
(FPCore (x y z t) :precision binary64 (+ x (* (* y z) (- (tanh (/ t y)) (tanh (/ x y))))))
double code(double x, double y, double z, double t) {
return x + ((y * z) * (tanh((t / y)) - tanh((x / y))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * z) * (tanh((t / y)) - tanh((x / y))))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * z) * (Math.tanh((t / y)) - Math.tanh((x / y))));
}
def code(x, y, z, t): return x + ((y * z) * (math.tanh((t / y)) - math.tanh((x / y))))
function code(x, y, z, t) return Float64(x + Float64(Float64(y * z) * Float64(tanh(Float64(t / y)) - tanh(Float64(x / y))))) end
function tmp = code(x, y, z, t) tmp = x + ((y * z) * (tanh((t / y)) - tanh((x / y)))); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * z), $MachinePrecision] * N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (* y z) (- (tanh (/ t y)) (tanh (/ x y))))))
double code(double x, double y, double z, double t) {
return x + ((y * z) * (tanh((t / y)) - tanh((x / y))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * z) * (tanh((t / y)) - tanh((x / y))))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * z) * (Math.tanh((t / y)) - Math.tanh((x / y))));
}
def code(x, y, z, t): return x + ((y * z) * (math.tanh((t / y)) - math.tanh((x / y))))
function code(x, y, z, t) return Float64(x + Float64(Float64(y * z) * Float64(tanh(Float64(t / y)) - tanh(Float64(x / y))))) end
function tmp = code(x, y, z, t) tmp = x + ((y * z) * (tanh((t / y)) - tanh((x / y)))); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * z), $MachinePrecision] * N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* (- (tanh (/ t y)) (tanh (/ x y))) (* z y)) x))
double code(double x, double y, double z, double t) {
return ((tanh((t / y)) - tanh((x / y))) * (z * y)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((tanh((t / y)) - tanh((x / y))) * (z * y)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((Math.tanh((t / y)) - Math.tanh((x / y))) * (z * y)) + x;
}
def code(x, y, z, t): return ((math.tanh((t / y)) - math.tanh((x / y))) * (z * y)) + x
function code(x, y, z, t) return Float64(Float64(Float64(tanh(Float64(t / y)) - tanh(Float64(x / y))) * Float64(z * y)) + x) end
function tmp = code(x, y, z, t) tmp = ((tanh((t / y)) - tanh((x / y))) * (z * y)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(z * y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right) \cdot \left(z \cdot y\right) + x
\end{array}
Initial program 94.2%
Final simplification94.2%
(FPCore (x y z t) :precision binary64 (+ x (* y (* z (- (tanh (/ t y)) (tanh (/ x y)))))))
double code(double x, double y, double z, double t) {
return x + (y * (z * (tanh((t / y)) - tanh((x / y)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (y * (z * (tanh((t / y)) - tanh((x / y)))))
end function
public static double code(double x, double y, double z, double t) {
return x + (y * (z * (Math.tanh((t / y)) - Math.tanh((x / y)))));
}
def code(x, y, z, t): return x + (y * (z * (math.tanh((t / y)) - math.tanh((x / y)))))
function code(x, y, z, t) return Float64(x + Float64(y * Float64(z * Float64(tanh(Float64(t / y)) - tanh(Float64(x / y)))))) end
function tmp = code(x, y, z, t) tmp = x + (y * (z * (tanh((t / y)) - tanh((x / y))))); end
code[x_, y_, z_, t_] := N[(x + N[(y * N[(z * N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)\right)
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t)
:name "SynthBasics:moogVCF from YampaSynth-0.2"
:precision binary64
:alt
(! :herbie-platform default (+ x (* y (* z (- (tanh (/ t y)) (tanh (/ x y)))))))
(+ x (* (* y z) (- (tanh (/ t y)) (tanh (/ x y))))))