
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (- x 1.0) (+ (fma 4.0 (sqrt x) x) 1.0)) 6.0))
double code(double x) {
return ((x - 1.0) / (fma(4.0, sqrt(x), x) + 1.0)) * 6.0;
}
function code(x) return Float64(Float64(Float64(x - 1.0) / Float64(fma(4.0, sqrt(x), x) + 1.0)) * 6.0) end
code[x_] := N[(N[(N[(x - 1.0), $MachinePrecision] / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision] + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - 1}{\mathsf{fma}\left(4, \sqrt{x}, x\right) + 1} \cdot 6
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
lift-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (+ x 1.0) (* 4.0 (sqrt x)))))
(if (<= (/ (* 6.0 (- x 1.0)) t_0) -5.0)
(/ -6.0 t_0)
(* 1.5 (sqrt (pow x -1.0))))))
double code(double x) {
double t_0 = (x + 1.0) + (4.0 * sqrt(x));
double tmp;
if (((6.0 * (x - 1.0)) / t_0) <= -5.0) {
tmp = -6.0 / t_0;
} else {
tmp = 1.5 * sqrt(pow(x, -1.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x + 1.0d0) + (4.0d0 * sqrt(x))
if (((6.0d0 * (x - 1.0d0)) / t_0) <= (-5.0d0)) then
tmp = (-6.0d0) / t_0
else
tmp = 1.5d0 * sqrt((x ** (-1.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x + 1.0) + (4.0 * Math.sqrt(x));
double tmp;
if (((6.0 * (x - 1.0)) / t_0) <= -5.0) {
tmp = -6.0 / t_0;
} else {
tmp = 1.5 * Math.sqrt(Math.pow(x, -1.0));
}
return tmp;
}
def code(x): t_0 = (x + 1.0) + (4.0 * math.sqrt(x)) tmp = 0 if ((6.0 * (x - 1.0)) / t_0) <= -5.0: tmp = -6.0 / t_0 else: tmp = 1.5 * math.sqrt(math.pow(x, -1.0)) return tmp
function code(x) t_0 = Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / t_0) <= -5.0) tmp = Float64(-6.0 / t_0); else tmp = Float64(1.5 * sqrt((x ^ -1.0))); end return tmp end
function tmp_2 = code(x) t_0 = (x + 1.0) + (4.0 * sqrt(x)); tmp = 0.0; if (((6.0 * (x - 1.0)) / t_0) <= -5.0) tmp = -6.0 / t_0; else tmp = 1.5 * sqrt((x ^ -1.0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision], -5.0], N[(-6.0 / t$95$0), $MachinePrecision], N[(1.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + 1\right) + 4 \cdot \sqrt{x}\\
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{t\_0} \leq -5:\\
\;\;\;\;\frac{-6}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;1.5 \cdot \sqrt{{x}^{-1}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -5Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites97.7%
if -5 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
Final simplification54.1%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (fma (sqrt x) 4.0 1.0)) (* 1.5 (sqrt (pow x -1.0)))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = 1.5 * sqrt(pow(x, -1.0));
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(1.5 * sqrt((x ^ -1.0))); end return tmp end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;1.5 \cdot \sqrt{{x}^{-1}}\\
\end{array}
\end{array}
if x < 1Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6497.6
Applied rewrites97.6%
if 1 < x Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
Final simplification54.1%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* 1.5 (sqrt (pow x -1.0)))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = 1.5 * sqrt(pow(x, -1.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = 1.5d0 * sqrt((x ** (-1.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = 1.5 * Math.sqrt(Math.pow(x, -1.0));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = 1.5 * math.sqrt(math.pow(x, -1.0)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(1.5 * sqrt((x ^ -1.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = 1.5 * sqrt((x ^ -1.0)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;1.5 \cdot \sqrt{{x}^{-1}}\\
\end{array}
\end{array}
if x < 1Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6497.6
Applied rewrites97.6%
Taylor expanded in x around inf
Applied rewrites7.1%
Applied rewrites7.1%
if 1 < x Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
Final simplification7.0%
(FPCore (x) :precision binary64 (if (<= x 3.45) (/ (* 6.0 (- x 1.0)) (fma (sqrt x) 4.0 1.0)) (/ (* 6.0 x) (fma 4.0 (sqrt x) (+ 1.0 x)))))
double code(double x) {
double tmp;
if (x <= 3.45) {
tmp = (6.0 * (x - 1.0)) / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = (6.0 * x) / fma(4.0, sqrt(x), (1.0 + x));
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 3.45) tmp = Float64(Float64(6.0 * Float64(x - 1.0)) / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(Float64(6.0 * x) / fma(4.0, sqrt(x), Float64(1.0 + x))); end return tmp end
