Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5

Percentage Accurate: 70.8% → 95.6%
Time: 8.4s
Alternatives: 9
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Alternative 1: 95.6% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} t_0 := \sqrt{\frac{x + z}{y}}\\ \mathbf{if}\;y \leq -6.1 \cdot 10^{+66}:\\ \;\;\;\;\left(\left(t\_0 \cdot -1\right) \cdot 2\right) \cdot y\\ \mathbf{elif}\;y \leq 1.3 \cdot 10^{+18}:\\ \;\;\;\;2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{{y}^{-1.5} \cdot z}{\sqrt{x + z}}, x, t\_0 \cdot 2\right) \cdot y\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (sqrt (/ (+ x z) y))))
   (if (<= y -6.1e+66)
     (* (* (* t_0 -1.0) 2.0) y)
     (if (<= y 1.3e+18)
       (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z))))
       (* (fma (/ (* (pow y -1.5) z) (sqrt (+ x z))) x (* t_0 2.0)) y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double t_0 = sqrt(((x + z) / y));
	double tmp;
	if (y <= -6.1e+66) {
		tmp = ((t_0 * -1.0) * 2.0) * y;
	} else if (y <= 1.3e+18) {
		tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
	} else {
		tmp = fma(((pow(y, -1.5) * z) / sqrt((x + z))), x, (t_0 * 2.0)) * y;
	}
	return tmp;
}
x, y, z = sort([x, y, z])
function code(x, y, z)
	t_0 = sqrt(Float64(Float64(x + z) / y))
	tmp = 0.0
	if (y <= -6.1e+66)
		tmp = Float64(Float64(Float64(t_0 * -1.0) * 2.0) * y);
	elseif (y <= 1.3e+18)
		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))));
	else
		tmp = Float64(fma(Float64(Float64((y ^ -1.5) * z) / sqrt(Float64(x + z))), x, Float64(t_0 * 2.0)) * y);
	end
	return tmp
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y, -6.1e+66], N[(N[(N[(t$95$0 * -1.0), $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.3e+18], N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[Power[y, -1.5], $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(x + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * x + N[(t$95$0 * 2.0), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \sqrt{\frac{x + z}{y}}\\
\mathbf{if}\;y \leq -6.1 \cdot 10^{+66}:\\
\;\;\;\;\left(\left(t\_0 \cdot -1\right) \cdot 2\right) \cdot y\\

\mathbf{elif}\;y \leq 1.3 \cdot 10^{+18}:\\
\;\;\;\;2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{{y}^{-1.5} \cdot z}{\sqrt{x + z}}, x, t\_0 \cdot 2\right) \cdot y\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -6.10000000000000021e66

    1. Initial program 47.0%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-sqrt.f64N/A

        \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
      2. pow1/2N/A

        \[\leadsto 2 \cdot \color{blue}{{\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\frac{1}{2}}} \]
      3. sqr-powN/A

        \[\leadsto 2 \cdot \color{blue}{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \]
      4. pow2N/A

        \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
      5. lower-pow.f64N/A

        \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
    4. Applied rewrites47.2%

      \[\leadsto 2 \cdot \color{blue}{{\left({\left(\mathsf{fma}\left(y + x, z, y \cdot x\right)\right)}^{0.25}\right)}^{2}} \]
    5. Taylor expanded in y around inf

      \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
    6. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
    7. Applied rewrites0.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{{y}^{3}}}{z + x}}, z \cdot x, \sqrt{\frac{z + x}{y}} \cdot 2\right) \cdot y} \]
    8. Taylor expanded in y around -inf

      \[\leadsto \left(2 \cdot \left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right) \cdot y \]
    9. Step-by-step derivation
      1. Applied rewrites80.2%

        \[\leadsto \left(\left(\sqrt{\frac{x + z}{y}} \cdot -1\right) \cdot 2\right) \cdot y \]

      if -6.10000000000000021e66 < y < 1.3e18

      1. Initial program 81.9%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing

      if 1.3e18 < y

      1. Initial program 45.0%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-sqrt.f64N/A

          \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
        2. pow1/2N/A

          \[\leadsto 2 \cdot \color{blue}{{\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\frac{1}{2}}} \]
        3. sqr-powN/A

          \[\leadsto 2 \cdot \color{blue}{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \]
        4. pow2N/A

