Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B

Percentage Accurate: 99.4% → 99.4%
Time: 7.8s
Alternatives: 10
Speedup: N/A×

Specification

?
\[\begin{array}{l} \\ \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \end{array} \]
(FPCore (x y)
 :precision binary64
 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
	return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
	return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y):
	return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y)
	return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0))
end
function tmp = code(x, y)
	tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \end{array} \]
(FPCore (x y)
 :precision binary64
 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
	return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
	return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y):
	return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y)
	return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0))
end
function tmp = code(x, y)
	tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}

Alternative 1: 99.4% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right) \end{array} \]
(FPCore (x y)
 :precision binary64
 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0)))
double code(double x, double y) {
	return (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
	return (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
}
def code(x, y):
	return (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0)
function code(x, y)
	return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0))
end
function tmp = code(x, y)
	tmp = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0);
end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)
\end{array}
Derivation
  1. Initial program 99.5%

    \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
  2. Add Preprocessing
  3. Final simplification99.5%

    \[\leadsto \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right) \]
  4. Add Preprocessing

Alternative 2: 91.5% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\ \mathbf{if}\;t\_0 \leq -10:\\ \;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\sqrt{{x}^{-1}} \cdot 0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
   (if (<= t_0 -10.0)
     (* (* (- y 1.0) (sqrt x)) 3.0)
     (if (<= t_0 2e+152)
       (* (sqrt (pow x -1.0)) 0.3333333333333333)
       (* (* (sqrt x) y) 3.0)))))
double code(double x, double y) {
	double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
	double tmp;
	if (t_0 <= -10.0) {
		tmp = ((y - 1.0) * sqrt(x)) * 3.0;
	} else if (t_0 <= 2e+152) {
		tmp = sqrt(pow(x, -1.0)) * 0.3333333333333333;
	} else {
		tmp = (sqrt(x) * y) * 3.0;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
    if (t_0 <= (-10.0d0)) then
        tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
    else if (t_0 <= 2d+152) then
        tmp = sqrt((x ** (-1.0d0))) * 0.3333333333333333d0
    else
        tmp = (sqrt(x) * y) * 3.0d0
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
	double tmp;
	if (t_0 <= -10.0) {
		tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
	} else if (t_0 <= 2e+152) {
		tmp = Math.sqrt(Math.pow(x, -1.0)) * 0.3333333333333333;
	} else {
		tmp = (Math.sqrt(x) * y) * 3.0;
	}
	return tmp;
}
def code(x, y):
	t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0)
	tmp = 0
	if t_0 <= -10.0:
		tmp = ((y - 1.0) * math.sqrt(x)) * 3.0
	elif t_0 <= 2e+152:
		tmp = math.sqrt(math.pow(x, -1.0)) * 0.3333333333333333
	else:
		tmp = (math.sqrt(x) * y) * 3.0
	return tmp
function code(x, y)
	t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0))
	tmp = 0.0
	if (t_0 <= -10.0)
		tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0);
	elseif (t_0 <= 2e+152)
		tmp = Float64(sqrt((x ^ -1.0)) * 0.3333333333333333);
	else
		tmp = Float64(Float64(sqrt(x) * y) * 3.0);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0);
	tmp = 0.0;
	if (t_0 <= -10.0)
		tmp = ((y - 1.0) * sqrt(x)) * 3.0;
	elseif (t_0 <= 2e+152)
		tmp = sqrt((x ^ -1.0)) * 0.3333333333333333;
	else
		tmp = (sqrt(x) * y) * 3.0;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+152], N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\

\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+152}:\\
\;\;\;\;\sqrt{{x}^{-1}} \cdot 0.3333333333333333\\

\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -10

    1. Initial program 99.6%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
      2. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
    4. Applied rewrites99.7%

