Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 5.9s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 68.4% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-16}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 40:\\ \;\;\;\;\frac{y + z}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- z y))))
   (if (<= t_0 -1e+50)
     (/ x (- y))
     (if (<= t_0 4e-137)
       (/ x z)
       (if (<= t_0 5e-16)
         (/ (- y) z)
         (if (<= t_0 40.0) (/ (+ y z) y) (/ x z)))))))
double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double tmp;
	if (t_0 <= -1e+50) {
		tmp = x / -y;
	} else if (t_0 <= 4e-137) {
		tmp = x / z;
	} else if (t_0 <= 5e-16) {
		tmp = -y / z;
	} else if (t_0 <= 40.0) {
		tmp = (y + z) / y;
	} else {
		tmp = x / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x - y) / (z - y)
    if (t_0 <= (-1d+50)) then
        tmp = x / -y
    else if (t_0 <= 4d-137) then
        tmp = x / z
    else if (t_0 <= 5d-16) then
        tmp = -y / z
    else if (t_0 <= 40.0d0) then
        tmp = (y + z) / y
    else
        tmp = x / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double tmp;
	if (t_0 <= -1e+50) {
		tmp = x / -y;
	} else if (t_0 <= 4e-137) {
		tmp = x / z;
	} else if (t_0 <= 5e-16) {
		tmp = -y / z;
	} else if (t_0 <= 40.0) {
		tmp = (y + z) / y;
	} else {
		tmp = x / z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x - y) / (z - y)
	tmp = 0
	if t_0 <= -1e+50:
		tmp = x / -y
	elif t_0 <= 4e-137:
		tmp = x / z
	elif t_0 <= 5e-16:
		tmp = -y / z
	elif t_0 <= 40.0:
		tmp = (y + z) / y
	else:
		tmp = x / z
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_0 <= -1e+50)
		tmp = Float64(x / Float64(-y));
	elseif (t_0 <= 4e-137)
		tmp = Float64(x / z);
	elseif (t_0 <= 5e-16)
		tmp = Float64(Float64(-y) / z);
	elseif (t_0 <= 40.0)
		tmp = Float64(Float64(y + z) / y);
	else
		tmp = Float64(x / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x - y) / (z - y);
	tmp = 0.0;
	if (t_0 <= -1e+50)
		tmp = x / -y;
	elseif (t_0 <= 4e-137)
		tmp = x / z;
	elseif (t_0 <= 5e-16)
		tmp = -y / z;
	elseif (t_0 <= 40.0)
		tmp = (y + z) / y;
	else
		tmp = x / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 4e-137], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 5e-16], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(N[(y + z), $MachinePrecision] / y), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\

\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\frac{-y}{z}\\

\mathbf{elif}\;t\_0 \leq 40:\\
\;\;\;\;\frac{y + z}{y}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    6. Taylor expanded in y around inf

      \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites86.5%

        \[\leadsto \frac{x}{\color{blue}{-y}} \]

      if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6462.8

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites62.8%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000004e-16

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
        2. lower--.f64100.0

          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
      5. Applied rewrites100.0%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      6. Taylor expanded in x around 0

        \[\leadsto \frac{-1 \cdot y}{z} \]
      7. Step-by-step derivation
        1. Applied rewrites68.1%

          \[\leadsto \frac{-y}{z} \]

        if 5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
        4. Step-by-step derivation
          1. fp-cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
          2. metadata-evalN/A

            \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y} \]
          3. *-lft-identityN/A

            \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) - -1 \cdot \frac{z}{y} \]
          4. associate--l-N/A

            \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
          5. fp-cancel-sign-sub-invN/A

            \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \]
          6. metadata-evalN/A

            \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{1} \cdot \frac{z}{y}\right) \]
          7. *-lft-identityN/A

            \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{\frac{z}{y}}\right) \]
          8. div-subN/A

            \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
          9. lower--.f64N/A

            \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
          10. lower-/.f64N/A

            \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
          11. lower--.f6498.9

            \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
        5. Applied rewrites98.9%

          \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
        6. Taylor expanded in x around 0

          \[\leadsto 1 + \color{blue}{\frac{z}{y}} \]
        7. Step-by-step derivation
          1. Applied rewrites96.5%

            \[\leadsto \frac{y + z}{\color{blue}{y}} \]
        8. Recombined 4 regimes into one program.
        9. Add Preprocessing

