
(FPCore (a k m) :precision binary64 (/ (* a (pow k m)) (+ (+ 1.0 (* 10.0 k)) (* k k))))
double code(double a, double k, double m) {
return (a * pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
real(8) function code(a, k, m)
real(8), intent (in) :: a
real(8), intent (in) :: k
real(8), intent (in) :: m
code = (a * (k ** m)) / ((1.0d0 + (10.0d0 * k)) + (k * k))
end function
public static double code(double a, double k, double m) {
return (a * Math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
def code(a, k, m): return (a * math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k))
function code(a, k, m) return Float64(Float64(a * (k ^ m)) / Float64(Float64(1.0 + Float64(10.0 * k)) + Float64(k * k))) end
function tmp = code(a, k, m) tmp = (a * (k ^ m)) / ((1.0 + (10.0 * k)) + (k * k)); end
code[a_, k_, m_] := N[(N[(a * N[Power[k, m], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + N[(10.0 * k), $MachinePrecision]), $MachinePrecision] + N[(k * k), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot {k}^{m}}{\left(1 + 10 \cdot k\right) + k \cdot k}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a k m) :precision binary64 (/ (* a (pow k m)) (+ (+ 1.0 (* 10.0 k)) (* k k))))
double code(double a, double k, double m) {
return (a * pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
real(8) function code(a, k, m)
real(8), intent (in) :: a
real(8), intent (in) :: k
real(8), intent (in) :: m
code = (a * (k ** m)) / ((1.0d0 + (10.0d0 * k)) + (k * k))
end function
public static double code(double a, double k, double m) {
return (a * Math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k));
}
def code(a, k, m): return (a * math.pow(k, m)) / ((1.0 + (10.0 * k)) + (k * k))
function code(a, k, m) return Float64(Float64(a * (k ^ m)) / Float64(Float64(1.0 + Float64(10.0 * k)) + Float64(k * k))) end
function tmp = code(a, k, m) tmp = (a * (k ^ m)) / ((1.0 + (10.0 * k)) + (k * k)); end
code[a_, k_, m_] := N[(N[(a * N[Power[k, m], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + N[(10.0 * k), $MachinePrecision]), $MachinePrecision] + N[(k * k), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot {k}^{m}}{\left(1 + 10 \cdot k\right) + k \cdot k}
\end{array}
(FPCore (a k m) :precision binary64 (/ (* (pow k m) a) (+ (* k k) (+ (* 10.0 k) 1.0))))
double code(double a, double k, double m) {
return (pow(k, m) * a) / ((k * k) + ((10.0 * k) + 1.0));
}
real(8) function code(a, k, m)
real(8), intent (in) :: a
real(8), intent (in) :: k
real(8), intent (in) :: m
code = ((k ** m) * a) / ((k * k) + ((10.0d0 * k) + 1.0d0))
end function
public static double code(double a, double k, double m) {
return (Math.pow(k, m) * a) / ((k * k) + ((10.0 * k) + 1.0));
}
def code(a, k, m): return (math.pow(k, m) * a) / ((k * k) + ((10.0 * k) + 1.0))
function code(a, k, m) return Float64(Float64((k ^ m) * a) / Float64(Float64(k * k) + Float64(Float64(10.0 * k) + 1.0))) end
function tmp = code(a, k, m) tmp = ((k ^ m) * a) / ((k * k) + ((10.0 * k) + 1.0)); end
code[a_, k_, m_] := N[(N[(N[Power[k, m], $MachinePrecision] * a), $MachinePrecision] / N[(N[(k * k), $MachinePrecision] + N[(N[(10.0 * k), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{k}^{m} \cdot a}{k \cdot k + \left(10 \cdot k + 1\right)}
\end{array}
Initial program 89.5%
Final simplification89.5%
herbie shell --seed 2024337
(FPCore (a k m)
:name "Falkner and Boettcher, Appendix A"
:precision binary64
(/ (* a (pow k m)) (+ (+ 1.0 (* 10.0 k)) (* k k))))