Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A

Percentage Accurate: 98.9% → 98.7%
Time: 7.2s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 98.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Alternative 1: 98.7% accurate, 0.8× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 - \frac{\frac{x}{y - z}}{y - t} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- y z)) (- y t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return 1.0 - ((x / (y - z)) / (y - t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - ((x / (y - z)) / (y - t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return 1.0 - ((x / (y - z)) / (y - t));
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return 1.0 - ((x / (y - z)) / (y - t))
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(1.0 - Float64(Float64(x / Float64(y - z)) / Float64(y - t)))
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = 1.0 - ((x / (y - z)) / (y - t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{\frac{x}{y - z}}{y - t}
\end{array}
Derivation
  1. Initial program 99.1%

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto 1 - \color{blue}{\frac{x}{\left(y - z\right) \cdot \left(y - t\right)}} \]
    2. lift-*.f64N/A

      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - z\right) \cdot \left(y - t\right)}} \]
    3. associate-/r*N/A

      \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
    4. lower-/.f64N/A

      \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
    5. lower-/.f6498.1

      \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - z}}}{y - t} \]
  4. Applied rewrites98.1%

    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
  5. Add Preprocessing

Alternative 2: 89.4% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+17} \lor \neg \left(t\_1 \leq 1.0000000005\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
   (if (or (<= t_1 -2e+17) (not (<= t_1 1.0000000005)))
     (+ (/ x (* (- y t) z)) 1.0)
     1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
	double tmp;
	if ((t_1 <= -2e+17) || !(t_1 <= 1.0000000005)) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
    if ((t_1 <= (-2d+17)) .or. (.not. (t_1 <= 1.0000000005d0))) then
        tmp = (x / ((y - t) * z)) + 1.0d0
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
	double tmp;
	if ((t_1 <= -2e+17) || !(t_1 <= 1.0000000005)) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	t_1 = 1.0 - (x / ((y - z) * (y - t)))
	tmp = 0
	if (t_1 <= -2e+17) or not (t_1 <= 1.0000000005):
		tmp = (x / ((y - t) * z)) + 1.0
	else:
		tmp = 1.0
	return tmp
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
	tmp = 0.0
	if ((t_1 <= -2e+17) || !(t_1 <= 1.0000000005))
		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
	else
		tmp = 1.0;
	end
	return tmp
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
	t_1 = 1.0 - (x / ((y - z) * (y - t)));
	tmp = 0.0;
	if ((t_1 <= -2e+17) || ~((t_1 <= 1.0000000005)))
		tmp = (x / ((y - t) * z)) + 1.0;
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+17], N[Not[LessEqual[t$95$1, 1.0000000005]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+17} \lor \neg \left(t\_1 \leq 1.0000000005\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e17 or 1.0000000005 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

    1. Initial program 96.2%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
      4. *-commutativeN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      5. lower-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      6. lower--.f6459.8

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
    5. Applied rewrites59.8%

      \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

    if -2e17 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.0000000005

    1. Initial program 100.0%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites99.4%

        \[\leadsto \color{blue}{1} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification90.3%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -2 \cdot 10^{+17} \lor \neg \left(1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 1.0000000005\right):\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 85.0% accurate, 0.3× speedup?

    \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+25} \lor \neg \left(t\_1 \leq 1.0000000005\right):\\ \;\;\;\;1 - \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
       (if (or (<= t_1 -2e+25) (not (<= t_1 1.0000000005)))
         (- 1.0 (/ x (* t z)))
         1.0)))
    assert(x < y && y < z && z < t);
    double code(double x, double y, double z, double t) {
    	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
    	double tmp;
    	if ((t_1 <= -2e+25) || !(t_1 <= 1.0000000005)) {
    		tmp = 1.0 - (x / (t * z));
    	} else {
    		tmp = 1.0;
    	}
    	return tmp;
    }
    
    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
        if ((t_1 <= (-2d+25)) .or. (.not. (t_1 <= 1.0000000005d0))) then
            tmp = 1.0d0 - (x / (t * z))
        else
            tmp = 1.0d0
        end if
        code = tmp
    end function
    
    assert x < y && y < z && z < t;
    public static double code(double x, double y, double z, double t) {
    	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
    	double tmp;
    	if ((t_1 <= -2e+25) || !(t_1 <= 1.0000000005)) {
    		tmp = 1.0 - (x / (t * z));
    	} else {
    		tmp = 1.0;
    	}
    	return tmp;
    }
    
