
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 (/ (pow x -1.0) 9.0)) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (pow(x, -1.0) / 9.0)) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - ((x ** (-1.0d0)) / 9.0d0)) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (Math.pow(x, -1.0) / 9.0)) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (math.pow(x, -1.0) / 9.0)) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64((x ^ -1.0) / 9.0)) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - ((x ^ -1.0) / 9.0)) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(N[Power[x, -1.0], $MachinePrecision] / 9.0), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{{x}^{-1}}{9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Initial program 99.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
inv-powN/A
lower-pow.f6499.7
Applied rewrites99.7%
lift-pow.f64N/A
unpow-1N/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (- (- 1.0 (pow (* x 9.0) -1.0)) (/ (/ y (sqrt x)) 3.0)))
double code(double x, double y) {
return (1.0 - pow((x * 9.0), -1.0)) - ((y / sqrt(x)) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - ((x * 9.0d0) ** (-1.0d0))) - ((y / sqrt(x)) / 3.0d0)
end function
public static double code(double x, double y) {
return (1.0 - Math.pow((x * 9.0), -1.0)) - ((y / Math.sqrt(x)) / 3.0);
}
def code(x, y): return (1.0 - math.pow((x * 9.0), -1.0)) - ((y / math.sqrt(x)) / 3.0)
function code(x, y) return Float64(Float64(1.0 - (Float64(x * 9.0) ^ -1.0)) - Float64(Float64(y / sqrt(x)) / 3.0)) end
function tmp = code(x, y) tmp = (1.0 - ((x * 9.0) ^ -1.0)) - ((y / sqrt(x)) / 3.0); end
code[x_, y_] := N[(N[(1.0 - N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - {\left(x \cdot 9\right)}^{-1}\right) - \frac{\frac{y}{\sqrt{x}}}{3}
\end{array}
Initial program 99.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (- (- 1.0 (pow (* x 9.0) -1.0)) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - pow((x * 9.0), -1.0)) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - ((x * 9.0d0) ** (-1.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - Math.pow((x * 9.0), -1.0)) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - math.pow((x * 9.0), -1.0)) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - (Float64(x * 9.0) ^ -1.0)) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - ((x * 9.0) ^ -1.0)) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - {\left(x \cdot 9\right)}^{-1}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 0.1111111111111111 x)) (/ y (* (sqrt x) 3.0))))
double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) - (y / (sqrt(x) * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (0.1111111111111111d0 / x)) - (y / (sqrt(x) * 3.0d0))
end function
public static double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) - (y / (Math.sqrt(x) * 3.0));
}
def code(x, y): return (1.0 - (0.1111111111111111 / x)) - (y / (math.sqrt(x) * 3.0))
function code(x, y) return Float64(Float64(1.0 - Float64(0.1111111111111111 / x)) - Float64(y / Float64(sqrt(x) * 3.0))) end
function tmp = code(x, y) tmp = (1.0 - (0.1111111111111111 / x)) - (y / (sqrt(x) * 3.0)); end
code[x_, y_] := N[(N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{0.1111111111111111}{x}\right) - \frac{y}{\sqrt{x} \cdot 3}
\end{array}
Initial program 99.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (if (or (<= y -2.4e+62) (not (<= y 26500000000000.0))) (- 1.0 (/ y (* 3.0 (sqrt x)))) (- 1.0 (/ 0.1111111111111111 x))))
double code(double x, double y) {
double tmp;
if ((y <= -2.4e+62) || !(y <= 26500000000000.0)) {
tmp = 1.0 - (y / (3.0 * sqrt(x)));
} else {
tmp = 1.0 - (0.1111111111111111 / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.4d+62)) .or. (.not. (y <= 26500000000000.0d0))) then
tmp = 1.0d0 - (y / (3.0d0 * sqrt(x)))
else
tmp = 1.0d0 - (0.1111111111111111d0 / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.4e+62) || !(y <= 26500000000000.0)) {
tmp = 1.0 - (y / (3.0 * Math.sqrt(x)));
} else {