      \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
    5. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\left(\frac{1}{9} \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
    6. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\frac{1}{9} \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
      2. lower-sqrt.f64N/A

        \[\leadsto \left(\frac{1}{9} \cdot \color{blue}{\sqrt{\frac{1}{x}}}\right) \cdot 3 \]
      3. lower-/.f641.4

        \[\leadsto \left(0.1111111111111111 \cdot \sqrt{\color{blue}{\frac{1}{x}}}\right) \cdot 3 \]
    7. Applied rewrites1.4%

      \[\leadsto \color{blue}{\left(0.1111111111111111 \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
    8. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(y - 1\right)\right)} \cdot 3 \]
    9. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
      3. lower--.f64N/A

        \[\leadsto \left(\color{blue}{\left(y - 1\right)} \cdot \sqrt{x}\right) \cdot 3 \]
      4. lower-sqrt.f6497.1

        \[\leadsto \left(\left(y - 1\right) \cdot \color{blue}{\sqrt{x}}\right) \cdot 3 \]
    10. Applied rewrites97.1%

      \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]

    if -10 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.0000000000000001e152

    1. Initial program 99.3%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{1}{3} \cdot \sqrt{\frac{1}{x}}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\sqrt{\frac{1}{x}} \cdot \frac{1}{3}} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\sqrt{\frac{1}{x}} \cdot \frac{1}{3}} \]
      3. lower-sqrt.f64N/A

        \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \cdot \frac{1}{3} \]
      4. lower-/.f6484.8

        \[\leadsto \sqrt{\color{blue}{\frac{1}{x}}} \cdot 0.3333333333333333 \]
    5. Applied rewrites84.8%

      \[\leadsto \color{blue}{\sqrt{\frac{1}{x}} \cdot 0.3333333333333333} \]

    if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64)))

    1. Initial program 99.6%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot y\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right)} \cdot 3 \]
      4. lower-sqrt.f6499.7

        \[\leadsto \left(\color{blue}{\sqrt{x}} \cdot y\right) \cdot 3 \]
    5. Applied rewrites99.7%

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification92.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right) \leq -10:\\ \;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\ \mathbf{elif}\;\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right) \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\sqrt{{x}^{-1}} \cdot 0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 91.9% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+32}:\\ \;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
   (if (<= t_0 -1e+32)
     (* (* (- y 1.0) (sqrt x)) 3.0)
     (if (<= t_0 2e+152)
       (* (* (- (/ 0.1111111111111111 x) 1.0) 3.0) (sqrt x))
       (* (* (sqrt x) y) 3.0)))))
double code(double x, double y) {
	double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
	double tmp;
	if (t_0 <= -1e+32) {
		tmp = ((y - 1.0) * sqrt(x)) * 3.0;
	} else if (t_0 <= 2e+152) {
		tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x);
	} else {
		tmp = (sqrt(x) * y) * 3.0;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
    if (t_0 <= (-1d+32)) then
        tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
    else if (t_0 <= 2d+152) then
        tmp = (((0.1111111111111111d0 / x) - 1.0d0) * 3.0d0) * sqrt(x)
    else
        tmp = (sqrt(x) * y) * 3.0d0
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
	double tmp;
	if (t_0 <= -1e+32) {
		tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
	} else if (t_0 <= 2e+152) {
		tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * Math.sqrt(x);
	} else {
		tmp = (Math.sqrt(x) * y) * 3.0;
	}
	return tmp;
}
def code(x, y):
	t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0)
	tmp = 0
	if t_0 <= -1e+32:
		tmp = ((y - 1.0) * math.sqrt(x)) * 3.0
	elif t_0 <= 2e+152:
		tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * math.sqrt(x)
	else:
		tmp = (math.sqrt(x) * y) * 3.0
	return tmp
function code(x, y)
	t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0))
	tmp = 0.0
	if (t_0 <= -1e+32)
		tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0);
	elseif (t_0 <= 2e+152)
		tmp = Float64(Float64(Float64(Float64(0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x));
	else
		tmp = Float64(Float64(sqrt(x) * y) * 3.0);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0);
	tmp = 0.0;
	if (t_0 <= -1e+32)
		tmp = ((y - 1.0) * sqrt(x)) * 3.0;
	elseif (t_0 <= 2e+152)
		tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x);
	else
		tmp = (sqrt(x) * y) * 3.0;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+32], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+152], N[(N[(N[(N[(0.1111111111111111 / x), $MachinePrecision] - 1.0), $MachinePrecision] * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+32}:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\

