
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (sqrt (/ (+ x z) y))))
(if (<= y -6.1e+66)
(* (* (* t_0 -1.0) 2.0) y)
(if (<= y 1.3e+18)
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z))))
(* (fma (/ (* (pow y -1.5) z) (sqrt (+ x z))) x (* t_0 2.0)) y)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = sqrt(((x + z) / y));
double tmp;
if (y <= -6.1e+66) {
tmp = ((t_0 * -1.0) * 2.0) * y;
} else if (y <= 1.3e+18) {
tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
} else {
tmp = fma(((pow(y, -1.5) * z) / sqrt((x + z))), x, (t_0 * 2.0)) * y;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = sqrt(Float64(Float64(x + z) / y)) tmp = 0.0 if (y <= -6.1e+66) tmp = Float64(Float64(Float64(t_0 * -1.0) * 2.0) * y); elseif (y <= 1.3e+18) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))); else tmp = Float64(fma(Float64(Float64((y ^ -1.5) * z) / sqrt(Float64(x + z))), x, Float64(t_0 * 2.0)) * y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y, -6.1e+66], N[(N[(N[(t$95$0 * -1.0), $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.3e+18], N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[Power[y, -1.5], $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(x + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * x + N[(t$95$0 * 2.0), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \sqrt{\frac{x + z}{y}}\\
\mathbf{if}\;y \leq -6.1 \cdot 10^{+66}:\\
\;\;\;\;\left(\left(t\_0 \cdot -1\right) \cdot 2\right) \cdot y\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{+18}:\\
\;\;\;\;2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{{y}^{-1.5} \cdot z}{\sqrt{x + z}}, x, t\_0 \cdot 2\right) \cdot y\\
\end{array}
\end{array}
if y < -6.10000000000000021e66Initial program 47.0%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied rewrites47.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.8%
Taylor expanded in y around -inf
Applied rewrites80.2%
if -6.10000000000000021e66 < y < 1.3e18Initial program 81.9%
if 1.3e18 < y Initial program 45.0%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied rewrites45.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites77.0%
Applied rewrites82.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* (sqrt (/ z y)) 2.0) y))
(t_1 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z))))))
(if (<= t_1 1e-158) t_0 (if (<= t_1 5e+150) t_1 t_0))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (sqrt((z / y)) * 2.0) * y;
double t_1 = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
double tmp;
if (t_1 <= 1e-158) {
tmp = t_0;
} else if (t_1 <= 5e+150) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (sqrt((z / y)) * 2.0d0) * y
t_1 = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
if (t_1 <= 1d-158) then
tmp = t_0
else if (t_1 <= 5d+150) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (Math.sqrt((z / y)) * 2.0) * y;
double t_1 = 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
double tmp;
if (t_1 <= 1e-158) {
tmp = t_0;
} else if (t_1 <= 5e+150) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (math.sqrt((z / y)) * 2.0) * y t_1 = 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z))) tmp = 0 if t_1 <= 1e-158: tmp = t_0 elif t_1 <= 5e+150: tmp = t_1 else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y) t_1 = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) tmp = 0.0 if (t_1 <= 1e-158) tmp = t_0; elseif (t_1 <= 5e+150) tmp = t_1; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (sqrt((z / y)) * 2.0) * y;
t_1 = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
tmp = 0.0;
if (t_1 <= 1e-158)
tmp = t_0;
elseif (t_1 <= 5e+150)
tmp = t_1;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-158], t$95$0, If[LessEqual[t$95$1, 5e+150], t$95$1, t$95$0]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
t_1 := 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\
\mathbf{if}\;t\_1 \leq 10^{-158}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+150}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)))) < 1.00000000000000006e-158 or 5.00000000000000009e150 < (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)))) Initial program 5.8%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied rewrites6.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites22.8%
Taylor expanded in x around 0
Applied rewrites14.0%
if 1.00000000000000006e-158 < (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)))) < 5.00000000000000009e150Initial program 99.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -6.1e+66)
(* (* (* (sqrt (/ (+ x z) y)) -1.0) 2.0) y)
(if (<= y 8.5e-42)
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z))))
(* (* (sqrt (/ z y)) 2.0) y))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.1e+66) {
tmp = ((sqrt(((x + z) / y)) * -1.0) * 2.0) * y;
} else if (y <= 8.5e-42) {
tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
} else {
tmp = (sqrt((z / y)) * 2.0) * y;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.1d+66)) then
tmp = ((sqrt(((x + z) / y)) * (-1.0d0)) * 2.0d0) * y
else if (y <= 8.5d-42) then
tmp = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
else
tmp = (sqrt((z / y)) * 2.0d0) * y
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.1e+66) {
tmp = ((Math.sqrt(((x + z) / y)) * -1.0) * 2.0) * y;
} else if (y <= 8.5e-42) {
tmp = 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
} else {
tmp = (Math.sqrt((z / y)) * 2.0) * y;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -6.1e+66: tmp = ((math.sqrt(((x + z) / y)) * -1.0) * 2.0) * y elif y <= 8.5e-42: tmp = 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z))) else: tmp = (math.sqrt((z / y)) * 2.0) * y return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.1e+66) tmp = Float64(Float64(Float64(sqrt(Float64(Float64(x + z) / y)) * -1.0) * 2.0) * y); elseif (y <= 8.5e-42) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))); else tmp = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -6.1e+66)
tmp = ((sqrt(((x + z) / y)) * -1.0) * 2.0) * y;
elseif (y <= 8.5e-42)
tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
else
tmp = (sqrt((z / y)) * 2.0) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.1e+66], N[(N[(N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * -1.0), $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 8.5e-42], N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.1 \cdot 10^{+66}:\\
