
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
(FPCore (u v t1) :precision binary64 (/ (* v (- t1)) (* (+ u t1) (+ u t1))))
double code(double u, double v, double t1) {
return (v * -t1) / ((u + t1) * (u + t1));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (v * -t1) / ((u + t1) * (u + t1))
end function
public static double code(double u, double v, double t1) {
return (v * -t1) / ((u + t1) * (u + t1));
}
def code(u, v, t1): return (v * -t1) / ((u + t1) * (u + t1))
function code(u, v, t1) return Float64(Float64(v * Float64(-t1)) / Float64(Float64(u + t1) * Float64(u + t1))) end
function tmp = code(u, v, t1) tmp = (v * -t1) / ((u + t1) * (u + t1)); end
code[u_, v_, t1_] := N[(N[(v * (-t1)), $MachinePrecision] / N[(N[(u + t1), $MachinePrecision] * N[(u + t1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{v \cdot \left(-t1\right)}{\left(u + t1\right) \cdot \left(u + t1\right)}
\end{array}
Initial program 71.5%
Final simplification71.5%
herbie shell --seed 2024337
(FPCore (u v t1)
:name "Rosa's DopplerBench"
:precision binary64
(/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))