
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= (/ (+ x y) 10.0) -2e-269) (* 0.1 x) (* 0.1 y)))
double code(double x, double y) {
double tmp;
if (((x + y) / 10.0) <= -2e-269) {
tmp = 0.1 * x;
} else {
tmp = 0.1 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x + y) / 10.0d0) <= (-2d-269)) then
tmp = 0.1d0 * x
else
tmp = 0.1d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x + y) / 10.0) <= -2e-269) {
tmp = 0.1 * x;
} else {
tmp = 0.1 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x + y) / 10.0) <= -2e-269: tmp = 0.1 * x else: tmp = 0.1 * y return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x + y) / 10.0) <= -2e-269) tmp = Float64(0.1 * x); else tmp = Float64(0.1 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x + y) / 10.0) <= -2e-269) tmp = 0.1 * x; else tmp = 0.1 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision], -2e-269], N[(0.1 * x), $MachinePrecision], N[(0.1 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + y}{10} \leq -2 \cdot 10^{-269}:\\
\;\;\;\;0.1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.1 \cdot y\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) #s(literal 10 binary64)) < -1.9999999999999999e-269Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6457.8
Applied rewrites57.8%
if -1.9999999999999999e-269 < (/.f64 (+.f64 x y) #s(literal 10 binary64)) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6456.4
Applied rewrites56.4%
(FPCore (x y) :precision binary64 (fma x 0.1 (* 0.1 y)))
double code(double x, double y) {
return fma(x, 0.1, (0.1 * y));
}
function code(x, y) return fma(x, 0.1, Float64(0.1 * y)) end
code[x_, y_] := N[(x * 0.1 + N[(0.1 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 0.1, 0.1 \cdot y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (* (+ y x) 0.1))
double code(double x, double y) {
return (y + x) * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * 0.1d0
end function
public static double code(double x, double y) {
return (y + x) * 0.1;
}
def code(x, y): return (y + x) * 0.1
function code(x, y) return Float64(Float64(y + x) * 0.1) end
function tmp = code(x, y) tmp = (y + x) * 0.1; end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * 0.1), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot 0.1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (* 0.1 x))
double code(double x, double y) {
return 0.1 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.1d0 * x
end function
public static double code(double x, double y) {
return 0.1 * x;
}
def code(x, y): return 0.1 * x
function code(x, y) return Float64(0.1 * x) end
function tmp = code(x, y) tmp = 0.1 * x; end
code[x_, y_] := N[(0.1 * x), $MachinePrecision]
\begin{array}{l}
\\
0.1 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6451.1
Applied rewrites51.1%
herbie shell --seed 2024338
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))