
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -50.0)
t_2
(if (<= t_1 -5e-81)
(* (/ t z) (- x y))
(if (<= t_1 1e-9)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (- 1.0 (/ x y)) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -50.0) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-50.0d0)) then
tmp = t_2
else if (t_1 <= (-5d-81)) then
tmp = (t / z) * (x - y)
else if (t_1 <= 1d-9) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -50.0) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -50.0: tmp = t_2 elif t_1 <= -5e-81: tmp = (t / z) * (x - y) elif t_1 <= 1e-9: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = (1.0 - (x / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -50.0) tmp = t_2; elseif (t_1 <= -5e-81) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 1e-9) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -50.0) tmp = t_2; elseif (t_1 <= -5e-81) tmp = (t / z) * (x - y); elseif (t_1 <= 1e-9) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = (1.0 - (x / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-9}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81Initial program 99.7%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.5
Applied rewrites90.5%
Taylor expanded in y around 0
lower-/.f6486.4
Applied rewrites86.4%
if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9Initial program 94.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6498.7
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) (- z y))))
(if (<= t_1 -1e+17)
t_2
(if (<= t_1 -5e-81)
(* (/ t z) (- x y))
(if (<= t_1 1e-9)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (- 1.0 (/ x y)) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / (z - y);
double tmp;
if (t_1 <= -1e+17) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x * t) / (z - y)
if (t_1 <= (-1d+17)) then
tmp = t_2
else if (t_1 <= (-5d-81)) then
tmp = (t / z) * (x - y)
else if (t_1 <= 1d-9) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / (z - y);
double tmp;
if (t_1 <= -1e+17) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x * t) / (z - y) tmp = 0 if t_1 <= -1e+17: tmp = t_2 elif t_1 <= -5e-81: tmp = (t / z) * (x - y) elif t_1 <= 1e-9: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = (1.0 - (x / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x * t) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+17) tmp = t_2; elseif (t_1 <= -5e-81) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 1e-9) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x * t) / (z - y); tmp = 0.0; if (t_1 <= -1e+17) tmp = t_2; elseif (t_1 <= -5e-81) tmp = (t / z) * (x - y); elseif (t_1 <= 1e-9) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = (1.0 - (x / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+17], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x \cdot t}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-9}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.0
Applied rewrites87.0%
Applied rewrites91.3%
if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81Initial program 99.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.8
Applied rewrites91.8%
Taylor expanded in y around 0
lower-/.f6479.9
Applied rewrites79.9%
if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9Initial program 94.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6498.7
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) (- z y))))
(if (<= t_1 -1e+17)
t_2
(if (<= t_1 -5e-81)
(* (/ t z) (- x y))
(if (<= t_1 5e-6)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (+ (/ z y) 1.0) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / (z - y);
double tmp;
if (t_1 <= -1e+17) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 5e-6) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = ((z / y) + 1.0) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x * t) / (z - y)
if (t_1 <= (-1d+17)) then
tmp = t_2
else if (t_1 <= (-5d-81)) then
tmp = (t / z) * (x - y)
else if (t_1 <= 5d-6) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = ((z / y) + 1.0d0) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / (z - y);
double tmp;
if (t_1 <= -1e+17) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 5e-6) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = ((z / y) + 1.0) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x * t) / (z - y) tmp = 0 if t_1 <= -1e+17: tmp = t_2 elif t_1 <= -5e-81: tmp = (t / z) * (x - y) elif t_1 <= 5e-6: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = ((z / y) + 1.0) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x * t) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+17) tmp = t_2; elseif (t_1 <= -5e-81) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 5e-6) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(Float64(z / y) + 1.0) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x * t) / (z - y); tmp = 0.0; if (t_1 <= -1e+17) tmp = t_2; elseif (t_1 <= -5e-81) tmp = (t / z) * (x - y); elseif (t_1 <= 5e-6) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = ((z / y) + 1.0) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+17], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-6], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x \cdot t}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\left(\frac{z}{y} + 1\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.0
Applied rewrites87.0%
Applied rewrites91.3%
if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81Initial program 99.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.8
Applied rewrites91.8%
Taylor expanded in y around 0
lower-/.f6479.9
Applied rewrites79.9%
if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6Initial program 94.2%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.8
Applied rewrites95.8%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) (- z y))))
(if (<= t_1 -1e+17)
t_2
(if (<= t_1 -5e-81)
(* (/ t z) (- x y))
(if (<= t_1 1e-9)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* 1.0 t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / (z - y);
double tmp;
if (t_1 <= -1e+17) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x * t) / (z - y)
