
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (let* ((t_0 (fma (- (tan z)) (tan y) 1.0))) (+ x (+ (/ (tan z) t_0) (- (/ (tan y) t_0) (tan a))))))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
double t_0 = fma(-tan(z), tan(y), 1.0);
return x + ((tan(z) / t_0) + ((tan(y) / t_0) - tan(a)));
}
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) t_0 = fma(Float64(-tan(z)), tan(y), 1.0) return Float64(x + Float64(Float64(tan(z) / t_0) + Float64(Float64(tan(y) / t_0) - tan(a)))) end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, a_] := Block[{t$95$0 = N[((-N[Tan[z], $MachinePrecision]) * N[Tan[y], $MachinePrecision] + 1.0), $MachinePrecision]}, N[(x + N[(N[(N[Tan[z], $MachinePrecision] / t$95$0), $MachinePrecision] + N[(N[(N[Tan[y], $MachinePrecision] / t$95$0), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-\tan z, \tan y, 1\right)\\
x + \left(\frac{\tan z}{t\_0} + \left(\frac{\tan y}{t\_0} - \tan a\right)\right)
\end{array}
\end{array}
Initial program 83.7%
lift-tan.f64N/A
lift-+.f64N/A
tan-sumN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-tan.f64N/A
lower-tan.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-tan.f64N/A
lower-tan.f6499.8
Applied rewrites99.8%
lift--.f64N/A
lift-/.f64N/A
lift-+.f64N/A
div-addN/A
associate--l+N/A
lower-+.f64N/A
Applied rewrites99.8%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (+ x (- (/ (+ (tan z) (tan y)) (- 1.0 (/ (* (sin y) (sin z)) (* (cos y) (cos z))))) (tan a))))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
return x + (((tan(z) + tan(y)) / (1.0 - ((sin(y) * sin(z)) / (cos(y) * cos(z))))) - tan(a));
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (((tan(z) + tan(y)) / (1.0d0 - ((sin(y) * sin(z)) / (cos(y) * cos(z))))) - tan(a))
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
return x + (((Math.tan(z) + Math.tan(y)) / (1.0 - ((Math.sin(y) * Math.sin(z)) / (Math.cos(y) * Math.cos(z))))) - Math.tan(a));
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): return x + (((math.tan(z) + math.tan(y)) / (1.0 - ((math.sin(y) * math.sin(z)) / (math.cos(y) * math.cos(z))))) - math.tan(a))
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) return Float64(x + Float64(Float64(Float64(tan(z) + tan(y)) / Float64(1.0 - Float64(Float64(sin(y) * sin(z)) / Float64(cos(y) * cos(z))))) - tan(a))) end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp = code(x, y, z, a)
tmp = x + (((tan(z) + tan(y)) / (1.0 - ((sin(y) * sin(z)) / (cos(y) * cos(z))))) - tan(a));
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Tan[z], $MachinePrecision] + N[Tan[y], $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(N[(N[Sin[y], $MachinePrecision] * N[Sin[z], $MachinePrecision]), $MachinePrecision] / N[(N[Cos[y], $MachinePrecision] * N[Cos[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
x + \left(\frac{\tan z + \tan y}{1 - \frac{\sin y \cdot \sin z}{\cos y \cdot \cos z}} - \tan a\right)
\end{array}
Initial program 83.7%
lift-tan.f64N/A
lift-+.f64N/A
tan-sumN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-tan.f64N/A
lower-tan.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-tan.f64N/A
lower-tan.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
lift-cos.f64N/A
frac-timesN/A
lift-sin.f64N/A
lift-cos.f64N/A
lower-/.f64N/A
lift-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
lift-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6499.8
Applied rewrites99.8%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (+ x (- (/ (+ (tan z) (tan y)) (- 1.0 (* (tan z) (tan y)))) (tan a))))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
return x + (((tan(z) + tan(y)) / (1.0 - (tan(z) * tan(y)))) - tan(a));
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (((tan(z) + tan(y)) / (1.0d0 - (tan(z) * tan(y)))) - tan(a))
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
return x + (((Math.tan(z) + Math.tan(y)) / (1.0 - (Math.tan(z) * Math.tan(y)))) - Math.tan(a));
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): return x + (((math.tan(z) + math.tan(y)) / (1.0 - (math.tan(z) * math.tan(y)))) - math.tan(a))
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) return Float64(x + Float64(Float64(Float64(tan(z) + tan(y)) / Float64(1.0 - Float64(tan(z) * tan(y)))) - tan(a))) end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp = code(x, y, z, a)
tmp = x + (((tan(z) + tan(y)) / (1.0 - (tan(z) * tan(y)))) - tan(a));
