Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 97.2% → 97.2%
Time: 7.2s
Alternatives: 14
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 14 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 97.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{x - y}{z - y} \cdot t \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 93.4% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -50:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10^{-9}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
   (if (<= t_1 -50.0)
     t_2
     (if (<= t_1 -5e-81)
       (* (/ t z) (- x y))
       (if (<= t_1 1e-9)
         (/ (* (- x y) t) z)
         (if (<= t_1 2.0) (* (- 1.0 (/ x y)) t) t_2))))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -50.0) {
		tmp = t_2;
	} else if (t_1 <= -5e-81) {
		tmp = (t / z) * (x - y);
	} else if (t_1 <= 1e-9) {
		tmp = ((x - y) * t) / z;
	} else if (t_1 <= 2.0) {
		tmp = (1.0 - (x / y)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (x / (z - y)) * t
    if (t_1 <= (-50.0d0)) then
        tmp = t_2
    else if (t_1 <= (-5d-81)) then
        tmp = (t / z) * (x - y)
    else if (t_1 <= 1d-9) then
        tmp = ((x - y) * t) / z
    else if (t_1 <= 2.0d0) then
        tmp = (1.0d0 - (x / y)) * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -50.0) {
		tmp = t_2;
	} else if (t_1 <= -5e-81) {
		tmp = (t / z) * (x - y);
	} else if (t_1 <= 1e-9) {
		tmp = ((x - y) * t) / z;
	} else if (t_1 <= 2.0) {
		tmp = (1.0 - (x / y)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (x / (z - y)) * t
	tmp = 0
	if t_1 <= -50.0:
		tmp = t_2
	elif t_1 <= -5e-81:
		tmp = (t / z) * (x - y)
	elif t_1 <= 1e-9:
		tmp = ((x - y) * t) / z
	elif t_1 <= 2.0:
		tmp = (1.0 - (x / y)) * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(x / Float64(z - y)) * t)
	tmp = 0.0
	if (t_1 <= -50.0)
		tmp = t_2;
	elseif (t_1 <= -5e-81)
		tmp = Float64(Float64(t / z) * Float64(x - y));
	elseif (t_1 <= 1e-9)
		tmp = Float64(Float64(Float64(x - y) * t) / z);
	elseif (t_1 <= 2.0)
		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (x / (z - y)) * t;
	tmp = 0.0;
	if (t_1 <= -50.0)
		tmp = t_2;
	elseif (t_1 <= -5e-81)
		tmp = (t / z) * (x - y);
	elseif (t_1 <= 1e-9)
		tmp = ((x - y) * t) / z;
	elseif (t_1 <= 2.0)
		tmp = (1.0 - (x / y)) * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\

\mathbf{elif}\;t\_1 \leq 10^{-9}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 98.4%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. lower--.f6496.7

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Applied rewrites96.7%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81

    1. Initial program 99.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      3. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
      4. associate-/l*N/A

        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      7. lower-/.f6490.5

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
    4. Applied rewrites90.5%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
    5. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
    6. Step-by-step derivation
      1. lower-/.f6486.4

        \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
    7. Applied rewrites86.4%

      \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

    if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9

    1. Initial program 94.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      4. lower--.f6497.2

        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
    5. Applied rewrites97.2%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

    if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}\right)} \cdot t \]
    4. Step-by-step derivation
      1. fp-cancel-sub-sign-invN/A

        \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \cdot t \]
      2. fp-cancel-sign-sub-invN/A

        \[\leadsto \left(\color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
      3. metadata-evalN/A

        \[\leadsto \left(\left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
      4. *-lft-identityN/A

        \[\leadsto \left(\left(1 - \color{blue}{\frac{x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
      5. metadata-evalN/A

        \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{1} \cdot \frac{z}{y}\right) \cdot t \]
      6. *-lft-identityN/A

        \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{\frac{z}{y}}\right) \cdot t \]
      7. associate-+l-N/A

        \[\leadsto \color{blue}{\left(1 - \left(\frac{x}{y} - \frac{z}{y}\right)\right)} \cdot t \]
      8. div-subN/A

