
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
def code(x, y): return (0.5 / y) + (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{0.5}{x}
\end{array}
Initial program 72.0%
lift-/.f64N/A
lift-+.f64N/A
div-addN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(if (<= y 2.4e-205)
(/ 0.5 y)
(if (or (<= y 9.5e-189) (not (<= y 8.5e+103)))
(/ 0.5 x)
(/ (+ x y) (* (+ x x) y)))))
double code(double x, double y) {
double tmp;
if (y <= 2.4e-205) {
tmp = 0.5 / y;
} else if ((y <= 9.5e-189) || !(y <= 8.5e+103)) {
tmp = 0.5 / x;
} else {
tmp = (x + y) / ((x + x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.4d-205) then
tmp = 0.5d0 / y
else if ((y <= 9.5d-189) .or. (.not. (y <= 8.5d+103))) then
tmp = 0.5d0 / x
else
tmp = (x + y) / ((x + x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 2.4e-205) {
tmp = 0.5 / y;
} else if ((y <= 9.5e-189) || !(y <= 8.5e+103)) {
tmp = 0.5 / x;
} else {
tmp = (x + y) / ((x + x) * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 2.4e-205: tmp = 0.5 / y elif (y <= 9.5e-189) or not (y <= 8.5e+103): tmp = 0.5 / x else: tmp = (x + y) / ((x + x) * y) return tmp
function code(x, y) tmp = 0.0 if (y <= 2.4e-205) tmp = Float64(0.5 / y); elseif ((y <= 9.5e-189) || !(y <= 8.5e+103)) tmp = Float64(0.5 / x); else tmp = Float64(Float64(x + y) / Float64(Float64(x + x) * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.4e-205) tmp = 0.5 / y; elseif ((y <= 9.5e-189) || ~((y <= 8.5e+103))) tmp = 0.5 / x; else tmp = (x + y) / ((x + x) * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 2.4e-205], N[(0.5 / y), $MachinePrecision], If[Or[LessEqual[y, 9.5e-189], N[Not[LessEqual[y, 8.5e+103]], $MachinePrecision]], N[(0.5 / x), $MachinePrecision], N[(N[(x + y), $MachinePrecision] / N[(N[(x + x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-205}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-189} \lor \neg \left(y \leq 8.5 \cdot 10^{+103}\right):\\
\;\;\;\;\frac{0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y}{\left(x + x\right) \cdot y}\\
\end{array}
\end{array}
if y < 2.4000000000000002e-205Initial program 73.7%
Taylor expanded in x around inf
lower-/.f6454.9
Applied rewrites54.9%
if 2.4000000000000002e-205 < y < 9.499999999999999e-189 or 8.4999999999999992e103 < y Initial program 57.4%
Taylor expanded in x around 0
lower-/.f6483.6
Applied rewrites83.6%
if 9.499999999999999e-189 < y < 8.4999999999999992e103Initial program 84.7%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6484.7
Applied rewrites84.7%
Final simplification67.5%
(FPCore (x y) :precision binary64 (if (<= y 8.5e-125) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 8.5e-125) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 8.5d-125) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 8.5e-125) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 8.5e-125: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 8.5e-125) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 8.5e-125) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 8.5e-125], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.5 \cdot 10^{-125}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 8.5000000000000002e-125Initial program 70.9%
Taylor expanded in x around inf
lower-/.f6453.2
Applied rewrites53.2%
if 8.5000000000000002e-125 < y Initial program 74.1%
Taylor expanded in x around 0
lower-/.f6475.4
Applied rewrites75.4%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 72.0%
Taylor expanded in x around 0
lower-/.f6457.8
Applied rewrites57.8%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024338
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))