    [x, y, z, t] = sort([x, y, z, t])
    def code(x, y, z, t):
    	t_1 = 1.0 - (x / ((y - z) * (y - t)))
    	tmp = 0
    	if (t_1 <= -2e+25) or not (t_1 <= 1.0000000005):
    		tmp = 1.0 - (x / (t * z))
    	else:
    		tmp = 1.0
    	return tmp
    
    x, y, z, t = sort([x, y, z, t])
    function code(x, y, z, t)
    	t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
    	tmp = 0.0
    	if ((t_1 <= -2e+25) || !(t_1 <= 1.0000000005))
    		tmp = Float64(1.0 - Float64(x / Float64(t * z)));
    	else
    		tmp = 1.0;
    	end
    	return tmp
    end
    
    x, y, z, t = num2cell(sort([x, y, z, t])){:}
    function tmp_2 = code(x, y, z, t)
    	t_1 = 1.0 - (x / ((y - z) * (y - t)));
    	tmp = 0.0;
    	if ((t_1 <= -2e+25) || ~((t_1 <= 1.0000000005)))
    		tmp = 1.0 - (x / (t * z));
    	else
    		tmp = 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+25], N[Not[LessEqual[t$95$1, 1.0000000005]], $MachinePrecision]], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
    
    \begin{array}{l}
    [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
    \\
    \begin{array}{l}
    t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
    \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+25} \lor \neg \left(t\_1 \leq 1.0000000005\right):\\
    \;\;\;\;1 - \frac{x}{t \cdot z}\\
    
    \mathbf{else}:\\
    \;\;\;\;1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2.00000000000000018e25 or 1.0000000005 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

      1. Initial program 96.1%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
      4. Step-by-step derivation
        1. lower-*.f6444.8

          \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
      5. Applied rewrites44.8%

        \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]

      if -2.00000000000000018e25 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.0000000005

      1. Initial program 100.0%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites98.9%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification86.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -2 \cdot 10^{+25} \lor \neg \left(1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 1.0000000005\right):\\ \;\;\;\;1 - \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
      7. Add Preprocessing

      Alternative 4: 81.3% accurate, 0.3× speedup?

      \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+36} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-25}\right):\\ \;\;\;\;\frac{x}{t \cdot y} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
      NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ x (* (- y z) (- y t)))))
         (if (or (<= t_1 -5e+36) (not (<= t_1 2e-25))) (+ (/ x (* t y)) 1.0) 1.0)))
      assert(x < y && y < z && z < t);
      double code(double x, double y, double z, double t) {
      	double t_1 = x / ((y - z) * (y - t));
      	double tmp;
      	if ((t_1 <= -5e+36) || !(t_1 <= 2e-25)) {
      		tmp = (x / (t * y)) + 1.0;
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: tmp
          t_1 = x / ((y - z) * (y - t))
          if ((t_1 <= (-5d+36)) .or. (.not. (t_1 <= 2d-25))) then
              tmp = (x / (t * y)) + 1.0d0
          else
              tmp = 1.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z && z < t;
      public static double code(double x, double y, double z, double t) {
      	double t_1 = x / ((y - z) * (y - t));
      	double tmp;
      	if ((t_1 <= -5e+36) || !(t_1 <= 2e-25)) {
      		tmp = (x / (t * y)) + 1.0;
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      [x, y, z, t] = sort([x, y, z, t])
      def code(x, y, z, t):
      	t_1 = x / ((y - z) * (y - t))
      	tmp = 0
      	if (t_1 <= -5e+36) or not (t_1 <= 2e-25):
      		tmp = (x / (t * y)) + 1.0
      	else:
      		tmp = 1.0
      	return tmp
      
      x, y, z, t = sort([x, y, z, t])
      function code(x, y, z, t)
      	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
      	tmp = 0.0
      	if ((t_1 <= -5e+36) || !(t_1 <= 2e-25))
      		tmp = Float64(Float64(x / Float64(t * y)) + 1.0);
      	else
      		tmp = 1.0;
      	end
      	return tmp
      end
      
      x, y, z, t = num2cell(sort([x, y, z, t])){:}
      function tmp_2 = code(x, y, z, t)
      	t_1 = x / ((y - z) * (y - t));
      	tmp = 0.0;
      	if ((t_1 <= -5e+36) || ~((t_1 <= 2e-25)))
      		tmp = (x / (t * y)) + 1.0;
      	else
      		tmp = 1.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+36], N[Not[LessEqual[t$95$1, 2e-25]], $MachinePrecision]], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
      
      \begin{array}{l}
      [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
      \\
      \begin{array}{l}
      t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
      \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+36} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-25}\right):\\
      \;\;\;\;\frac{x}{t \cdot y} + 1\\
      
