Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3

Percentage Accurate: 51.5% → 81.0%
Time: 8.5s
Alternatives: 3
Speedup: 0.9×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(y \cdot 4\right) \cdot y\\ \frac{x \cdot x - t\_0}{x \cdot x + t\_0} \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
	double t_0 = (y * 4.0) * y;
	return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    t_0 = (y * 4.0d0) * y
    code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
	double t_0 = (y * 4.0) * y;
	return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y):
	t_0 = (y * 4.0) * y
	return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y)
	t_0 = Float64(Float64(y * 4.0) * y)
	return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0))
end
function tmp = code(x, y)
	t_0 = (y * 4.0) * y;
	tmp = ((x * x) - t_0) / ((x * x) + t_0);
end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 3 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 51.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(y \cdot 4\right) \cdot y\\ \frac{x \cdot x - t\_0}{x \cdot x + t\_0} \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
	double t_0 = (y * 4.0) * y;
	return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    t_0 = (y * 4.0d0) * y
    code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
	double t_0 = (y * 4.0) * y;
	return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y):
	t_0 = (y * 4.0) * y
	return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y)
	t_0 = Float64(Float64(y * 4.0) * y)
	return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0))
end
function tmp = code(x, y)
	t_0 = (y * 4.0) * y;
	tmp = ((x * x) - t_0) / ((x * x) + t_0);
end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}

Alternative 1: 81.0% accurate, 0.8× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \left(y \cdot 4\right) \cdot y\\ \mathbf{if}\;x\_m \leq 5.6 \cdot 10^{-130}:\\ \;\;\;\;\mathsf{fma}\left(\frac{0.5}{y}, x\_m \cdot \frac{x\_m}{y}, -1\right)\\ \mathbf{elif}\;x\_m \leq 2 \cdot 10^{+111}:\\ \;\;\;\;\frac{x\_m \cdot x\_m - t\_0}{x\_m \cdot x\_m + t\_0}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m y)
 :precision binary64
 (let* ((t_0 (* (* y 4.0) y)))
   (if (<= x_m 5.6e-130)
     (fma (/ 0.5 y) (* x_m (/ x_m y)) -1.0)
     (if (<= x_m 2e+111) (/ (- (* x_m x_m) t_0) (+ (* x_m x_m) t_0)) 1.0))))
x_m = fabs(x);
double code(double x_m, double y) {
	double t_0 = (y * 4.0) * y;
	double tmp;
	if (x_m <= 5.6e-130) {
		tmp = fma((0.5 / y), (x_m * (x_m / y)), -1.0);
	} else if (x_m <= 2e+111) {
		tmp = ((x_m * x_m) - t_0) / ((x_m * x_m) + t_0);
	} else {
		tmp = 1.0;
	}
	return tmp;
}
x_m = abs(x)
function code(x_m, y)
	t_0 = Float64(Float64(y * 4.0) * y)
	tmp = 0.0
	if (x_m <= 5.6e-130)
		tmp = fma(Float64(0.5 / y), Float64(x_m * Float64(x_m / y)), -1.0);
	elseif (x_m <= 2e+111)
		tmp = Float64(Float64(Float64(x_m * x_m) - t_0) / Float64(Float64(x_m * x_m) + t_0));
	else
		tmp = 1.0;
	end
	return tmp
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[x$95$m, 5.6e-130], N[(N[(0.5 / y), $MachinePrecision] * N[(x$95$m * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[x$95$m, 2e+111], N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x$95$m * x$95$m), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;x\_m \leq 5.6 \cdot 10^{-130}:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.5}{y}, x\_m \cdot \frac{x\_m}{y}, -1\right)\\

\mathbf{elif}\;x\_m \leq 2 \cdot 10^{+111}:\\
\;\;\;\;\frac{x\_m \cdot x\_m - t\_0}{x\_m \cdot x\_m + t\_0}\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < 5.60000000000000032e-130

