
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ (cos y) x)))
double code(double x, double y, double z) {
return fma(sin(y), -z, (cos(y) + x));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(cos(y) + x)) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, \cos y + x\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))) (t_1 (- t_0 (* z (sin y)))))
(if (or (<= t_1 -10000000.0) (not (<= t_1 0.995)))
(fma (sin y) (- z) (+ 1.0 x))
(- t_0 (* z y)))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = t_0 - (z * sin(y));
double tmp;
if ((t_1 <= -10000000.0) || !(t_1 <= 0.995)) {
tmp = fma(sin(y), -z, (1.0 + x));
} else {
tmp = t_0 - (z * y);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(t_0 - Float64(z * sin(y))) tmp = 0.0 if ((t_1 <= -10000000.0) || !(t_1 <= 0.995)) tmp = fma(sin(y), Float64(-z), Float64(1.0 + x)); else tmp = Float64(t_0 - Float64(z * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -10000000.0], N[Not[LessEqual[t$95$1, 0.995]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(t$95$0 - N[(z * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := t\_0 - z \cdot \sin y\\
\mathbf{if}\;t\_1 \leq -10000000 \lor \neg \left(t\_1 \leq 0.995\right):\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 - z \cdot y\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e7 or 0.994999999999999996 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites98.5%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6498.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
if -1e7 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.994999999999999996Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6454.0
Applied rewrites54.0%
Final simplification94.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))) (t_1 (* z (sin y))) (t_2 (- t_0 t_1)))
(if (or (<= t_2 -10000000.0) (not (<= t_2 0.995)))
(- (+ x 1.0) t_1)
(- t_0 (* z y)))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = z * sin(y);
double t_2 = t_0 - t_1;
double tmp;
if ((t_2 <= -10000000.0) || !(t_2 <= 0.995)) {
tmp = (x + 1.0) - t_1;
} else {
tmp = t_0 - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = x + cos(y)
t_1 = z * sin(y)
t_2 = t_0 - t_1
if ((t_2 <= (-10000000.0d0)) .or. (.not. (t_2 <= 0.995d0))) then
tmp = (x + 1.0d0) - t_1
else
tmp = t_0 - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + Math.cos(y);
double t_1 = z * Math.sin(y);
double t_2 = t_0 - t_1;
double tmp;
if ((t_2 <= -10000000.0) || !(t_2 <= 0.995)) {
tmp = (x + 1.0) - t_1;
} else {
tmp = t_0 - (z * y);
}
return tmp;
}
def code(x, y, z): t_0 = x + math.cos(y) t_1 = z * math.sin(y) t_2 = t_0 - t_1 tmp = 0 if (t_2 <= -10000000.0) or not (t_2 <= 0.995): tmp = (x + 1.0) - t_1 else: tmp = t_0 - (z * y) return tmp
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(z * sin(y)) t_2 = Float64(t_0 - t_1) tmp = 0.0 if ((t_2 <= -10000000.0) || !(t_2 <= 0.995)) tmp = Float64(Float64(x + 1.0) - t_1); else tmp = Float64(t_0 - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + cos(y); t_1 = z * sin(y); t_2 = t_0 - t_1; tmp = 0.0; if ((t_2 <= -10000000.0) || ~((t_2 <= 0.995))) tmp = (x + 1.0) - t_1; else tmp = t_0 - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -10000000.0], N[Not[LessEqual[t$95$2, 0.995]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - t$95$1), $MachinePrecision], N[(t$95$0 - N[(z * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := z \cdot \sin y\\
t_2 := t\_0 - t\_1\\
\mathbf{if}\;t\_2 \leq -10000000 \lor \neg \left(t\_2 \leq 0.995\right):\\
\;\;\;\;\left(x + 1\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0 - z \cdot y\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e7 or 0.994999999999999996 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites98.5%
if -1e7 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.994999999999999996Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6454.0
Applied rewrites54.0%
Final simplification94.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.9e-12)
(- (+ x 1.0) (* z (sin y)))
(if (<= x 4.6e-18)
(fma (- z) (sin y) (cos y))
(fma (sin y) (- z) (+ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.9e-12) {
tmp = (x + 1.0) - (z * sin(y));
} else if (x <= 4.6e-18) {
tmp = fma(-z, sin(y), cos(y));
} else {
tmp = fma(sin(y), -z, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.9e-12) tmp = Float64(Float64(x + 1.0) - Float64(z * sin(y))); elseif (x <= 4.6e-18) tmp = fma(Float64(-z), sin(y), cos(y)); else tmp = fma(sin(y), Float64(-z), Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.9e-12], N[(N[(x + 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.6e-18], N[((-z) * N[Sin[y], $MachinePrecision] + N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{-12}:\\
\;\;\;\;\left(x + 1\right) - z \cdot \sin y\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{-18}:\\
\;\;\;\;\mathsf{fma}\left(-z, \sin y, \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 + x\right)\\
\end{array}
\end{array}
if x < -1.89999999999999998e-12Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites96.9%
if -1.89999999999999998e-12 < x < 4.6000000000000002e-18Initial program 99.9%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
distribute-lft-neg-inN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.9
Applied rewrites99.9%
if 4.6000000000000002e-18 < x Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.7%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(if (<= y -1.85e+242)
(+ 1.0 x)
(if (<= y -9.4e+86)
(* (- z) (sin y))
(if (<= y 155000000.0) (fma (- z) y (+ 1.0 x)) (+ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.85e+242) {
tmp = 1.0 + x;
} else if (y <= -9.4e+86) {
tmp = -z * sin(y);
} else if (y <= 155000000.0) {
tmp = fma(-z, y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.85e+242) tmp = Float64(1.0 + x); elseif (y <= -9.4e+86) tmp = Float64(Float64(-z) * sin(y)); elseif (y <= 155000000.0) tmp = fma(Float64(-z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.85e+242], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, -9.4e+86], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 155000000.0], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{+242}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq -9.4 \cdot 10^{+86}:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{elif}\;y \leq 155000000:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.85e242 or 1.55e8 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6460.2