      \mathbf{else}:\\
      \;\;\;\;1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.99999999999999977e36 or 2.00000000000000008e-25 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

        1. Initial program 96.0%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in t around inf

          \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
          2. lower-+.f64N/A

            \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
          4. *-commutativeN/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
          5. lower-*.f64N/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
          6. lower--.f6467.6

            \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
        5. Applied rewrites67.6%

          \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
        6. Taylor expanded in y around inf

          \[\leadsto \frac{x}{t \cdot y} + 1 \]
        7. Step-by-step derivation
          1. Applied rewrites30.9%

            \[\leadsto \frac{x}{t \cdot y} + 1 \]

          if -4.99999999999999977e36 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000008e-25

          1. Initial program 100.0%

            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites98.4%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification83.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -5 \cdot 10^{+36} \lor \neg \left(\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 2 \cdot 10^{-25}\right):\\ \;\;\;\;\frac{x}{t \cdot y} + 1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
          7. Add Preprocessing

          Alternative 5: 81.2% accurate, 0.3× speedup?

          \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+78}:\\ \;\;\;\;\frac{x}{z \cdot y} + 1\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-25}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t \cdot y} + 1\\ \end{array} \end{array} \]
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ x (* (- y z) (- y t)))))
             (if (<= t_1 -5e+78)
               (+ (/ x (* z y)) 1.0)
               (if (<= t_1 2e-25) 1.0 (+ (/ x (* t y)) 1.0)))))
          assert(x < y && y < z && z < t);
          double code(double x, double y, double z, double t) {
          	double t_1 = x / ((y - z) * (y - t));
          	double tmp;
          	if (t_1 <= -5e+78) {
          		tmp = (x / (z * y)) + 1.0;
          	} else if (t_1 <= 2e-25) {
          		tmp = 1.0;
          	} else {
          		tmp = (x / (t * y)) + 1.0;
          	}
          	return tmp;
          }
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = x / ((y - z) * (y - t))
              if (t_1 <= (-5d+78)) then
                  tmp = (x / (z * y)) + 1.0d0
              else if (t_1 <= 2d-25) then
                  tmp = 1.0d0
              else
                  tmp = (x / (t * y)) + 1.0d0
              end if
              code = tmp
          end function
          
          assert x < y && y < z && z < t;
          public static double code(double x, double y, double z, double t) {
          	double t_1 = x / ((y - z) * (y - t));
          	double tmp;
          	if (t_1 <= -5e+78) {
          		tmp = (x / (z * y)) + 1.0;
          	} else if (t_1 <= 2e-25) {
          		tmp = 1.0;
          	} else {
          		tmp = (x / (t * y)) + 1.0;
          	}
          	return tmp;
          }
          
          [x, y, z, t] = sort([x, y, z, t])
          def code(x, y, z, t):
          	t_1 = x / ((y - z) * (y - t))
          	tmp = 0
          	if t_1 <= -5e+78:
          		tmp = (x / (z * y)) + 1.0
          	elif t_1 <= 2e-25:
          		tmp = 1.0
          	else:
          		tmp = (x / (t * y)) + 1.0
          	return tmp
          
          x, y, z, t = sort([x, y, z, t])
          function code(x, y, z, t)
          	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
          	tmp = 0.0
          	if (t_1 <= -5e+78)
          		tmp = Float64(Float64(x / Float64(z * y)) + 1.0);
          	elseif (t_1 <= 2e-25)
          		tmp = 1.0;
          	else
          		tmp = Float64(Float64(x / Float64(t * y)) + 1.0);
          	end
          	return tmp
          end
          
          x, y, z, t = num2cell(sort([x, y, z, t])){:}
          function tmp_2 = code(x, y, z, t)
          	t_1 = x / ((y - z) * (y - t));
          	tmp = 0.0;
          	if (t_1 <= -5e+78)
          		tmp = (x / (z * y)) + 1.0;
          	elseif (t_1 <= 2e-25)
          		tmp = 1.0;
          	else
          		tmp = (x / (t * y)) + 1.0;
          	end
          	tmp_2 = tmp;
          end
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+78], N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2e-25], 1.0, N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
          
          \begin{array}{l}
          [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
          \\
          \begin{array}{l}
          t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
          \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+78}:\\
          \;\;\;\;\frac{x}{z \cdot y} + 1\\
          