          \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
        5. lower-pow.f64N/A

          \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
      4. Applied rewrites45.2%

        \[\leadsto 2 \cdot \color{blue}{{\left({\left(\mathsf{fma}\left(y + x, z, y \cdot x\right)\right)}^{0.25}\right)}^{2}} \]
      5. Taylor expanded in y around inf

        \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
      6. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
      7. Applied rewrites77.0%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{{y}^{3}}}{z + x}}, z \cdot x, \sqrt{\frac{z + x}{y}} \cdot 2\right) \cdot y} \]
      8. Step-by-step derivation
        1. Applied rewrites82.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{{y}^{-1.5} \cdot z}{\sqrt{x + z}}, x, \sqrt{\frac{x + z}{y}} \cdot 2\right) \cdot y} \]
      9. Recombined 3 regimes into one program.
      10. Add Preprocessing

      Alternative 2: 83.9% accurate, 0.3× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} t_0 := \left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\ t_1 := 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\ \mathbf{if}\;t\_1 \leq 10^{-158}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+150}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* (* (sqrt (/ z y)) 2.0) y))
              (t_1 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z))))))
         (if (<= t_1 1e-158) t_0 (if (<= t_1 5e+150) t_1 t_0))))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double t_0 = (sqrt((z / y)) * 2.0) * y;
      	double t_1 = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
      	double tmp;
      	if (t_1 <= 1e-158) {
      		tmp = t_0;
      	} else if (t_1 <= 5e+150) {
      		tmp = t_1;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = (sqrt((z / y)) * 2.0d0) * y
          t_1 = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
          if (t_1 <= 1d-158) then
              tmp = t_0
          else if (t_1 <= 5d+150) then
              tmp = t_1
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double t_0 = (Math.sqrt((z / y)) * 2.0) * y;
      	double t_1 = 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
      	double tmp;
      	if (t_1 <= 1e-158) {
      		tmp = t_0;
      	} else if (t_1 <= 5e+150) {
      		tmp = t_1;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	t_0 = (math.sqrt((z / y)) * 2.0) * y
      	t_1 = 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
      	tmp = 0
      	if t_1 <= 1e-158:
      		tmp = t_0
      	elif t_1 <= 5e+150:
      		tmp = t_1
      	else:
      		tmp = t_0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	t_0 = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y)
      	t_1 = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
      	tmp = 0.0
      	if (t_1 <= 1e-158)
      		tmp = t_0;
      	elseif (t_1 <= 5e+150)
      		tmp = t_1;
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	t_0 = (sqrt((z / y)) * 2.0) * y;
      	t_1 = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
      	tmp = 0.0;
      	if (t_1 <= 1e-158)
      		tmp = t_0;
      	elseif (t_1 <= 5e+150)
      		tmp = t_1;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-158], t$95$0, If[LessEqual[t$95$1, 5e+150], t$95$1, t$95$0]]]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      t_0 := \left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
      t_1 := 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\
      \mathbf{if}\;t\_1 \leq 10^{-158}:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+150}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)))) < 1.00000000000000006e-158 or 5.00000000000000009e150 < (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z))))

        1. Initial program 5.8%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-sqrt.f64N/A

            \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
          2. pow1/2N/A

            \[\leadsto 2 \cdot \color{blue}{{\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\frac{1}{2}}} \]
          3. sqr-powN/A

            \[\leadsto 2 \cdot \color{blue}{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \]
          4. pow2N/A

            \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
          5. lower-pow.f64N/A

            \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
        4. Applied rewrites6.5%

          \[\leadsto 2 \cdot \color{blue}{{\left({\left(\mathsf{fma}\left(y + x, z, y \cdot x\right)\right)}^{0.25}\right)}^{2}} \]
        5. Taylor expanded in y around inf

          \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
        6. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
        7. Applied rewrites22.8%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{{y}^{3}}}{z + x}}, z \cdot x, \sqrt{\frac{z + x}{y}} \cdot 2\right) \cdot y} \]
        8. Taylor expanded in x around 0

          \[\leadsto \left(2 \cdot \sqrt{\frac{z}{y}}\right) \cdot y \]
        9. Step-by-step derivation
          1. Applied rewrites14.0%

            \[\leadsto \left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y \]

          if 1.00000000000000006e-158 < (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)))) < 5.00000000000000009e150

          1. Initial program 99.8%

            \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
          2. Add Preprocessing
        10. Recombined 2 regimes into one program.
        11. Add Preprocessing

        Alternative 3: 95.1% accurate, 0.8× speedup?

