
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -1.5) (not (<= y 1e-11))) (+ x (/ (exp (- z)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.5) || !(y <= 1e-11)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.5d0)) .or. (.not. (y <= 1d-11))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.5) || !(y <= 1e-11)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.5) or not (y <= 1e-11): tmp = x + (math.exp(-z) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.5) || !(y <= 1e-11)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.5) || ~((y <= 1e-11))) tmp = x + (exp(-z) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.5], N[Not[LessEqual[y, 1e-11]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5 \lor \neg \left(y \leq 10^{-11}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1.5 or 9.99999999999999939e-12 < y Initial program 89.8%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -1.5 < y < 9.99999999999999939e-12Initial program 84.8%
Taylor expanded in y around 0
Applied rewrites98.5%
Final simplification99.3%
(FPCore (x y z)
:precision binary64
(if (<= y 1e-11)
(+ x (/ 1.0 y))
(+
x
(pow
(*
(fma
(fma
(-
(fma
(- (+ (/ 0.3333333333333333 (* y y)) 0.16666666666666666) (/ 0.5 y))
z
0.5)
(/ 0.5 y))
z
1.0)
z
1.0)
y)
-1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1e-11) {
tmp = x + (1.0 / y);
} else {
tmp = x + pow((fma(fma((fma((((0.3333333333333333 / (y * y)) + 0.16666666666666666) - (0.5 / y)), z, 0.5) - (0.5 / y)), z, 1.0), z, 1.0) * y), -1.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 1e-11) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + (Float64(fma(fma(Float64(fma(Float64(Float64(Float64(0.3333333333333333 / Float64(y * y)) + 0.16666666666666666) - Float64(0.5 / y)), z, 0.5) - Float64(0.5 / y)), z, 1.0), z, 1.0) * y) ^ -1.0)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 1e-11], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[Power[N[(N[(N[(N[(N[(N[(N[(N[(0.3333333333333333 / N[(y * y), $MachinePrecision]), $MachinePrecision] + 0.16666666666666666), $MachinePrecision] - N[(0.5 / y), $MachinePrecision]), $MachinePrecision] * z + 0.5), $MachinePrecision] - N[(0.5 / y), $MachinePrecision]), $MachinePrecision] * z + 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] * y), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{-11}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + {\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\left(\frac{0.3333333333333333}{y \cdot y} + 0.16666666666666666\right) - \frac{0.5}{y}, z, 0.5\right) - \frac{0.5}{y}, z, 1\right), z, 1\right) \cdot y\right)}^{-1}\\
\end{array}
\end{array}
if y < 9.99999999999999939e-12Initial program 85.5%
Taylor expanded in y around 0
Applied rewrites91.0%
if 9.99999999999999939e-12 < y Initial program 92.4%
lift-/.f64N/A
lift-exp.f64N/A
sinh-+-cosh-revN/A
flip-+N/A
sinh---cosh-revN/A
associate-/l/N/A
Applied rewrites92.4%
lift-pow.f64N/A
unpow-1N/A
lift-pow.f64N/A
pow-flipN/A
lower-pow.f64N/A
lower-neg.f6492.4
Applied rewrites92.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites92.3%
Final simplification91.3%
(FPCore (x y z) :precision binary64 (if (<= y 1e-11) (+ x (/ 1.0 y)) (+ x (pow (* (fma (fma (- 0.5 (/ 0.5 y)) z 1.0) z 1.0) y) -1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1e-11) {
tmp = x + (1.0 / y);
} else {
tmp = x + pow((fma(fma((0.5 - (0.5 / y)), z, 1.0), z, 1.0) * y), -1.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 1e-11) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + (Float64(fma(fma(Float64(0.5 - Float64(0.5 / y)), z, 1.0), z, 1.0) * y) ^ -1.0)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 1e-11], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[Power[N[(N[(N[(N[(0.5 - N[(0.5 / y), $MachinePrecision]), $MachinePrecision] * z + 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] * y), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{-11}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + {\left(\mathsf{fma}\left(\mathsf{fma}\left(0.5 - \frac{0.5}{y}, z, 1\right), z, 1\right) \cdot y\right)}^{-1}\\
\end{array}
\end{array}
if y < 9.99999999999999939e-12Initial program 85.5%
Taylor expanded in y around 0
Applied rewrites91.0%
if 9.99999999999999939e-12 < y Initial program 92.4%
lift-/.f64N/A
lift-exp.f64N/A
sinh-+-cosh-revN/A
flip-+N/A
sinh---cosh-revN/A
associate-/l/N/A
Applied rewrites92.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6491.8
Applied rewrites91.8%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (pow y -1.0))
double code(double x, double y, double z) {
return pow(y, -1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y ** (-1.0d0)
end function
public static double code(double x, double y, double z) {
return Math.pow(y, -1.0);
}
def code(x, y, z): return math.pow(y, -1.0)
function code(x, y, z) return y ^ -1.0 end
function tmp = code(x, y, z) tmp = y ^ -1.0; end
code[x_, y_, z_] := N[Power[y, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{y}^{-1}
\end{array}
Initial program 87.6%
Taylor expanded in y around 0
lower-/.f6443.7
Applied rewrites43.7%
Final simplification43.7%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 87.6%
Taylor expanded in y around 0
Applied rewrites88.8%
(FPCore (x y z) :precision binary64 (/ -1.0 y))
double code(double x, double y, double z) {
return -1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-1.0d0) / y
end function
public static double code(double x, double y, double z) {
return -1.0 / y;
}
def code(x, y, z): return -1.0 / y
function code(x, y, z) return Float64(-1.0 / y) end
function tmp = code(x, y, z) tmp = -1.0 / y; end
code[x_, y_, z_] := N[(-1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y}
\end{array}
Initial program 87.6%
Taylor expanded in y around 0
lower-/.f6443.7
Applied rewrites43.7%
Applied rewrites15.9%
Taylor expanded in y around -inf
Applied rewrites2.2%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024338
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))