
(FPCore (a b c d) :precision binary64 (/ (+ (* a c) (* b d)) (+ (* c c) (* d d))))
double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
code = ((a * c) + (b * d)) / ((c * c) + (d * d))
end function
public static double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
def code(a, b, c, d): return ((a * c) + (b * d)) / ((c * c) + (d * d))
function code(a, b, c, d) return Float64(Float64(Float64(a * c) + Float64(b * d)) / Float64(Float64(c * c) + Float64(d * d))) end
function tmp = code(a, b, c, d) tmp = ((a * c) + (b * d)) / ((c * c) + (d * d)); end
code[a_, b_, c_, d_] := N[(N[(N[(a * c), $MachinePrecision] + N[(b * d), $MachinePrecision]), $MachinePrecision] / N[(N[(c * c), $MachinePrecision] + N[(d * d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot c + b \cdot d}{c \cdot c + d \cdot d}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c d) :precision binary64 (/ (+ (* a c) (* b d)) (+ (* c c) (* d d))))
double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
code = ((a * c) + (b * d)) / ((c * c) + (d * d))
end function
public static double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
def code(a, b, c, d): return ((a * c) + (b * d)) / ((c * c) + (d * d))
function code(a, b, c, d) return Float64(Float64(Float64(a * c) + Float64(b * d)) / Float64(Float64(c * c) + Float64(d * d))) end
function tmp = code(a, b, c, d) tmp = ((a * c) + (b * d)) / ((c * c) + (d * d)); end
code[a_, b_, c_, d_] := N[(N[(N[(a * c), $MachinePrecision] + N[(b * d), $MachinePrecision]), $MachinePrecision] / N[(N[(c * c), $MachinePrecision] + N[(d * d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot c + b \cdot d}{c \cdot c + d \cdot d}
\end{array}
(FPCore (a b c d) :precision binary64 (/ (+ (* d b) (* c a)) (+ (* d d) (* c c))))
double code(double a, double b, double c, double d) {
return ((d * b) + (c * a)) / ((d * d) + (c * c));
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
code = ((d * b) + (c * a)) / ((d * d) + (c * c))
end function
public static double code(double a, double b, double c, double d) {
return ((d * b) + (c * a)) / ((d * d) + (c * c));
}
def code(a, b, c, d): return ((d * b) + (c * a)) / ((d * d) + (c * c))
function code(a, b, c, d) return Float64(Float64(Float64(d * b) + Float64(c * a)) / Float64(Float64(d * d) + Float64(c * c))) end
function tmp = code(a, b, c, d) tmp = ((d * b) + (c * a)) / ((d * d) + (c * c)); end
code[a_, b_, c_, d_] := N[(N[(N[(d * b), $MachinePrecision] + N[(c * a), $MachinePrecision]), $MachinePrecision] / N[(N[(d * d), $MachinePrecision] + N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{d \cdot b + c \cdot a}{d \cdot d + c \cdot c}
\end{array}
Initial program 62.7%
Final simplification62.7%
(FPCore (a b c d) :precision binary64 (if (< (fabs d) (fabs c)) (/ (+ a (* b (/ d c))) (+ c (* d (/ d c)))) (/ (+ b (* a (/ c d))) (+ d (* c (/ c d))))))
double code(double a, double b, double c, double d) {
double tmp;
if (fabs(d) < fabs(c)) {
tmp = (a + (b * (d / c))) / (c + (d * (d / c)));
} else {
tmp = (b + (a * (c / d))) / (d + (c * (c / d)));
}
return tmp;
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
real(8) :: tmp
if (abs(d) < abs(c)) then
tmp = (a + (b * (d / c))) / (c + (d * (d / c)))
else
tmp = (b + (a * (c / d))) / (d + (c * (c / d)))
end if
code = tmp
end function
public static double code(double a, double b, double c, double d) {
double tmp;
if (Math.abs(d) < Math.abs(c)) {
tmp = (a + (b * (d / c))) / (c + (d * (d / c)));
} else {
tmp = (b + (a * (c / d))) / (d + (c * (c / d)));
}
return tmp;
}
def code(a, b, c, d): tmp = 0 if math.fabs(d) < math.fabs(c): tmp = (a + (b * (d / c))) / (c + (d * (d / c))) else: tmp = (b + (a * (c / d))) / (d + (c * (c / d))) return tmp
function code(a, b, c, d) tmp = 0.0 if (abs(d) < abs(c)) tmp = Float64(Float64(a + Float64(b * Float64(d / c))) / Float64(c + Float64(d * Float64(d / c)))); else tmp = Float64(Float64(b + Float64(a * Float64(c / d))) / Float64(d + Float64(c * Float64(c / d)))); end return tmp end
function tmp_2 = code(a, b, c, d) tmp = 0.0; if (abs(d) < abs(c)) tmp = (a + (b * (d / c))) / (c + (d * (d / c))); else tmp = (b + (a * (c / d))) / (d + (c * (c / d))); end tmp_2 = tmp; end
code[a_, b_, c_, d_] := If[Less[N[Abs[d], $MachinePrecision], N[Abs[c], $MachinePrecision]], N[(N[(a + N[(b * N[(d / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(c + N[(d * N[(d / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + N[(a * N[(c / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(d + N[(c * N[(c / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|d\right| < \left|c\right|:\\
\;\;\;\;\frac{a + b \cdot \frac{d}{c}}{c + d \cdot \frac{d}{c}}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + a \cdot \frac{c}{d}}{d + c \cdot \frac{c}{d}}\\
\end{array}
\end{array}
herbie shell --seed 2024337
(FPCore (a b c d)
:name "Complex division, real part"
:precision binary64
:alt
(! :herbie-platform default (if (< (fabs d) (fabs c)) (/ (+ a (* b (/ d c))) (+ c (* d (/ d c)))) (/ (+ b (* a (/ c d))) (+ d (* c (/ c d))))))
(/ (+ (* a c) (* b d)) (+ (* c c) (* d d))))