
(FPCore (x y) :precision binary64 (/ (fabs (- x y)) (fabs y)))
double code(double x, double y) {
return fabs((x - y)) / fabs(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = abs((x - y)) / abs(y)
end function
public static double code(double x, double y) {
return Math.abs((x - y)) / Math.abs(y);
}
def code(x, y): return math.fabs((x - y)) / math.fabs(y)
function code(x, y) return Float64(abs(Float64(x - y)) / abs(y)) end
function tmp = code(x, y) tmp = abs((x - y)) / abs(y); end
code[x_, y_] := N[(N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision] / N[Abs[y], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left|x - y\right|}{\left|y\right|}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (fabs (- x y)) (fabs y)))
double code(double x, double y) {
return fabs((x - y)) / fabs(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = abs((x - y)) / abs(y)
end function
public static double code(double x, double y) {
return Math.abs((x - y)) / Math.abs(y);
}
def code(x, y): return math.fabs((x - y)) / math.fabs(y)
function code(x, y) return Float64(abs(Float64(x - y)) / abs(y)) end
function tmp = code(x, y) tmp = abs((x - y)) / abs(y); end
code[x_, y_] := N[(N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision] / N[Abs[y], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left|x - y\right|}{\left|y\right|}
\end{array}
(FPCore (x y) :precision binary64 (fabs (/ (- y x) y)))
double code(double x, double y) {
return fabs(((y - x) / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = abs(((y - x) / y))
end function
public static double code(double x, double y) {
return Math.abs(((y - x) / y));
}
def code(x, y): return math.fabs(((y - x) / y))
function code(x, y) return abs(Float64(Float64(y - x) / y)) end
function tmp = code(x, y) tmp = abs(((y - x) / y)); end
code[x_, y_] := N[Abs[N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|\frac{y - x}{y}\right|
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (fabs (/ (- y x) y)) 500000.0) 1.0 (/ x y)))
double code(double x, double y) {
double tmp;
if (fabs(((y - x) / y)) <= 500000.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (abs(((y - x) / y)) <= 500000.0d0) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.abs(((y - x) / y)) <= 500000.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if math.fabs(((y - x) / y)) <= 500000.0: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (abs(Float64(Float64(y - x) / y)) <= 500000.0) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (abs(((y - x) / y)) <= 500000.0) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Abs[N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision], 500000.0], 1.0, N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|\frac{y - x}{y}\right| \leq 500000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (fabs.f64 (-.f64 x y)) (fabs.f64 y)) < 5e5Initial program 100.0%
lift-/.f64N/A
lift-fabs.f64N/A
lift-fabs.f64N/A
lift--.f64N/A
fabs-subN/A
rem-sqrt-square-revN/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrtN/A
sqrt-prodN/A
rem-square-sqrtN/A
div-subN/A
*-inversesN/A
metadata-evalN/A
lower--.f64N/A
metadata-evalN/A
lower-/.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
Applied rewrites97.2%
if 5e5 < (/.f64 (fabs.f64 (-.f64 x y)) (fabs.f64 y)) Initial program 100.0%
lift-fabs.f64N/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrt47.8
Applied rewrites47.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower-fabs.f6447.0
Applied rewrites47.0%
Applied rewrites51.2%
Final simplification75.6%
(FPCore (x y) :precision binary64 (if (<= x 1.85e+85) (- 1.0 (/ x y)) (/ (- x y) (fabs y))))
double code(double x, double y) {
double tmp;
if (x <= 1.85e+85) {
tmp = 1.0 - (x / y);
} else {
tmp = (x - y) / fabs(y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.85d+85) then
tmp = 1.0d0 - (x / y)
else
tmp = (x - y) / abs(y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.85e+85) {
tmp = 1.0 - (x / y);
} else {
tmp = (x - y) / Math.abs(y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.85e+85: tmp = 1.0 - (x / y) else: tmp = (x - y) / math.fabs(y) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.85e+85) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(Float64(x - y) / abs(y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.85e+85) tmp = 1.0 - (x / y); else tmp = (x - y) / abs(y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.85e+85], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[Abs[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.85 \cdot 10^{+85}:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{\left|y\right|}\\
\end{array}
\end{array}
if x < 1.8500000000000001e85Initial program 100.0%
lift-/.f64N/A
lift-fabs.f64N/A
lift-fabs.f64N/A
lift--.f64N/A
fabs-subN/A
rem-sqrt-square-revN/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrtN/A
sqrt-prodN/A
rem-square-sqrtN/A
div-subN/A
*-inversesN/A
metadata-evalN/A
lower--.f64N/A
metadata-evalN/A
lower-/.f6480.2
Applied rewrites80.2%
if 1.8500000000000001e85 < x Initial program 100.0%
lift-fabs.f64N/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrt85.6
Applied rewrites85.6%
(FPCore (x y) :precision binary64 (if (<= x 1.66e+174) (- 1.0 (/ x y)) (/ x (fabs y))))
double code(double x, double y) {
double tmp;
if (x <= 1.66e+174) {
tmp = 1.0 - (x / y);
} else {
tmp = x / fabs(y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.66d+174) then
tmp = 1.0d0 - (x / y)
else
tmp = x / abs(y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.66e+174) {
tmp = 1.0 - (x / y);
} else {
tmp = x / Math.abs(y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.66e+174: tmp = 1.0 - (x / y) else: tmp = x / math.fabs(y) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.66e+174) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / abs(y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.66e+174) tmp = 1.0 - (x / y); else tmp = x / abs(y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.66e+174], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[Abs[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.66 \cdot 10^{+174}:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left|y\right|}\\
\end{array}
\end{array}
if x < 1.66e174Initial program 100.0%
lift-/.f64N/A
lift-fabs.f64N/A
lift-fabs.f64N/A
lift--.f64N/A
fabs-subN/A
rem-sqrt-square-revN/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrtN/A
sqrt-prodN/A
rem-square-sqrtN/A
div-subN/A
*-inversesN/A
metadata-evalN/A
lower--.f64N/A
metadata-evalN/A
lower-/.f6478.9
Applied rewrites78.9%
if 1.66e174 < x Initial program 99.9%
lift-fabs.f64N/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrt92.1
Applied rewrites92.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower-fabs.f6485.5
Applied rewrites85.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift-fabs.f64N/A
lift-fabs.f64N/A
lift--.f64N/A
fabs-subN/A
rem-sqrt-square-revN/A
rem-sqrt-square-revN/A
sqrt-prodN/A
rem-square-sqrtN/A
sqrt-prodN/A
rem-square-sqrtN/A
div-subN/A
*-inversesN/A
metadata-evalN/A
lower--.f64N/A
metadata-evalN/A
lower-/.f6475.6
Applied rewrites75.6%
Taylor expanded in x around 0
Applied rewrites54.1%
herbie shell --seed 2024337
(FPCore (x y)
:name "Numeric.LinearAlgebra.Util:formatSparse from hmatrix-0.16.1.5"
:precision binary64
(/ (fabs (- x y)) (fabs y)))