
(FPCore (x y z t) :precision binary64 (+ x (* (- y z) (- t x))))
double code(double x, double y, double z, double t) {
return x + ((y - z) * (t - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - z) * (t - x))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - z) * (t - x));
}
def code(x, y, z, t): return x + ((y - z) * (t - x))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - z) * Float64(t - x))) end
function tmp = code(x, y, z, t) tmp = x + ((y - z) * (t - x)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - z), $MachinePrecision] * N[(t - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - z\right) \cdot \left(t - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y z) (- t x))))
double code(double x, double y, double z, double t) {
return x + ((y - z) * (t - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - z) * (t - x))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - z) * (t - x));
}
def code(x, y, z, t): return x + ((y - z) * (t - x))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - z) * Float64(t - x))) end
function tmp = code(x, y, z, t) tmp = x + ((y - z) * (t - x)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - z), $MachinePrecision] * N[(t - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - z\right) \cdot \left(t - x\right)
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* (- t x) (- y z)) x))
double code(double x, double y, double z, double t) {
return ((t - x) * (y - z)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((t - x) * (y - z)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((t - x) * (y - z)) + x;
}
def code(x, y, z, t): return ((t - x) * (y - z)) + x
function code(x, y, z, t) return Float64(Float64(Float64(t - x) * Float64(y - z)) + x) end
function tmp = code(x, y, z, t) tmp = ((t - x) * (y - z)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(t - x), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(t - x\right) \cdot \left(y - z\right) + x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (+ x (+ (* t (- y z)) (* (- x) (- y z)))))
double code(double x, double y, double z, double t) {
return x + ((t * (y - z)) + (-x * (y - z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((t * (y - z)) + (-x * (y - z)))
end function
public static double code(double x, double y, double z, double t) {
return x + ((t * (y - z)) + (-x * (y - z)));
}
def code(x, y, z, t): return x + ((t * (y - z)) + (-x * (y - z)))
function code(x, y, z, t) return Float64(x + Float64(Float64(t * Float64(y - z)) + Float64(Float64(-x) * Float64(y - z)))) end
function tmp = code(x, y, z, t) tmp = x + ((t * (y - z)) + (-x * (y - z))); end
code[x_, y_, z_, t_] := N[(x + N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] + N[((-x) * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(t \cdot \left(y - z\right) + \left(-x\right) \cdot \left(y - z\right)\right)
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t)
:name "Data.Metrics.Snapshot:quantile from metrics-0.3.0.2"
:precision binary64
:alt
(! :herbie-platform default (+ x (+ (* t (- y z)) (* (- x) (- y z)))))
(+ x (* (- y z) (- t x))))