        Alternative 3: 68.2% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-18}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 40:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- x y) (- z y))))
           (if (<= t_0 -1e+50)
             (/ x (- y))
             (if (<= t_0 4e-137)
               (/ x z)
               (if (<= t_0 2e-18) (/ (- y) z) (if (<= t_0 40.0) 1.0 (/ x z)))))))
        double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double tmp;
        	if (t_0 <= -1e+50) {
        		tmp = x / -y;
        	} else if (t_0 <= 4e-137) {
        		tmp = x / z;
        	} else if (t_0 <= 2e-18) {
        		tmp = -y / z;
        	} else if (t_0 <= 40.0) {
        		tmp = 1.0;
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (x - y) / (z - y)
            if (t_0 <= (-1d+50)) then
                tmp = x / -y
            else if (t_0 <= 4d-137) then
                tmp = x / z
            else if (t_0 <= 2d-18) then
                tmp = -y / z
            else if (t_0 <= 40.0d0) then
                tmp = 1.0d0
            else
                tmp = x / z
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x - y) / (z - y);
        	double tmp;
        	if (t_0 <= -1e+50) {
        		tmp = x / -y;
        	} else if (t_0 <= 4e-137) {
        		tmp = x / z;
        	} else if (t_0 <= 2e-18) {
        		tmp = -y / z;
        	} else if (t_0 <= 40.0) {
        		tmp = 1.0;
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x - y) / (z - y)
        	tmp = 0
        	if t_0 <= -1e+50:
        		tmp = x / -y
        	elif t_0 <= 4e-137:
        		tmp = x / z
        	elif t_0 <= 2e-18:
        		tmp = -y / z
        	elif t_0 <= 40.0:
        		tmp = 1.0
        	else:
        		tmp = x / z
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x - y) / Float64(z - y))
        	tmp = 0.0
        	if (t_0 <= -1e+50)
        		tmp = Float64(x / Float64(-y));
        	elseif (t_0 <= 4e-137)
        		tmp = Float64(x / z);
        	elseif (t_0 <= 2e-18)
        		tmp = Float64(Float64(-y) / z);
        	elseif (t_0 <= 40.0)
        		tmp = 1.0;
        	else
        		tmp = Float64(x / z);
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x - y) / (z - y);
        	tmp = 0.0;
        	if (t_0 <= -1e+50)
        		tmp = x / -y;
        	elseif (t_0 <= 4e-137)
        		tmp = x / z;
        	elseif (t_0 <= 2e-18)
        		tmp = -y / z;
        	elseif (t_0 <= 40.0)
        		tmp = 1.0;
        	else
        		tmp = x / z;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 4e-137], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-18], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x - y}{z - y}\\
        \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
        \;\;\;\;\frac{x}{-y}\\
        
        \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\
        \;\;\;\;\frac{x}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-18}:\\
        \;\;\;\;\frac{-y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 40:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{z}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f64100.0

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          6. Taylor expanded in y around inf

            \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
          7. Step-by-step derivation
            1. Applied rewrites86.5%

              \[\leadsto \frac{x}{\color{blue}{-y}} \]

            if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f6462.8

                \[\leadsto \color{blue}{\frac{x}{z}} \]
            5. Applied rewrites62.8%

              \[\leadsto \color{blue}{\frac{x}{z}} \]

            if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-18

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              2. lower--.f64100.0

                \[\leadsto \frac{\color{blue}{x - y}}{z} \]
            5. Applied rewrites100.0%

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            6. Taylor expanded in x around 0

              \[\leadsto \frac{-1 \cdot y}{z} \]
            7. Step-by-step derivation
              1. Applied rewrites71.3%

                \[\leadsto \frac{-y}{z} \]

              if 2.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites95.3%

                  \[\leadsto \color{blue}{1} \]
              5. Recombined 4 regimes into one program.
              6. Add Preprocessing

