
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* (sin v) e) (fma (cos v) e 1.0)))
double code(double e, double v) {
return (sin(v) * e) / fma(cos(v), e, 1.0);
}
function code(e, v) return Float64(Float64(sin(v) * e) / fma(cos(v), e, 1.0)) end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] * e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v \cdot e}{\mathsf{fma}\left(\cos v, e, 1\right)}
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (e v) :precision binary64 (* (* e (fma (- e) (cos v) 1.0)) (sin v)))
double code(double e, double v) {
return (e * fma(-e, cos(v), 1.0)) * sin(v);
}
function code(e, v) return Float64(Float64(e * fma(Float64(-e), cos(v), 1.0)) * sin(v)) end
code[e_, v_] := N[(N[(e * N[((-e) * N[Cos[v], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(e \cdot \mathsf{fma}\left(-e, \cos v, 1\right)\right) \cdot \sin v
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in e around 0
mul-1-negN/A
associate-*r*N/A
distribute-lft-neg-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites99.6%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 e)))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + e);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + e)
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + e);
}
def code(e, v): return (e * math.sin(v)) / (1.0 + e)
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + e)) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + e); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
lower-+.f6499.6
Applied rewrites99.6%
(FPCore (e v) :precision binary64 (* (sin v) e))
double code(double e, double v) {
return sin(v) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * e
end function
public static double code(double e, double v) {
return Math.sin(v) * e;
}
def code(e, v): return math.sin(v) * e
function code(e, v) return Float64(sin(v) * e) end
function tmp = code(e, v) tmp = sin(v) * e; end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot e
\end{array}
Initial program 99.8%
Taylor expanded in e around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (e v) :precision binary64 (* (/ e (+ 1.0 e)) v))
double code(double e, double v) {
return (e / (1.0 + e)) * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e / (1.0d0 + e)) * v
end function
public static double code(double e, double v) {
return (e / (1.0 + e)) * v;
}
def code(e, v): return (e / (1.0 + e)) * v
function code(e, v) return Float64(Float64(e / Float64(1.0 + e)) * v) end
function tmp = code(e, v) tmp = (e / (1.0 + e)) * v; end
code[e_, v_] := N[(N[(e / N[(1.0 + e), $MachinePrecision]), $MachinePrecision] * v), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{1 + e} \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6450.1
Applied rewrites50.1%
Final simplification50.1%
(FPCore (e v) :precision binary64 (* e (/ v (+ 1.0 e))))
double code(double e, double v) {
return e * (v / (1.0 + e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (1.0d0 + e))
end function
public static double code(double e, double v) {
return e * (v / (1.0 + e));
}
def code(e, v): return e * (v / (1.0 + e))
function code(e, v) return Float64(e * Float64(v / Float64(1.0 + e))) end
function tmp = code(e, v) tmp = e * (v / (1.0 + e)); end
code[e_, v_] := N[(e * N[(v / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{1 + e}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6450.1
Applied rewrites50.1%
Applied rewrites50.0%
Final simplification50.0%
(FPCore (e v) :precision binary64 (* (* (- 1.0 e) e) v))
double code(double e, double v) {
return ((1.0 - e) * e) * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = ((1.0d0 - e) * e) * v
end function
public static double code(double e, double v) {
return ((1.0 - e) * e) * v;
}
def code(e, v): return ((1.0 - e) * e) * v
function code(e, v) return Float64(Float64(Float64(1.0 - e) * e) * v) end
function tmp = code(e, v) tmp = ((1.0 - e) * e) * v; end
code[e_, v_] := N[(N[(N[(1.0 - e), $MachinePrecision] * e), $MachinePrecision] * v), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(1 - e\right) \cdot e\right) \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6450.1
Applied rewrites50.1%
Taylor expanded in e around 0
Applied rewrites49.8%
Final simplification49.8%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6450.1
Applied rewrites50.1%
Taylor expanded in e around 0
Applied rewrites49.2%
Final simplification49.2%
herbie shell --seed 2024337
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))