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Tan[z], $MachinePrecision] + N[Tan[y], $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(N[Tan[z], $MachinePrecision] * N[Tan[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
x + \left(\frac{\tan z + \tan y}{1 - \tan z \cdot \tan y} - \tan a\right)
\end{array}
Initial program 83.7%
lift-tan.f64N/A
lift-+.f64N/A
tan-sumN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-tan.f64N/A
lower-tan.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-tan.f64N/A
lower-tan.f6499.8
Applied rewrites99.8%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (if (or (<= a -8.8e-13) (not (<= a 4e-79))) (+ x (- (tan (+ y z)) (tan a))) (- (/ (+ (tan y) (tan z)) (fma (tan y) (- (tan z)) 1.0)) (- x))))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
double tmp;
if ((a <= -8.8e-13) || !(a <= 4e-79)) {
tmp = x + (tan((y + z)) - tan(a));
} else {
tmp = ((tan(y) + tan(z)) / fma(tan(y), -tan(z), 1.0)) - -x;
}
return tmp;
}
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) tmp = 0.0 if ((a <= -8.8e-13) || !(a <= 4e-79)) tmp = Float64(x + Float64(tan(Float64(y + z)) - tan(a))); else tmp = Float64(Float64(Float64(tan(y) + tan(z)) / fma(tan(y), Float64(-tan(z)), 1.0)) - Float64(-x)); end return tmp end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := If[Or[LessEqual[a, -8.8e-13], N[Not[LessEqual[a, 4e-79]], $MachinePrecision]], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] / N[(N[Tan[y], $MachinePrecision] * (-N[Tan[z], $MachinePrecision]) + 1.0), $MachinePrecision]), $MachinePrecision] - (-x)), $MachinePrecision]]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq -8.8 \cdot 10^{-13} \lor \neg \left(a \leq 4 \cdot 10^{-79}\right):\\
\;\;\;\;x + \left(\tan \left(y + z\right) - \tan a\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\tan y + \tan z}{\mathsf{fma}\left(\tan y, -\tan z, 1\right)} - \left(-x\right)\\
\end{array}
\end{array}
if a < -8.79999999999999986e-13 or 4e-79 < a Initial program 82.6%
if -8.79999999999999986e-13 < a < 4e-79Initial program 84.8%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f6484.8
Applied rewrites84.8%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6484.8
Applied rewrites84.8%
lift-tan.f64N/A
lift-+.f64N/A
tan-sumN/A
lift-tan.f64N/A
lift-tan.f64N/A
fp-cancel-sub-sign-invN/A
lift-neg.f64N/A
+-commutativeN/A
lift-fma.f64N/A
lower-/.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
+-commutativeN/A
lower-+.f6499.8
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Final simplification90.9%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (if (<= z 1.7e-15) (+ x (- (tan y) (tan a))) (- (tan (* z (- (/ y z) -1.0))) (- x))))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
double tmp;
if (z <= 1.7e-15) {
tmp = x + (tan(y) - tan(a));
} else {
tmp = tan((z * ((y / z) - -1.0))) - -x;
}
return tmp;
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
real(8) :: tmp
if (z <= 1.7d-15) then
tmp = x + (tan(y) - tan(a))
else
tmp = tan((z * ((y / z) - (-1.0d0)))) - -x
end if
code = tmp
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
double tmp;
if (z <= 1.7e-15) {
tmp = x + (Math.tan(y) - Math.tan(a));
} else {
tmp = Math.tan((z * ((y / z) - -1.0))) - -x;
}
return tmp;
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): tmp = 0 if z <= 1.7e-15: tmp = x + (math.tan(y) - math.tan(a)) else: tmp = math.tan((z * ((y / z) - -1.0))) - -x return tmp
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) tmp = 0.0 if (z <= 1.7e-15) tmp = Float64(x + Float64(tan(y) - tan(a))); else tmp = Float64(tan(Float64(z * Float64(Float64(y / z) - -1.0))) - Float64(-x)); end return tmp end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp_2 = code(x, y, z, a)
tmp = 0.0;
if (z <= 1.7e-15)
tmp = x + (tan(y) - tan(a));
else
tmp = tan((z * ((y / z) - -1.0))) - -x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := If[LessEqual[z, 1.7e-15], N[(x + N[(N[Tan[y], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Tan[N[(z * N[(N[(y / z), $MachinePrecision] - -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - (-x)), $MachinePrecision]]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.7 \cdot 10^{-15}:\\
\;\;\;\;x + \left(\tan y - \tan a\right)\\
\mathbf{else}:\\
\;\;\;\;\tan \left(z \cdot \left(\frac{y}{z} - -1\right)\right) - \left(-x\right)\\
\end{array}
\end{array}