              Alternative 4: 98.5% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.98:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 40:\\ \;\;\;\;1 - \frac{x - z}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
                 (if (<= t_0 -2e+16)
                   t_1
                   (if (<= t_0 0.98)
                     (/ (- x y) z)
                     (if (<= t_0 40.0) (- 1.0 (/ (- x z) y)) t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -2e+16) {
              		tmp = t_1;
              	} else if (t_0 <= 0.98) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 40.0) {
              		tmp = 1.0 - ((x - z) / y);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (x - y) / (z - y)
                  t_1 = x / (z - y)
                  if (t_0 <= (-2d+16)) then
                      tmp = t_1
                  else if (t_0 <= 0.98d0) then
                      tmp = (x - y) / z
                  else if (t_0 <= 40.0d0) then
                      tmp = 1.0d0 - ((x - z) / y)
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -2e+16) {
              		tmp = t_1;
              	} else if (t_0 <= 0.98) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 40.0) {
              		tmp = 1.0 - ((x - z) / y);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (x - y) / (z - y)
              	t_1 = x / (z - y)
              	tmp = 0
              	if t_0 <= -2e+16:
              		tmp = t_1
              	elif t_0 <= 0.98:
              		tmp = (x - y) / z
              	elif t_0 <= 40.0:
              		tmp = 1.0 - ((x - z) / y)
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(x - y) / Float64(z - y))
              	t_1 = Float64(x / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -2e+16)
              		tmp = t_1;
              	elseif (t_0 <= 0.98)
              		tmp = Float64(Float64(x - y) / z);
              	elseif (t_0 <= 40.0)
              		tmp = Float64(1.0 - Float64(Float64(x - z) / y));
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (x - y) / (z - y);
              	t_1 = x / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -2e+16)
              		tmp = t_1;
              	elseif (t_0 <= 0.98)
              		tmp = (x - y) / z;
              	elseif (t_0 <= 40.0)
              		tmp = 1.0 - ((x - z) / y);
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+16], t$95$1, If[LessEqual[t$95$0, 0.98], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x - y}{z - y}\\
              t_1 := \frac{x}{z - y}\\
              \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16}:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 0.98:\\
              \;\;\;\;\frac{x - y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 40:\\
              \;\;\;\;1 - \frac{x - z}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e16 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6499.7

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites99.7%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                if -2e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  2. lower--.f64100.0

                    \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                4. Step-by-step derivation
                  1. fp-cancel-sign-sub-invN/A

                    \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                  2. metadata-evalN/A

                    \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y} \]
                  3. *-lft-identityN/A

                    \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) - -1 \cdot \frac{z}{y} \]
                  4. associate--l-N/A

                    \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                  5. fp-cancel-sign-sub-invN/A

                    \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \]
                  6. metadata-evalN/A

                    \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{1} \cdot \frac{z}{y}\right) \]
                  7. *-lft-identityN/A

                    \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{\frac{z}{y}}\right) \]
                  8. div-subN/A

                    \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                  9. lower--.f64N/A

                    \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                  10. lower-/.f64N/A

                    \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                  11. lower--.f6499.9

                    \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                5. Applied rewrites99.9%

                  \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
              3. Recombined 3 regimes into one program.
              4. Add Preprocessing

              Alternative 5: 98.3% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.98:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 40:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
                 (if (<= t_0 -2e+16)
                   t_1
                   (if (<= t_0 0.98) (/ (- x y) z) (if (<= t_0 40.0) (- 1.0 (/ x y)) t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -2e+16) {
              		tmp = t_1;
              	} else if (t_0 <= 0.98) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 40.0) {
              		tmp = 1.0 - (x / y);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (x - y) / (z - y)
                  t_1 = x / (z - y)
                  if (t_0 <= (-2d+16)) then
                      tmp = t_1
                  else if (t_0 <= 0.98d0) then
                      tmp = (x - y) / z
                  else if (t_0 <= 40.0d0) then
                      tmp = 1.0d0 - (x / y)
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (x - y) / (z - y);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -2e+16) {
              		tmp = t_1;
              	} else if (t_0 <= 0.98) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 40.0) {
              		tmp = 1.0 - (x / y);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (x - y) / (z - y)
              	t_1 = x / (z - y)
              	tmp = 0
              	if t_0 <= -2e+16:
              		tmp = t_1
              	elif t_0 <= 0.98:
              		tmp = (x - y) / z
              	elif t_0 <= 40.0:
              		tmp = 1.0 - (x / y)
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(x - y) / Float64(z - y))
              	t_1 = Float64(x / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -2e+16)
              		tmp = t_1;
              	elseif (t_0 <= 0.98)
              		tmp = Float64(Float64(x - y) / z);
              	elseif (t_0 <= 40.0)
              		tmp = Float64(1.0 - Float64(x / y));
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (x - y) / (z - y);
              	t_1 = x / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -2e+16)
              		tmp = t_1;
              	elseif (t_0 <= 0.98)
              		tmp = (x - y) / z;
              	elseif (t_0 <= 40.0)
              		tmp = 1.0 - (x / y);
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+16], t$95$1, If[LessEqual[t$95$0, 0.98], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x - y}{z - y}\\
              t_1 := \frac{x}{z - y}\\
              \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+16}:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 0.98:\\
              \;\;\;\;\frac{x - y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 40:\\
              \;\;\;\;1 - \frac{x}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e16 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6499.7

