
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -200000000000.0) (not (<= t_0 1000000000000.0)))
(/ (* (- x y) 4.0) z)
(fma (/ x z) 4.0 -2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -200000000000.0) || !(t_0 <= 1000000000000.0)) {
tmp = ((x - y) * 4.0) / z;
} else {
tmp = fma((x / z), 4.0, -2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -200000000000.0) || !(t_0 <= 1000000000000.0)) tmp = Float64(Float64(Float64(x - y) * 4.0) / z); else tmp = fma(Float64(x / z), 4.0, -2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -200000000000.0], N[Not[LessEqual[t$95$0, 1000000000000.0]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -200000000000 \lor \neg \left(t\_0 \leq 1000000000000\right):\\
\;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e11 or 1e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-neg-fracN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
Applied rewrites99.7%
if -2e11 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1e12Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites100.0%
Taylor expanded in y around 0
fp-cancel-sub-sign-invN/A
div-addN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6495.6
Applied rewrites95.6%
Final simplification98.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -200000000000.0) (not (<= t_0 -1.0)))
(/ (* -4.0 y) z)
-2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -200000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-200000000000.0d0)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) * y) / z
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -200000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -200000000000.0) or not (t_0 <= -1.0): tmp = (-4.0 * y) / z else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -200000000000.0) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -200000000000.0) || ~((t_0 <= -1.0))) tmp = (-4.0 * y) / z; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -200000000000.0], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -200000000000 \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e11 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6461.0
Applied rewrites61.0%
if -2e11 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites91.9%
Final simplification72.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -200000000000.0) (not (<= t_0 -1.0)))
(* (/ -4.0 z) y)
-2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -200000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 / z) * y;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-200000000000.0d0)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) / z) * y
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -200000000000.0) || !(t_0 <= -1.0)) {
tmp = (-4.0 / z) * y;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -200000000000.0) or not (t_0 <= -1.0): tmp = (-4.0 / z) * y else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -200000000000.0) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 / z) * y); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -200000000000.0) || ~((t_0 <= -1.0))) tmp = (-4.0 / z) * y; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -200000000000.0], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -200000000000 \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e11 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
Taylor expanded in y around inf
Applied rewrites92.1%
Taylor expanded in y around inf
Applied rewrites60.7%
if -2e11 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites91.9%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e+114) (not (<= x 6.2e+49))) (fma (/ x z) 4.0 -2.0) (fma -4.0 (/ y z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e+114) || !(x <= 6.2e+49)) {
tmp = fma((x / z), 4.0, -2.0);
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e+114) || !(x <= 6.2e+49)) tmp = fma(Float64(x / z), 4.0, -2.0); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e+114], N[Not[LessEqual[x, 6.2e+49]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+114} \lor \neg \left(x \leq 6.2 \cdot 10^{+49}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if x < -2.4e114 or 6.19999999999999985e49 < x Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in y around 0
fp-cancel-sub-sign-invN/A
div-addN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6484.2
Applied rewrites84.2%
if -2.4e114 < x < 6.19999999999999985e49Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval92.0
Applied rewrites92.0%
Applied rewrites92.1%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e+114) (not (<= x 6.2e+49))) (fma (/ 4.0 z) x -2.0) (fma -4.0 (/ y z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e+114) || !(x <= 6.2e+49)) {
tmp = fma((4.0 / z), x, -2.0);
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e+114) || !(x <= 6.2e+49)) tmp = fma(Float64(4.0 / z), x, -2.0); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e+114], N[Not[LessEqual[x, 6.2e+49]], $MachinePrecision]], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+114} \lor \neg \left(x \leq 6.2 \cdot 10^{+49}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if x < -2.4e114 or 6.19999999999999985e49 < x Initial program 99.9%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval84.0
Applied rewrites84.0%
if -2.4e114 < x < 6.19999999999999985e49Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval92.0
Applied rewrites92.0%
Applied rewrites92.1%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.3e+149) (not (<= x 3.2e+69))) (/ (* 4.0 x) z) (fma -4.0 (/ y z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e+149) || !(x <= 3.2e+69)) {
tmp = (4.0 * x) / z;
} else {
tmp = fma(-4.0, (y / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -3.3e+149) || !(x <= 3.2e+69)) tmp = Float64(Float64(4.0 * x) / z); else tmp = fma(-4.0, Float64(y / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.3e+149], N[Not[LessEqual[x, 3.2e+69]], $MachinePrecision]], N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{+149} \lor \neg \left(x \leq 3.2 \cdot 10^{+69}\right):\\
\;\;\;\;\frac{4 \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\end{array}
\end{array}
if x < -3.3e149 or 3.19999999999999985e69 < x Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6470.2
Applied rewrites70.2%
if -3.3e149 < x < 3.19999999999999985e69Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval90.1
Applied rewrites90.1%
Applied rewrites90.3%
Final simplification84.7%
(FPCore (x y z) :precision binary64 (fma (- y x) (/ -4.0 z) -2.0))
double code(double x, double y, double z) {
return fma((y - x), (-4.0 / z), -2.0);
}
function code(x, y, z) return fma(Float64(y - x), Float64(-4.0 / z), -2.0) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-4.0 / z), $MachinePrecision] + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \frac{-4}{z}, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites35.2%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024338
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))