        \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
      9. lower--.f64N/A

        \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
      10. lower-/.f64N/A

        \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
      11. lower--.f6498.7

        \[\leadsto \left(1 - \frac{\color{blue}{x - z}}{y}\right) \cdot t \]
    5. Applied rewrites98.7%

      \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
    6. Taylor expanded in x around inf

      \[\leadsto \left(1 - \frac{x}{\color{blue}{y}}\right) \cdot t \]
    7. Step-by-step derivation
      1. Applied rewrites97.5%

        \[\leadsto \left(1 - \frac{x}{\color{blue}{y}}\right) \cdot t \]
    8. Recombined 4 regimes into one program.
    9. Add Preprocessing

    Alternative 3: 90.8% accurate, 0.2× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x \cdot t}{z - y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10^{-9}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) (- z y))))
       (if (<= t_1 -1e+17)
         t_2
         (if (<= t_1 -5e-81)
           (* (/ t z) (- x y))
           (if (<= t_1 1e-9)
             (/ (* (- x y) t) z)
             (if (<= t_1 2.0) (* (- 1.0 (/ x y)) t) t_2))))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (x - y) / (z - y);
    	double t_2 = (x * t) / (z - y);
    	double tmp;
    	if (t_1 <= -1e+17) {
    		tmp = t_2;
    	} else if (t_1 <= -5e-81) {
    		tmp = (t / z) * (x - y);
    	} else if (t_1 <= 1e-9) {
    		tmp = ((x - y) * t) / z;
    	} else if (t_1 <= 2.0) {
    		tmp = (1.0 - (x / y)) * t;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: tmp
        t_1 = (x - y) / (z - y)
        t_2 = (x * t) / (z - y)
        if (t_1 <= (-1d+17)) then
            tmp = t_2
        else if (t_1 <= (-5d-81)) then
            tmp = (t / z) * (x - y)
        else if (t_1 <= 1d-9) then
            tmp = ((x - y) * t) / z
        else if (t_1 <= 2.0d0) then
            tmp = (1.0d0 - (x / y)) * t
        else
            tmp = t_2
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = (x - y) / (z - y);
    	double t_2 = (x * t) / (z - y);
    	double tmp;
    	if (t_1 <= -1e+17) {
    		tmp = t_2;
    	} else if (t_1 <= -5e-81) {
    		tmp = (t / z) * (x - y);
    	} else if (t_1 <= 1e-9) {
    		tmp = ((x - y) * t) / z;
    	} else if (t_1 <= 2.0) {
    		tmp = (1.0 - (x / y)) * t;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = (x - y) / (z - y)
    	t_2 = (x * t) / (z - y)
    	tmp = 0
    	if t_1 <= -1e+17:
    		tmp = t_2
    	elif t_1 <= -5e-81:
    		tmp = (t / z) * (x - y)
    	elif t_1 <= 1e-9:
    		tmp = ((x - y) * t) / z
    	elif t_1 <= 2.0:
    		tmp = (1.0 - (x / y)) * t
    	else:
    		tmp = t_2
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(x - y) / Float64(z - y))
    	t_2 = Float64(Float64(x * t) / Float64(z - y))
    	tmp = 0.0
    	if (t_1 <= -1e+17)
    		tmp = t_2;
    	elseif (t_1 <= -5e-81)
    		tmp = Float64(Float64(t / z) * Float64(x - y));
    	elseif (t_1 <= 1e-9)
    		tmp = Float64(Float64(Float64(x - y) * t) / z);
    	elseif (t_1 <= 2.0)
    		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = (x - y) / (z - y);
    	t_2 = (x * t) / (z - y);
    	tmp = 0.0;
    	if (t_1 <= -1e+17)
    		tmp = t_2;
    	elseif (t_1 <= -5e-81)
    		tmp = (t / z) * (x - y);
    	elseif (t_1 <= 1e-9)
    		tmp = ((x - y) * t) / z;
    	elseif (t_1 <= 2.0)
    		tmp = (1.0 - (x / y)) * t;
    	else
    		tmp = t_2;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+17], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x - y}{z - y}\\
    t_2 := \frac{x \cdot t}{z - y}\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
    \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
    