        \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -6.1 \cdot 10^{+66}:\\ \;\;\;\;\left(\left(\sqrt{\frac{x + z}{y}} \cdot -1\right) \cdot 2\right) \cdot y\\ \mathbf{elif}\;y \leq 8.5 \cdot 10^{-42}:\\ \;\;\;\;2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\ \end{array} \end{array} \]
        NOTE: x, y, and z should be sorted in increasing order before calling this function.
        (FPCore (x y z)
         :precision binary64
         (if (<= y -6.1e+66)
           (* (* (* (sqrt (/ (+ x z) y)) -1.0) 2.0) y)
           (if (<= y 8.5e-42)
             (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z))))
             (* (* (sqrt (/ z y)) 2.0) y))))
        assert(x < y && y < z);
        double code(double x, double y, double z) {
        	double tmp;
        	if (y <= -6.1e+66) {
        		tmp = ((sqrt(((x + z) / y)) * -1.0) * 2.0) * y;
        	} else if (y <= 8.5e-42) {
        		tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
        	} else {
        		tmp = (sqrt((z / y)) * 2.0) * y;
        	}
        	return tmp;
        }
        
        NOTE: x, y, and z should be sorted in increasing order before calling this function.
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: tmp
            if (y <= (-6.1d+66)) then
                tmp = ((sqrt(((x + z) / y)) * (-1.0d0)) * 2.0d0) * y
            else if (y <= 8.5d-42) then
                tmp = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
            else
                tmp = (sqrt((z / y)) * 2.0d0) * y
            end if
            code = tmp
        end function
        
        assert x < y && y < z;
        public static double code(double x, double y, double z) {
        	double tmp;
        	if (y <= -6.1e+66) {
        		tmp = ((Math.sqrt(((x + z) / y)) * -1.0) * 2.0) * y;
        	} else if (y <= 8.5e-42) {
        		tmp = 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
        	} else {
        		tmp = (Math.sqrt((z / y)) * 2.0) * y;
        	}
        	return tmp;
        }
        
        [x, y, z] = sort([x, y, z])
        def code(x, y, z):
        	tmp = 0
        	if y <= -6.1e+66:
        		tmp = ((math.sqrt(((x + z) / y)) * -1.0) * 2.0) * y
        	elif y <= 8.5e-42:
        		tmp = 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
        	else:
        		tmp = (math.sqrt((z / y)) * 2.0) * y
        	return tmp
        
        x, y, z = sort([x, y, z])
        function code(x, y, z)
        	tmp = 0.0
        	if (y <= -6.1e+66)
        		tmp = Float64(Float64(Float64(sqrt(Float64(Float64(x + z) / y)) * -1.0) * 2.0) * y);
        	elseif (y <= 8.5e-42)
        		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))));
        	else
        		tmp = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y);
        	end
        	return tmp
        end
        
        x, y, z = num2cell(sort([x, y, z])){:}
        function tmp_2 = code(x, y, z)
        	tmp = 0.0;
        	if (y <= -6.1e+66)
        		tmp = ((sqrt(((x + z) / y)) * -1.0) * 2.0) * y;
        	elseif (y <= 8.5e-42)
        		tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
        	else
        		tmp = (sqrt((z / y)) * 2.0) * y;
        	end
        	tmp_2 = tmp;
        end
        
        NOTE: x, y, and z should be sorted in increasing order before calling this function.
        code[x_, y_, z_] := If[LessEqual[y, -6.1e+66], N[(N[(N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * -1.0), $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 8.5e-42], N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]]]
        
        \begin{array}{l}
        [x, y, z] = \mathsf{sort}([x, y, z])\\
        \\
        \begin{array}{l}
        \mathbf{if}\;y \leq -6.1 \cdot 10^{+66}:\\
        \;\;\;\;\left(\left(\sqrt{\frac{x + z}{y}} \cdot -1\right) \cdot 2\right) \cdot y\\
        
        \mathbf{elif}\;y \leq 8.5 \cdot 10^{-42}:\\
        \;\;\;\;2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\
        
