
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+50)
(/ x (- y))
(if (<= t_0 4e-137)
(/ x z)
(if (<= t_0 5e-16)
(/ (- y) z)
(if (<= t_0 40.0) (/ (+ y z) y) (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if (t_0 <= 4e-137) {
tmp = x / z;
} else if (t_0 <= 5e-16) {
tmp = -y / z;
} else if (t_0 <= 40.0) {
tmp = (y + z) / y;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+50)) then
tmp = x / -y
else if (t_0 <= 4d-137) then
tmp = x / z
else if (t_0 <= 5d-16) then
tmp = -y / z
else if (t_0 <= 40.0d0) then
tmp = (y + z) / y
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if (t_0 <= 4e-137) {
tmp = x / z;
} else if (t_0 <= 5e-16) {
tmp = -y / z;
} else if (t_0 <= 40.0) {
tmp = (y + z) / y;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+50: tmp = x / -y elif t_0 <= 4e-137: tmp = x / z elif t_0 <= 5e-16: tmp = -y / z elif t_0 <= 40.0: tmp = (y + z) / y else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+50) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 4e-137) tmp = Float64(x / z); elseif (t_0 <= 5e-16) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 40.0) tmp = Float64(Float64(y + z) / y); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+50) tmp = x / -y; elseif (t_0 <= 4e-137) tmp = x / z; elseif (t_0 <= 5e-16) tmp = -y / z; elseif (t_0 <= 40.0) tmp = (y + z) / y; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 4e-137], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 5e-16], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(N[(y + z), $MachinePrecision] / y), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 40:\\
\;\;\;\;\frac{y + z}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites86.5%
if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6462.8
Applied rewrites62.8%
if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites68.1%
if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites96.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+50)
(/ x (- y))
(if (<= t_0 4e-137)
(/ x z)
(if (<= t_0 2e-18) (/ (- y) z) (if (<= t_0 40.0) 1.0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if (t_0 <= 4e-137) {
tmp = x / z;
} else if (t_0 <= 2e-18) {
tmp = -y / z;
} else if (t_0 <= 40.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+50)) then
tmp = x / -y
else if (t_0 <= 4d-137) then
tmp = x / z
else if (t_0 <= 2d-18) then
tmp = -y / z
else if (t_0 <= 40.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if (t_0 <= 4e-137) {
tmp = x / z;
} else if (t_0 <= 2e-18) {
tmp = -y / z;
} else if (t_0 <= 40.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+50: tmp = x / -y elif t_0 <= 4e-137: tmp = x / z elif t_0 <= 2e-18: tmp = -y / z elif t_0 <= 40.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+50) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 4e-137) tmp = Float64(x / z); elseif (t_0 <= 2e-18) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 40.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+50) tmp = x / -y; elseif (t_0 <= 4e-137) tmp = x / z; elseif (t_0 <= 2e-18) tmp = -y / z; elseif (t_0 <= 40.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 4e-137], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-18], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-18}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 40:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites86.5%
if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6462.8
Applied rewrites62.8%
if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-18Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites71.3%
if 2.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -2e+16)
t_1
(if (<= t_0 0.98)
(/ (- x y) z)
(if (<= t_0 40.0) (- 1.0 (/ (- x z) y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e+16) {
tmp = t_1;
} else if (t_0 <= 0.98) {
tmp = (x - y) / z;
} else if (t_0 <= 40.0) {
tmp = 1.0 - ((x - z) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-2d+16)) then
tmp = t_1
else if (t_0 <= 0.98d0) then
tmp = (x - y) / z
else if (t_0 <= 40.0d0) then
tmp = 1.0d0 - ((x - z) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e+16) {
tmp = t_1;
} else if (t_0 <= 0.98) {
tmp = (x - y) / z;
} else if (t_0 <= 40.0) {
tmp = 1.0 - ((x - z) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e+16: tmp = t_1 elif t_0 <= 0.98: tmp = (x - y) / z elif t_0 <= 40.0: tmp = 1.0 - ((x - z) / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e+16) tmp = t_1; elseif (t_0 <= 0.98) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 40.0) tmp = Float64(1.0 - Float64(Float64(x - z) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e+16) tmp = t_1; elseif (t_0 <= 0.98) tmp = (x - y) / z; elseif (t_0 <= 40.0) tmp = 1.0 - ((x - z) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+16], t$95$1, If[LessEqual[t$95$0, 0.98], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.98:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 40:\\
\;\;\;\;1 - \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e16 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -2e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -2e+16)
t_1
(if (<= t_0 0.98) (/ (- x y) z) (if (<= t_0 40.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e+16) {
tmp = t_1;
} else if (t_0 <= 0.98) {
tmp = (x - y) / z;
} else if (t_0 <= 40.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-2d+16)) then
tmp = t_1
else if (t_0 <= 0.98d0) then
tmp = (x - y) / z
else if (t_0 <= 40.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e+16) {
tmp = t_1;
} else if (t_0 <= 0.98) {
tmp = (x - y) / z;