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites99.7%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                if -2e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  2. lower--.f64100.0

                    \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                4. Step-by-step derivation
                  1. fp-cancel-sign-sub-invN/A

                    \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                  2. metadata-evalN/A

                    \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y} \]
                  3. *-lft-identityN/A

                    \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) - -1 \cdot \frac{z}{y} \]
                  4. associate--l-N/A

                    \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                  5. fp-cancel-sign-sub-invN/A

                    \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \]
                  6. metadata-evalN/A

                    \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{1} \cdot \frac{z}{y}\right) \]
                  7. *-lft-identityN/A

                    \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{\frac{z}{y}}\right) \]
                  8. div-subN/A

                    \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                  9. lower--.f64N/A

                    \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                  10. lower-/.f64N/A

                    \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                  11. lower--.f6499.9

                    \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                5. Applied rewrites99.9%

                  \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                6. Taylor expanded in x around inf

                  \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites99.4%

                    \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                8. Recombined 3 regimes into one program.
                9. Add Preprocessing

                Alternative 6: 83.8% accurate, 0.2× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq 4 \cdot 10^{-137}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.98:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 40:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
                   (if (<= t_0 4e-137)
                     t_1
                     (if (<= t_0 0.98) (/ (- y) z) (if (<= t_0 40.0) (- 1.0 (/ x y)) t_1)))))
                double code(double x, double y, double z) {
                	double t_0 = (x - y) / (z - y);
                	double t_1 = x / (z - y);
                	double tmp;
                	if (t_0 <= 4e-137) {
                		tmp = t_1;
                	} else if (t_0 <= 0.98) {
                		tmp = -y / z;
                	} else if (t_0 <= 40.0) {
                		tmp = 1.0 - (x / y);
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: t_1
                    real(8) :: tmp
                    t_0 = (x - y) / (z - y)
                    t_1 = x / (z - y)
                    if (t_0 <= 4d-137) then
                        tmp = t_1
                    else if (t_0 <= 0.98d0) then
                        tmp = -y / z
                    else if (t_0 <= 40.0d0) then
                        tmp = 1.0d0 - (x / y)
                    else
                        tmp = t_1
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (x - y) / (z - y);
                	double t_1 = x / (z - y);
                	double tmp;
                	if (t_0 <= 4e-137) {
                		tmp = t_1;
                	} else if (t_0 <= 0.98) {
                		tmp = -y / z;
                	} else if (t_0 <= 40.0) {
                		tmp = 1.0 - (x / y);
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (x - y) / (z - y)
                	t_1 = x / (z - y)
                	tmp = 0
                	if t_0 <= 4e-137:
                		tmp = t_1
                	elif t_0 <= 0.98:
                		tmp = -y / z
                	elif t_0 <= 40.0:
                		tmp = 1.0 - (x / y)
                	else:
                		tmp = t_1
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(x - y) / Float64(z - y))
                	t_1 = Float64(x / Float64(z - y))
                	tmp = 0.0
                	if (t_0 <= 4e-137)
                		tmp = t_1;
                	elseif (t_0 <= 0.98)
                		tmp = Float64(Float64(-y) / z);
                	elseif (t_0 <= 40.0)
                		tmp = Float64(1.0 - Float64(x / y));
                	else
                		tmp = t_1;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (x - y) / (z - y);
                	t_1 = x / (z - y);
                	tmp = 0.0;
                	if (t_0 <= 4e-137)
                		tmp = t_1;
                	elseif (t_0 <= 0.98)
                		tmp = -y / z;
                	elseif (t_0 <= 40.0)
                		tmp = 1.0 - (x / y);
                	else
                		tmp = t_1;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-137], t$95$1, If[LessEqual[t$95$0, 0.98], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 40.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{x - y}{z - y}\\
                t_1 := \frac{x}{z - y}\\
                \mathbf{if}\;t\_0 \leq 4 \cdot 10^{-137}:\\
                \;\;\;\;t\_1\\
                