        \mathbf{else}:\\
        \;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if y < -6.10000000000000021e66

          1. Initial program 47.0%

            \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-sqrt.f64N/A

              \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
            2. pow1/2N/A

              \[\leadsto 2 \cdot \color{blue}{{\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\frac{1}{2}}} \]
            3. sqr-powN/A

              \[\leadsto 2 \cdot \color{blue}{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \]
            4. pow2N/A

              \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
            5. lower-pow.f64N/A

              \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
          4. Applied rewrites47.2%

            \[\leadsto 2 \cdot \color{blue}{{\left({\left(\mathsf{fma}\left(y + x, z, y \cdot x\right)\right)}^{0.25}\right)}^{2}} \]
          5. Taylor expanded in y around inf

            \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
          6. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
          7. Applied rewrites0.8%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{{y}^{3}}}{z + x}}, z \cdot x, \sqrt{\frac{z + x}{y}} \cdot 2\right) \cdot y} \]
          8. Taylor expanded in y around -inf

            \[\leadsto \left(2 \cdot \left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right) \cdot y \]
          9. Step-by-step derivation
            1. Applied rewrites80.2%

              \[\leadsto \left(\left(\sqrt{\frac{x + z}{y}} \cdot -1\right) \cdot 2\right) \cdot y \]

            if -6.10000000000000021e66 < y < 8.4999999999999996e-42

            1. Initial program 81.3%

              \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
            2. Add Preprocessing

            if 8.4999999999999996e-42 < y

            1. Initial program 53.2%

              \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-sqrt.f64N/A

                \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
              2. pow1/2N/A

                \[\leadsto 2 \cdot \color{blue}{{\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\frac{1}{2}}} \]
              3. sqr-powN/A

                \[\leadsto 2 \cdot \color{blue}{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \]
              4. pow2N/A

                \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
              5. lower-pow.f64N/A

                \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
            4. Applied rewrites53.3%

              \[\leadsto 2 \cdot \color{blue}{{\left({\left(\mathsf{fma}\left(y + x, z, y \cdot x\right)\right)}^{0.25}\right)}^{2}} \]
            5. Taylor expanded in y around inf

              \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
            6. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
            7. Applied rewrites77.7%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{{y}^{3}}}{z + x}}, z \cdot x, \sqrt{\frac{z + x}{y}} \cdot 2\right) \cdot y} \]
            8. Taylor expanded in x around 0

              \[\leadsto \left(2 \cdot \sqrt{\frac{z}{y}}\right) \cdot y \]
            9. Step-by-step derivation
              1. Applied rewrites33.1%

                \[\leadsto \left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y \]
            10. Recombined 3 regimes into one program.
            11. Add Preprocessing

            Alternative 4: 83.2% accurate, 0.8× speedup?

            \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\ \;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\ \mathbf{elif}\;y \leq 8.5 \cdot 10^{-42}:\\ \;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\ \end{array} \end{array} \]
            NOTE: x, y, and z should be sorted in increasing order before calling this function.
            (FPCore (x y z)
             :precision binary64
             (if (<= y -1.95e-275)
               (* 2.0 (sqrt (* (+ z y) x)))
               (if (<= y 8.5e-42)
                 (* 2.0 (sqrt (* (+ y x) z)))
                 (* (* (sqrt (/ z y)) 2.0) y))))
            assert(x < y && y < z);
            double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -1.95e-275) {
            		tmp = 2.0 * sqrt(((z + y) * x));
            	} else if (y <= 8.5e-42) {
            		tmp = 2.0 * sqrt(((y + x) * z));
            	} else {
            		tmp = (sqrt((z / y)) * 2.0) * y;
            	}
            	return tmp;
            }
            
            NOTE: x, y, and z should be sorted in increasing order before calling this function.
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: tmp
                if (y <= (-1.95d-275)) then
                    tmp = 2.0d0 * sqrt(((z + y) * x))
                else if (y <= 8.5d-42) then
                    tmp = 2.0d0 * sqrt(((y + x) * z))
                else
                    tmp = (sqrt((z / y)) * 2.0d0) * y
                end if
                code = tmp
            end function
            
            assert x < y && y < z;
            public static double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -1.95e-275) {
            		tmp = 2.0 * Math.sqrt(((z + y) * x));
            	} else if (y <= 8.5e-42) {
            		tmp = 2.0 * Math.sqrt(((y + x) * z));
            	} else {
            		tmp = (Math.sqrt((z / y)) * 2.0) * y;
            	}
            	return tmp;
            }
            
