
(FPCore (x) :precision binary64 (- x (/ 1.0 3.0)))
double code(double x) {
return x - (1.0 / 3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x - (1.0d0 / 3.0d0)
end function
public static double code(double x) {
return x - (1.0 / 3.0);
}
def code(x): return x - (1.0 / 3.0)
function code(x) return Float64(x - Float64(1.0 / 3.0)) end
function tmp = code(x) tmp = x - (1.0 / 3.0); end
code[x_] := N[(x - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- x (/ 1.0 3.0)))
double code(double x) {
return x - (1.0 / 3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x - (1.0d0 / 3.0d0)
end function
public static double code(double x) {
return x - (1.0 / 3.0);
}
def code(x): return x - (1.0 / 3.0)
function code(x) return Float64(x - Float64(1.0 / 3.0)) end
function tmp = code(x) tmp = x - (1.0 / 3.0); end
code[x_] := N[(x - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{3}
\end{array}
(FPCore (x) :precision binary64 (- x (/ 1.0 3.0)))
double code(double x) {
return x - (1.0 / 3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x - (1.0d0 / 3.0d0)
end function
public static double code(double x) {
return x - (1.0 / 3.0);
}
def code(x): return x - (1.0 / 3.0)
function code(x) return Float64(x - Float64(1.0 / 3.0)) end
function tmp = code(x) tmp = x - (1.0 / 3.0); end
code[x_] := N[(x - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{3}
\end{array}
Initial program 100.0%
herbie shell --seed 2024337
(FPCore (x)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, G"
:precision binary64
(- x (/ 1.0 3.0)))