
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return ((x * 3.0) * y) - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = ((x * 3.0) * y) - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Initial program 99.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (or (<= t_0 -5e-71) (not (<= t_0 5e+80))) (* (* 3.0 y) x) (- z))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if ((t_0 <= -5e-71) || !(t_0 <= 5e+80)) {
tmp = (3.0 * y) * x;
} else {
tmp = -z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if ((t_0 <= (-5d-71)) .or. (.not. (t_0 <= 5d+80))) then
tmp = (3.0d0 * y) * x
else
tmp = -z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if ((t_0 <= -5e-71) || !(t_0 <= 5e+80)) {
tmp = (3.0 * y) * x;
} else {
tmp = -z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if (t_0 <= -5e-71) or not (t_0 <= 5e+80): tmp = (3.0 * y) * x else: tmp = -z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if ((t_0 <= -5e-71) || !(t_0 <= 5e+80)) tmp = Float64(Float64(3.0 * y) * x); else tmp = Float64(-z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if ((t_0 <= -5e-71) || ~((t_0 <= 5e+80)))
tmp = (3.0 * y) * x;
else
tmp = -z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e-71], N[Not[LessEqual[t$95$0, 5e+80]], $MachinePrecision]], N[(N[(3.0 * y), $MachinePrecision] * x), $MachinePrecision], (-z)]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-71} \lor \neg \left(t\_0 \leq 5 \cdot 10^{+80}\right):\\
\;\;\;\;\left(3 \cdot y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -4.99999999999999998e-71 or 4.99999999999999961e80 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.0%
unpow1N/A
metadata-evalN/A
sqrt-pow1N/A
pow2N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-*r*N/A
sqrt-prodN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6419.4
Applied rewrites19.4%
Taylor expanded in y around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6481.7
Applied rewrites81.7%
Applied rewrites81.8%
Applied rewrites81.8%
if -4.99999999999999998e-71 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 4.99999999999999961e80Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6483.4
Applied rewrites83.4%
Final simplification82.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (<= t_0 -5e-71) (* (* 3.0 y) x) (if (<= t_0 5e+80) (- z) t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -5e-71) {
tmp = (3.0 * y) * x;
} else if (t_0 <= 5e+80) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-5d-71)) then
tmp = (3.0d0 * y) * x
else if (t_0 <= 5d+80) then
tmp = -z
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -5e-71) {
tmp = (3.0 * y) * x;
} else if (t_0 <= 5e+80) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -5e-71: tmp = (3.0 * y) * x elif t_0 <= 5e+80: tmp = -z else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -5e-71) tmp = Float64(Float64(3.0 * y) * x); elseif (t_0 <= 5e+80) tmp = Float64(-z); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if (t_0 <= -5e-71)
tmp = (3.0 * y) * x;
elseif (t_0 <= 5e+80)
tmp = -z;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-71], N[(N[(3.0 * y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 5e+80], (-z), t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-71}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+80}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -4.99999999999999998e-71Initial program 99.7%
unpow1N/A
metadata-evalN/A
sqrt-pow1N/A
pow2N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-*r*N/A
sqrt-prodN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f648.1
Applied rewrites8.1%
Taylor expanded in y around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6480.4
Applied rewrites80.4%
Applied rewrites80.4%
Applied rewrites80.4%
if -4.99999999999999998e-71 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 4.99999999999999961e80Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6483.4
Applied rewrites83.4%
if 4.99999999999999961e80 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 97.8%
unpow1N/A
metadata-evalN/A
sqrt-pow1N/A
pow2N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-*r*N/A
sqrt-prodN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6436.2
Applied rewrites36.2%
Taylor expanded in y around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6483.7
Applied rewrites83.7%
Applied rewrites81.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return -z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return -z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return -z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(-z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = -z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := (-z)
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
-z
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6455.5
Applied rewrites55.5%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024338
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x (* 3 y)) z))
(- (* (* x 3.0) y) z))