
(FPCore (x) :precision binary64 (* (* x x) (- 3.0 (* x 2.0))))
double code(double x) {
return (x * x) * (3.0 - (x * 2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) * (3.0d0 - (x * 2.0d0))
end function
public static double code(double x) {
return (x * x) * (3.0 - (x * 2.0));
}
def code(x): return (x * x) * (3.0 - (x * 2.0))
function code(x) return Float64(Float64(x * x) * Float64(3.0 - Float64(x * 2.0))) end
function tmp = code(x) tmp = (x * x) * (3.0 - (x * 2.0)); end
code[x_] := N[(N[(x * x), $MachinePrecision] * N[(3.0 - N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot \left(3 - x \cdot 2\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* (* x x) (- 3.0 (* x 2.0))))
double code(double x) {
return (x * x) * (3.0 - (x * 2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) * (3.0d0 - (x * 2.0d0))
end function
public static double code(double x) {
return (x * x) * (3.0 - (x * 2.0));
}
def code(x): return (x * x) * (3.0 - (x * 2.0))
function code(x) return Float64(Float64(x * x) * Float64(3.0 - Float64(x * 2.0))) end
function tmp = code(x) tmp = (x * x) * (3.0 - (x * 2.0)); end
code[x_] := N[(N[(x * x), $MachinePrecision] * N[(3.0 - N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot \left(3 - x \cdot 2\right)
\end{array}
(FPCore (x) :precision binary64 (fma (* 3.0 x) x (* (* (* -2.0 x) x) x)))
double code(double x) {
return fma((3.0 * x), x, (((-2.0 * x) * x) * x));
}
function code(x) return fma(Float64(3.0 * x), x, Float64(Float64(Float64(-2.0 * x) * x) * x)) end
code[x_] := N[(N[(3.0 * x), $MachinePrecision] * x + N[(N[(N[(-2.0 * x), $MachinePrecision] * x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3 \cdot x, x, \left(\left(-2 \cdot x\right) \cdot x\right) \cdot x\right)
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-fma.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-fma.f64N/A
distribute-rgt-inN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x) :precision binary64 (if (or (<= x -1.5) (not (<= x 1.5))) (* (* x x) (* -2.0 x)) (* (* 3.0 x) x)))
double code(double x) {
double tmp;
if ((x <= -1.5) || !(x <= 1.5)) {
tmp = (x * x) * (-2.0 * x);
} else {
tmp = (3.0 * x) * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.5d0)) .or. (.not. (x <= 1.5d0))) then
tmp = (x * x) * ((-2.0d0) * x)
else
tmp = (3.0d0 * x) * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.5) || !(x <= 1.5)) {
tmp = (x * x) * (-2.0 * x);
} else {
tmp = (3.0 * x) * x;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.5) or not (x <= 1.5): tmp = (x * x) * (-2.0 * x) else: tmp = (3.0 * x) * x return tmp
function code(x) tmp = 0.0 if ((x <= -1.5) || !(x <= 1.5)) tmp = Float64(Float64(x * x) * Float64(-2.0 * x)); else tmp = Float64(Float64(3.0 * x) * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.5) || ~((x <= 1.5))) tmp = (x * x) * (-2.0 * x); else tmp = (3.0 * x) * x; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.5], N[Not[LessEqual[x, 1.5]], $MachinePrecision]], N[(N[(x * x), $MachinePrecision] * N[(-2.0 * x), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * x), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \lor \neg \left(x \leq 1.5\right):\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(-2 \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot x\right) \cdot x\\
\end{array}
\end{array}
if x < -1.5 or 1.5 < x Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6496.7
Applied rewrites96.7%
if -1.5 < x < 1.5Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites97.1%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6497.2
Applied rewrites97.2%
Final simplification96.9%
(FPCore (x) :precision binary64 (if (<= x 1.5) (* (* 3.0 x) x) (* (- x) x)))
double code(double x) {
double tmp;
if (x <= 1.5) {
tmp = (3.0 * x) * x;
} else {
tmp = -x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.5d0) then
tmp = (3.0d0 * x) * x
else
tmp = -x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.5) {
tmp = (3.0 * x) * x;
} else {
tmp = -x * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.5: tmp = (3.0 * x) * x else: tmp = -x * x return tmp