            [x, y, z] = sort([x, y, z])
            def code(x, y, z):
            	tmp = 0
            	if y <= -1.95e-275:
            		tmp = 2.0 * math.sqrt(((z + y) * x))
            	elif y <= 8.5e-42:
            		tmp = 2.0 * math.sqrt(((y + x) * z))
            	else:
            		tmp = (math.sqrt((z / y)) * 2.0) * y
            	return tmp
            
            x, y, z = sort([x, y, z])
            function code(x, y, z)
            	tmp = 0.0
            	if (y <= -1.95e-275)
            		tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x)));
            	elseif (y <= 8.5e-42)
            		tmp = Float64(2.0 * sqrt(Float64(Float64(y + x) * z)));
            	else
            		tmp = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y);
            	end
            	return tmp
            end
            
            x, y, z = num2cell(sort([x, y, z])){:}
            function tmp_2 = code(x, y, z)
            	tmp = 0.0;
            	if (y <= -1.95e-275)
            		tmp = 2.0 * sqrt(((z + y) * x));
            	elseif (y <= 8.5e-42)
            		tmp = 2.0 * sqrt(((y + x) * z));
            	else
            		tmp = (sqrt((z / y)) * 2.0) * y;
            	end
            	tmp_2 = tmp;
            end
            
            NOTE: x, y, and z should be sorted in increasing order before calling this function.
            code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.5e-42], N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]]]
            
            \begin{array}{l}
            [x, y, z] = \mathsf{sort}([x, y, z])\\
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
            \;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
            
            \mathbf{elif}\;y \leq 8.5 \cdot 10^{-42}:\\
            \;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\
            
            \mathbf{else}:\\
            \;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if y < -1.94999999999999986e-275

              1. Initial program 70.2%

                \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
              4. Step-by-step derivation
                1. lower-sqrt.f64N/A

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
                2. *-commutativeN/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
                3. lower-*.f64N/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
                4. +-commutativeN/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
                5. lower-+.f6442.2

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
              5. Applied rewrites42.2%

                \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(z + y\right) \cdot x}} \]

              if -1.94999999999999986e-275 < y < 8.4999999999999996e-42

              1. Initial program 72.5%

                \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
                2. lower-*.f64N/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
                3. +-commutativeN/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
                4. lower-+.f6456.0

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
              5. Applied rewrites56.0%

                \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right) \cdot z}} \]

              if 8.4999999999999996e-42 < y

              1. Initial program 53.2%

                \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-sqrt.f64N/A

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
                2. pow1/2N/A

                  \[\leadsto 2 \cdot \color{blue}{{\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\frac{1}{2}}} \]
                3. sqr-powN/A

                  \[\leadsto 2 \cdot \color{blue}{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \]
                4. pow2N/A

                  \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
                5. lower-pow.f64N/A

                  \[\leadsto 2 \cdot \color{blue}{{\left({\left(\left(x \cdot y + x \cdot z\right) + y \cdot z\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}} \]
              4. Applied rewrites53.3%

                \[\leadsto 2 \cdot \color{blue}{{\left({\left(\mathsf{fma}\left(y + x, z, y \cdot x\right)\right)}^{0.25}\right)}^{2}} \]
              5. Taylor expanded in y around inf

                \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
              6. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right) \cdot y} \]
              7. Applied rewrites77.7%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{{y}^{3}}}{z + x}}, z \cdot x, \sqrt{\frac{z + x}{y}} \cdot 2\right) \cdot y} \]
              8. Taylor expanded in x around 0

                \[\leadsto \left(2 \cdot \sqrt{\frac{z}{y}}\right) \cdot y \]
              9. Step-by-step derivation
                1. Applied rewrites33.1%

                  \[\leadsto \left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y \]
              10. Recombined 3 regimes into one program.
              11. Add Preprocessing

              Alternative 5: 70.7% accurate, 1.2× speedup?