    \mathbf{elif}\;t\_1 \leq 10^{-9}:\\
    \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
    
    \mathbf{elif}\;t\_1 \leq 2:\\
    \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 4 regimes
    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 98.4%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
        4. lower--.f6487.0

          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
      5. Applied rewrites87.0%

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      6. Step-by-step derivation
        1. Applied rewrites91.3%

          \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

        if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81

        1. Initial program 99.6%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-*.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
          2. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
          3. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
          4. associate-/l*N/A

            \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
          5. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
          6. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
          7. lower-/.f6491.8

            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
        4. Applied rewrites91.8%

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
        5. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
        6. Step-by-step derivation
          1. lower-/.f6479.9

            \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
        7. Applied rewrites79.9%

          \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

        if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9

        1. Initial program 94.1%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
          4. lower--.f6497.2

            \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
        5. Applied rewrites97.2%

          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

        if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}\right)} \cdot t \]
        4. Step-by-step derivation
          1. fp-cancel-sub-sign-invN/A

            \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \cdot t \]
          2. fp-cancel-sign-sub-invN/A

            \[\leadsto \left(\color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
          3. metadata-evalN/A

            \[\leadsto \left(\left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
          4. *-lft-identityN/A

            \[\leadsto \left(\left(1 - \color{blue}{\frac{x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
          5. metadata-evalN/A

            \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{1} \cdot \frac{z}{y}\right) \cdot t \]
          6. *-lft-identityN/A

            \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{\frac{z}{y}}\right) \cdot t \]
          7. associate-+l-N/A

            \[\leadsto \color{blue}{\left(1 - \left(\frac{x}{y} - \frac{z}{y}\right)\right)} \cdot t \]
          8. div-subN/A

            \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
          9. lower--.f64N/A

            \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
          10. lower-/.f64N/A

            \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
          11. lower--.f6498.7

            \[\leadsto \left(1 - \frac{\color{blue}{x - z}}{y}\right) \cdot t \]
        5. Applied rewrites98.7%

          \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
        6. Taylor expanded in x around inf

          \[\leadsto \left(1 - \frac{x}{\color{blue}{y}}\right) \cdot t \]
        7. Step-by-step derivation
          1. Applied rewrites97.5%

            \[\leadsto \left(1 - \frac{x}{\color{blue}{y}}\right) \cdot t \]
        8. Recombined 4 regimes into one program.
        9. Add Preprocessing