function code(x) tmp = 0.0 if (x <= 1.5) tmp = Float64(Float64(3.0 * x) * x); else tmp = Float64(Float64(-x) * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.5) tmp = (3.0 * x) * x; else tmp = -x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.5], N[(N[(3.0 * x), $MachinePrecision] * x), $MachinePrecision], N[((-x) * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.5:\\
\;\;\;\;\left(3 \cdot x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot x\\
\end{array}
\end{array}
if x < 1.5Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites84.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6484.5
Applied rewrites84.5%
if 1.5 < x Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.8%
Applied rewrites47.2%
Taylor expanded in x around inf
mul-1-negN/A
unpow2N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6447.2
Applied rewrites47.2%
(FPCore (x) :precision binary64 (if (<= x 1.5) (* (* x x) 3.0) (* (- x) x)))
double code(double x) {
double tmp;
if (x <= 1.5) {
tmp = (x * x) * 3.0;
} else {
tmp = -x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.5d0) then
tmp = (x * x) * 3.0d0
else
tmp = -x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.5) {
tmp = (x * x) * 3.0;
} else {
tmp = -x * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.5: tmp = (x * x) * 3.0 else: tmp = -x * x return tmp
function code(x) tmp = 0.0 if (x <= 1.5) tmp = Float64(Float64(x * x) * 3.0); else tmp = Float64(Float64(-x) * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.5) tmp = (x * x) * 3.0; else tmp = -x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.5], N[(N[(x * x), $MachinePrecision] * 3.0), $MachinePrecision], N[((-x) * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.5:\\
\;\;\;\;\left(x \cdot x\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot x\\
\end{array}
\end{array}
if x < 1.5Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites84.4%
if 1.5 < x Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.8%
Applied rewrites47.2%
Taylor expanded in x around inf
mul-1-negN/A
unpow2N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6447.2
Applied rewrites47.2%
(FPCore (x) :precision binary64 (* (* (fma -2.0 x 3.0) x) x))
double code(double x) {
return (fma(-2.0, x, 3.0) * x) * x;
}
function code(x) return Float64(Float64(fma(-2.0, x, 3.0) * x) * x) end
code[x_] := N[(N[(N[(-2.0 * x + 3.0), $MachinePrecision] * x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(-2, x, 3\right) \cdot x\right) \cdot x
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.8%
(FPCore (x) :precision binary64 (* (- x) x))
double code(double x) {
return -x * x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -x * x
end function
public static double code(double x) {
return -x * x;
}
def code(x): return -x * x
function code(x) return Float64(Float64(-x) * x) end
function tmp = code(x) tmp = -x * x; end
code[x_] := N[((-x) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot x
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.8%
Applied rewrites59.2%
Taylor expanded in x around inf
mul-1-negN/A
unpow2N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6438.8
Applied rewrites38.8%
(FPCore (x) :precision binary64 (* x (* x (- 3.0 (* x 2.0)))))
double code(double x) {
return x * (x * (3.0 - (x * 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x * (3.0d0 - (x * 2.0d0)))
end function
public static double code(double x) {
return x * (x * (3.0 - (x * 2.0)));
}
def code(x): return x * (x * (3.0 - (x * 2.0)))
function code(x) return Float64(x * Float64(x * Float64(3.0 - Float64(x * 2.0)))) end
function tmp = code(x) tmp = x * (x * (3.0 - (x * 2.0))); end
code[x_] := N[(x * N[(x * N[(3.0 - N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot \left(3 - x \cdot 2\right)\right)
\end{array}
herbie shell --seed 2024338
(FPCore (x)
:name "Data.Spline.Key:interpolateKeys from smoothie-0.4.0.2"
:precision binary64
:alt
(! :herbie-platform default (* x (* x (- 3 (* x 2)))))
(* (* x x) (- 3.0 (* x 2.0))))