
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= z -6.8e+185) (* y z) (if (<= z -1.0) (* x z) (if (<= z 54.0) (+ y x) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.8e+185) {
tmp = y * z;
} else if (z <= -1.0) {
tmp = x * z;
} else if (z <= 54.0) {
tmp = y + x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.8d+185)) then
tmp = y * z
else if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 54.0d0) then
tmp = y + x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.8e+185) {
tmp = y * z;
} else if (z <= -1.0) {
tmp = x * z;
} else if (z <= 54.0) {
tmp = y + x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.8e+185: tmp = y * z elif z <= -1.0: tmp = x * z elif z <= 54.0: tmp = y + x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.8e+185) tmp = Float64(y * z); elseif (z <= -1.0) tmp = Float64(x * z); elseif (z <= 54.0) tmp = Float64(y + x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.8e+185) tmp = y * z; elseif (z <= -1.0) tmp = x * z; elseif (z <= 54.0) tmp = y + x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.8e+185], N[(y * z), $MachinePrecision], If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 54.0], N[(y + x), $MachinePrecision], N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{+185}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 54:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -6.80000000000000034e185 or 54 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites51.2%
if -6.80000000000000034e185 < z < -1Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6495.6
Applied rewrites95.6%
Taylor expanded in x around inf
Applied rewrites46.1%
if -1 < z < 54Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.8
Applied rewrites3.8%
Taylor expanded in x around inf
Applied rewrites3.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.5
Applied rewrites97.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.25e+22))) (* x z) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.25e+22)) {
tmp = x * z;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.25d+22))) then
tmp = x * z
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.25e+22)) {
tmp = x * z;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.25e+22): tmp = x * z else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.25e+22)) tmp = Float64(x * z); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.25e+22))) tmp = x * z; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.25e+22]], $MachinePrecision]], N[(x * z), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1.25 \cdot 10^{+22}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -1 or 1.2499999999999999e22 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.6
Applied rewrites98.6%
Taylor expanded in x around inf
Applied rewrites51.7%
if -1 < z < 1.2499999999999999e22Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f645.0
Applied rewrites5.0%
Taylor expanded in x around inf
Applied rewrites3.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.0
Applied rewrites96.0%
Final simplification72.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-262) (fma z x x) (fma z y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-262) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-262) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-262], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-262}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000001e-262Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6457.3
Applied rewrites57.3%
if -1.00000000000000001e-262 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6447.1
Applied rewrites47.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-262) (fma z x x) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-262) {
tmp = fma(z, x, x);
} else {
tmp = y * z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-262) tmp = fma(z, x, x); else tmp = Float64(y * z); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-262], N[(z * x + x), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-262}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000001e-262Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6457.3
Applied rewrites57.3%
if -1.00000000000000001e-262 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6456.1
Applied rewrites56.1%
Taylor expanded in x around 0
Applied rewrites29.0%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6454.0
Applied rewrites54.0%
Taylor expanded in x around inf
Applied rewrites28.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6447.3
Applied rewrites47.3%
herbie shell --seed 2024338
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))