    1. Initial program 54.9%

      \[\frac{x \cdot x - \left(y \cdot 4\right) \cdot y}{x \cdot x + \left(y \cdot 4\right) \cdot y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{-1} \]
    4. Step-by-step derivation
      1. Applied rewrites56.2%

        \[\leadsto \color{blue}{-1} \]
      2. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{{y}^{2}} - 1} \]
      3. Step-by-step derivation
        1. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{\frac{1}{2} \cdot {x}^{2}}{{y}^{2}}} - 1 \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{{x}^{2} \cdot \frac{1}{2}}}{{y}^{2}} - 1 \]
        3. associate-*r/N/A

          \[\leadsto \color{blue}{{x}^{2} \cdot \frac{\frac{1}{2}}{{y}^{2}}} - 1 \]
        4. metadata-evalN/A

          \[\leadsto {x}^{2} \cdot \frac{\color{blue}{\frac{1}{2} \cdot 1}}{{y}^{2}} - 1 \]
        5. associate-*r/N/A

          \[\leadsto {x}^{2} \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right)} - 1 \]
        6. metadata-evalN/A

          \[\leadsto {x}^{2} \cdot \left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \color{blue}{1 \cdot 1} \]
        7. metadata-evalN/A

          \[\leadsto {x}^{2} \cdot \left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \cdot 1 \]
        8. *-inversesN/A

          \[\leadsto {x}^{2} \cdot \left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \left(\mathsf{neg}\left(-1\right)\right) \cdot \color{blue}{\frac{{y}^{2}}{{y}^{2}}} \]
        9. fp-cancel-sign-sub-invN/A

          \[\leadsto \color{blue}{{x}^{2} \cdot \left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) + -1 \cdot \frac{{y}^{2}}{{y}^{2}}} \]
        10. *-inversesN/A

          \[\leadsto {x}^{2} \cdot \left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) + -1 \cdot \color{blue}{1} \]
        11. metadata-evalN/A

          \[\leadsto {x}^{2} \cdot \left(\frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) + \color{blue}{-1} \]
        12. associate-*r/N/A

          \[\leadsto {x}^{2} \cdot \color{blue}{\frac{\frac{1}{2} \cdot 1}{{y}^{2}}} + -1 \]
        13. metadata-evalN/A

          \[\leadsto {x}^{2} \cdot \frac{\color{blue}{\frac{1}{2}}}{{y}^{2}} + -1 \]
        14. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{{x}^{2} \cdot \frac{1}{2}}{{y}^{2}}} + -1 \]
        15. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\frac{1}{2} \cdot {x}^{2}}}{{y}^{2}} + -1 \]
        16. unpow2N/A

          \[\leadsto \frac{\frac{1}{2} \cdot {x}^{2}}{\color{blue}{y \cdot y}} + -1 \]
        17. times-fracN/A

          \[\leadsto \color{blue}{\frac{\frac{1}{2}}{y} \cdot \frac{{x}^{2}}{y}} + -1 \]
        18. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{\frac{1}{2}}{y}, \frac{{x}^{2}}{y}, -1\right)} \]
      4. Applied rewrites57.3%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{0.5}{y}, x \cdot \frac{x}{y}, -1\right)} \]

      if 5.60000000000000032e-130 < x < 1.99999999999999991e111

      1. Initial program 78.1%

        \[\frac{x \cdot x - \left(y \cdot 4\right) \cdot y}{x \cdot x + \left(y \cdot 4\right) \cdot y} \]
      2. Add Preprocessing

      if 1.99999999999999991e111 < x

      1. Initial program 14.3%

        \[\frac{x \cdot x - \left(y \cdot 4\right) \cdot y}{x \cdot x + \left(y \cdot 4\right) \cdot y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites89.5%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 3 regimes into one program.
      6. Add Preprocessing

      Alternative 2: 75.1% accurate, 0.9× speedup?

      \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \left(y \cdot 4\right) \cdot y\\ \mathbf{if}\;\frac{x\_m \cdot x\_m - t\_0}{x\_m \cdot x\_m + t\_0} \leq -1:\\ \;\;\;\;-1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
      x_m = (fabs.f64 x)
      (FPCore (x_m y)
       :precision binary64
       (let* ((t_0 (* (* y 4.0) y)))
         (if (<= (/ (- (* x_m x_m) t_0) (+ (* x_m x_m) t_0)) -1.0) -1.0 1.0)))
      x_m = fabs(x);
      double code(double x_m, double y) {
      	double t_0 = (y * 4.0) * y;
      	double tmp;
      	if ((((x_m * x_m) - t_0) / ((x_m * x_m) + t_0)) <= -1.0) {
      		tmp = -1.0;
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      x_m = abs(x)
      real(8) function code(x_m, y)
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y
          real(8) :: t_0
          real(8) :: tmp
          t_0 = (y * 4.0d0) * y
          if ((((x_m * x_m) - t_0) / ((x_m * x_m) + t_0)) <= (-1.0d0)) then
              tmp = -1.0d0
          else
              tmp = 1.0d0
          end if
          code = tmp
      end function
      