\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+152}:\\
\;\;\;\;\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x}\\

\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1.00000000000000005e32

    1. Initial program 99.6%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
      2. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
    4. Applied rewrites99.7%

      \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
    5. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\left(\frac{1}{9} \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
    6. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\frac{1}{9} \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
      2. lower-sqrt.f64N/A

        \[\leadsto \left(\frac{1}{9} \cdot \color{blue}{\sqrt{\frac{1}{x}}}\right) \cdot 3 \]
      3. lower-/.f641.3

        \[\leadsto \left(0.1111111111111111 \cdot \sqrt{\color{blue}{\frac{1}{x}}}\right) \cdot 3 \]
    7. Applied rewrites1.3%

      \[\leadsto \color{blue}{\left(0.1111111111111111 \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
    8. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(y - 1\right)\right)} \cdot 3 \]
    9. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
      3. lower--.f64N/A

        \[\leadsto \left(\color{blue}{\left(y - 1\right)} \cdot \sqrt{x}\right) \cdot 3 \]
      4. lower-sqrt.f6499.5

        \[\leadsto \left(\left(y - 1\right) \cdot \color{blue}{\sqrt{x}}\right) \cdot 3 \]
    10. Applied rewrites99.5%

      \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]

    if -1.00000000000000005e32 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.0000000000000001e152

    1. Initial program 99.3%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{9} \cdot \frac{1}{x} - 1\right)\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto 3 \cdot \color{blue}{\left(\left(\frac{1}{9} \cdot \frac{1}{x} - 1\right) \cdot \sqrt{x}\right)} \]
      2. associate-*r*N/A

        \[\leadsto \color{blue}{\left(3 \cdot \left(\frac{1}{9} \cdot \frac{1}{x} - 1\right)\right) \cdot \sqrt{x}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \left(\frac{1}{9} \cdot \frac{1}{x} - 1\right)\right) \cdot \sqrt{x}} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\left(\frac{1}{9} \cdot \frac{1}{x} - 1\right) \cdot 3\right)} \cdot \sqrt{x} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(\frac{1}{9} \cdot \frac{1}{x} - 1\right) \cdot 3\right)} \cdot \sqrt{x} \]
      6. lower--.f64N/A

        \[\leadsto \left(\color{blue}{\left(\frac{1}{9} \cdot \frac{1}{x} - 1\right)} \cdot 3\right) \cdot \sqrt{x} \]
      7. associate-*r/N/A

        \[\leadsto \left(\left(\color{blue}{\frac{\frac{1}{9} \cdot 1}{x}} - 1\right) \cdot 3\right) \cdot \sqrt{x} \]
      8. metadata-evalN/A

        \[\leadsto \left(\left(\frac{\color{blue}{\frac{1}{9}}}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x} \]
      9. lower-/.f64N/A

        \[\leadsto \left(\left(\color{blue}{\frac{\frac{1}{9}}{x}} - 1\right) \cdot 3\right) \cdot \sqrt{x} \]
      10. lower-sqrt.f6486.5

        \[\leadsto \left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \color{blue}{\sqrt{x}} \]
    5. Applied rewrites86.5%

      \[\leadsto \color{blue}{\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x}} \]

    if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64)))

    1. Initial program 99.6%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot y\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right)} \cdot 3 \]
      4. lower-sqrt.f6499.7

        \[\leadsto \left(\color{blue}{\sqrt{x}} \cdot y\right) \cdot 3 \]
    5. Applied rewrites99.7%