        Alternative 4: 90.6% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x \cdot t}{z - y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\left(\frac{z}{y} + 1\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) (- z y))))
           (if (<= t_1 -1e+17)
             t_2
             (if (<= t_1 -5e-81)
               (* (/ t z) (- x y))
               (if (<= t_1 5e-6)
                 (/ (* (- x y) t) z)
                 (if (<= t_1 2.0) (* (+ (/ z y) 1.0) t) t_2))))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (x * t) / (z - y);
        	double tmp;
        	if (t_1 <= -1e+17) {
        		tmp = t_2;
        	} else if (t_1 <= -5e-81) {
        		tmp = (t / z) * (x - y);
        	} else if (t_1 <= 5e-6) {
        		tmp = ((x - y) * t) / z;
        	} else if (t_1 <= 2.0) {
        		tmp = ((z / y) + 1.0) * t;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_1 = (x - y) / (z - y)
            t_2 = (x * t) / (z - y)
            if (t_1 <= (-1d+17)) then
                tmp = t_2
            else if (t_1 <= (-5d-81)) then
                tmp = (t / z) * (x - y)
            else if (t_1 <= 5d-6) then
                tmp = ((x - y) * t) / z
            else if (t_1 <= 2.0d0) then
                tmp = ((z / y) + 1.0d0) * t
            else
                tmp = t_2
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (x * t) / (z - y);
        	double tmp;
        	if (t_1 <= -1e+17) {
        		tmp = t_2;
        	} else if (t_1 <= -5e-81) {
        		tmp = (t / z) * (x - y);
        	} else if (t_1 <= 5e-6) {
        		tmp = ((x - y) * t) / z;
        	} else if (t_1 <= 2.0) {
        		tmp = ((z / y) + 1.0) * t;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (x - y) / (z - y)
        	t_2 = (x * t) / (z - y)
        	tmp = 0
        	if t_1 <= -1e+17:
        		tmp = t_2
        	elif t_1 <= -5e-81:
        		tmp = (t / z) * (x - y)
        	elif t_1 <= 5e-6:
        		tmp = ((x - y) * t) / z
        	elif t_1 <= 2.0:
        		tmp = ((z / y) + 1.0) * t
        	else:
        		tmp = t_2
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x - y) / Float64(z - y))
        	t_2 = Float64(Float64(x * t) / Float64(z - y))
        	tmp = 0.0
        	if (t_1 <= -1e+17)
        		tmp = t_2;
        	elseif (t_1 <= -5e-81)
        		tmp = Float64(Float64(t / z) * Float64(x - y));
        	elseif (t_1 <= 5e-6)
        		tmp = Float64(Float64(Float64(x - y) * t) / z);
        	elseif (t_1 <= 2.0)
        		tmp = Float64(Float64(Float64(z / y) + 1.0) * t);
        	else
        		tmp = t_2;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (x - y) / (z - y);
        	t_2 = (x * t) / (z - y);
        	tmp = 0.0;
        	if (t_1 <= -1e+17)
        		tmp = t_2;
        	elseif (t_1 <= -5e-81)
        		tmp = (t / z) * (x - y);
        	elseif (t_1 <= 5e-6)
        		tmp = ((x - y) * t) / z;
        	elseif (t_1 <= 2.0)
        		tmp = ((z / y) + 1.0) * t;
        	else
        		tmp = t_2;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+17], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-6], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x - y}{z - y}\\
        t_2 := \frac{x \cdot t}{z - y}\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\
        \;\;\;\;t\_2\\
        
        \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
        \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
        
        \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\
        \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
        
        \mathbf{elif}\;t\_1 \leq 2:\\
        \;\;\;\;\left(\frac{z}{y} + 1\right) \cdot t\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_2\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 98.4%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
          4. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
            4. lower--.f6487.0

              \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
          5. Applied rewrites87.0%

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          6. Step-by-step derivation
            1. Applied rewrites91.3%

              \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

            if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81

            1. Initial program 99.6%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
              2. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
              3. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
              4. associate-/l*N/A

                \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
              5. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
              6. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
              7. lower-/.f6491.8

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
            4. Applied rewrites91.8%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
            5. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
            6. Step-by-step derivation
              1. lower-/.f6479.9

                \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
            7. Applied rewrites79.9%

              \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

            if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

            1. Initial program 94.2%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
              2. *-commutativeN/A

                \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
              3. lower-*.f64N/A

                \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
              4. lower--.f6495.8

                \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
            5. Applied rewrites95.8%

              \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

            if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}\right)} \cdot t \]
            4. Step-by-step derivation
              1. fp-cancel-sub-sign-invN/A

                \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \cdot t \]
              2. fp-cancel-sign-sub-invN/A

                \[\leadsto \left(\color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
              3. metadata-evalN/A

                \[\leadsto \left(\left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
              4. *-lft-identityN/A

                \[\leadsto \left(\left(1 - \color{blue}{\frac{x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
              5. metadata-evalN/A

                \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{1} \cdot \frac{z}{y}\right) \cdot t \]
              6. *-lft-identityN/A

