
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(y, x, ((z * z) * 3.0));
}
function code(x, y, z) return fma(y, x, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(y * x + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
remove-double-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (if (<= z 2.5e+59) (fma z z (* y x)) (* (* 3.0 z) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.5e+59) {
tmp = fma(z, z, (y * x));
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 2.5e+59) tmp = fma(z, z, Float64(y * x)); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 2.5e+59], N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.5 \cdot 10^{+59}:\\
\;\;\;\;\mathsf{fma}\left(z, z, y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if z < 2.4999999999999999e59Initial program 99.0%
Applied rewrites84.7%
lift-fma.f64N/A
lift-*.f64N/A
+-rgt-identity84.7
Applied rewrites84.7%
if 2.4999999999999999e59 < z Initial program 98.0%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Applied rewrites98.2%
(FPCore (x y z) :precision binary64 (* (* 3.0 z) z))
double code(double x, double y, double z) {
return (3.0 * z) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (3.0d0 * z) * z
end function
public static double code(double x, double y, double z) {
return (3.0 * z) * z;
}
def code(x, y, z): return (3.0 * z) * z
function code(x, y, z) return Float64(Float64(3.0 * z) * z) end
function tmp = code(x, y, z) tmp = (3.0 * z) * z; end
code[x_, y_, z_] := N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6455.6
Applied rewrites55.6%
Applied rewrites55.6%
(FPCore (x y z) :precision binary64 (* 3.0 (* z z)))
double code(double x, double y, double z) {
return 3.0 * (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 3.0d0 * (z * z)
end function
public static double code(double x, double y, double z) {
return 3.0 * (z * z);
}
def code(x, y, z): return 3.0 * (z * z)
function code(x, y, z) return Float64(3.0 * Float64(z * z)) end
function tmp = code(x, y, z) tmp = 3.0 * (z * z); end
code[x_, y_, z_] := N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(z \cdot z\right)
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6455.6
Applied rewrites55.6%
(FPCore (x y z) :precision binary64 (* z z))
double code(double x, double y, double z) {
return z * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * z
end function
public static double code(double x, double y, double z) {
return z * z;
}
def code(x, y, z): return z * z
function code(x, y, z) return Float64(z * z) end
function tmp = code(x, y, z) tmp = z * z; end
code[x_, y_, z_] := N[(z * z), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z
\end{array}
Initial program 98.8%
Applied rewrites83.5%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6440.5
Applied rewrites40.5%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024339
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))