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification93.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right) \leq -1 \cdot 10^{+32}:\\ \;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\ \mathbf{elif}\;\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right) \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 99.4% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3 \end{array} \]
(FPCore (x y)
 :precision binary64
 (* (* (- (- y (/ -0.1111111111111111 x)) 1.0) (sqrt x)) 3.0))
double code(double x, double y) {
	return (((y - (-0.1111111111111111 / x)) - 1.0) * sqrt(x)) * 3.0;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (((y - ((-0.1111111111111111d0) / x)) - 1.0d0) * sqrt(x)) * 3.0d0
end function
public static double code(double x, double y) {
	return (((y - (-0.1111111111111111 / x)) - 1.0) * Math.sqrt(x)) * 3.0;
}
def code(x, y):
	return (((y - (-0.1111111111111111 / x)) - 1.0) * math.sqrt(x)) * 3.0
function code(x, y)
	return Float64(Float64(Float64(Float64(y - Float64(-0.1111111111111111 / x)) - 1.0) * sqrt(x)) * 3.0)
end
function tmp = code(x, y)
	tmp = (((y - (-0.1111111111111111 / x)) - 1.0) * sqrt(x)) * 3.0;
end
code[x_, y_] := N[(N[(N[(N[(y - N[(-0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3
\end{array}
Derivation
  1. Initial program 99.5%

    \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
    2. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    3. associate-*l*N/A

      \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
    4. *-commutativeN/A

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
    5. lower-*.f64N/A

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
  4. Applied rewrites99.5%

    \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
  5. Add Preprocessing

Alternative 5: 61.0% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -32500000000 \lor \neg \left(y \leq 1\right):\\ \;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\ \mathbf{else}:\\ \;\;\;\;-3 \cdot \sqrt{x}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= y -32500000000.0) (not (<= y 1.0)))
   (* (* (sqrt x) y) 3.0)
   (* -3.0 (sqrt x))))
double code(double x, double y) {
	double tmp;
	if ((y <= -32500000000.0) || !(y <= 1.0)) {
		tmp = (sqrt(x) * y) * 3.0;
	} else {
		tmp = -3.0 * sqrt(x);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((y <= (-32500000000.0d0)) .or. (.not. (y <= 1.0d0))) then
        tmp = (sqrt(x) * y) * 3.0d0
    else
        tmp = (-3.0d0) * sqrt(x)
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((y <= -32500000000.0) || !(y <= 1.0)) {
		tmp = (Math.sqrt(x) * y) * 3.0;
	} else {
		tmp = -3.0 * Math.sqrt(x);
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (y <= -32500000000.0) or not (y <= 1.0):
		tmp = (math.sqrt(x) * y) * 3.0
	else:
		tmp = -3.0 * math.sqrt(x)
	return tmp
function code(x, y)
	tmp = 0.0
	if ((y <= -32500000000.0) || !(y <= 1.0))
		tmp = Float64(Float64(sqrt(x) * y) * 3.0);
	else
		tmp = Float64(-3.0 * sqrt(x));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((y <= -32500000000.0) || ~((y <= 1.0)))
		tmp = (sqrt(x) * y) * 3.0;
	else
		tmp = -3.0 * sqrt(x);
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[y, -32500000000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -32500000000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\

\mathbf{else}:\\
\;\;\;\;-3 \cdot \sqrt{x}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.25e10 or 1 < y

    1. Initial program 99.5%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot y\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right)} \cdot 3 \]
      4. lower-sqrt.f6475.5

        \[\leadsto \left(\color{blue}{\sqrt{x}} \cdot y\right) \cdot 3 \]
    5. Applied rewrites75.5%

      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]

    if -3.25e10 < y < 1

    1. Initial program 99.4%

      \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
      2. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
    4. Applied rewrites99.3%