                \mathbf{elif}\;t\_0 \leq 0.98:\\
                \;\;\;\;\frac{-y}{z}\\
                
                \mathbf{elif}\;t\_0 \leq 40:\\
                \;\;\;\;1 - \frac{x}{y}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    2. lower--.f6485.3

                      \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                  5. Applied rewrites85.3%

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                  if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                    2. lower--.f64100.0

                      \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                  5. Applied rewrites100.0%

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  6. Taylor expanded in x around 0

                    \[\leadsto \frac{-1 \cdot y}{z} \]
                  7. Step-by-step derivation
                    1. Applied rewrites65.1%

                      \[\leadsto \frac{-y}{z} \]

                    if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                    4. Step-by-step derivation
                      1. fp-cancel-sign-sub-invN/A

                        \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                      2. metadata-evalN/A

                        \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y} \]
                      3. *-lft-identityN/A

                        \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) - -1 \cdot \frac{z}{y} \]
                      4. associate--l-N/A

                        \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                      5. fp-cancel-sign-sub-invN/A

                        \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \]
                      6. metadata-evalN/A

                        \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{1} \cdot \frac{z}{y}\right) \]
                      7. *-lft-identityN/A

                        \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{\frac{z}{y}}\right) \]
                      8. div-subN/A

                        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                      9. lower--.f64N/A

                        \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                      10. lower-/.f64N/A

                        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                      11. lower--.f6499.9

                        \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                    5. Applied rewrites99.9%

                      \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                    6. Taylor expanded in x around inf

                      \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites99.4%

                        \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                    8. Recombined 3 regimes into one program.
                    9. Add Preprocessing

                    Alternative 7: 69.5% accurate, 0.2× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 0.98:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y}\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (/ (- x y) (- z y))))
                       (if (<= t_0 -1e+50)
                         (/ x (- y))
                         (if (<= t_0 4e-137)
                           (/ x z)
                           (if (<= t_0 0.98) (/ (- y) z) (- 1.0 (/ x y)))))))
                    double code(double x, double y, double z) {
                    	double t_0 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_0 <= -1e+50) {
                    		tmp = x / -y;
                    	} else if (t_0 <= 4e-137) {
                    		tmp = x / z;
                    	} else if (t_0 <= 0.98) {
                    		tmp = -y / z;
                    	} else {
                    		tmp = 1.0 - (x / y);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: t_0
                        real(8) :: tmp
                        t_0 = (x - y) / (z - y)
                        if (t_0 <= (-1d+50)) then
                            tmp = x / -y
                        else if (t_0 <= 4d-137) then
                            tmp = x / z
                        else if (t_0 <= 0.98d0) then
                            tmp = -y / z
                        else
                            tmp = 1.0d0 - (x / y)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	double t_0 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_0 <= -1e+50) {
                    		tmp = x / -y;
                    	} else if (t_0 <= 4e-137) {
                    		tmp = x / z;
                    	} else if (t_0 <= 0.98) {
                    		tmp = -y / z;
                    	} else {
                    		tmp = 1.0 - (x / y);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z):
                    	t_0 = (x - y) / (z - y)
                    	tmp = 0
                    	if t_0 <= -1e+50:
                    		tmp = x / -y
                    	elif t_0 <= 4e-137:
                    		tmp = x / z
                    	elif t_0 <= 0.98:
                    		tmp = -y / z
                    	else:
                    		tmp = 1.0 - (x / y)
                    	return tmp
                    
