
(FPCore (x) :precision binary64 (- 1.0 (sqrt (* 0.5 (+ 1.0 (/ 1.0 (hypot 1.0 x)))))))
double code(double x) {
return 1.0 - sqrt((0.5 * (1.0 + (1.0 / hypot(1.0, x)))));
}
public static double code(double x) {
return 1.0 - Math.sqrt((0.5 * (1.0 + (1.0 / Math.hypot(1.0, x)))));
}
def code(x): return 1.0 - math.sqrt((0.5 * (1.0 + (1.0 / math.hypot(1.0, x)))))
function code(x) return Float64(1.0 - sqrt(Float64(0.5 * Float64(1.0 + Float64(1.0 / hypot(1.0, x)))))) end
function tmp = code(x) tmp = 1.0 - sqrt((0.5 * (1.0 + (1.0 / hypot(1.0, x))))); end
code[x_] := N[(1.0 - N[Sqrt[N[(0.5 * N[(1.0 + N[(1.0 / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{0.5 \cdot \left(1 + \frac{1}{\mathsf{hypot}\left(1, x\right)}\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- 1.0 (sqrt (* 0.5 (+ 1.0 (/ 1.0 (hypot 1.0 x)))))))
double code(double x) {
return 1.0 - sqrt((0.5 * (1.0 + (1.0 / hypot(1.0, x)))));
}
public static double code(double x) {
return 1.0 - Math.sqrt((0.5 * (1.0 + (1.0 / Math.hypot(1.0, x)))));
}
def code(x): return 1.0 - math.sqrt((0.5 * (1.0 + (1.0 / math.hypot(1.0, x)))))
function code(x) return Float64(1.0 - sqrt(Float64(0.5 * Float64(1.0 + Float64(1.0 / hypot(1.0, x)))))) end
function tmp = code(x) tmp = 1.0 - sqrt((0.5 * (1.0 + (1.0 / hypot(1.0, x))))); end
code[x_] := N[(1.0 - N[Sqrt[N[(0.5 * N[(1.0 + N[(1.0 / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{0.5 \cdot \left(1 + \frac{1}{\mathsf{hypot}\left(1, x\right)}\right)}
\end{array}
(FPCore (x) :precision binary64 (- 1.0 (sqrt (* (+ (/ 1.0 (hypot 1.0 x)) 1.0) 0.5))))
double code(double x) {
return 1.0 - sqrt((((1.0 / hypot(1.0, x)) + 1.0) * 0.5));
}
public static double code(double x) {
return 1.0 - Math.sqrt((((1.0 / Math.hypot(1.0, x)) + 1.0) * 0.5));
}
def code(x): return 1.0 - math.sqrt((((1.0 / math.hypot(1.0, x)) + 1.0) * 0.5))
function code(x) return Float64(1.0 - sqrt(Float64(Float64(Float64(1.0 / hypot(1.0, x)) + 1.0) * 0.5))) end
function tmp = code(x) tmp = 1.0 - sqrt((((1.0 / hypot(1.0, x)) + 1.0) * 0.5)); end
code[x_] := N[(1.0 - N[Sqrt[N[(N[(N[(1.0 / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{\left(\frac{1}{\mathsf{hypot}\left(1, x\right)} + 1\right) \cdot 0.5}
\end{array}
Initial program 76.7%
Final simplification76.7%
herbie shell --seed 2024338
(FPCore (x)
:name "Given's Rotation SVD example, simplified"
:precision binary64
(- 1.0 (sqrt (* 0.5 (+ 1.0 (/ 1.0 (hypot 1.0 x)))))))