      \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
    5. Taylor expanded in y around inf

      \[\leadsto \color{blue}{y \cdot \left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right)} \]
    6. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
    7. Applied rewrites62.0%

      \[\leadsto \color{blue}{\left(3 \cdot \left(\left(\frac{\frac{0.1111111111111111}{x} - 1}{y} + 1\right) \cdot \sqrt{x}\right)\right) \cdot y} \]
    8. Taylor expanded in x around inf

      \[\leadsto 3 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(y \cdot \left(1 - \frac{1}{y}\right)\right)\right)} \]
    9. Step-by-step derivation
      1. Applied rewrites51.3%

        \[\leadsto \left(3 \cdot \left(\left(1 - \frac{1}{y}\right) \cdot y\right)\right) \cdot \color{blue}{\sqrt{x}} \]
      2. Taylor expanded in y around 0

        \[\leadsto -3 \cdot \sqrt{x} \]
      3. Step-by-step derivation
        1. Applied rewrites50.1%

          \[\leadsto -3 \cdot \sqrt{x} \]
      4. Recombined 2 regimes into one program.
      5. Final simplification62.0%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -32500000000 \lor \neg \left(y \leq 1\right):\\ \;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\ \mathbf{else}:\\ \;\;\;\;-3 \cdot \sqrt{x}\\ \end{array} \]
      6. Add Preprocessing

      Alternative 6: 60.9% accurate, 1.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -32500000000 \lor \neg \left(y \leq 1\right):\\ \;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;-3 \cdot \sqrt{x}\\ \end{array} \end{array} \]
      (FPCore (x y)
       :precision binary64
       (if (or (<= y -32500000000.0) (not (<= y 1.0)))
         (* (* 3.0 y) (sqrt x))
         (* -3.0 (sqrt x))))
      double code(double x, double y) {
      	double tmp;
      	if ((y <= -32500000000.0) || !(y <= 1.0)) {
      		tmp = (3.0 * y) * sqrt(x);
      	} else {
      		tmp = -3.0 * sqrt(x);
      	}
      	return tmp;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8) :: tmp
          if ((y <= (-32500000000.0d0)) .or. (.not. (y <= 1.0d0))) then
              tmp = (3.0d0 * y) * sqrt(x)
          else
              tmp = (-3.0d0) * sqrt(x)
          end if
          code = tmp
      end function
      
      public static double code(double x, double y) {
      	double tmp;
      	if ((y <= -32500000000.0) || !(y <= 1.0)) {
      		tmp = (3.0 * y) * Math.sqrt(x);
      	} else {
      		tmp = -3.0 * Math.sqrt(x);
      	}
      	return tmp;
      }
      
      def code(x, y):
      	tmp = 0
      	if (y <= -32500000000.0) or not (y <= 1.0):
      		tmp = (3.0 * y) * math.sqrt(x)
      	else:
      		tmp = -3.0 * math.sqrt(x)
      	return tmp
      
      function code(x, y)
      	tmp = 0.0
      	if ((y <= -32500000000.0) || !(y <= 1.0))
      		tmp = Float64(Float64(3.0 * y) * sqrt(x));
      	else
      		tmp = Float64(-3.0 * sqrt(x));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y)
      	tmp = 0.0;
      	if ((y <= -32500000000.0) || ~((y <= 1.0)))
      		tmp = (3.0 * y) * sqrt(x);
      	else
      		tmp = -3.0 * sqrt(x);
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_] := If[Or[LessEqual[y, -32500000000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq -32500000000 \lor \neg \left(y \leq 1\right):\\
      \;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
      
      \mathbf{else}:\\
      \;\;\;\;-3 \cdot \sqrt{x}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -3.25e10 or 1 < y