                    function code(x, y, z)
                    	t_0 = Float64(Float64(x - y) / Float64(z - y))
                    	tmp = 0.0
                    	if (t_0 <= -1e+50)
                    		tmp = Float64(x / Float64(-y));
                    	elseif (t_0 <= 4e-137)
                    		tmp = Float64(x / z);
                    	elseif (t_0 <= 0.98)
                    		tmp = Float64(Float64(-y) / z);
                    	else
                    		tmp = Float64(1.0 - Float64(x / y));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z)
                    	t_0 = (x - y) / (z - y);
                    	tmp = 0.0;
                    	if (t_0 <= -1e+50)
                    		tmp = x / -y;
                    	elseif (t_0 <= 4e-137)
                    		tmp = x / z;
                    	elseif (t_0 <= 0.98)
                    		tmp = -y / z;
                    	else
                    		tmp = 1.0 - (x / y);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 4e-137], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.98], N[((-y) / z), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \frac{x - y}{z - y}\\
                    \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
                    \;\;\;\;\frac{x}{-y}\\
                    
                    \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-137}:\\
                    \;\;\;\;\frac{x}{z}\\
                    
                    \mathbf{elif}\;t\_0 \leq 0.98:\\
                    \;\;\;\;\frac{-y}{z}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;1 - \frac{x}{y}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 4 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                        2. lower--.f64100.0

                          \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                      5. Applied rewrites100.0%

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      6. Taylor expanded in y around inf

                        \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
                      7. Step-by-step derivation
                        1. Applied rewrites86.5%

                          \[\leadsto \frac{x}{\color{blue}{-y}} \]

                        if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999991e-137

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{\frac{x}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f6465.8

                            \[\leadsto \color{blue}{\frac{x}{z}} \]
                        5. Applied rewrites65.8%

                          \[\leadsto \color{blue}{\frac{x}{z}} \]

                        if 3.99999999999999991e-137 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around inf

                          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                          2. lower--.f64100.0

                            \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                        5. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                        6. Taylor expanded in x around 0

                          \[\leadsto \frac{-1 \cdot y}{z} \]
                        7. Step-by-step derivation
                          1. Applied rewrites65.1%

                            \[\leadsto \frac{-y}{z} \]

                          if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y))

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                          4. Step-by-step derivation
                            1. fp-cancel-sign-sub-invN/A

                              \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                            2. metadata-evalN/A

                              \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y} \]
                            3. *-lft-identityN/A

                              \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) - -1 \cdot \frac{z}{y} \]
                            4. associate--l-N/A

                              \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                            5. fp-cancel-sign-sub-invN/A

                              \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \]
                            6. metadata-evalN/A

                              \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{1} \cdot \frac{z}{y}\right) \]
                            7. *-lft-identityN/A

                              \[\leadsto 1 - \left(\frac{x}{y} - \color{blue}{\frac{z}{y}}\right) \]
                            8. div-subN/A

                              \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                            9. lower--.f64N/A

                              \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                            10. lower-/.f64N/A

                              \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                            11. lower--.f6484.7

                              \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                          5. Applied rewrites84.7%

                            \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                          6. Taylor expanded in x around inf

                            \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                          7. Step-by-step derivation
                            1. Applied rewrites84.4%

                              \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                          8. Recombined 4 regimes into one program.
                          9. Add Preprocessing

                          Alternative 8: 68.3% accurate, 0.2× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 0.98 \lor \neg \left(t\_0 \leq 40\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (let* ((t_0 (/ (- x y) (- z y))))
                             (if (<= t_0 -1e+50)
                               (/ x (- y))
                               (if (or (<= t_0 0.98) (not (<= t_0 40.0))) (/ x z) 1.0))))
                          double code(double x, double y, double z) {
                          	double t_0 = (x - y) / (z - y);
                          	double tmp;
                          	if (t_0 <= -1e+50) {
                          		tmp = x / -y;
                          	} else if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
                          		tmp = x / z;
                          	} else {
                          		tmp = 1.0;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8) :: t_0
                              real(8) :: tmp
                              t_0 = (x - y) / (z - y)
                              if (t_0 <= (-1d+50)) then
                                  tmp = x / -y
                              else if ((t_0 <= 0.98d0) .or. (.not. (t_0 <= 40.0d0))) then
                                  tmp = x / z
                              else
                                  tmp = 1.0d0
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	double t_0 = (x - y) / (z - y);
                          	double tmp;
                          	if (t_0 <= -1e+50) {
                          		tmp = x / -y;
                          	} else if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
                          		tmp = x / z;
                          	} else {
                          		tmp = 1.0;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z):
                          	t_0 = (x - y) / (z - y)
                          	tmp = 0
                          	if t_0 <= -1e+50:
                          		tmp = x / -y
                          	elif (t_0 <= 0.98) or not (t_0 <= 40.0):
                          		tmp = x / z
                          	else:
                          		tmp = 1.0
                          	return tmp
                          