          \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-25}:\\
          \;\;\;\;1\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{x}{t \cdot y} + 1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.99999999999999984e78

            1. Initial program 91.5%

              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-/.f64N/A

                \[\leadsto 1 - \color{blue}{\frac{x}{\left(y - z\right) \cdot \left(y - t\right)}} \]
              2. lift-*.f64N/A

                \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - z\right) \cdot \left(y - t\right)}} \]
              3. associate-/r*N/A

                \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
              4. lower-/.f64N/A

                \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
              5. lower-/.f6483.4

                \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - z}}}{y - t} \]
            4. Applied rewrites83.4%

              \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
            5. Taylor expanded in z around inf

              \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
            6. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
              2. lower-+.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
              4. *-commutativeN/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
              5. lower-*.f64N/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
              6. lower--.f6453.3

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
            7. Applied rewrites53.3%

              \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]
            8. Taylor expanded in y around inf

              \[\leadsto \frac{x}{y \cdot z} + 1 \]
            9. Step-by-step derivation
              1. Applied rewrites11.1%

                \[\leadsto \frac{x}{z \cdot y} + 1 \]

              if -4.99999999999999984e78 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000008e-25

              1. Initial program 100.0%

                \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites96.6%

                  \[\leadsto \color{blue}{1} \]

                if 2.00000000000000008e-25 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                1. Initial program 99.0%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in t around inf

                  \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
                4. Step-by-step derivation
                  1. +-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                  2. lower-+.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
                  4. *-commutativeN/A

                    \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                  5. lower-*.f64N/A

                    \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                  6. lower--.f6471.0

                    \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
                5. Applied rewrites71.0%

                  \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
                6. Taylor expanded in y around inf

                  \[\leadsto \frac{x}{t \cdot y} + 1 \]
                7. Step-by-step derivation
                  1. Applied rewrites30.4%

                    \[\leadsto \frac{x}{t \cdot y} + 1 \]
                8. Recombined 3 regimes into one program.
                9. Final simplification81.4%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -5 \cdot 10^{+78}:\\ \;\;\;\;\frac{x}{z \cdot y} + 1\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 2 \cdot 10^{-25}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t \cdot y} + 1\\ \end{array} \]
                10. Add Preprocessing

                Alternative 6: 92.6% accurate, 0.7× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq -1 \cdot 10^{-113}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{elif}\;z \leq 4.4 \cdot 10^{-241}:\\ \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\ \end{array} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t)
                 :precision binary64
                 (if (<= z -1e-113)
                   (+ (/ x (* (- y t) z)) 1.0)
                   (if (<= z 4.4e-241)
                     (- 1.0 (/ x (* (- y t) y)))
                     (+ (/ x (* (- y z) t)) 1.0))))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -1e-113) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else if (z <= 4.4e-241) {
                		tmp = 1.0 - (x / ((y - t) * y));
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: tmp
                    if (z <= (-1d-113)) then
                        tmp = (x / ((y - t) * z)) + 1.0d0
                    else if (z <= 4.4d-241) then
                        tmp = 1.0d0 - (x / ((y - t) * y))
                    else
                        tmp = (x / ((y - z) * t)) + 1.0d0
                    end if
                    code = tmp
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -1e-113) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else if (z <= 4.4e-241) {
                		tmp = 1.0 - (x / ((y - t) * y));
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	tmp = 0
                	if z <= -1e-113:
                		tmp = (x / ((y - t) * z)) + 1.0
                	elif z <= 4.4e-241:
                		tmp = 1.0 - (x / ((y - t) * y))
                	else:
                		tmp = (x / ((y - z) * t)) + 1.0
                	return tmp
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	tmp = 0.0
                	if (z <= -1e-113)
                		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
                	elseif (z <= 4.4e-241)
                		tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y)));
                	else
                		tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0);
                	end
                	return tmp
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp_2 = code(x, y, z, t)
                	tmp = 0.0;
                	if (z <= -1e-113)
                		tmp = (x / ((y - t) * z)) + 1.0;
                	elseif (z <= 4.4e-241)
                		tmp = 1.0 - (x / ((y - t) * y));
                	else
                		tmp = (x / ((y - z) * t)) + 1.0;
                	end
                	tmp_2 = tmp;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := If[LessEqual[z, -1e-113], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 4.4e-241], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                \begin{array}{l}
                \mathbf{if}\;z \leq -1 \cdot 10^{-113}:\\
                \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
                