        1. Initial program 99.5%

          \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot y\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right)} \cdot 3 \]
          4. lower-sqrt.f6475.5

            \[\leadsto \left(\color{blue}{\sqrt{x}} \cdot y\right) \cdot 3 \]
        5. Applied rewrites75.5%

          \[\leadsto \color{blue}{\left(\sqrt{x} \cdot y\right) \cdot 3} \]
        6. Step-by-step derivation
          1. Applied rewrites75.4%

            \[\leadsto \left(3 \cdot y\right) \cdot \color{blue}{\sqrt{x}} \]

          if -3.25e10 < y < 1

          1. Initial program 99.4%

            \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
            2. lift-*.f64N/A

              \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
            3. associate-*l*N/A

              \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
            4. *-commutativeN/A

              \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
            5. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
          4. Applied rewrites99.3%

            \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
          5. Taylor expanded in y around inf

            \[\leadsto \color{blue}{y \cdot \left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right)} \]
          6. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
          7. Applied rewrites62.0%

            \[\leadsto \color{blue}{\left(3 \cdot \left(\left(\frac{\frac{0.1111111111111111}{x} - 1}{y} + 1\right) \cdot \sqrt{x}\right)\right) \cdot y} \]
          8. Taylor expanded in x around inf

            \[\leadsto 3 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(y \cdot \left(1 - \frac{1}{y}\right)\right)\right)} \]
          9. Step-by-step derivation
            1. Applied rewrites51.3%

              \[\leadsto \left(3 \cdot \left(\left(1 - \frac{1}{y}\right) \cdot y\right)\right) \cdot \color{blue}{\sqrt{x}} \]
            2. Taylor expanded in y around 0

              \[\leadsto -3 \cdot \sqrt{x} \]
            3. Step-by-step derivation
              1. Applied rewrites50.1%

                \[\leadsto -3 \cdot \sqrt{x} \]
            4. Recombined 2 regimes into one program.
            5. Final simplification62.0%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -32500000000 \lor \neg \left(y \leq 1\right):\\ \;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;-3 \cdot \sqrt{x}\\ \end{array} \]
            6. Add Preprocessing

            Alternative 7: 62.1% accurate, 1.8× speedup?

            \[\begin{array}{l} \\ \left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3 \end{array} \]
            (FPCore (x y) :precision binary64 (* (* (- y 1.0) (sqrt x)) 3.0))
            double code(double x, double y) {
            	return ((y - 1.0) * sqrt(x)) * 3.0;
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                code = ((y - 1.0d0) * sqrt(x)) * 3.0d0
            end function
            
            public static double code(double x, double y) {
            	return ((y - 1.0) * Math.sqrt(x)) * 3.0;
            }
            
            def code(x, y):
            	return ((y - 1.0) * math.sqrt(x)) * 3.0
            
            function code(x, y)
            	return Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0)
            end
            
            function tmp = code(x, y)
            	tmp = ((y - 1.0) * sqrt(x)) * 3.0;
            end
            
            code[x_, y_] := N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3
            \end{array}
            
            Derivation
            1. Initial program 99.5%

              \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-*.f64N/A

                \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
              2. lift-*.f64N/A

                \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
              3. associate-*l*N/A

                \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
              4. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
              5. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
            4. Applied rewrites99.5%

              \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
            5. Taylor expanded in x around 0

              \[\leadsto \color{blue}{\left(\frac{1}{9} \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
            6. Step-by-step derivation
              1. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\frac{1}{9} \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
              2. lower-sqrt.f64N/A

                \[\leadsto \left(\frac{1}{9} \cdot \color{blue}{\sqrt{\frac{1}{x}}}\right) \cdot 3 \]
              3. lower-/.f6436.4

                \[\leadsto \left(0.1111111111111111 \cdot \sqrt{\color{blue}{\frac{1}{x}}}\right) \cdot 3 \]
            7. Applied rewrites36.4%

              \[\leadsto \color{blue}{\left(0.1111111111111111 \cdot \sqrt{\frac{1}{x}}\right)} \cdot 3 \]
            8. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(y - 1\right)\right)} \cdot 3 \]
            9. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
              3. lower--.f64N/A

                \[\leadsto \left(\color{blue}{\left(y - 1\right)} \cdot \sqrt{x}\right) \cdot 3 \]
              4. lower-sqrt.f6463.3

                \[\leadsto \left(\left(y - 1\right) \cdot \color{blue}{\sqrt{x}}\right) \cdot 3 \]
            10. Applied rewrites63.3%

