
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (* (- u) (- (exp (/ -2.0 v)) 1.0))))))
float code(float u, float v) {
return 1.0f + (v * logf((-u * (expf((-2.0f / v)) - 1.0f))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((-u * (exp(((-2.0e0) / v)) - 1.0e0))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(Float32(-u) * Float32(exp(Float32(Float32(-2.0) / v)) - Float32(1.0)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((-u * (exp((single(-2.0) / v)) - single(1.0))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(\left(-u\right) \cdot \left(e^{\frac{-2}{v}} - 1\right)\right)
\end{array}
Initial program 99.7%
Taylor expanded in u around -inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f32N/A
lower-neg.f32N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-expm1.f32N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3248.3
Applied rewrites47.6%
Applied rewrites95.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (exp (/ -2.0 v)) (- 1.0 u) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf(expf((-2.0f / v)), (1.0f - u), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(exp(Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(e^{\frac{-2}{v}}, 1 - u, u\right)\right)
\end{array}
Initial program 99.7%
Applied rewrites99.7%
lift-/.f32N/A
lift-*.f32N/A
associate-/r*N/A
Applied rewrites93.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.7%
Taylor expanded in v around 0
Applied rewrites87.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.7%
Taylor expanded in u around 0
Applied rewrites5.4%
herbie shell --seed 2024339
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))