      x_m = Math.abs(x);
      public static double code(double x_m, double y) {
      	double t_0 = (y * 4.0) * y;
      	double tmp;
      	if ((((x_m * x_m) - t_0) / ((x_m * x_m) + t_0)) <= -1.0) {
      		tmp = -1.0;
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      x_m = math.fabs(x)
      def code(x_m, y):
      	t_0 = (y * 4.0) * y
      	tmp = 0
      	if (((x_m * x_m) - t_0) / ((x_m * x_m) + t_0)) <= -1.0:
      		tmp = -1.0
      	else:
      		tmp = 1.0
      	return tmp
      
      x_m = abs(x)
      function code(x_m, y)
      	t_0 = Float64(Float64(y * 4.0) * y)
      	tmp = 0.0
      	if (Float64(Float64(Float64(x_m * x_m) - t_0) / Float64(Float64(x_m * x_m) + t_0)) <= -1.0)
      		tmp = -1.0;
      	else
      		tmp = 1.0;
      	end
      	return tmp
      end
      
      x_m = abs(x);
      function tmp_2 = code(x_m, y)
      	t_0 = (y * 4.0) * y;
      	tmp = 0.0;
      	if ((((x_m * x_m) - t_0) / ((x_m * x_m) + t_0)) <= -1.0)
      		tmp = -1.0;
      	else
      		tmp = 1.0;
      	end
      	tmp_2 = tmp;
      end
      
      x_m = N[Abs[x], $MachinePrecision]
      code[x$95$m_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x$95$m * x$95$m), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], -1.0], -1.0, 1.0]]
      
      \begin{array}{l}
      x_m = \left|x\right|
      
      \\
      \begin{array}{l}
      t_0 := \left(y \cdot 4\right) \cdot y\\
      \mathbf{if}\;\frac{x\_m \cdot x\_m - t\_0}{x\_m \cdot x\_m + t\_0} \leq -1:\\
      \;\;\;\;-1\\
      
      \mathbf{else}:\\
      \;\;\;\;1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -1

        1. Initial program 100.0%

          \[\frac{x \cdot x - \left(y \cdot 4\right) \cdot y}{x \cdot x + \left(y \cdot 4\right) \cdot y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{-1} \]
        4. Step-by-step derivation
          1. Applied rewrites100.0%

            \[\leadsto \color{blue}{-1} \]

          if -1 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)))

          1. Initial program 39.1%

            \[\frac{x \cdot x - \left(y \cdot 4\right) \cdot y}{x \cdot x + \left(y \cdot 4\right) \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites70.6%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 2 regimes into one program.
          6. Add Preprocessing

          Alternative 3: 49.6% accurate, 48.0× speedup?

          \[\begin{array}{l} x_m = \left|x\right| \\ -1 \end{array} \]
          x_m = (fabs.f64 x)
          (FPCore (x_m y) :precision binary64 -1.0)
          x_m = fabs(x);
          double code(double x_m, double y) {
          	return -1.0;
          }
          
          x_m = abs(x)
          real(8) function code(x_m, y)
              real(8), intent (in) :: x_m
              real(8), intent (in) :: y
              code = -1.0d0
          end function
          
          x_m = Math.abs(x);
          public static double code(double x_m, double y) {
          	return -1.0;
          }
          
          x_m = math.fabs(x)
          def code(x_m, y):
          	return -1.0
          
          x_m = abs(x)
          function code(x_m, y)
          	return -1.0
          end
          
          x_m = abs(x);
          function tmp = code(x_m, y)
          	tmp = -1.0;
          end
          