              \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot \sqrt{x}\right)} \cdot 3 \]
            11. Add Preprocessing

            Alternative 8: 62.0% accurate, 1.8× speedup?

            \[\begin{array}{l} \\ \left(\left(y - 1\right) \cdot 3\right) \cdot \sqrt{x} \end{array} \]
            (FPCore (x y) :precision binary64 (* (* (- y 1.0) 3.0) (sqrt x)))
            double code(double x, double y) {
            	return ((y - 1.0) * 3.0) * sqrt(x);
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                code = ((y - 1.0d0) * 3.0d0) * sqrt(x)
            end function
            
            public static double code(double x, double y) {
            	return ((y - 1.0) * 3.0) * Math.sqrt(x);
            }
            
            def code(x, y):
            	return ((y - 1.0) * 3.0) * math.sqrt(x)
            
            function code(x, y)
            	return Float64(Float64(Float64(y - 1.0) * 3.0) * sqrt(x))
            end
            
            function tmp = code(x, y)
            	tmp = ((y - 1.0) * 3.0) * sqrt(x);
            end
            
            code[x_, y_] := N[(N[(N[(y - 1.0), $MachinePrecision] * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \left(\left(y - 1\right) \cdot 3\right) \cdot \sqrt{x}
            \end{array}
            
            Derivation
            1. Initial program 99.5%

              \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(y - 1\right)\right)} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(y - 1\right)\right) \cdot 3} \]
              2. associate-*l*N/A

                \[\leadsto \color{blue}{\sqrt{x} \cdot \left(\left(y - 1\right) \cdot 3\right)} \]
              3. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot 3\right) \cdot \sqrt{x}} \]
              4. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot 3\right) \cdot \sqrt{x}} \]
              5. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot 3\right)} \cdot \sqrt{x} \]
              6. lower--.f64N/A

                \[\leadsto \left(\color{blue}{\left(y - 1\right)} \cdot 3\right) \cdot \sqrt{x} \]
              7. lower-sqrt.f6463.3

                \[\leadsto \left(\left(y - 1\right) \cdot 3\right) \cdot \color{blue}{\sqrt{x}} \]
            5. Applied rewrites63.3%

              \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot 3\right) \cdot \sqrt{x}} \]
            6. Add Preprocessing

            Alternative 9: 62.0% accurate, 2.0× speedup?

            \[\begin{array}{l} \\ \sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right) \end{array} \]
            (FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y -3.0)))
            double code(double x, double y) {
            	return sqrt(x) * fma(3.0, y, -3.0);
            }
            
            function code(x, y)
            	return Float64(sqrt(x) * fma(3.0, y, -3.0))
            end
            
            code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)
            \end{array}
            
            Derivation
            1. Initial program 99.5%

              \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-*.f64N/A

                \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
              2. lift-*.f64N/A

                \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
              3. associate-*l*N/A

                \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
              4. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
              5. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
            4. Applied rewrites99.5%

              \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
            5. Taylor expanded in y around inf

              \[\leadsto \color{blue}{y \cdot \left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right)} \]
            6. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
            7. Applied rewrites79.5%

              \[\leadsto \color{blue}{\left(3 \cdot \left(\left(\frac{\frac{0.1111111111111111}{x} - 1}{y} + 1\right) \cdot \sqrt{x}\right)\right) \cdot y} \]
            8. Taylor expanded in x around inf

              \[\leadsto 3 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(y \cdot \left(1 - \frac{1}{y}\right)\right)\right)} \]
            9. Step-by-step derivation
              1. Applied rewrites63.2%

