
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* (* y y) 2.0) (- (* (pow x 4.0) 9.0) (pow y 4.0))))
double code(double x, double y) {
return ((y * y) * 2.0) + ((pow(x, 4.0) * 9.0) - pow(y, 4.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y * y) * 2.0d0) + (((x ** 4.0d0) * 9.0d0) - (y ** 4.0d0))
end function
public static double code(double x, double y) {
return ((y * y) * 2.0) + ((Math.pow(x, 4.0) * 9.0) - Math.pow(y, 4.0));
}
def code(x, y): return ((y * y) * 2.0) + ((math.pow(x, 4.0) * 9.0) - math.pow(y, 4.0))
function code(x, y) return Float64(Float64(Float64(y * y) * 2.0) + Float64(Float64((x ^ 4.0) * 9.0) - (y ^ 4.0))) end
function tmp = code(x, y) tmp = ((y * y) * 2.0) + (((x ^ 4.0) * 9.0) - (y ^ 4.0)); end
code[x_, y_] := N[(N[(N[(y * y), $MachinePrecision] * 2.0), $MachinePrecision] + N[(N[(N[Power[x, 4.0], $MachinePrecision] * 9.0), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot y\right) \cdot 2 + \left({x}^{4} \cdot 9 - {y}^{4}\right)
\end{array}
Initial program 18.8%
Final simplification18.8%
herbie shell --seed 2024337
(FPCore (x y)
:name "From Rump in a 1983 paper"
:precision binary64
:pre (and (== x 10864.0) (== y 18817.0))
(+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))