code[x_] := If[LessEqual[x, 3.45], N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.45:\\
\;\;\;\;\frac{6 \cdot \left(x - 1\right)}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(4, \sqrt{x}, 1 + x\right)}\\
\end{array}
\end{array}
if x < 3.4500000000000002Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6497.1
Applied rewrites97.1%
if 3.4500000000000002 < x Initial program 99.7%
Taylor expanded in x around inf
lower-*.f6498.3
Applied rewrites98.3%
lift-+.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.3
Applied rewrites98.3%
Final simplification97.7%
(FPCore (x) :precision binary64 (if (<= x 3.45) (* (- x 1.0) (/ 6.0 (fma (sqrt x) 4.0 1.0))) (/ (* 6.0 x) (fma 4.0 (sqrt x) (+ 1.0 x)))))
double code(double x) {
double tmp;
if (x <= 3.45) {
tmp = (x - 1.0) * (6.0 / fma(sqrt(x), 4.0, 1.0));
} else {
tmp = (6.0 * x) / fma(4.0, sqrt(x), (1.0 + x));
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 3.45) tmp = Float64(Float64(x - 1.0) * Float64(6.0 / fma(sqrt(x), 4.0, 1.0))); else tmp = Float64(Float64(6.0 * x) / fma(4.0, sqrt(x), Float64(1.0 + x))); end return tmp end
code[x_] := If[LessEqual[x, 3.45], N[(N[(x - 1.0), $MachinePrecision] * N[(6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.45:\\
\;\;\;\;\left(x - 1\right) \cdot \frac{6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(4, \sqrt{x}, 1 + x\right)}\\
\end{array}
\end{array}
if x < 3.4500000000000002Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6497.1
Applied rewrites97.1%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
if 3.4500000000000002 < x Initial program 99.7%
Taylor expanded in x around inf
lower-*.f6498.3
Applied rewrites98.3%
lift-+.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.3
Applied rewrites98.3%
(FPCore (x) :precision binary64 (* (- x 1.0) (/ 6.0 (+ (fma (sqrt x) 4.0 x) 1.0))))
double code(double x) {
return (x - 1.0) * (6.0 / (fma(sqrt(x), 4.0, x) + 1.0));
}
function code(x) return Float64(Float64(x - 1.0) * Float64(6.0 / Float64(fma(sqrt(x), 4.0, x) + 1.0))) end
code[x_] := N[(N[(x - 1.0), $MachinePrecision] * N[(6.0 / N[(N[(N[Sqrt[x], $MachinePrecision] * 4.0 + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - 1\right) \cdot \frac{6}{\mathsf{fma}\left(\sqrt{x}, 4, x\right) + 1}
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
lift-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6499.8
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (x) :precision binary64 (/ (fma 6.0 x -6.0) (+ (fma (sqrt x) 4.0 x) 1.0)))
double code(double x) {
return fma(6.0, x, -6.0) / (fma(sqrt(x), 4.0, x) + 1.0);
}
function code(x) return Float64(fma(6.0, x, -6.0) / Float64(fma(sqrt(x), 4.0, x) + 1.0)) end
code[x_] := N[(N[(6.0 * x + -6.0), $MachinePrecision] / N[(N[(N[Sqrt[x], $MachinePrecision] * 4.0 + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(6, x, -6\right)}{\mathsf{fma}\left(\sqrt{x}, 4, x\right) + 1}
\end{array}
Initial program 99.8%
Taylor expanded in x around inf
fp-cancel-sub-sign-invN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
lower-fma.f6499.8
Applied rewrites99.8%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lift-fma.f64N/A
lift-+.f6499.8
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (x) :precision binary64 (* (- x 1.0) (/ 6.0 (fma (sqrt x) 4.0 1.0))))
double code(double x) {
return (x - 1.0) * (6.0 / fma(sqrt(x), 4.0, 1.0));
}
function code(x) return Float64(Float64(x - 1.0) * Float64(6.0 / fma(sqrt(x), 4.0, 1.0))) end
code[x_] := N[(N[(x - 1.0), $MachinePrecision] * N[(6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - 1\right) \cdot \frac{6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6454.2
Applied rewrites54.2%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6454.2
Applied rewrites54.2%
(FPCore (x) :precision binary64 (/ -1.5 (sqrt x)))
double code(double x) {
return -1.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.5d0) / sqrt(x)
end function
public static double code(double x) {
return -1.5 / Math.sqrt(x);
}
def code(x): return -1.5 / math.sqrt(x)
function code(x) return Float64(-1.5 / sqrt(x)) end
function tmp = code(x) tmp = -1.5 / sqrt(x); end
code[x_] := N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1.5}{\sqrt{x}}
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6451.6
Applied rewrites51.6%
Taylor expanded in x around inf
Applied rewrites4.6%
Applied rewrites4.6%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024338
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))