                \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{\frac{z}{y}}\right) \cdot t \]
              7. associate-+l-N/A

                \[\leadsto \color{blue}{\left(1 - \left(\frac{x}{y} - \frac{z}{y}\right)\right)} \cdot t \]
              8. div-subN/A

                \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
              9. lower--.f64N/A

                \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
              10. lower-/.f64N/A

                \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
              11. lower--.f6499.7

                \[\leadsto \left(1 - \frac{\color{blue}{x - z}}{y}\right) \cdot t \]
            5. Applied rewrites99.7%

              \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
            6. Taylor expanded in x around 0

              \[\leadsto \left(1 + \color{blue}{\frac{z}{y}}\right) \cdot t \]
            7. Step-by-step derivation
              1. Applied rewrites96.2%

                \[\leadsto \left(\frac{z}{y} + \color{blue}{1}\right) \cdot t \]
            8. Recombined 4 regimes into one program.
            9. Add Preprocessing

            Alternative 5: 90.3% accurate, 0.2× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x \cdot t}{z - y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10^{-9}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) (- z y))))
               (if (<= t_1 -1e+17)
                 t_2
                 (if (<= t_1 -5e-81)
                   (* (/ t z) (- x y))
                   (if (<= t_1 1e-9)
                     (/ (* (- x y) t) z)
                     (if (<= t_1 2.0) (* 1.0 t) t_2))))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (x - y) / (z - y);
            	double t_2 = (x * t) / (z - y);
            	double tmp;
            	if (t_1 <= -1e+17) {
            		tmp = t_2;
            	} else if (t_1 <= -5e-81) {
            		tmp = (t / z) * (x - y);
            	} else if (t_1 <= 1e-9) {
            		tmp = ((x - y) * t) / z;
            	} else if (t_1 <= 2.0) {
            		tmp = 1.0 * t;
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: t_2
                real(8) :: tmp
                t_1 = (x - y) / (z - y)
                t_2 = (x * t) / (z - y)
                if (t_1 <= (-1d+17)) then
                    tmp = t_2
                else if (t_1 <= (-5d-81)) then
                    tmp = (t / z) * (x - y)
                else if (t_1 <= 1d-9) then
                    tmp = ((x - y) * t) / z
                else if (t_1 <= 2.0d0) then
                    tmp = 1.0d0 * t
                else
                    tmp = t_2
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (x - y) / (z - y);
            	double t_2 = (x * t) / (z - y);
            	double tmp;
            	if (t_1 <= -1e+17) {
            		tmp = t_2;
            	} else if (t_1 <= -5e-81) {
            		tmp = (t / z) * (x - y);
            	} else if (t_1 <= 1e-9) {
            		tmp = ((x - y) * t) / z;
            	} else if (t_1 <= 2.0) {
            		tmp = 1.0 * t;
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (x - y) / (z - y)
            	t_2 = (x * t) / (z - y)
            	tmp = 0
            	if t_1 <= -1e+17:
            		tmp = t_2
            	elif t_1 <= -5e-81:
            		tmp = (t / z) * (x - y)
            	elif t_1 <= 1e-9:
            		tmp = ((x - y) * t) / z
            	elif t_1 <= 2.0:
            		tmp = 1.0 * t
            	else:
            		tmp = t_2
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(x - y) / Float64(z - y))
            	t_2 = Float64(Float64(x * t) / Float64(z - y))
            	tmp = 0.0
            	if (t_1 <= -1e+17)
            		tmp = t_2;
            	elseif (t_1 <= -5e-81)
            		tmp = Float64(Float64(t / z) * Float64(x - y));
            	elseif (t_1 <= 1e-9)
            		tmp = Float64(Float64(Float64(x - y) * t) / z);
            	elseif (t_1 <= 2.0)
            		tmp = Float64(1.0 * t);
            	else
            		tmp = t_2;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (x - y) / (z - y);
            	t_2 = (x * t) / (z - y);
            	tmp = 0.0;
            	if (t_1 <= -1e+17)
            		tmp = t_2;
            	elseif (t_1 <= -5e-81)
            		tmp = (t / z) * (x - y);
            	elseif (t_1 <= 1e-9)
            		tmp = ((x - y) * t) / z;
            	elseif (t_1 <= 2.0)
            		tmp = 1.0 * t;
            	else
            		tmp = t_2;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+17], t$95$2, If[LessEqual[t$95$1, -5e-81], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{x - y}{z - y}\\
            t_2 := \frac{x \cdot t}{z - y}\\
            \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+17}:\\
            \;\;\;\;t\_2\\
            