                          function code(x, y, z)
                          	t_0 = Float64(Float64(x - y) / Float64(z - y))
                          	tmp = 0.0
                          	if (t_0 <= -1e+50)
                          		tmp = Float64(x / Float64(-y));
                          	elseif ((t_0 <= 0.98) || !(t_0 <= 40.0))
                          		tmp = Float64(x / z);
                          	else
                          		tmp = 1.0;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z)
                          	t_0 = (x - y) / (z - y);
                          	tmp = 0.0;
                          	if (t_0 <= -1e+50)
                          		tmp = x / -y;
                          	elseif ((t_0 <= 0.98) || ~((t_0 <= 40.0)))
                          		tmp = x / z;
                          	else
                          		tmp = 1.0;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+50], N[(x / (-y)), $MachinePrecision], If[Or[LessEqual[t$95$0, 0.98], N[Not[LessEqual[t$95$0, 40.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_0 := \frac{x - y}{z - y}\\
                          \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+50}:\\
                          \;\;\;\;\frac{x}{-y}\\
                          
                          \mathbf{elif}\;t\_0 \leq 0.98 \lor \neg \left(t\_0 \leq 40\right):\\
                          \;\;\;\;\frac{x}{z}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;1\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.0000000000000001e50

                            1. Initial program 100.0%

                              \[\frac{x - y}{z - y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                              2. lower--.f64100.0

                                \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                            6. Taylor expanded in y around inf

                              \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites86.5%

                                \[\leadsto \frac{x}{\color{blue}{-y}} \]

                              if -1.0000000000000001e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

                              1. Initial program 100.0%

                                \[\frac{x - y}{z - y} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{\frac{x}{z}} \]
                              4. Step-by-step derivation
                                1. lower-/.f6459.0

                                  \[\leadsto \color{blue}{\frac{x}{z}} \]
                              5. Applied rewrites59.0%

                                \[\leadsto \color{blue}{\frac{x}{z}} \]

                              if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

                              1. Initial program 100.0%

                                \[\frac{x - y}{z - y} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{1} \]
                              4. Step-by-step derivation
                                1. Applied rewrites97.1%

                                  \[\leadsto \color{blue}{1} \]
                              5. Recombined 3 regimes into one program.
                              6. Final simplification75.3%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -1 \cdot 10^{+50}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.98 \lor \neg \left(\frac{x - y}{z - y} \leq 40\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                              7. Add Preprocessing

                              Alternative 9: 67.9% accurate, 0.3× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq 0.98 \lor \neg \left(t\_0 \leq 40\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                              (FPCore (x y z)
                               :precision binary64
                               (let* ((t_0 (/ (- x y) (- z y))))
                                 (if (or (<= t_0 0.98) (not (<= t_0 40.0))) (/ x z) 1.0)))
                              double code(double x, double y, double z) {
                              	double t_0 = (x - y) / (z - y);
                              	double tmp;
                              	if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
                              		tmp = x / z;
                              	} else {
                              		tmp = 1.0;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8) :: t_0
                                  real(8) :: tmp
                                  t_0 = (x - y) / (z - y)
                                  if ((t_0 <= 0.98d0) .or. (.not. (t_0 <= 40.0d0))) then
                                      tmp = x / z
                                  else
                                      tmp = 1.0d0
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z) {
                              	double t_0 = (x - y) / (z - y);
                              	double tmp;
                              	if ((t_0 <= 0.98) || !(t_0 <= 40.0)) {
                              		tmp = x / z;
                              	} else {
                              		tmp = 1.0;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z):
                              	t_0 = (x - y) / (z - y)
                              	tmp = 0
                              	if (t_0 <= 0.98) or not (t_0 <= 40.0):
                              		tmp = x / z
                              	else:
                              		tmp = 1.0
                              	return tmp
                              