if (t_1 <= (-1d+17)) then
tmp = t_2
else if (t_1 <= (-5d-81)) then
tmp = (t / z) * (x - y)
else if (t_1 <= 1d-9) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / (z - y);
double tmp;
if (t_1 <= -1e+17) {
tmp = t_2;
} else if (t_1 <= -5e-81) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x * t) / (z - y) tmp = 0 if t_1 <= -1e+17: tmp = t_2 elif t_1 <= -5e-81: tmp = (t / z) * (x - y) elif t_1 <= 1e-9: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x * t) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+17) tmp = t_2; elseif (t_1 <= -5e-81) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 1e-9) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x * t) / (z - y); tmp = 0.0; if (t_1 <= -1e+17) tmp = t_2; elseif (t_1 <= -5e-81) tmp = (t / z) * (x - y); elseif (t_1 <= 1e-9) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+17], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x \cdot t}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-9}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.0
Applied rewrites87.0%
Applied rewrites91.3%
if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81Initial program 99.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.8
Applied rewrites91.8%
Taylor expanded in y around 0
lower-/.f6479.9
Applied rewrites79.9%
if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9Initial program 94.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5e-81)
(* (/ t (- z y)) x)
(if (<= t_1 5e-58)
(/ (* (- y) t) z)
(if (<= t_1 4e-22)
(* (/ x z) t)
(if (<= t_1 2.0) (* 1.0 t) (/ (* x t) (- z y))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5e-81) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 5e-58) {
tmp = (-y * t) / z;
} else if (t_1 <= 4e-22) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-5d-81)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 5d-58) then
tmp = (-y * t) / z
else if (t_1 <= 4d-22) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (x * t) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5e-81) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 5e-58) {
tmp = (-y * t) / z;
} else if (t_1 <= 4e-22) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -5e-81: tmp = (t / (z - y)) * x elif t_1 <= 5e-58: tmp = (-y * t) / z elif t_1 <= 4e-22: tmp = (x / z) * t elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (x * t) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5e-81) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 5e-58) tmp = Float64(Float64(Float64(-y) * t) / z); elseif (t_1 <= 4e-22) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(x * t) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -5e-81) tmp = (t / (z - y)) * x; elseif (t_1 <= 5e-58) tmp = (-y * t) / z; elseif (t_1 <= 4e-22) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (x * t) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-81], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e-58], N[(N[((-y) * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 4e-22], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
\;\;\;\;\frac{\left(-y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-22}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81Initial program 99.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6473.3
Applied rewrites73.3%
if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-58Initial program 93.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites74.1%
if 4.99999999999999977e-58 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22Initial program 99.7%
Taylor expanded in y around 0
lower-/.f6499.7
Applied rewrites99.7%
if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Applied rewrites92.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -5e-81)
t_2
(if (<= t_1 5e-58)
(/ (* (- y) t) z)
(if (<= t_1 4e-22) (* (/ x z) t) (if (<= t_1 2.0) (* 1.0 t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-81) {
tmp = t_2;
} else if (t_1 <= 5e-58) {
tmp = (-y * t) / z;
} else if (t_1 <= 4e-22) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-5d-81)) then
tmp = t_2
else if (t_1 <= 5d-58) then
tmp = (-y * t) / z
else if (t_1 <= 4d-22) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-81) {
tmp = t_2;
} else if (t_1 <= 5e-58) {
tmp = (-y * t) / z;
} else if (t_1 <= 4e-22) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -5e-81: tmp = t_2 elif t_1 <= 5e-58: tmp = (-y * t) / z elif t_1 <= 4e-22: tmp = (x / z) * t elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -5e-81) tmp = t_2; elseif (t_1 <= 5e-58) tmp = Float64(Float64(Float64(-y) * t) / z); elseif (t_1 <= 4e-22) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -5e-81) tmp = t_2; elseif (t_1 <= 5e-58) tmp = (-y * t) / z; elseif (t_1 <= 4e-22) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-81], t$95$2, If[LessEqual[t$95$1, 5e-58], N[(N[((-y) * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 4e-22], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
\;\;\;\;\frac{\left(-y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-22}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6479.5
Applied rewrites79.5%
if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-58Initial program 93.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites74.1%
if 4.99999999999999977e-58 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22Initial program 99.7%
Taylor expanded in y around 0
lower-/.f6499.7
Applied rewrites99.7%
if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -50.0)
t_2
(if (<= t_1 5e-6)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (- 1.0 (/ (- x z) y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -50.0) {
tmp = t_2;
} else if (t_1 <= 5e-6) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (1.0 - ((x - z) / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-50.0d0)) then
tmp = t_2
else if (t_1 <= 5d-6) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (1.0d0 - ((x - z) / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -50.0) {
tmp = t_2;