            \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-81}:\\
            \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
            
            \mathbf{elif}\;t\_1 \leq 10^{-9}:\\
            \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
            
            \mathbf{elif}\;t\_1 \leq 2:\\
            \;\;\;\;1 \cdot t\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_2\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 4 regimes
            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 98.4%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
              4. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                4. lower--.f6487.0

                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
              5. Applied rewrites87.0%

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              6. Step-by-step derivation
                1. Applied rewrites91.3%

                  \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

                if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81

                1. Initial program 99.6%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                  2. lift-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                  3. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
                  4. associate-/l*N/A

                    \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
                  5. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                  6. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                  7. lower-/.f6491.8

                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
                4. Applied rewrites91.8%

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                5. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
                6. Step-by-step derivation
                  1. lower-/.f6479.9

                    \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
                7. Applied rewrites79.9%

                  \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

                if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9

                1. Initial program 94.1%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  2. *-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                  3. lower-*.f64N/A

                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                  4. lower--.f6497.2

                    \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                5. Applied rewrites97.2%

                  \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

                if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \cdot t \]
                4. Step-by-step derivation
                  1. Applied rewrites94.1%

                    \[\leadsto \color{blue}{1} \cdot t \]
                5. Recombined 4 regimes into one program.
                6. Add Preprocessing

                Alternative 6: 80.8% accurate, 0.2× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-81}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\frac{\left(-y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-22}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot t}{z - y}\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (- x y) (- z y))))
                   (if (<= t_1 -5e-81)
                     (* (/ t (- z y)) x)
                     (if (<= t_1 5e-58)
                       (/ (* (- y) t) z)
                       (if (<= t_1 4e-22)
                         (* (/ x z) t)
                         (if (<= t_1 2.0) (* 1.0 t) (/ (* x t) (- z y))))))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double tmp;
                	if (t_1 <= -5e-81) {
                		tmp = (t / (z - y)) * x;
                	} else if (t_1 <= 5e-58) {
                		tmp = (-y * t) / z;
                	} else if (t_1 <= 4e-22) {
                		tmp = (x / z) * t;
                	} else if (t_1 <= 2.0) {
                		tmp = 1.0 * t;
                	} else {
                		tmp = (x * t) / (z - y);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: tmp
                    t_1 = (x - y) / (z - y)
                    if (t_1 <= (-5d-81)) then
                        tmp = (t / (z - y)) * x
                    else if (t_1 <= 5d-58) then
                        tmp = (-y * t) / z
                    else if (t_1 <= 4d-22) then
                        tmp = (x / z) * t
                    else if (t_1 <= 2.0d0) then
                        tmp = 1.0d0 * t
                    else
                        tmp = (x * t) / (z - y)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (x - y) / (z - y);
                	double tmp;
                	if (t_1 <= -5e-81) {
                		tmp = (t / (z - y)) * x;
                	} else if (t_1 <= 5e-58) {
                		tmp = (-y * t) / z;
                	} else if (t_1 <= 4e-22) {
                		tmp = (x / z) * t;
                	} else if (t_1 <= 2.0) {
                		tmp = 1.0 * t;
                	} else {
                		tmp = (x * t) / (z - y);
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (x - y) / (z - y)
                	tmp = 0
                	if t_1 <= -5e-81:
                		tmp = (t / (z - y)) * x
                	elif t_1 <= 5e-58:
                		tmp = (-y * t) / z
                	elif t_1 <= 4e-22:
                		tmp = (x / z) * t
                	elif t_1 <= 2.0:
                		tmp = 1.0 * t
                	else:
                		tmp = (x * t) / (z - y)
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                	tmp = 0.0
                	if (t_1 <= -5e-81)
                		tmp = Float64(Float64(t / Float64(z - y)) * x);
                	elseif (t_1 <= 5e-58)
                		tmp = Float64(Float64(Float64(-y) * t) / z);
                	elseif (t_1 <= 4e-22)
                		tmp = Float64(Float64(x / z) * t);
                	elseif (t_1 <= 2.0)
                		tmp = Float64(1.0 * t);
                	else
                		tmp = Float64(Float64(x * t) / Float64(z - y));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (x - y) / (z - y);
                	tmp = 0.0;
                	if (t_1 <= -5e-81)
                		tmp = (t / (z - y)) * x;
                	elseif (t_1 <= 5e-58)
                		tmp = (-y * t) / z;
                	elseif (t_1 <= 4e-22)
                		tmp = (x / z) * t;
                	elseif (t_1 <= 2.0)
                		tmp = 1.0 * t;
                	else
                		tmp = (x * t) / (z - y);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-81], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e-58], N[(N[((-y) * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 4e-22], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{x - y}{z - y}\\
                \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-81}:\\
                \;\;\;\;\frac{t}{z - y} \cdot x\\
                
