
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 81.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
*-inversesN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (+ x x) y))) (t_1 (/ (- x y) (* (* x 2.0) y))))
(if (<= t_1 -4e+286)
(/ 0.5 y)
(if (<= t_1 -2e-127)
t_0
(if (<= t_1 0.0) (/ 0.5 y) (if (<= t_1 1e+305) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double t_1 = (x - y) / ((x * 2.0) * y);
double tmp;
if (t_1 <= -4e+286) {
tmp = 0.5 / y;
} else if (t_1 <= -2e-127) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = 0.5 / y;
} else if (t_1 <= 1e+305) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / ((x + x) * y)
t_1 = (x - y) / ((x * 2.0d0) * y)
if (t_1 <= (-4d+286)) then
tmp = 0.5d0 / y
else if (t_1 <= (-2d-127)) then
tmp = t_0
else if (t_1 <= 0.0d0) then
tmp = 0.5d0 / y
else if (t_1 <= 1d+305) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double t_1 = (x - y) / ((x * 2.0) * y);
double tmp;
if (t_1 <= -4e+286) {
tmp = 0.5 / y;
} else if (t_1 <= -2e-127) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = 0.5 / y;
} else if (t_1 <= 1e+305) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((x + x) * y) t_1 = (x - y) / ((x * 2.0) * y) tmp = 0 if t_1 <= -4e+286: tmp = 0.5 / y elif t_1 <= -2e-127: tmp = t_0 elif t_1 <= 0.0: tmp = 0.5 / y elif t_1 <= 1e+305: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(x + x) * y)) t_1 = Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) tmp = 0.0 if (t_1 <= -4e+286) tmp = Float64(0.5 / y); elseif (t_1 <= -2e-127) tmp = t_0; elseif (t_1 <= 0.0) tmp = Float64(0.5 / y); elseif (t_1 <= 1e+305) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((x + x) * y); t_1 = (x - y) / ((x * 2.0) * y); tmp = 0.0; if (t_1 <= -4e+286) tmp = 0.5 / y; elseif (t_1 <= -2e-127) tmp = t_0; elseif (t_1 <= 0.0) tmp = 0.5 / y; elseif (t_1 <= 1e+305) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(x + x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+286], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$1, -2e-127], t$95$0, If[LessEqual[t$95$1, 0.0], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$1, 1e+305], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(x + x\right) \cdot y}\\
t_1 := \frac{x - y}{\left(x \cdot 2\right) \cdot y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+286}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-127}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq 10^{+305}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -4.00000000000000013e286 or -2.0000000000000001e-127 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -0.0Initial program 8.9%
Taylor expanded in x around inf
lower-/.f6465.7
Applied rewrites65.7%
if -4.00000000000000013e286 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -2.0000000000000001e-127 or -0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 9.9999999999999994e304Initial program 98.5%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6498.5
Applied rewrites98.5%
if 9.9999999999999994e304 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 7.6%
Taylor expanded in x around 0
lower-/.f6456.6
Applied rewrites56.6%
(FPCore (x y) :precision binary64 (if (or (<= y -4.6e-12) (not (<= y 1750000000.0))) (/ -0.5 x) (/ 0.5 y)))
double code(double x, double y) {
double tmp;
if ((y <= -4.6e-12) || !(y <= 1750000000.0)) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4.6d-12)) .or. (.not. (y <= 1750000000.0d0))) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4.6e-12) || !(y <= 1750000000.0)) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4.6e-12) or not (y <= 1750000000.0): tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if ((y <= -4.6e-12) || !(y <= 1750000000.0)) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4.6e-12) || ~((y <= 1750000000.0))) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4.6e-12], N[Not[LessEqual[y, 1750000000.0]], $MachinePrecision]], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{-12} \lor \neg \left(y \leq 1750000000\right):\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if y < -4.59999999999999979e-12 or 1.75e9 < y Initial program 83.5%
Taylor expanded in x around 0
lower-/.f6481.4
Applied rewrites81.4%
if -4.59999999999999979e-12 < y < 1.75e9Initial program 80.0%
Taylor expanded in x around inf
lower-/.f6482.6
Applied rewrites82.6%
Final simplification82.0%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 81.6%
Taylor expanded in x around 0
lower-/.f6448.0
Applied rewrites48.0%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024339
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))