tmp = 1.0 - (0.1111111111111111 / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.4e+62) or not (y <= 26500000000000.0): tmp = 1.0 - (y / (3.0 * math.sqrt(x))) else: tmp = 1.0 - (0.1111111111111111 / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.4e+62) || !(y <= 26500000000000.0)) tmp = Float64(1.0 - Float64(y / Float64(3.0 * sqrt(x)))); else tmp = Float64(1.0 - Float64(0.1111111111111111 / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.4e+62) || ~((y <= 26500000000000.0))) tmp = 1.0 - (y / (3.0 * sqrt(x))); else tmp = 1.0 - (0.1111111111111111 / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.4e+62], N[Not[LessEqual[y, 26500000000000.0]], $MachinePrecision]], N[(1.0 - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+62} \lor \neg \left(y \leq 26500000000000\right):\\
\;\;\;\;1 - \frac{y}{3 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{0.1111111111111111}{x}\\
\end{array}
\end{array}
if y < -2.4e62 or 2.65e13 < y Initial program 99.6%
Taylor expanded in x around inf
Applied rewrites90.8%
if -2.4e62 < y < 2.65e13Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
Taylor expanded in y around 0
Applied rewrites98.6%
Applied rewrites98.6%
Final simplification94.8%
(FPCore (x y) :precision binary64 (if (<= x 6.5e+29) (- 1.0 (/ (fma 0.3333333333333333 (* (sqrt x) y) 0.1111111111111111) x)) (- 1.0 (/ (/ y (sqrt x)) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= 6.5e+29) {
tmp = 1.0 - (fma(0.3333333333333333, (sqrt(x) * y), 0.1111111111111111) / x);
} else {
tmp = 1.0 - ((y / sqrt(x)) / 3.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 6.5e+29) tmp = Float64(1.0 - Float64(fma(0.3333333333333333, Float64(sqrt(x) * y), 0.1111111111111111) / x)); else tmp = Float64(1.0 - Float64(Float64(y / sqrt(x)) / 3.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, 6.5e+29], N[(1.0 - N[(N[(0.3333333333333333 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] + 0.1111111111111111), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 6.5 \cdot 10^{+29}:\\
\;\;\;\;1 - \frac{\mathsf{fma}\left(0.3333333333333333, \sqrt{x} \cdot y, 0.1111111111111111\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{\frac{y}{\sqrt{x}}}{3}\\
\end{array}
\end{array}
if x < 6.49999999999999971e29Initial program 99.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.5%
if 6.49999999999999971e29 < x Initial program 99.8%
Taylor expanded in x around inf
Applied rewrites99.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (if (<= x 6.1e+29) (- 1.0 (/ (fma 0.3333333333333333 (* (sqrt x) y) 0.1111111111111111) x)) (- 1.0 (/ y (* 3.0 (sqrt x))))))
double code(double x, double y) {
double tmp;
if (x <= 6.1e+29) {
tmp = 1.0 - (fma(0.3333333333333333, (sqrt(x) * y), 0.1111111111111111) / x);
} else {
tmp = 1.0 - (y / (3.0 * sqrt(x)));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 6.1e+29) tmp = Float64(1.0 - Float64(fma(0.3333333333333333, Float64(sqrt(x) * y), 0.1111111111111111) / x)); else tmp = Float64(1.0 - Float64(y / Float64(3.0 * sqrt(x)))); end return tmp end
code[x_, y_] := If[LessEqual[x, 6.1e+29], N[(1.0 - N[(N[(0.3333333333333333 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] + 0.1111111111111111), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 6.1 \cdot 10^{+29}:\\
\;\;\;\;1 - \frac{\mathsf{fma}\left(0.3333333333333333, \sqrt{x} \cdot y, 0.1111111111111111\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{3 \cdot \sqrt{x}}\\
\end{array}
\end{array}
if x < 6.0999999999999998e29Initial program 99.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.5%
if 6.0999999999999998e29 < x Initial program 99.8%
Taylor expanded in x around inf
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (if (<= x 0.00011) (/ (- -0.1111111111111111 (* 0.3333333333333333 (* (sqrt x) y))) x) (- 1.0 (/ y (* 3.0 (sqrt x))))))
double code(double x, double y) {
double tmp;
if (x <= 0.00011) {
tmp = (-0.1111111111111111 - (0.3333333333333333 * (sqrt(x) * y))) / x;
} else {
tmp = 1.0 - (y / (3.0 * sqrt(x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.00011d0) then
tmp = ((-0.1111111111111111d0) - (0.3333333333333333d0 * (sqrt(x) * y))) / x
else
tmp = 1.0d0 - (y / (3.0d0 * sqrt(x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.00011) {
tmp = (-0.1111111111111111 - (0.3333333333333333 * (Math.sqrt(x) * y))) / x;
} else {
