
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* (sin y) z)))
double code(double x, double y, double z) {
return fma(cos(y), x, (sin(y) * z));
}
function code(x, y, z) return fma(cos(y), x, Float64(sin(y) * z)) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, \sin y \cdot z\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.9e-25) (not (<= x 1.15e+35))) (* (cos y) x) (fma (sin y) z (* 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.9e-25) || !(x <= 1.15e+35)) {
tmp = cos(y) * x;
} else {
tmp = fma(sin(y), z, (1.0 * x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -3.9e-25) || !(x <= 1.15e+35)) tmp = Float64(cos(y) * x); else tmp = fma(sin(y), z, Float64(1.0 * x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.9e-25], N[Not[LessEqual[x, 1.15e+35]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z + N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.9 \cdot 10^{-25} \lor \neg \left(x \leq 1.15 \cdot 10^{+35}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, z, 1 \cdot x\right)\\
\end{array}
\end{array}
if x < -3.9e-25 or 1.1499999999999999e35 < x Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites88.1%
if -3.9e-25 < x < 1.1499999999999999e35Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites90.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6490.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6490.8
Applied rewrites90.8%
Final simplification89.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)))
(if (<= y -9.6e+234)
t_0
(if (<= y -1.15e-7) (* (sin y) z) (if (<= y 8.5e-17) (fma z y x) t_0)))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (y <= -9.6e+234) {
tmp = t_0;
} else if (y <= -1.15e-7) {
tmp = sin(y) * z;
} else if (y <= 8.5e-17) {
tmp = fma(z, y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (y <= -9.6e+234) tmp = t_0; elseif (y <= -1.15e-7) tmp = Float64(sin(y) * z); elseif (y <= 8.5e-17) tmp = fma(z, y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -9.6e+234], t$95$0, If[LessEqual[y, -1.15e-7], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], If[LessEqual[y, 8.5e-17], N[(z * y + x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;y \leq -9.6 \cdot 10^{+234}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1.15 \cdot 10^{-7}:\\
\;\;\;\;\sin y \cdot z\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-17}:\\
\;\;\;\;\mathsf{fma}\left(z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9.60000000000000045e234 or 8.5e-17 < y Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6490.3
Applied rewrites90.3%
Taylor expanded in x around inf
Applied rewrites69.1%
if -9.60000000000000045e234 < y < -1.14999999999999997e-7Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6465.3
Applied rewrites65.3%
if -1.14999999999999997e-7 < y < 8.5e-17Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -540.0) (not (<= y 8.5e-17))) (* (cos y) x) (fma (fma (* -0.16666666666666666 (* z y)) y z) y x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 8.5e-17)) {
tmp = cos(y) * x;
} else {
tmp = fma(fma((-0.16666666666666666 * (z * y)), y, z), y, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -540.0) || !(y <= 8.5e-17)) tmp = Float64(cos(y) * x); else tmp = fma(fma(Float64(-0.16666666666666666 * Float64(z * y)), y, z), y, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -540.0], N[Not[LessEqual[y, 8.5e-17]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(-0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision] * y + z), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -540 \lor \neg \left(y \leq 8.5 \cdot 10^{-17}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666 \cdot \left(z \cdot y\right), y, z\right), y, x\right)\\
\end{array}
\end{array}
if y < -540 or 8.5e-17 < y Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6484.1
Applied rewrites84.1%
Taylor expanded in x around inf
Applied rewrites55.0%
if -540 < y < 8.5e-17Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
Applied rewrites99.3%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.8e-166) (not (<= x 2e-28))) (* 1.0 x) (* z y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e-166) || !(x <= 2e-28)) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.8d-166)) .or. (.not. (x <= 2d-28))) then
tmp = 1.0d0 * x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e-166) || !(x <= 2e-28)) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.8e-166) or not (x <= 2e-28): tmp = 1.0 * x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.8e-166) || !(x <= 2e-28)) tmp = Float64(1.0 * x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.8e-166) || ~((x <= 2e-28))) tmp = 1.0 * x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.8e-166], N[Not[LessEqual[x, 2e-28]], $MachinePrecision]], N[(1.0 * x), $MachinePrecision], N[(z * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{-166} \lor \neg \left(x \leq 2 \cdot 10^{-28}\right):\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if x < -4.7999999999999997e-166 or 1.99999999999999994e-28 < x Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6448.5
Applied rewrites48.5%
Taylor expanded in x around inf
Applied rewrites41.5%
Taylor expanded in y around 0
Applied rewrites44.7%
if -4.7999999999999997e-166 < x < 1.99999999999999994e-28Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6453.6
Applied rewrites53.6%
Taylor expanded in x around 0
Applied rewrites38.3%
Final simplification42.5%
(FPCore (x y z) :precision binary64 (fma z y x))
double code(double x, double y, double z) {
return fma(z, y, x);
}
function code(x, y, z) return fma(z, y, x) end
code[x_, y_, z_] := N[(z * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.9
Applied rewrites51.9%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.9
Applied rewrites51.9%
Taylor expanded in x around 0
Applied rewrites20.0%
herbie shell --seed 2024339
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))