                \mathbf{elif}\;z \leq 4.4 \cdot 10^{-241}:\\
                \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if z < -9.99999999999999979e-114

                  1. Initial program 99.7%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    6. lower--.f6494.2

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
                  5. Applied rewrites94.2%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

                  if -9.99999999999999979e-114 < z < 4.3999999999999999e-241

                  1. Initial program 96.8%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around 0

                    \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
                    2. lower-*.f64N/A

                      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
                    3. lower--.f6486.5

                      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right)} \cdot y} \]
                  5. Applied rewrites86.5%

                    \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]

                  if 4.3999999999999999e-241 < z

                  1. Initial program 100.0%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    6. lower--.f6487.5

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
                  5. Applied rewrites87.5%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
                3. Recombined 3 regimes into one program.
                4. Add Preprocessing

                Alternative 7: 88.6% accurate, 0.9× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq -1.2 \cdot 10^{-120}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\ \end{array} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t)
                 :precision binary64
                 (if (<= z -1.2e-120) (+ (/ x (* (- y t) z)) 1.0) (+ (/ x (* (- y z) t)) 1.0)))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -1.2e-120) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: tmp
                    if (z <= (-1.2d-120)) then
                        tmp = (x / ((y - t) * z)) + 1.0d0
                    else
                        tmp = (x / ((y - z) * t)) + 1.0d0
                    end if
                    code = tmp
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -1.2e-120) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	tmp = 0
                	if z <= -1.2e-120:
                		tmp = (x / ((y - t) * z)) + 1.0
                	else:
                		tmp = (x / ((y - z) * t)) + 1.0
                	return tmp
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	tmp = 0.0
                	if (z <= -1.2e-120)
                		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
                	else
                		tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0);
                	end
                	return tmp
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp_2 = code(x, y, z, t)
                	tmp = 0.0;
                	if (z <= -1.2e-120)
                		tmp = (x / ((y - t) * z)) + 1.0;
                	else
                		tmp = (x / ((y - z) * t)) + 1.0;
                	end
                	tmp_2 = tmp;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := If[LessEqual[z, -1.2e-120], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                \begin{array}{l}
                \mathbf{if}\;z \leq -1.2 \cdot 10^{-120}:\\
                \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if z < -1.2e-120

                  1. Initial program 99.7%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    6. lower--.f6492.2

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
                  5. Applied rewrites92.2%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

                  if -1.2e-120 < z

                  1. Initial program 98.8%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    6. lower--.f6486.1

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
                  5. Applied rewrites86.1%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
                3. Recombined 2 regimes into one program.
                4. Add Preprocessing

                Alternative 8: 98.9% accurate, 1.0× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	return 1.0 - (x / ((y - z) * (y - t)));
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = 1.0d0 - (x / ((y - z) * (y - t)))
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	return 1.0 - (x / ((y - z) * (y - t)));
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	return 1.0 - (x / ((y - z) * (y - t)))
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp = code(x, y, z, t)
                	tmp = 1.0 - (x / ((y - z) * (y - t)));
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
                \end{array}
                
                Derivation
                1. Initial program 99.1%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Add Preprocessing

                Alternative 9: 75.6% accurate, 26.0× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t) :precision binary64 1.0)
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	return 1.0;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = 1.0d0
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	return 1.0;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	return 1.0
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	return 1.0
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp = code(x, y, z, t)
                	tmp = 1.0;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := 1.0
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                1
                \end{array}
                
                Derivation
                1. Initial program 99.1%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites77.5%

                    \[\leadsto \color{blue}{1} \]
                  2. Add Preprocessing

                  Reproduce

                  ?
                  herbie shell --seed 2024338 
                  (FPCore (x y z t)
                    :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
                    :precision binary64
                    (- 1.0 (/ x (* (- y z) (- y t)))))