tmp;
          	if ((z <= -4e-21) || !(z <= 1.5e+50)) {
          		tmp = y / a;
          	} else {
          		tmp = x / t;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t, a)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8) :: tmp
              if ((z <= (-4d-21)) .or. (.not. (z <= 1.5d+50))) then
                  tmp = y / a
              else
                  tmp = x / t
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t, double a) {
          	double tmp;
          	if ((z <= -4e-21) || !(z <= 1.5e+50)) {
          		tmp = y / a;
          	} else {
          		tmp = x / t;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t, a):
          	tmp = 0
          	if (z <= -4e-21) or not (z <= 1.5e+50):
          		tmp = y / a
          	else:
          		tmp = x / t
          	return tmp
          
          function code(x, y, z, t, a)
          	tmp = 0.0
          	if ((z <= -4e-21) || !(z <= 1.5e+50))
          		tmp = Float64(y / a);
          	else
          		tmp = Float64(x / t);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t, a)
          	tmp = 0.0;
          	if ((z <= -4e-21) || ~((z <= 1.5e+50)))
          		tmp = y / a;
          	else
          		tmp = x / t;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4e-21], N[Not[LessEqual[z, 1.5e+50]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;z \leq -4 \cdot 10^{-21} \lor \neg \left(z \leq 1.5 \cdot 10^{+50}\right):\\
          \;\;\;\;\frac{y}{a}\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{x}{t}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if z < -3.99999999999999963e-21 or 1.4999999999999999e50 < z

            1. Initial program 72.3%

              \[\frac{x - y \cdot z}{t - a \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{y}{a}} \]
            4. Step-by-step derivation
              1. lower-/.f6459.5

                \[\leadsto \color{blue}{\frac{y}{a}} \]
            5. Applied rewrites59.5%

              \[\leadsto \color{blue}{\frac{y}{a}} \]

            if -3.99999999999999963e-21 < z < 1.4999999999999999e50

            1. Initial program 99.1%

              \[\frac{x - y \cdot z}{t - a \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{\frac{x}{t}} \]
            4. Step-by-step derivation
              1. lower-/.f6453.9

                \[\leadsto \color{blue}{\frac{x}{t}} \]
            5. Applied rewrites53.9%

              \[\leadsto \color{blue}{\frac{x}{t}} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification56.7%

            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -4 \cdot 10^{-21} \lor \neg \left(z \leq 1.5 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t}\\ \end{array} \]
          5. Add Preprocessing

          Alternative 9: 35.5% accurate, 2.3× speedup?

          \[\begin{array}{l} \\ \frac{x}{t} \end{array} \]
          (FPCore (x y z t a) :precision binary64 (/ x t))
          double code(double x, double y, double z, double t, double a) {
          	return x / t;
          }
          
          real(8) function code(x, y, z, t, a)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              code = x / t
          end function
          
          public static double code(double x, double y, double z, double t, double a) {
          	return x / t;
          }
          
          def code(x, y, z, t, a):
          	return x / t
          
          function code(x, y, z, t, a)
          	return Float64(x / t)
          end
          
          function tmp = code(x, y, z, t, a)
          	tmp = x / t;
          end
          
          code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \frac{x}{t}
          \end{array}
          
          Derivation
          1. Initial program 85.8%

            \[\frac{x - y \cdot z}{t - a \cdot z} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{\frac{x}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f6431.8

              \[\leadsto \color{blue}{\frac{x}{t}} \]
          5. Applied rewrites31.8%

            \[\leadsto \color{blue}{\frac{x}{t}} \]
          6. Add Preprocessing

          Developer Target 1: 97.3% accurate, 0.5× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := t - a \cdot z\\ t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\ \mathbf{if}\;z < -32113435955957344:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\ \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
          (FPCore (x y z t a)
           :precision binary64
           (let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
             (if (< z -32113435955957344.0)
               t_2
               (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
          double code(double x, double y, double z, double t, double a) {
          	double t_1 = t - (a * z);
          	double t_2 = (x / t_1) - (y / ((t / z) - a));
          	double tmp;
          	if (z < -32113435955957344.0) {
          		tmp = t_2;
          	} else if (z < 3.5139522372978296e-86) {
          		tmp = (x - (y * z)) * (1.0 / t_1);
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t, a)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: tmp
              t_1 = t - (a * z)
              t_2 = (x / t_1) - (y / ((t / z) - a))
              if (z < (-32113435955957344.0d0)) then
                  tmp = t_2
              else if (z < 3.5139522372978296d-86) then
                  tmp = (x - (y * z)) * (1.0d0 / t_1)
              else
                  tmp = t_2
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t, double a) {
          	double t_1 = t - (a * z);
          	double t_2 = (x / t_1) - (y / ((t / z) - a));
          	double tmp;
          	if (z < -32113435955957344.0) {
          		tmp = t_2;
          	} else if (z < 3.5139522372978296e-86) {
          		tmp = (x - (y * z)) * (1.0 / t_1);
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t, a):
          	t_1 = t - (a * z)
          	t_2 = (x / t_1) - (y / ((t / z) - a))
          	tmp = 0
          	if z < -32113435955957344.0:
          		tmp = t_2
          	elif z < 3.5139522372978296e-86:
          		tmp = (x - (y * z)) * (1.0 / t_1)
          	else:
          		tmp = t_2
          	return tmp
          
          function code(x, y, z, t, a)
          	t_1 = Float64(t - Float64(a * z))
          	t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a)))
          	tmp = 0.0
          	if (z < -32113435955957344.0)
          		tmp = t_2;
          	elseif (z < 3.5139522372978296e-86)
          		tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1));
          	else
          		tmp = t_2;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t, a)
          	t_1 = t - (a * z);
          	t_2 = (x / t_1) - (y / ((t / z) - a));
          	tmp = 0.0;
          	if (z < -32113435955957344.0)
          		tmp = t_2;
          	elseif (z < 3.5139522372978296e-86)
          		tmp = (x - (y * z)) * (1.0 / t_1);
          	else
          		tmp = t_2;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := t - a \cdot z\\
          t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
          \mathbf{if}\;z < -32113435955957344:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
          \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024339 
          (FPCore (x y z t a)
            :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
          
            (/ (- x (* y z)) (- t (* a z))))