                \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
                \;\;\;\;\frac{\left(-y\right) \cdot t}{z}\\
                
                \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-22}:\\
                \;\;\;\;\frac{x}{z} \cdot t\\
                
                \mathbf{elif}\;t\_1 \leq 2:\\
                \;\;\;\;1 \cdot t\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{x \cdot t}{z - y}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 5 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81

                  1. Initial program 99.7%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                    4. lower--.f6473.3

                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                  5. Applied rewrites73.3%

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                  if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-58

                  1. Initial program 93.1%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    4. lower--.f6499.0

                      \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                  5. Applied rewrites99.0%

                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                  6. Taylor expanded in x around 0

                    \[\leadsto \frac{-1 \cdot \left(t \cdot y\right)}{z} \]
                  7. Step-by-step derivation
                    1. Applied rewrites74.1%

                      \[\leadsto \frac{\left(-y\right) \cdot t}{z} \]

                    if 4.99999999999999977e-58 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22

                    1. Initial program 99.7%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                    4. Step-by-step derivation
                      1. lower-/.f6499.7

                        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                    5. Applied rewrites99.7%

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                    if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \cdot t \]
                    4. Step-by-step derivation
                      1. Applied rewrites93.3%

                        \[\leadsto \color{blue}{1} \cdot t \]

                      if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 97.4%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                        4. lower--.f6487.5

                          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                      5. Applied rewrites87.5%

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      6. Step-by-step derivation
                        1. Applied rewrites92.4%

                          \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]
                      7. Recombined 5 regimes into one program.
                      8. Add Preprocessing