\;\;\;\;\left(\left(\sqrt{\frac{x + z}{y}} \cdot -1\right) \cdot 2\right) \cdot y\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-42}:\\
\;\;\;\;2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
\end{array}
\end{array}
if y < -6.10000000000000021e66Initial program 47.0%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied rewrites47.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.8%
Taylor expanded in y around -inf
Applied rewrites80.2%
if -6.10000000000000021e66 < y < 8.4999999999999996e-42Initial program 81.3%
if 8.4999999999999996e-42 < y Initial program 53.2%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied rewrites53.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites77.7%
Taylor expanded in x around 0
Applied rewrites33.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.95e-275)
(* 2.0 (sqrt (* (+ z y) x)))
(if (<= y 8.5e-42)
(* 2.0 (sqrt (* (+ y x) z)))
(* (* (sqrt (/ z y)) 2.0) y))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * sqrt(((z + y) * x));
} else if (y <= 8.5e-42) {
tmp = 2.0 * sqrt(((y + x) * z));
} else {
tmp = (sqrt((z / y)) * 2.0) * y;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d-275)) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else if (y <= 8.5d-42) then
tmp = 2.0d0 * sqrt(((y + x) * z))
else
tmp = (sqrt((z / y)) * 2.0d0) * y
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else if (y <= 8.5e-42) {
tmp = 2.0 * Math.sqrt(((y + x) * z));
} else {
tmp = (Math.sqrt((z / y)) * 2.0) * y;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.95e-275: tmp = 2.0 * math.sqrt(((z + y) * x)) elif y <= 8.5e-42: tmp = 2.0 * math.sqrt(((y + x) * z)) else: tmp = (math.sqrt((z / y)) * 2.0) * y return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.95e-275) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); elseif (y <= 8.5e-42) tmp = Float64(2.0 * sqrt(Float64(Float64(y + x) * z))); else tmp = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.95e-275)
tmp = 2.0 * sqrt(((z + y) * x));
elseif (y <= 8.5e-42)
tmp = 2.0 * sqrt(((y + x) * z));
else
tmp = (sqrt((z / y)) * 2.0) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.5e-42], N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-42}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
\end{array}
\end{array}
if y < -1.94999999999999986e-275Initial program 70.2%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6442.2
Applied rewrites42.2%
if -1.94999999999999986e-275 < y < 8.4999999999999996e-42Initial program 72.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6456.0
Applied rewrites56.0%
if 8.4999999999999996e-42 < y Initial program 53.2%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied rewrites53.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites77.7%
Taylor expanded in x around 0
Applied rewrites33.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.95e-275) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* (+ y x) z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = 2.0 * sqrt(((y + x) * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d-275)) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = 2.0d0 * sqrt(((y + x) * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = 2.0 * Math.sqrt(((y + x) * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.95e-275: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = 2.0 * math.sqrt(((y + x) * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.95e-275) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(2.0 * sqrt(Float64(Float64(y + x) * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.95e-275)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = 2.0 * sqrt(((y + x) * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\
\end{array}
\end{array}
if y < -1.94999999999999986e-275Initial program 70.2%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6442.2
Applied rewrites42.2%
if -1.94999999999999986e-275 < y Initial program 63.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6440.6
Applied rewrites40.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.95e-275) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d-275)) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.95e-275: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.95e-275) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.95e-275)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -1.94999999999999986e-275Initial program 70.2%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6442.2
Applied rewrites42.2%
if -1.94999999999999986e-275 < y Initial program 63.1%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6420.6
Applied rewrites20.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.95e-275) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d-275)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-275) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.95e-275: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.95e-275) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.95e-275)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.95e-275], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-275}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -1.94999999999999986e-275Initial program 70.2%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6423.3
Applied rewrites23.3%
if -1.94999999999999986e-275 < y Initial program 63.1%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6420.6
Applied rewrites20.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 67.1%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6424.3
Applied rewrites24.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ 0.0 0.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 0.0 / 0.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0 / 0.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 0.0 / 0.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 0.0 / 0.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(0.0 / 0.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 0.0 / 0.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(0.0 / 0.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\frac{0}{0}
\end{array}
Initial program 67.1%
lift-*.f64N/A
count-2-revN/A
flip-+N/A
Applied rewrites0.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))