tmp = 1.0 - (y / (3.0 * Math.sqrt(x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.00011: tmp = (-0.1111111111111111 - (0.3333333333333333 * (math.sqrt(x) * y))) / x else: tmp = 1.0 - (y / (3.0 * math.sqrt(x))) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.00011) tmp = Float64(Float64(-0.1111111111111111 - Float64(0.3333333333333333 * Float64(sqrt(x) * y))) / x); else tmp = Float64(1.0 - Float64(y / Float64(3.0 * sqrt(x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.00011) tmp = (-0.1111111111111111 - (0.3333333333333333 * (sqrt(x) * y))) / x; else tmp = 1.0 - (y / (3.0 * sqrt(x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.00011], N[(N[(-0.1111111111111111 - N[(0.3333333333333333 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(1.0 - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00011:\\
\;\;\;\;\frac{-0.1111111111111111 - 0.3333333333333333 \cdot \left(\sqrt{x} \cdot y\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{3 \cdot \sqrt{x}}\\
\end{array}
\end{array}
if x < 1.10000000000000004e-4Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
Applied rewrites98.8%
if 1.10000000000000004e-4 < x Initial program 99.8%
Taylor expanded in x around inf
Applied rewrites99.1%
(FPCore (x y) :precision binary64 (if (or (<= y -3.7e+121) (not (<= y 1.02e+58))) (* (/ y (sqrt x)) -0.3333333333333333) (- 1.0 (/ 0.1111111111111111 x))))
double code(double x, double y) {
double tmp;
if ((y <= -3.7e+121) || !(y <= 1.02e+58)) {
tmp = (y / sqrt(x)) * -0.3333333333333333;
} else {
tmp = 1.0 - (0.1111111111111111 / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.7d+121)) .or. (.not. (y <= 1.02d+58))) then
tmp = (y / sqrt(x)) * (-0.3333333333333333d0)
else
tmp = 1.0d0 - (0.1111111111111111d0 / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.7e+121) || !(y <= 1.02e+58)) {
tmp = (y / Math.sqrt(x)) * -0.3333333333333333;
} else {
tmp = 1.0 - (0.1111111111111111 / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.7e+121) or not (y <= 1.02e+58): tmp = (y / math.sqrt(x)) * -0.3333333333333333 else: tmp = 1.0 - (0.1111111111111111 / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.7e+121) || !(y <= 1.02e+58)) tmp = Float64(Float64(y / sqrt(x)) * -0.3333333333333333); else tmp = Float64(1.0 - Float64(0.1111111111111111 / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.7e+121) || ~((y <= 1.02e+58))) tmp = (y / sqrt(x)) * -0.3333333333333333; else tmp = 1.0 - (0.1111111111111111 / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.7e+121], N[Not[LessEqual[y, 1.02e+58]], $MachinePrecision]], N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * -0.3333333333333333), $MachinePrecision], N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+121} \lor \neg \left(y \leq 1.02 \cdot 10^{+58}\right):\\
\;\;\;\;\frac{y}{\sqrt{x}} \cdot -0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{0.1111111111111111}{x}\\
\end{array}
\end{array}
if y < -3.70000000000000013e121 or 1.02000000000000005e58 < y Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
Applied rewrites94.9%
if -3.70000000000000013e121 < y < 1.02000000000000005e58Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.7
Applied rewrites99.7%
Taylor expanded in y around 0
Applied rewrites91.6%
Applied rewrites91.6%
Final simplification92.8%
(FPCore (x y) :precision binary64 (if (or (<= y -3.7e+121) (not (<= y 1.02e+58))) (* y (/ -0.3333333333333333 (sqrt x))) (- 1.0 (/ 0.1111111111111111 x))))
double code(double x, double y) {
double tmp;
if ((y <= -3.7e+121) || !(y <= 1.02e+58)) {
tmp = y * (-0.3333333333333333 / sqrt(x));
} else {
tmp = 1.0 - (0.1111111111111111 / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.7d+121)) .or. (.not. (y <= 1.02d+58))) then
tmp = y * ((-0.3333333333333333d0) / sqrt(x))
else
tmp = 1.0d0 - (0.1111111111111111d0 / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.7e+121) || !(y <= 1.02e+58)) {
tmp = y * (-0.3333333333333333 / Math.sqrt(x));
} else {
tmp = 1.0 - (0.1111111111111111 / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.7e+121) or not (y <= 1.02e+58): tmp = y * (-0.3333333333333333 / math.sqrt(x)) else: tmp = 1.0 - (0.1111111111111111 / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.7e+121) || !(y <= 1.02e+58)) tmp = Float64(y * Float64(-0.3333333333333333 / sqrt(x))); else tmp = Float64(1.0 - Float64(0.1111111111111111 / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.7e+121) || ~((y <= 1.02e+58))) tmp = y * (-0.3333333333333333 / sqrt(x)); else tmp = 1.0 - (0.1111111111111111 / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.7e+121], N[Not[LessEqual[y, 1.02e+58]], $MachinePrecision]], N[(y * N[(-0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+121} \lor \neg \left(y \leq 1.02 \cdot 10^{+58}\right):\\