              \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\ \;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\ \end{array} \end{array} \]
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              (FPCore (x y z)
               :precision binary64
               (if (<= y -1.95e-275)
                 (* 2.0 (sqrt (* (+ z y) x)))
                 (* 2.0 (sqrt (* (+ y x) z)))))
              assert(x < y && y < z);
              double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -1.95e-275) {
              		tmp = 2.0 * sqrt(((z + y) * x));
              	} else {
              		tmp = 2.0 * sqrt(((y + x) * z));
              	}
              	return tmp;
              }
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if (y <= (-1.95d-275)) then
                      tmp = 2.0d0 * sqrt(((z + y) * x))
                  else
                      tmp = 2.0d0 * sqrt(((y + x) * z))
                  end if
                  code = tmp
              end function
              
              assert x < y && y < z;
              public static double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -1.95e-275) {
              		tmp = 2.0 * Math.sqrt(((z + y) * x));
              	} else {
              		tmp = 2.0 * Math.sqrt(((y + x) * z));
              	}
              	return tmp;
              }
              
              [x, y, z] = sort([x, y, z])
              def code(x, y, z):
              	tmp = 0
              	if y <= -1.95e-275:
              		tmp = 2.0 * math.sqrt(((z + y) * x))
              	else:
              		tmp = 2.0 * math.sqrt(((y + x) * z))
              	return tmp
              
              x, y, z = sort([x, y, z])
              function code(x, y, z)
              	tmp = 0.0
              	if (y <= -1.95e-275)
              		tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x)));
              	else
              		tmp = Float64(2.0 * sqrt(Float64(Float64(y + x) * z)));
              	end
              	return tmp
              end
              
              x, y, z = num2cell(sort([x, y, z])){:}
              function tmp_2 = code(x, y, z)
              	tmp = 0.0;
              	if (y <= -1.95e-275)
              		tmp = 2.0 * sqrt(((z + y) * x));
              	else
              		tmp = 2.0 * sqrt(((y + x) * z));
              	end
              	tmp_2 = tmp;
              end
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              [x, y, z] = \mathsf{sort}([x, y, z])\\
              \\
              \begin{array}{l}
              \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
              \;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
              
              \mathbf{else}:\\
              \;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if y < -1.94999999999999986e-275

                1. Initial program 70.2%

                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
                4. Step-by-step derivation
                  1. lower-sqrt.f64N/A

                    \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
                  2. *-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
                  3. lower-*.f64N/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
                  4. +-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
                  5. lower-+.f6442.2

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
                5. Applied rewrites42.2%

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(z + y\right) \cdot x}} \]

                if -1.94999999999999986e-275 < y

                1. Initial program 63.1%

                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
                  2. lower-*.f64N/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
                  3. +-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
                  4. lower-+.f6440.6

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
                5. Applied rewrites40.6%

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right) \cdot z}} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 6: 69.4% accurate, 1.2× speedup?

              \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\ \;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot y}\\ \end{array} \end{array} \]
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              (FPCore (x y z)
               :precision binary64
               (if (<= y -1.95e-275) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* z y)))))
              assert(x < y && y < z);
              double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -1.95e-275) {
              		tmp = 2.0 * sqrt(((z + y) * x));
              	} else {
              		tmp = 2.0 * sqrt((z * y));
              	}
              	return tmp;
              }
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if (y <= (-1.95d-275)) then
                      tmp = 2.0d0 * sqrt(((z + y) * x))
                  else
                      tmp = 2.0d0 * sqrt((z * y))
                  end if
                  code = tmp
              end function
              
              assert x < y && y < z;
              public static double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -1.95e-275) {
              		tmp = 2.0 * Math.sqrt(((z + y) * x));
              	} else {
              		tmp = 2.0 * Math.sqrt((z * y));
              	}
              	return tmp;
              }
              
              [x, y, z] = sort([x, y, z])
              def code(x, y, z):
              	tmp = 0
              	if y <= -1.95e-275:
              		tmp = 2.0 * math.sqrt(((z + y) * x))
              	else:
              		tmp = 2.0 * math.sqrt((z * y))
              	return tmp
              
              x, y, z = sort([x, y, z])
              function code(x, y, z)
              	tmp = 0.0
              	if (y <= -1.95e-275)
              		tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x)));
              	else
              		tmp = Float64(2.0 * sqrt(Float64(z * y)));
              	end
              	return tmp
              end
              
              x, y, z = num2cell(sort([x, y, z])){:}
              function tmp_2 = code(x, y, z)
              	tmp = 0.0;
              	if (y <= -1.95e-275)
              		tmp = 2.0 * sqrt(((z + y) * x));
              	else
              		tmp = 2.0 * sqrt((z * y));
              	end
              	tmp_2 = tmp;
              end
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              [x, y, z] = \mathsf{sort}([x, y, z])\\
              \\
              \begin{array}{l}
              \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
              \;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
              