                \[\leadsto \left(3 \cdot \left(\left(1 - \frac{1}{y}\right) \cdot y\right)\right) \cdot \color{blue}{\sqrt{x}} \]
              2. Taylor expanded in x around -inf

                \[\leadsto -3 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(y \cdot \left({\left(\sqrt{-1}\right)}^{2} \cdot \left(1 - \frac{1}{y}\right)\right)\right)\right)} \]
              3. Step-by-step derivation
                1. Applied rewrites63.2%

                  \[\leadsto \sqrt{x} \cdot \color{blue}{\mathsf{fma}\left(3, y, -3\right)} \]
                2. Add Preprocessing

                Alternative 10: 25.3% accurate, 2.7× speedup?

                \[\begin{array}{l} \\ -3 \cdot \sqrt{x} \end{array} \]
                (FPCore (x y) :precision binary64 (* -3.0 (sqrt x)))
                double code(double x, double y) {
                	return -3.0 * sqrt(x);
                }
                
                real(8) function code(x, y)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    code = (-3.0d0) * sqrt(x)
                end function
                
                public static double code(double x, double y) {
                	return -3.0 * Math.sqrt(x);
                }
                
                def code(x, y):
                	return -3.0 * math.sqrt(x)
                
                function code(x, y)
                	return Float64(-3.0 * sqrt(x))
                end
                
                function tmp = code(x, y)
                	tmp = -3.0 * sqrt(x);
                end
                
                code[x_, y_] := N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                -3 \cdot \sqrt{x}
                \end{array}
                
                Derivation
                1. Initial program 99.5%

                  \[\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-*.f64N/A

                    \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)} \]
                  2. lift-*.f64N/A

                    \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x}\right)} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right) \]
                  3. associate-*l*N/A

                    \[\leadsto \color{blue}{3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right)} \]
                  4. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
                  5. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)\right) \cdot 3} \]
                4. Applied rewrites99.5%

                  \[\leadsto \color{blue}{\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3} \]
                5. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{y \cdot \left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right)} \]
                6. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(3 \cdot \sqrt{x} + 3 \cdot \left(\sqrt{x} \cdot \frac{\frac{1}{9} \cdot \frac{1}{x} - 1}{y}\right)\right) \cdot y} \]
                7. Applied rewrites79.5%

                  \[\leadsto \color{blue}{\left(3 \cdot \left(\left(\frac{\frac{0.1111111111111111}{x} - 1}{y} + 1\right) \cdot \sqrt{x}\right)\right) \cdot y} \]
                8. Taylor expanded in x around inf

                  \[\leadsto 3 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(y \cdot \left(1 - \frac{1}{y}\right)\right)\right)} \]
                9. Step-by-step derivation
                  1. Applied rewrites63.2%

                    \[\leadsto \left(3 \cdot \left(\left(1 - \frac{1}{y}\right) \cdot y\right)\right) \cdot \color{blue}{\sqrt{x}} \]
                  2. Taylor expanded in y around 0

                    \[\leadsto -3 \cdot \sqrt{x} \]
                  3. Step-by-step derivation
                    1. Applied rewrites27.8%

                      \[\leadsto -3 \cdot \sqrt{x} \]
                    2. Add Preprocessing

                    Developer Target 1: 99.4% accurate, 0.7× speedup?

                    \[\begin{array}{l} \\ 3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right) \end{array} \]
                    (FPCore (x y)
                     :precision binary64
                     (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
                    double code(double x, double y) {
                    	return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
                    }
                    
                    real(8) function code(x, y)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
                    end function
                    
                    public static double code(double x, double y) {
                    	return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
                    }
                    
                    def code(x, y):
                    	return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
                    
                    function code(x, y)
                    	return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x))))
                    end
                    
                    function tmp = code(x, y)
                    	tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
                    end
                    
                    code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024338 
                    (FPCore (x y)
                      :name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
                    
                      (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))