\;\;\;\;y \cdot \frac{-0.3333333333333333}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{0.1111111111111111}{x}\\
\end{array}
\end{array}
if y < -3.70000000000000013e121 or 1.02000000000000005e58 < y Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
Applied rewrites94.9%
Applied rewrites94.9%
if -3.70000000000000013e121 < y < 1.02000000000000005e58Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.7
Applied rewrites99.7%
Taylor expanded in y around 0
Applied rewrites91.6%
Applied rewrites91.6%
Final simplification92.8%
(FPCore (x y) :precision binary64 (if (<= x 0.00011) (/ (fma -0.3333333333333333 (* (sqrt x) y) -0.1111111111111111) x) (- 1.0 (/ y (* 3.0 (sqrt x))))))
double code(double x, double y) {
double tmp;
if (x <= 0.00011) {
tmp = fma(-0.3333333333333333, (sqrt(x) * y), -0.1111111111111111) / x;
} else {
tmp = 1.0 - (y / (3.0 * sqrt(x)));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 0.00011) tmp = Float64(fma(-0.3333333333333333, Float64(sqrt(x) * y), -0.1111111111111111) / x); else tmp = Float64(1.0 - Float64(y / Float64(3.0 * sqrt(x)))); end return tmp end
code[x_, y_] := If[LessEqual[x, 0.00011], N[(N[(-0.3333333333333333 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] + -0.1111111111111111), $MachinePrecision] / x), $MachinePrecision], N[(1.0 - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00011:\\
\;\;\;\;\frac{\mathsf{fma}\left(-0.3333333333333333, \sqrt{x} \cdot y, -0.1111111111111111\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{3 \cdot \sqrt{x}}\\
\end{array}
\end{array}
if x < 1.10000000000000004e-4Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6498.8
Applied rewrites98.8%
if 1.10000000000000004e-4 < x Initial program 99.8%
Taylor expanded in x around inf
Applied rewrites99.1%
(FPCore (x y) :precision binary64 (- 1.0 (/ 0.1111111111111111 x)))
double code(double x, double y) {
return 1.0 - (0.1111111111111111 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (0.1111111111111111d0 / x)
end function
public static double code(double x, double y) {
return 1.0 - (0.1111111111111111 / x);
}
def code(x, y): return 1.0 - (0.1111111111111111 / x)
function code(x, y) return Float64(1.0 - Float64(0.1111111111111111 / x)) end
function tmp = code(x, y) tmp = 1.0 - (0.1111111111111111 / x); end
code[x_, y_] := N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{0.1111111111111111}{x}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6493.7
Applied rewrites93.7%
Taylor expanded in y around 0
Applied rewrites60.7%
Applied rewrites60.7%
(FPCore (x y) :precision binary64 (/ -0.1111111111111111 x))
double code(double x, double y) {
return -0.1111111111111111 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.1111111111111111d0) / x
end function
public static double code(double x, double y) {
return -0.1111111111111111 / x;
}
def code(x, y): return -0.1111111111111111 / x
function code(x, y) return Float64(-0.1111111111111111 / x) end
function tmp = code(x, y) tmp = -0.1111111111111111 / x; end
code[x_, y_] := N[(-0.1111111111111111 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.1111111111111111}{x}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6464.1
Applied rewrites64.1%
Taylor expanded in y around 0
Applied rewrites32.0%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ (/ 1.0 x) 9.0)) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - ((1.0d0 / x) / 9.0d0)) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(Float64(1.0 / x) / 9.0)) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(N[(1.0 / x), $MachinePrecision] / 9.0), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{\frac{1}{x}}{9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
herbie shell --seed 2024338
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, D"
:precision binary64
:alt
(! :herbie-platform default (- (- 1 (/ (/ 1 x) 9)) (/ y (* 3 (sqrt x)))))
(- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))