          x_m = N[Abs[x], $MachinePrecision]
          code[x$95$m_, y_] := -1.0
          
          \begin{array}{l}
          x_m = \left|x\right|
          
          \\
          -1
          \end{array}
          
          Derivation
          1. Initial program 56.3%

            \[\frac{x \cdot x - \left(y \cdot 4\right) \cdot y}{x \cdot x + \left(y \cdot 4\right) \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{-1} \]
          4. Step-by-step derivation
            1. Applied rewrites50.1%

              \[\leadsto \color{blue}{-1} \]
            2. Add Preprocessing

            Developer Target 1: 51.9% accurate, 0.2× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(y \cdot y\right) \cdot 4\\ t_1 := x \cdot x + t\_0\\ t_2 := \frac{t\_0}{t\_1}\\ t_3 := \left(y \cdot 4\right) \cdot y\\ \mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\ \;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\ \mathbf{else}:\\ \;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\ \end{array} \end{array} \]
            (FPCore (x y)
             :precision binary64
             (let* ((t_0 (* (* y y) 4.0))
                    (t_1 (+ (* x x) t_0))
                    (t_2 (/ t_0 t_1))
                    (t_3 (* (* y 4.0) y)))
               (if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
                 (- (/ (* x x) t_1) t_2)
                 (- (pow (/ x (sqrt t_1)) 2.0) t_2))))
            double code(double x, double y) {
            	double t_0 = (y * y) * 4.0;
            	double t_1 = (x * x) + t_0;
            	double t_2 = t_0 / t_1;
            	double t_3 = (y * 4.0) * y;
            	double tmp;
            	if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
            		tmp = ((x * x) / t_1) - t_2;
            	} else {
            		tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8) :: t_0
                real(8) :: t_1
                real(8) :: t_2
                real(8) :: t_3
                real(8) :: tmp
                t_0 = (y * y) * 4.0d0
                t_1 = (x * x) + t_0
                t_2 = t_0 / t_1
                t_3 = (y * 4.0d0) * y
                if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
                    tmp = ((x * x) / t_1) - t_2
                else
                    tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
                end if
                code = tmp
            end function
            
            public static double code(double x, double y) {
            	double t_0 = (y * y) * 4.0;
            	double t_1 = (x * x) + t_0;
            	double t_2 = t_0 / t_1;
            	double t_3 = (y * 4.0) * y;
            	double tmp;
            	if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
            		tmp = ((x * x) / t_1) - t_2;
            	} else {
            		tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
            	}
            	return tmp;
            }
            
            def code(x, y):
            	t_0 = (y * y) * 4.0
            	t_1 = (x * x) + t_0
            	t_2 = t_0 / t_1
            	t_3 = (y * 4.0) * y
            	tmp = 0
            	if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781:
            		tmp = ((x * x) / t_1) - t_2
            	else:
            		tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2
            	return tmp
            
            function code(x, y)
            	t_0 = Float64(Float64(y * y) * 4.0)
            	t_1 = Float64(Float64(x * x) + t_0)
            	t_2 = Float64(t_0 / t_1)
            	t_3 = Float64(Float64(y * 4.0) * y)
            	tmp = 0.0
            	if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781)
            		tmp = Float64(Float64(Float64(x * x) / t_1) - t_2);
            	else
            		tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y)
            	t_0 = (y * y) * 4.0;
            	t_1 = (x * x) + t_0;
            	t_2 = t_0 / t_1;
            	t_3 = (y * 4.0) * y;
            	tmp = 0.0;
            	if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781)
            		tmp = ((x * x) / t_1) - t_2;
            	else
            		tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \left(y \cdot y\right) \cdot 4\\
            t_1 := x \cdot x + t\_0\\
            t_2 := \frac{t\_0}{t\_1}\\
            t_3 := \left(y \cdot 4\right) \cdot y\\
            \mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
            \;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
            
            \mathbf{else}:\\
            \;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
            
            
            \end{array}
            \end{array}
            

            Reproduce

            ?
            herbie shell --seed 2024339 
            (FPCore (x y)
              :name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
              :precision binary64
            
              :alt
              (! :herbie-platform default (if (< (/ (- (* x x) (* (* y 4) y)) (+ (* x x) (* (* y 4) y))) 9743233849626781/10000000000000000) (- (/ (* x x) (+ (* x x) (* (* y y) 4))) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4)))) 2) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4))))))
            
              (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))