              \mathbf{else}:\\
              \;\;\;\;2 \cdot \sqrt{z \cdot y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if y < -1.94999999999999986e-275

                1. Initial program 70.2%

                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
                4. Step-by-step derivation
                  1. lower-sqrt.f64N/A

                    \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
                  2. *-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
                  3. lower-*.f64N/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
                  4. +-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
                  5. lower-+.f6442.2

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
                5. Applied rewrites42.2%

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(z + y\right) \cdot x}} \]

                if -1.94999999999999986e-275 < y

                1. Initial program 63.1%

                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
                  2. lower-*.f6420.6

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
                5. Applied rewrites20.6%

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 7: 68.5% accurate, 1.4× speedup?

              \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\ \;\;\;\;2 \cdot \sqrt{y \cdot x}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot y}\\ \end{array} \end{array} \]
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              (FPCore (x y z)
               :precision binary64
               (if (<= y -1.95e-275) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z y)))))
              assert(x < y && y < z);
              double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -1.95e-275) {
              		tmp = 2.0 * sqrt((y * x));
              	} else {
              		tmp = 2.0 * sqrt((z * y));
              	}
              	return tmp;
              }
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if (y <= (-1.95d-275)) then
                      tmp = 2.0d0 * sqrt((y * x))
                  else
                      tmp = 2.0d0 * sqrt((z * y))
                  end if
                  code = tmp
              end function
              
              assert x < y && y < z;
              public static double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -1.95e-275) {
              		tmp = 2.0 * Math.sqrt((y * x));
              	} else {
              		tmp = 2.0 * Math.sqrt((z * y));
              	}
              	return tmp;
              }
              
              [x, y, z] = sort([x, y, z])
              def code(x, y, z):
              	tmp = 0
              	if y <= -1.95e-275:
              		tmp = 2.0 * math.sqrt((y * x))
              	else:
              		tmp = 2.0 * math.sqrt((z * y))
              	return tmp
              
              x, y, z = sort([x, y, z])
              function code(x, y, z)
              	tmp = 0.0
              	if (y <= -1.95e-275)
              		tmp = Float64(2.0 * sqrt(Float64(y * x)));
              	else
              		tmp = Float64(2.0 * sqrt(Float64(z * y)));
              	end
              	return tmp
              end
              
              x, y, z = num2cell(sort([x, y, z])){:}
              function tmp_2 = code(x, y, z)
              	tmp = 0.0;
              	if (y <= -1.95e-275)
              		tmp = 2.0 * sqrt((y * x));
              	else
              		tmp = 2.0 * sqrt((z * y));
              	end
              	tmp_2 = tmp;
              end
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              [x, y, z] = \mathsf{sort}([x, y, z])\\
              \\
              \begin{array}{l}
              \mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
              \;\;\;\;2 \cdot \sqrt{y \cdot x}\\
              
              \mathbf{else}:\\
              \;\;\;\;2 \cdot \sqrt{z \cdot y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if y < -1.94999999999999986e-275

                1. Initial program 70.2%

                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
                4. Step-by-step derivation
                  1. lower-sqrt.f64N/A

                    \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
                  2. *-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
                  3. lower-*.f6423.3

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
                5. Applied rewrites23.3%

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{y \cdot x}} \]

                if -1.94999999999999986e-275 < y

                1. Initial program 63.1%

                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
                  2. lower-*.f6420.6

                    \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
                5. Applied rewrites20.6%

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 8: 36.0% accurate, 1.8× speedup?

