
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))) (t_1 (cos (* 6.28318530718 u2))))
(if (<= (* t_0 t_1) 0.03200000151991844)
(* (sqrt (+ (* u1 u1) u1)) t_1)
(* (- 1.0 (* 19.739208802181317 (* u2 u2))) t_0))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
float t_1 = cosf((6.28318530718f * u2));
float tmp;
if ((t_0 * t_1) <= 0.03200000151991844f) {
tmp = sqrtf(((u1 * u1) + u1)) * t_1;
} else {
tmp = (1.0f - (19.739208802181317f * (u2 * u2))) * t_0;
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = sqrt((u1 / (1.0e0 - u1)))
t_1 = cos((6.28318530718e0 * u2))
if ((t_0 * t_1) <= 0.03200000151991844e0) then
tmp = sqrt(((u1 * u1) + u1)) * t_1
else
tmp = (1.0e0 - (19.739208802181317e0 * (u2 * u2))) * t_0
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) t_1 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (Float32(t_0 * t_1) <= Float32(0.03200000151991844)) tmp = Float32(sqrt(Float32(Float32(u1 * u1) + u1)) * t_1); else tmp = Float32(Float32(Float32(1.0) - Float32(Float32(19.739208802181317) * Float32(u2 * u2))) * t_0); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = sqrt((u1 / (single(1.0) - u1))); t_1 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if ((t_0 * t_1) <= single(0.03200000151991844)) tmp = sqrt(((u1 * u1) + u1)) * t_1; else tmp = (single(1.0) - (single(19.739208802181317) * (u2 * u2))) * t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
t_1 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \cdot t\_1 \leq 0.03200000151991844:\\
\;\;\;\;\sqrt{u1 \cdot u1 + u1} \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(1 - 19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot t\_0\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0320000015Initial program 99.1%
Taylor expanded in u1 around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f3262.0
Applied rewrites61.1%
Applied rewrites98.4%
if 0.0320000015 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
lower-*.f32N/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.2
Applied rewrites81.2%
Applied rewrites93.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.01600000075995922) (* (- 1.0 (* 19.739208802181317 (* u2 u2))) (sqrt (/ u1 (- 1.0 u1)))) (* (sqrt (* u1 (- u1 -1.0))) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.01600000075995922f) {
tmp = (1.0f - (19.739208802181317f * (u2 * u2))) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf((u1 * (u1 - -1.0f))) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.01600000075995922e0) then
tmp = (1.0e0 - (19.739208802181317e0 * (u2 * u2))) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt((u1 * (u1 - (-1.0e0)))) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.01600000075995922)) tmp = Float32(Float32(Float32(1.0) - Float32(Float32(19.739208802181317) * Float32(u2 * u2))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(Float32(u1 * Float32(u1 - Float32(-1.0)))) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.01600000075995922)) tmp = (single(1.0) - (single(19.739208802181317) * (u2 * u2))) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt((u1 * (u1 - single(-1.0)))) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.01600000075995922:\\
\;\;\;\;\left(1 - 19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(u1 - -1\right)} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 0.0160000008Initial program 99.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
lower-*.f32N/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3289.5
Applied rewrites89.8%
Applied rewrites98.6%
if 0.0160000008 < u2 Initial program 98.2%
Taylor expanded in u1 around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f3210.0
Applied rewrites9.4%
Applied rewrites88.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.052000001072883606) (* (- 1.0 (* 19.739208802181317 (* u2 u2))) (sqrt (/ u1 (- 1.0 u1)))) (* (sqrt u1) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.052000001072883606f) {
tmp = (1.0f - (19.739208802181317f * (u2 * u2))) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.052000001072883606e0) then
tmp = (1.0e0 - (19.739208802181317e0 * (u2 * u2))) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.052000001072883606)) tmp = Float32(Float32(Float32(1.0) - Float32(Float32(19.739208802181317) * Float32(u2 * u2))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.052000001072883606)) tmp = (single(1.0) - (single(19.739208802181317) * (u2 * u2))) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.052000001072883606:\\
\;\;\;\;\left(1 - 19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 0.0520000011Initial program 99.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
lower-*.f32N/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3286.4
Applied rewrites86.4%
Applied rewrites96.8%
if 0.0520000011 < u2 Initial program 97.6%
Taylor expanded in u1 around 0
lower-sqrt.f3274.5
Applied rewrites74.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (- 1.0 (* (* 19.739208802181317 u2) u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (1.0f - ((19.739208802181317f * u2) * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (1.0e0 - ((19.739208802181317e0 * u2) * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) - Float32(Float32(Float32(19.739208802181317) * u2) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(1.0) - ((single(19.739208802181317) * u2) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(1 - \left(19.739208802181317 \cdot u2\right) \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
lower-*.f32N/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3278.8
Applied rewrites78.8%
Applied rewrites88.9%
Final simplification88.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (- 1.0 (* 19.739208802181317 (* u2 u2))) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (1.0f - (19.739208802181317f * (u2 * u2))) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (1.0e0 - (19.739208802181317e0 * (u2 * u2))) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) - Float32(Float32(19.739208802181317) * Float32(u2 * u2))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(1.0) - (single(19.739208802181317) * (u2 * u2))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(1 - 19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
lower-*.f32N/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3278.8
Applied rewrites78.8%
Applied rewrites88.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 1.0)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / 1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / 1.0e0))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(1.0))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / single(1.0))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
Applied rewrites61.7%
Applied rewrites61.4%
Taylor expanded in u1 around 0
Applied rewrites63.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (- 1.0 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((1.0f - u1) * u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((1.0e0 - u1) * u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(Float32(1.0) - u1) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((single(1.0) - u1) * u1)); end
\begin{array}{l}
\\
\sqrt{\left(1 - u1\right) \cdot u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
Applied rewrites61.7%
Taylor expanded in u1 around 0
Applied rewrites61.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- -1.0 (/ -0.5 u1)))
float code(float cosTheta_i, float u1, float u2) {
return -1.0f - (-0.5f / u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-1.0e0) - ((-0.5e0) / u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-1.0) - Float32(Float32(-0.5) / u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0) - (single(-0.5) / u1); end
\begin{array}{l}
\\
-1 - \frac{-0.5}{u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
Applied rewrites61.7%
Taylor expanded in u1 around -inf
Applied rewrites14.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 -1.0)
float code(float cosTheta_i, float u1, float u2) {
return -1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(-1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
Applied rewrites61.7%
Taylor expanded in u1 around -inf
Applied rewrites3.7%
herbie shell --seed 2024339
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))