} else if (t_1 <= 5e-6) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (1.0 - ((x - z) / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -50.0: tmp = t_2 elif t_1 <= 5e-6: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (1.0 - ((x - z) / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -50.0) tmp = t_2; elseif (t_1 <= 5e-6) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(1.0 - Float64(Float64(x - z) / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -50.0) tmp = t_2; elseif (t_1 <= 5e-6) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (1.0 - ((x - z) / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$2, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\left(1 - \frac{x - z}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6Initial program 95.5%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.5
Applied rewrites93.5%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -50.0)
t_2
(if (<= t_1 5e-6)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (- 1.0 (/ x y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -50.0) {
tmp = t_2;
} else if (t_1 <= 5e-6) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-50.0d0)) then
tmp = t_2
else if (t_1 <= 5d-6) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -50.0) {
tmp = t_2;
} else if (t_1 <= 5e-6) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -50.0: tmp = t_2 elif t_1 <= 5e-6: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (1.0 - (x / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -50.0) tmp = t_2; elseif (t_1 <= 5e-6) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -50.0) tmp = t_2; elseif (t_1 <= 5e-6) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (1.0 - (x / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$2, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6Initial program 95.5%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.5
Applied rewrites93.5%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in x around inf
Applied rewrites98.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -0.002)
(* (/ t (- z y)) x)
(if (<= t_1 1e-9)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* 1.0 t) (/ (* x t) (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -0.002) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-0.002d0)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 1d-9) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (x * t) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -0.002) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-9) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -0.002: tmp = (t / (z - y)) * x elif t_1 <= 1e-9: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (x * t) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -0.002) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 1e-9) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(x * t) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -0.002) tmp = (t / (z - y)) * x; elseif (t_1 <= 1e-9) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (x * t) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.002], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -0.002:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{-9}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-3Initial program 99.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6481.5
Applied rewrites81.5%
if -2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9Initial program 95.4%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.8
Applied rewrites88.8%
if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Applied rewrites92.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 4e-22) (not (<= t_1 2.0))) (* (/ x z) t) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 4d-22) .or. (.not. (t_1 <= 2.0d0))) then
tmp = (x / z) * t
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 4e-22) or not (t_1 <= 2.0): tmp = (x / z) * t else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) tmp = Float64(Float64(x / z) * t); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 4e-22) || ~((t_1 <= 2.0))) tmp = (x / z) * t; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 4e-22], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.8%
Taylor expanded in y around 0
lower-/.f6461.1
Applied rewrites61.1%
if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.3%
Final simplification73.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 4e-22) (not (<= t_1 2.0))) (* (/ t z) x) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 4d-22) .or. (.not. (t_1 <= 2.0d0))) then
tmp = (t / z) * x
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 4e-22) or not (t_1 <= 2.0): tmp = (t / z) * x else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) tmp = Float64(Float64(t / z) * x); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 4e-22) || ~((t_1 <= 2.0))) tmp = (t / z) * x; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 4e-22], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6472.9
Applied rewrites72.9%
Taylor expanded in y around 0
Applied rewrites56.6%
if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.3%
Final simplification71.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 4e-22)
(* (/ t z) x)
(if (<= t_1 2.0) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 4e-22) {
tmp = (t / z) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 4d-22) then
tmp = (t / z) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 4e-22) {
tmp = (t / z) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 4e-22: tmp = (t / z) * x elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 4e-22) tmp = Float64(Float64(t / z) * x); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 4e-22) tmp = (t / z) * x; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e-22], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22}:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22Initial program 96.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6467.9
Applied rewrites67.9%
Taylor expanded in y around 0
Applied rewrites58.1%
if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6454.2
Applied rewrites54.2%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 98.0%
Taylor expanded in y around inf
Applied rewrites39.6%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))