              \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ 2 \cdot \sqrt{y \cdot x} \end{array} \]
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
              assert(x < y && y < z);
              double code(double x, double y, double z) {
              	return 2.0 * sqrt((y * x));
              }
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = 2.0d0 * sqrt((y * x))
              end function
              
              assert x < y && y < z;
              public static double code(double x, double y, double z) {
              	return 2.0 * Math.sqrt((y * x));
              }
              
              [x, y, z] = sort([x, y, z])
              def code(x, y, z):
              	return 2.0 * math.sqrt((y * x))
              
              x, y, z = sort([x, y, z])
              function code(x, y, z)
              	return Float64(2.0 * sqrt(Float64(y * x)))
              end
              
              x, y, z = num2cell(sort([x, y, z])){:}
              function tmp = code(x, y, z)
              	tmp = 2.0 * sqrt((y * x));
              end
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              [x, y, z] = \mathsf{sort}([x, y, z])\\
              \\
              2 \cdot \sqrt{y \cdot x}
              \end{array}
              
              Derivation
              1. Initial program 67.1%

                \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
              4. Step-by-step derivation
                1. lower-sqrt.f64N/A

                  \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
                2. *-commutativeN/A

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
                3. lower-*.f6424.3

                  \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
              5. Applied rewrites24.3%

                \[\leadsto 2 \cdot \color{blue}{\sqrt{y \cdot x}} \]
              6. Add Preprocessing

              Alternative 9: 0.0% accurate, 3.1× speedup?

              \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \frac{0}{0} \end{array} \]
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              (FPCore (x y z) :precision binary64 (/ 0.0 0.0))
              assert(x < y && y < z);
              double code(double x, double y, double z) {
              	return 0.0 / 0.0;
              }
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = 0.0d0 / 0.0d0
              end function
              
              assert x < y && y < z;
              public static double code(double x, double y, double z) {
              	return 0.0 / 0.0;
              }
              
              [x, y, z] = sort([x, y, z])
              def code(x, y, z):
              	return 0.0 / 0.0
              
              x, y, z = sort([x, y, z])
              function code(x, y, z)
              	return Float64(0.0 / 0.0)
              end
              
              x, y, z = num2cell(sort([x, y, z])){:}
              function tmp = code(x, y, z)
              	tmp = 0.0 / 0.0;
              end
              
              NOTE: x, y, and z should be sorted in increasing order before calling this function.
              code[x_, y_, z_] := N[(0.0 / 0.0), $MachinePrecision]
              
              \begin{array}{l}
              [x, y, z] = \mathsf{sort}([x, y, z])\\
              \\
              \frac{0}{0}
              \end{array}
              
              Derivation
              1. Initial program 67.1%

                \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-*.f64N/A

                  \[\leadsto \color{blue}{2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
                2. count-2-revN/A

                  \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} + \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
                3. flip-+N/A

                  \[\leadsto \color{blue}{\frac{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} - \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} - \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}}} \]
              4. Applied rewrites0.0%

                \[\leadsto \color{blue}{\frac{0}{0}} \]
              5. Add Preprocessing

              Developer Target 1: 83.2% accurate, 0.0× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\ \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\ \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0
                       (+
                        (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
                        (* (pow z 0.25) (pow y 0.25)))))
                 (if (< z 7.636950090573675e+176)
                   (* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
                   (* (* t_0 t_0) 2.0))))
              double code(double x, double y, double z) {
              	double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
              	double tmp;
              	if (z < 7.636950090573675e+176) {
              		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
              	} else {
              		tmp = (t_0 * t_0) * 2.0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
                  if (z < 7.636950090573675d+176) then
                      tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
                  else
                      tmp = (t_0 * t_0) * 2.0d0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
              	double tmp;
              	if (z < 7.636950090573675e+176) {
              		tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
              	} else {
              		tmp = (t_0 * t_0) * 2.0;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25))
              	tmp = 0
              	if z < 7.636950090573675e+176:
              		tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y)))
              	else:
              		tmp = (t_0 * t_0) * 2.0
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25)))
              	tmp = 0.0
              	if (z < 7.636950090573675e+176)
              		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y))));
              	else
              		tmp = Float64(Float64(t_0 * t_0) * 2.0);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25));
              	tmp = 0.0;
              	if (z < 7.636950090573675e+176)
              		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
              	else
              		tmp = (t_0 * t_0) * 2.0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
              \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
              \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
              
              \mathbf{else}:\\
              \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024339 
              (FPCore (x y z)
                :name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
                :precision binary64
              
                :alt
                (! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
              
                (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))