} else if (t_0 <= 40.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e+16: tmp = t_1 elif t_0 <= 0.98: tmp = (x - y) / z elif t_0 <= 40.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e+16) tmp = t_1; elseif (t_0 <= 0.98) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 40.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e+16) tmp = t_1; elseif (t_0 <= 0.98) tmp = (x - y) / z; elseif (t_0 <= 40.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+16], t$95$1, If[LessEqual[t$95$0, 0.98], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.98:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 40:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e16 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -2e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites99.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 4e-137)
t_1
(if (<= t_0 0.98) (/ (- y) z) (if (<= t_0 40.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 4e-137) {
tmp = t_1;
} else if (t_0 <= 0.98) {
tmp = -y / z;
} else if (t_0 <= 40.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 4d-137) then
tmp = t_1
else if (t_0 <= 0.98d0) then
tmp = -y / z
else if (t_0 <= 40.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 4e-137) {
tmp = t_1;
} else if (t_0 <= 0.98) {
tmp = -y / z;
} else if (t_0 <= 40.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 4e-137: tmp = t_1 elif t_0 <= 0.98: tmp = -y / z elif t_0 <= 40.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 4e-137) tmp = t_1; elseif (t_0 <= 0.98) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 40.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 4e-137) tmp = t_1; elseif (t_0 <= 0.98) tmp = -y / z; elseif (t_0 <= 40.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-137], t$95$1, If[LessEqual[t$95$0, 0.98], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.98:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 40:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6485.3
Applied rewrites85.3%
if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites65.1%
if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites99.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+50)
(/ x (- y))
(if (<= t_0 4e-137)
(/ x z)
(if (<= t_0 0.98) (/ (- y) z) (- 1.0 (/ x y)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if (t_0 <= 4e-137) {
tmp = x / z;
} else if (t_0 <= 0.98) {
tmp = -y / z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+50)) then
tmp = x / -y
else if (t_0 <= 4d-137) then
tmp = x / z
else if (t_0 <= 0.98d0) then
tmp = -y / z
else
tmp = 1.0d0 - (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if (t_0 <= 4e-137) {
tmp = x / z;
} else if (t_0 <= 0.98) {
tmp = -y / z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+50: tmp = x / -y elif t_0 <= 4e-137: tmp = x / z elif t_0 <= 0.98: tmp = -y / z else: tmp = 1.0 - (x / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+50) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 4e-137) tmp = Float64(x / z); elseif (t_0 <= 0.98) tmp = Float64(Float64(-y) / z); else tmp = Float64(1.0 - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+50) tmp = x / -y; elseif (t_0 <= 4e-137) tmp = x / z; elseif (t_0 <= 0.98) tmp = -y / z; else tmp = 1.0 - (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 4e-137], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.98], N[((-y) / z), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.98:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites86.5%
if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6465.8
Applied rewrites65.8%
if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites65.1%
if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
associate--l-N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6484.7
Applied rewrites84.7%
Taylor expanded in x around inf
Applied rewrites84.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1e+50)
(/ x (- y))
(if (or (<= t_0 0.98) (not (<= t_0 40.0))) (/ x z) 1.0))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1d+50)) then
tmp = x / -y
else if ((t_0 <= 0.98d0) .or. (.not. (t_0 <= 40.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1e+50) {
tmp = x / -y;
} else if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1e+50: tmp = x / -y elif (t_0 <= 0.98) or not (t_0 <= 40.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1e+50) tmp = Float64(x / Float64(-y)); elseif ((t_0 <= 0.98) || !(t_0 <= 40.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1e+50) tmp = x / -y; elseif ((t_0 <= 0.98) || ~((t_0 <= 40.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[Or[LessEqual[t$95$0, 0.98], N[Not[LessEqual[t$95$0, 40.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 0.98 \lor \neg \left(t\_0 \leq 40\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites86.5%
if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6459.0
Applied rewrites59.0%
if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.1%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 0.98) (not (<= t_0 40.0))) (/ x z) 1.0)))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 0.98d0) .or. (.not. (t_0 <= 40.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 0.98) or not (t_0 <= 40.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 0.98) || !(t_0 <= 40.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 0.98) || ~((t_0 <= 40.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.98], N[Not[LessEqual[t$95$0, 40.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.98 \lor \neg \left(t\_0 \leq 40\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998 or 40 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6453.2
Applied rewrites53.2%
if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.1%
Final simplification68.5%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites36.2%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))