
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
(FPCore (x) :precision binary64 (+ 1.0 (* x x)))
double code(double x) {
return 1.0 + (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 + (x * x)
end function
public static double code(double x) {
return 1.0 + (x * x);
}
def code(x): return 1.0 + (x * x)
function code(x) return Float64(1.0 + Float64(x * x)) end
function tmp = code(x) tmp = 1.0 + (x * x); end
code[x_] := N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + x \cdot x
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2024337
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1.0))