                              function code(x, y, z)
                              	t_0 = Float64(Float64(x - y) / Float64(z - y))
                              	tmp = 0.0
                              	if ((t_0 <= 0.98) || !(t_0 <= 40.0))
                              		tmp = Float64(x / z);
                              	else
                              		tmp = 1.0;
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z)
                              	t_0 = (x - y) / (z - y);
                              	tmp = 0.0;
                              	if ((t_0 <= 0.98) || ~((t_0 <= 40.0)))
                              		tmp = x / z;
                              	else
                              		tmp = 1.0;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.98], N[Not[LessEqual[t$95$0, 40.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_0 := \frac{x - y}{z - y}\\
                              \mathbf{if}\;t\_0 \leq 0.98 \lor \neg \left(t\_0 \leq 40\right):\\
                              \;\;\;\;\frac{x}{z}\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;1\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.97999999999999998 or 40 < (/.f64 (-.f64 x y) (-.f64 z y))

                                1. Initial program 100.0%

                                  \[\frac{x - y}{z - y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around 0

                                  \[\leadsto \color{blue}{\frac{x}{z}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f6453.2

                                    \[\leadsto \color{blue}{\frac{x}{z}} \]
                                5. Applied rewrites53.2%

                                  \[\leadsto \color{blue}{\frac{x}{z}} \]

                                if 0.97999999999999998 < (/.f64 (-.f64 x y) (-.f64 z y)) < 40

                                1. Initial program 100.0%

                                  \[\frac{x - y}{z - y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{1} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites97.1%

                                    \[\leadsto \color{blue}{1} \]
                                5. Recombined 2 regimes into one program.
                                6. Final simplification68.5%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.98 \lor \neg \left(\frac{x - y}{z - y} \leq 40\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                                7. Add Preprocessing

                                Alternative 10: 34.5% accurate, 18.0× speedup?

                                \[\begin{array}{l} \\ 1 \end{array} \]
                                (FPCore (x y z) :precision binary64 1.0)
                                double code(double x, double y, double z) {
                                	return 1.0;
                                }
                                
                                real(8) function code(x, y, z)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    code = 1.0d0
                                end function
                                
                                public static double code(double x, double y, double z) {
                                	return 1.0;
                                }
                                
                                def code(x, y, z):
                                	return 1.0
                                
                                function code(x, y, z)
                                	return 1.0
                                end
                                
                                function tmp = code(x, y, z)
                                	tmp = 1.0;
                                end
                                
                                code[x_, y_, z_] := 1.0
                                
                                \begin{array}{l}
                                
                                \\
                                1
                                \end{array}
                                
                                Derivation
                                1. Initial program 100.0%

                                  \[\frac{x - y}{z - y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{1} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites36.2%

                                    \[\leadsto \color{blue}{1} \]
                                  2. Add Preprocessing

                                  Developer Target 1: 100.0% accurate, 0.6× speedup?

                                  \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                                  (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                                  double code(double x, double y, double z) {
                                  	return (x / (z - y)) - (y / (z - y));
                                  }
                                  
                                  real(8) function code(x, y, z)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      code = (x / (z - y)) - (y / (z - y))
                                  end function
                                  
                                  public static double code(double x, double y, double z) {
                                  	return (x / (z - y)) - (y / (z - y));
                                  }
                                  
                                  def code(x, y, z):
                                  	return (x / (z - y)) - (y / (z - y))
                                  
                                  function code(x, y, z)
                                  	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                                  end
                                  
                                  function tmp = code(x, y, z)
                                  	tmp = (x / (z - y)) - (y / (z - y));
                                  end
                                  
                                  code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \frac{x}{z - y} - \frac{y}{z - y}
                                  \end{array}
                                  

                                  Reproduce

                                  ?
                                  herbie shell --seed 2024339 
                                  (FPCore (x y z)
                                    :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                                    :precision binary64
                                  
                                    :alt
                                    (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                                  
                                    (/ (- x y) (- z y)))