Applied rewrites60.2%
if -1.85e242 < y < -9.4000000000000004e86Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6457.8
Applied rewrites57.8%
if -9.4000000000000004e86 < y < 1.55e8Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-+.f6488.3
Applied rewrites88.3%
(FPCore (x y z) :precision binary64 (- (+ x 1.0) (* z (sin y))))
double code(double x, double y, double z) {
return (x + 1.0) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + 1.0d0) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + 1.0) - (z * Math.sin(y));
}
def code(x, y, z): return (x + 1.0) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + 1.0) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + 1.0) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites89.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.3e+15) (not (<= y 8.2e-30))) (+ 1.0 x) (fma (fma (- (* (* 0.16666666666666666 z) y) 0.5) y (- z)) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+15) || !(y <= 8.2e-30)) {
tmp = 1.0 + x;
} else {
tmp = fma(fma((((0.16666666666666666 * z) * y) - 0.5), y, -z), y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e+15) || !(y <= 8.2e-30)) tmp = Float64(1.0 + x); else tmp = fma(fma(Float64(Float64(Float64(0.16666666666666666 * z) * y) - 0.5), y, Float64(-z)), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e+15], N[Not[LessEqual[y, 8.2e-30]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[(N[(N[(N[(N[(0.16666666666666666 * z), $MachinePrecision] * y), $MachinePrecision] - 0.5), $MachinePrecision] * y + (-z)), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{+15} \lor \neg \left(y \leq 8.2 \cdot 10^{-30}\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\left(0.16666666666666666 \cdot z\right) \cdot y - 0.5, y, -z\right), y, 1 + x\right)\\
\end{array}
\end{array}
if y < -1.3e15 or 8.2000000000000007e-30 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6449.5
Applied rewrites49.5%
if -1.3e15 < y < 8.2000000000000007e-30Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites96.3%
Final simplification72.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.35e+15) (not (<= y 8.2e-30))) (+ 1.0 x) (fma (- (* -0.5 y) z) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.35e+15) || !(y <= 8.2e-30)) {
tmp = 1.0 + x;
} else {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -1.35e+15) || !(y <= 8.2e-30)) tmp = Float64(1.0 + x); else tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.35e+15], N[Not[LessEqual[y, 8.2e-30]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+15} \lor \neg \left(y \leq 8.2 \cdot 10^{-30}\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\end{array}
\end{array}
if y < -1.35e15 or 8.2000000000000007e-30 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6449.5
Applied rewrites49.5%
if -1.35e15 < y < 8.2000000000000007e-30Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6496.2
Applied rewrites96.2%
Final simplification72.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -4e+24) (not (<= y 155000000.0))) (+ 1.0 x) (fma (- z) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+24) || !(y <= 155000000.0)) {
tmp = 1.0 + x;
} else {
tmp = fma(-z, y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -4e+24) || !(y <= 155000000.0)) tmp = Float64(1.0 + x); else tmp = fma(Float64(-z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -4e+24], N[Not[LessEqual[y, 155000000.0]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+24} \lor \neg \left(y \leq 155000000\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\end{array}
\end{array}
if y < -3.9999999999999999e24 or 1.55e8 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6448.2
Applied rewrites48.2%
if -3.9999999999999999e24 < y < 1.55e8Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-+.f6493.2
Applied rewrites93.2%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.116) (not (<= x 11000.0))) (+ 1.0 x) (fma (- z) y 1.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.116) || !(x <= 11000.0)) {
tmp = 1.0 + x;
} else {
tmp = fma(-z, y, 1.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -0.116) || !(x <= 11000.0)) tmp = Float64(1.0 + x); else tmp = fma(Float64(-z), y, 1.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.116], N[Not[LessEqual[x, 11000.0]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[((-z) * y + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.116 \lor \neg \left(x \leq 11000\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1\right)\\
\end{array}
\end{array}
if x < -0.116000000000000006 or 11000 < x Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6485.9
Applied rewrites85.9%
if -0.116000000000000006 < x < 11000Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6455.2
Applied rewrites55.2%
Taylor expanded in x around 0
Applied rewrites54.8%
Taylor expanded in y around 0
Applied rewrites55.8%
Final simplification70.3%
(FPCore (x y z) :precision binary64 (if (<= z -2.2e+223) (* (- y) z) (+ 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.2e+223) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.2d+223)) then
tmp = -y * z
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.2e+223) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.2e+223: tmp = -y * z else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.2e+223) tmp = Float64(Float64(-y) * z); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.2e+223) tmp = -y * z; else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.2e+223], N[((-y) * z), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.2 \cdot 10^{+223}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if z < -2.2e223Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6481.0
Applied rewrites81.0%
Taylor expanded in y around 0
Applied rewrites40.9%
if -2.2e223 < z Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6465.3
Applied rewrites65.3%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6460.7
Applied rewrites60.7%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6460.7
Applied rewrites60.7%
Taylor expanded in x around 0
Applied rewrites20.7%
herbie shell --seed 2024339
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))