
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (- (sqrt (- (* b b) (* (* c a) 4.0))) b) (* 2.0 a)))
double code(double a, double b, double c) {
return (sqrt(((b * b) - ((c * a) * 4.0))) - b) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (sqrt(((b * b) - ((c * a) * 4.0d0))) - b) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (Math.sqrt(((b * b) - ((c * a) * 4.0))) - b) / (2.0 * a);
}
def code(a, b, c): return (math.sqrt(((b * b) - ((c * a) * 4.0))) - b) / (2.0 * a)
function code(a, b, c) return Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(c * a) * 4.0))) - b) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (sqrt(((b * b) - ((c * a) * 4.0))) - b) / (2.0 * a); end
code[a_, b_, c_] := N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(c * a), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{b \cdot b - \left(c \cdot a\right) \cdot 4} - b}{2 \cdot a}
\end{array}
Initial program 50.3%
Final simplification50.3%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (fabs (/ b 2.0)))
(t_1 (* (sqrt (fabs a)) (sqrt (fabs c))))
(t_2
(if (== (copysign a c) a)
(* (sqrt (- t_0 t_1)) (sqrt (+ t_0 t_1)))
(hypot (/ b 2.0) t_1))))
(if (< b 0.0) (/ (- t_2 (/ b 2.0)) a) (/ (- c) (+ (/ b 2.0) t_2)))))
double code(double a, double b, double c) {
double t_0 = fabs((b / 2.0));
double t_1 = sqrt(fabs(a)) * sqrt(fabs(c));
double tmp;
if (copysign(a, c) == a) {
tmp = sqrt((t_0 - t_1)) * sqrt((t_0 + t_1));
} else {
tmp = hypot((b / 2.0), t_1);
}
double t_2 = tmp;
double tmp_1;
if (b < 0.0) {
tmp_1 = (t_2 - (b / 2.0)) / a;
} else {
tmp_1 = -c / ((b / 2.0) + t_2);
}
return tmp_1;
}
public static double code(double a, double b, double c) {
double t_0 = Math.abs((b / 2.0));
double t_1 = Math.sqrt(Math.abs(a)) * Math.sqrt(Math.abs(c));
double tmp;
if (Math.copySign(a, c) == a) {
tmp = Math.sqrt((t_0 - t_1)) * Math.sqrt((t_0 + t_1));
} else {
tmp = Math.hypot((b / 2.0), t_1);
}
double t_2 = tmp;
double tmp_1;
if (b < 0.0) {
tmp_1 = (t_2 - (b / 2.0)) / a;
} else {
tmp_1 = -c / ((b / 2.0) + t_2);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.fabs((b / 2.0)) t_1 = math.sqrt(math.fabs(a)) * math.sqrt(math.fabs(c)) tmp = 0 if math.copysign(a, c) == a: tmp = math.sqrt((t_0 - t_1)) * math.sqrt((t_0 + t_1)) else: tmp = math.hypot((b / 2.0), t_1) t_2 = tmp tmp_1 = 0 if b < 0.0: tmp_1 = (t_2 - (b / 2.0)) / a else: tmp_1 = -c / ((b / 2.0) + t_2) return tmp_1
function code(a, b, c) t_0 = abs(Float64(b / 2.0)) t_1 = Float64(sqrt(abs(a)) * sqrt(abs(c))) tmp = 0.0 if (copysign(a, c) == a) tmp = Float64(sqrt(Float64(t_0 - t_1)) * sqrt(Float64(t_0 + t_1))); else tmp = hypot(Float64(b / 2.0), t_1); end t_2 = tmp tmp_1 = 0.0 if (b < 0.0) tmp_1 = Float64(Float64(t_2 - Float64(b / 2.0)) / a); else tmp_1 = Float64(Float64(-c) / Float64(Float64(b / 2.0) + t_2)); end return tmp_1 end
function tmp_3 = code(a, b, c) t_0 = abs((b / 2.0)); t_1 = sqrt(abs(a)) * sqrt(abs(c)); tmp = 0.0; if ((sign(c) * abs(a)) == a) tmp = sqrt((t_0 - t_1)) * sqrt((t_0 + t_1)); else tmp = hypot((b / 2.0), t_1); end t_2 = tmp; tmp_2 = 0.0; if (b < 0.0) tmp_2 = (t_2 - (b / 2.0)) / a; else tmp_2 = -c / ((b / 2.0) + t_2); end tmp_3 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Abs[N[(b / 2.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[Sqrt[N[Abs[a], $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Abs[c], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = If[Equal[N[With[{TMP1 = Abs[a], TMP2 = Sign[c]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision], a], N[(N[Sqrt[N[(t$95$0 - t$95$1), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(t$95$0 + t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(b / 2.0), $MachinePrecision] ^ 2 + t$95$1 ^ 2], $MachinePrecision]]}, If[Less[b, 0.0], N[(N[(t$95$2 - N[(b / 2.0), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-c) / N[(N[(b / 2.0), $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{b}{2}\right|\\
t_1 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\
t_2 := \begin{array}{l}
\mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\
\;\;\;\;\sqrt{t\_0 - t\_1} \cdot \sqrt{t\_0 + t\_1}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{hypot}\left(\frac{b}{2}, t\_1\right)\\
\end{array}\\
\mathbf{if}\;b < 0:\\
\;\;\;\;\frac{t\_2 - \frac{b}{2}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{\frac{b}{2} + t\_2}\\
\end{array}
\end{array}
herbie shell --seed 2024337
(FPCore (a b c)
:name "quadp (p42, positive)"
:precision binary64
:herbie-expected 10
:alt
(! :herbie-platform default (let ((sqtD (let ((x (* (sqrt (fabs a)) (sqrt (fabs c))))) (if (== (copysign a c) a) (* (sqrt (- (fabs (/ b 2)) x)) (sqrt (+ (fabs (/ b 2)) x))) (hypot (/ b 2) x))))) (if (< b 0) (/ (- sqtD (/ b 2)) a) (/ (- c) (+ (/ b 2) sqtD)))))
(/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))