
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- y z)) (- y t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - ((x / (y - z)) / (y - t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - ((x / (y - z)) / (y - t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - ((x / (y - z)) / (y - t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - ((x / (y - z)) / (y - t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(Float64(x / Float64(y - z)) / Float64(y - t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - ((x / (y - z)) / (y - t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{\frac{x}{y - z}}{y - t}
\end{array}
Initial program 99.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.1
Applied rewrites98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
(if (or (<= t_1 -2e+17) (not (<= t_1 1.0000000005)))
(+ (/ x (* (- y t) z)) 1.0)
1.0)))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= -2e+17) || !(t_1 <= 1.0000000005)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
if ((t_1 <= (-2d+17)) .or. (.not. (t_1 <= 1.0000000005d0))) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= -2e+17) || !(t_1 <= 1.0000000005)) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((y - z) * (y - t))) tmp = 0 if (t_1 <= -2e+17) or not (t_1 <= 1.0000000005): tmp = (x / ((y - t) * z)) + 1.0 else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) tmp = 0.0 if ((t_1 <= -2e+17) || !(t_1 <= 1.0000000005)) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((y - z) * (y - t)));
tmp = 0.0;
if ((t_1 <= -2e+17) || ~((t_1 <= 1.0000000005)))
tmp = (x / ((y - t) * z)) + 1.0;
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+17], N[Not[LessEqual[t$95$1, 1.0000000005]], $MachinePrecision]], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+17} \lor \neg \left(t\_1 \leq 1.0000000005\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e17 or 1.0000000005 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.8
Applied rewrites59.8%
if -2e17 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.0000000005Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.4%
Final simplification90.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
(if (or (<= t_1 -2e+25) (not (<= t_1 1.0000000005)))
(- 1.0 (/ x (* t z)))
1.0)))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= -2e+25) || !(t_1 <= 1.0000000005)) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
if ((t_1 <= (-2d+25)) .or. (.not. (t_1 <= 1.0000000005d0))) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= -2e+25) || !(t_1 <= 1.0000000005)) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((y - z) * (y - t))) tmp = 0 if (t_1 <= -2e+25) or not (t_1 <= 1.0000000005): tmp = 1.0 - (x / (t * z)) else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) tmp = 0.0 if ((t_1 <= -2e+25) || !(t_1 <= 1.0000000005)) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((y - z) * (y - t)));
tmp = 0.0;
if ((t_1 <= -2e+25) || ~((t_1 <= 1.0000000005)))
tmp = 1.0 - (x / (t * z));
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+25], N[Not[LessEqual[t$95$1, 1.0000000005]], $MachinePrecision]], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+25} \lor \neg \left(t\_1 \leq 1.0000000005\right):\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2.00000000000000018e25 or 1.0000000005 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.1%
Taylor expanded in y around 0
lower-*.f6444.8
Applied rewrites44.8%
if -2.00000000000000018e25 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.0000000005Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.9%
Final simplification86.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -5e+36) (not (<= t_1 2e-25))) (+ (/ x (* t y)) 1.0) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -5e+36) || !(t_1 <= 2e-25)) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-5d+36)) .or. (.not. (t_1 <= 2d-25))) then
tmp = (x / (t * y)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -5e+36) || !(t_1 <= 2e-25)) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -5e+36) or not (t_1 <= 2e-25): tmp = (x / (t * y)) + 1.0 else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -5e+36) || !(t_1 <= 2e-25)) tmp = Float64(Float64(x / Float64(t * y)) + 1.0); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if ((t_1 <= -5e+36) || ~((t_1 <= 2e-25)))
tmp = (x / (t * y)) + 1.0;
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+36], N[Not[LessEqual[t$95$1, 2e-25]], $MachinePrecision]], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+36} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-25}\right):\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.99999999999999977e36 or 2.00000000000000008e-25 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6467.6
Applied rewrites67.6%
Taylor expanded in y around inf
Applied rewrites30.9%
if -4.99999999999999977e36 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000008e-25Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.4%
Final simplification83.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -5e+78)
(+ (/ x (* z y)) 1.0)
(if (<= t_1 2e-25) 1.0 (+ (/ x (* t y)) 1.0)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -5e+78) {
tmp = (x / (z * y)) + 1.0;
} else if (t_1 <= 2e-25) {
tmp = 1.0;
} else {
tmp = (x / (t * y)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-5d+78)) then
tmp = (x / (z * y)) + 1.0d0
else if (t_1 <= 2d-25) then
tmp = 1.0d0
else
tmp = (x / (t * y)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -5e+78) {
tmp = (x / (z * y)) + 1.0;
} else if (t_1 <= 2e-25) {
tmp = 1.0;
} else {
tmp = (x / (t * y)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -5e+78: tmp = (x / (z * y)) + 1.0 elif t_1 <= 2e-25: tmp = 1.0 else: tmp = (x / (t * y)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -5e+78) tmp = Float64(Float64(x / Float64(z * y)) + 1.0); elseif (t_1 <= 2e-25) tmp = 1.0; else tmp = Float64(Float64(x / Float64(t * y)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if (t_1 <= -5e+78)
tmp = (x / (z * y)) + 1.0;
elseif (t_1 <= 2e-25)
tmp = 1.0;
else
tmp = (x / (t * y)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+78], N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2e-25], 1.0, N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+78}:\\
\;\;\;\;\frac{x}{z \cdot y} + 1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-25}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.99999999999999984e78Initial program 91.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.3
Applied rewrites53.3%
Taylor expanded in y around inf
Applied rewrites11.1%
if -4.99999999999999984e78 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000008e-25Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites96.6%
if 2.00000000000000008e-25 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6471.0
Applied rewrites71.0%
Taylor expanded in y around inf
Applied rewrites30.4%
Final simplification81.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z -1e-113)
(+ (/ x (* (- y t) z)) 1.0)
(if (<= z 4.4e-241)
(- 1.0 (/ x (* (- y t) y)))
(+ (/ x (* (- y z) t)) 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1e-113) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 4.4e-241) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1d-113)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else if (z <= 4.4d-241) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1e-113) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 4.4e-241) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -1e-113: tmp = (x / ((y - t) * z)) + 1.0 elif z <= 4.4e-241: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -1e-113) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); elseif (z <= 4.4e-241) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -1e-113)
tmp = (x / ((y - t) * z)) + 1.0;
elseif (z <= 4.4e-241)
tmp = 1.0 - (x / ((y - t) * y));
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -1e-113], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 4.4e-241], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{-113}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{-241}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if z < -9.99999999999999979e-114Initial program 99.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.2
Applied rewrites94.2%
if -9.99999999999999979e-114 < z < 4.3999999999999999e-241Initial program 96.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.5
Applied rewrites86.5%
if 4.3999999999999999e-241 < z Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.5
Applied rewrites87.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= z -1.2e-120) (+ (/ x (* (- y t) z)) 1.0) (+ (/ x (* (- y z) t)) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.2e-120) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.2d-120)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.2e-120) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -1.2e-120: tmp = (x / ((y - t) * z)) + 1.0 else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -1.2e-120) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -1.2e-120)
tmp = (x / ((y - t) * z)) + 1.0;
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -1.2e-120], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{-120}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if z < -1.2e-120Initial program 99.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.2
Applied rewrites92.2%
if -1.2e-120 < z Initial program 98.8%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.1
Applied rewrites86.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((y - z) * (y - t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 99.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
Applied rewrites77.5%
herbie shell --seed 2024338
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))