
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* y x)))
double code(double x, double y, double z, double t) {
return fma(z, t, (y * x));
}
function code(x, y, z, t) return fma(z, t, Float64(y * x)) end
code[x_, y_, z_, t_] := N[(z * t + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, y \cdot x\right)
\end{array}
Initial program 99.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (* x y) -1e-9) (not (<= (* x y) 4e-79))) (* y x) (* t z)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -1e-9) || !((x * y) <= 4e-79)) {
tmp = y * x;
} else {
tmp = t * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-1d-9)) .or. (.not. ((x * y) <= 4d-79))) then
tmp = y * x
else
tmp = t * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -1e-9) || !((x * y) <= 4e-79)) {
tmp = y * x;
} else {
tmp = t * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -1e-9) or not ((x * y) <= 4e-79): tmp = y * x else: tmp = t * z return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -1e-9) || !(Float64(x * y) <= 4e-79)) tmp = Float64(y * x); else tmp = Float64(t * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -1e-9) || ~(((x * y) <= 4e-79))) tmp = y * x; else tmp = t * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e-9], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4e-79]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(t * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-9} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{-79}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t \cdot z\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000006e-9 or 4e-79 < (*.f64 x y) Initial program 99.2%
Taylor expanded in x around 0
lower-*.f6422.6
Applied rewrites22.6%
Applied rewrites11.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6477.8
Applied rewrites77.8%
if -1.00000000000000006e-9 < (*.f64 x y) < 4e-79Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6484.1
Applied rewrites84.1%
Final simplification80.7%
(FPCore (x y z t) :precision binary64 (fma y x (* t z)))
double code(double x, double y, double z, double t) {
return fma(y, x, (t * z));
}
function code(x, y, z, t) return fma(y, x, Float64(t * z)) end
code[x_, y_, z_, t_] := N[(y * x + N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, t \cdot z\right)
\end{array}
Initial program 99.6%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (* t z))
double code(double x, double y, double z, double t) {
return t * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * z
end function
public static double code(double x, double y, double z, double t) {
return t * z;
}
def code(x, y, z, t): return t * z
function code(x, y, z, t) return Float64(t * z) end
function tmp = code(x, y, z, t) tmp = t * z; end
code[x_, y_, z_, t_] := N[(t * z), $MachinePrecision]
\begin{array}{l}
\\
t \cdot z
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
lower-*.f6451.4
Applied rewrites51.4%
herbie shell --seed 2024338
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))