if z < 1.7e-15Initial program 88.3%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6475.9
Applied rewrites75.9%
Applied rewrites76.0%
if 1.7e-15 < z Initial program 70.1%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f6470.0
Applied rewrites70.0%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6452.0
Applied rewrites52.0%
Taylor expanded in z around -inf
associate-*r*N/A
mul-1-negN/A
lower-*.f64N/A
lower-neg.f64N/A
lower--.f64N/A
associate-*r/N/A
mul-1-negN/A
lower-/.f64N/A
lower-neg.f6452.0
Applied rewrites52.0%
Final simplification69.9%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp = code(x, y, z, a)
tmp = x + (tan((y + z)) - tan(a));
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Initial program 83.7%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (- (tan (+ z y)) (- x)))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
return tan((z + y)) - -x;
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = tan((z + y)) - -x
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
return Math.tan((z + y)) - -x;
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): return math.tan((z + y)) - -x
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) return Float64(tan(Float64(z + y)) - Float64(-x)) end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp = code(x, y, z, a)
tmp = tan((z + y)) - -x;
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(N[Tan[N[(z + y), $MachinePrecision]], $MachinePrecision] - (-x)), $MachinePrecision]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
\tan \left(z + y\right) - \left(-x\right)
\end{array}
Initial program 83.7%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f6483.6
Applied rewrites83.6%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6456.1
Applied rewrites56.1%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (* -1.0 (- x)))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
return -1.0 * -x;
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = (-1.0d0) * -x
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
return -1.0 * -x;
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): return -1.0 * -x
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) return Float64(-1.0 * Float64(-x)) end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp = code(x, y, z, a)
tmp = -1.0 * -x;
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(-1.0 * (-x)), $MachinePrecision]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
-1 \cdot \left(-x\right)
\end{array}
Initial program 83.7%
lift--.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-tan.f64N/A
tan-quotN/A
frac-2negN/A
frac-subN/A
lower-/.f64N/A
Applied rewrites83.6%
Taylor expanded in x around -inf
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
Applied rewrites83.4%
Taylor expanded in x around inf
Applied rewrites36.1%
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (+ x (- a)))
assert(x < y && y < z && z < a);
double code(double x, double y, double z, double a) {
return x + -a;
}
NOTE: x, y, z, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + -a
end function
assert x < y && y < z && z < a;
public static double code(double x, double y, double z, double a) {
return x + -a;
}
[x, y, z, a] = sort([x, y, z, a]) def code(x, y, z, a): return x + -a
x, y, z, a = sort([x, y, z, a]) function code(x, y, z, a) return Float64(x + Float64(-a)) end
x, y, z, a = num2cell(sort([x, y, z, a])){:}
function tmp = code(x, y, z, a)
tmp = x + -a;
end
NOTE: x, y, z, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(x + (-a)), $MachinePrecision]
\begin{array}{l}
[x, y, z, a] = \mathsf{sort}([x, y, z, a])\\
\\
x + \left(-a\right)
\end{array}
Initial program 83.7%
Taylor expanded in a around 0
+-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64N/A
+-commutativeN/A
lower-+.f6447.5
Applied rewrites47.5%
Taylor expanded in a around inf
Applied rewrites27.5%
herbie shell --seed 2024337
(FPCore (x y z a)
:name "tan-example (used to crash)"
:precision binary64
:pre (and (and (and (or (== x 0.0) (and (<= 0.5884142 x) (<= x 505.5909))) (or (and (<= -1.796658e+308 y) (<= y -9.425585e-310)) (and (<= 1.284938e-309 y) (<= y 1.751224e+308)))) (or (and (<= -1.776707e+308 z) (<= z -8.599796e-310)) (and (<= 3.293145e-311 z) (<= z 1.725154e+308)))) (or (and (<= -1.796658e+308 a) (<= a -9.425585e-310)) (and (<= 1.284938e-309 a) (<= a 1.751224e+308))))
(+ x (- (tan (+ y z)) (tan a))))