                      Alternative 7: 81.0% accurate, 0.2× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-81}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\frac{\left(-y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-22}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
                         (if (<= t_1 -5e-81)
                           t_2
                           (if (<= t_1 5e-58)
                             (/ (* (- y) t) z)
                             (if (<= t_1 4e-22) (* (/ x z) t) (if (<= t_1 2.0) (* 1.0 t) t_2))))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double t_2 = (t / (z - y)) * x;
                      	double tmp;
                      	if (t_1 <= -5e-81) {
                      		tmp = t_2;
                      	} else if (t_1 <= 5e-58) {
                      		tmp = (-y * t) / z;
                      	} else if (t_1 <= 4e-22) {
                      		tmp = (x / z) * t;
                      	} else if (t_1 <= 2.0) {
                      		tmp = 1.0 * t;
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: t_1
                          real(8) :: t_2
                          real(8) :: tmp
                          t_1 = (x - y) / (z - y)
                          t_2 = (t / (z - y)) * x
                          if (t_1 <= (-5d-81)) then
                              tmp = t_2
                          else if (t_1 <= 5d-58) then
                              tmp = (-y * t) / z
                          else if (t_1 <= 4d-22) then
                              tmp = (x / z) * t
                          else if (t_1 <= 2.0d0) then
                              tmp = 1.0d0 * t
                          else
                              tmp = t_2
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double t_2 = (t / (z - y)) * x;
                      	double tmp;
                      	if (t_1 <= -5e-81) {
                      		tmp = t_2;
                      	} else if (t_1 <= 5e-58) {
                      		tmp = (-y * t) / z;
                      	} else if (t_1 <= 4e-22) {
                      		tmp = (x / z) * t;
                      	} else if (t_1 <= 2.0) {
                      		tmp = 1.0 * t;
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = (x - y) / (z - y)
                      	t_2 = (t / (z - y)) * x
                      	tmp = 0
                      	if t_1 <= -5e-81:
                      		tmp = t_2
                      	elif t_1 <= 5e-58:
                      		tmp = (-y * t) / z
                      	elif t_1 <= 4e-22:
                      		tmp = (x / z) * t
                      	elif t_1 <= 2.0:
                      		tmp = 1.0 * t
                      	else:
                      		tmp = t_2
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(x - y) / Float64(z - y))
                      	t_2 = Float64(Float64(t / Float64(z - y)) * x)
                      	tmp = 0.0
                      	if (t_1 <= -5e-81)
                      		tmp = t_2;
                      	elseif (t_1 <= 5e-58)
                      		tmp = Float64(Float64(Float64(-y) * t) / z);
                      	elseif (t_1 <= 4e-22)
                      		tmp = Float64(Float64(x / z) * t);
                      	elseif (t_1 <= 2.0)
                      		tmp = Float64(1.0 * t);
                      	else
                      		tmp = t_2;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = (x - y) / (z - y);
                      	t_2 = (t / (z - y)) * x;
                      	tmp = 0.0;
                      	if (t_1 <= -5e-81)
                      		tmp = t_2;
                      	elseif (t_1 <= 5e-58)
                      		tmp = (-y * t) / z;
                      	elseif (t_1 <= 4e-22)
                      		tmp = (x / z) * t;
                      	elseif (t_1 <= 2.0)
                      		tmp = 1.0 * t;
                      	else
                      		tmp = t_2;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-81], t$95$2, If[LessEqual[t$95$1, 5e-58], N[(N[((-y) * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 4e-22], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x - y}{z - y}\\
                      t_2 := \frac{t}{z - y} \cdot x\\
                      \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-81}:\\
                      \;\;\;\;t\_2\\
                      
                      \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
                      \;\;\;\;\frac{\left(-y\right) \cdot t}{z}\\
                      
                      \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-22}:\\
                      \;\;\;\;\frac{x}{z} \cdot t\\
                      
                      \mathbf{elif}\;t\_1 \leq 2:\\
                      \;\;\;\;1 \cdot t\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_2\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 4 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999981e-81 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 98.7%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                          4. lower--.f6479.5

                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                        5. Applied rewrites79.5%

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                        if -4.99999999999999981e-81 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-58

                        1. Initial program 93.1%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around inf

                          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                          2. *-commutativeN/A

                            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                          3. lower-*.f64N/A

                            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                          4. lower--.f6499.0

                            \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                        5. Applied rewrites99.0%

                          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                        6. Taylor expanded in x around 0

                          \[\leadsto \frac{-1 \cdot \left(t \cdot y\right)}{z} \]
                        7. Step-by-step derivation
                          1. Applied rewrites74.1%

                            \[\leadsto \frac{\left(-y\right) \cdot t}{z} \]

                          if 4.99999999999999977e-58 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22

                          1. Initial program 99.7%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          4. Step-by-step derivation
                            1. lower-/.f6499.7

                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          5. Applied rewrites99.7%

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                          if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \cdot t \]
                          4. Step-by-step derivation
                            1. Applied rewrites93.3%

                              \[\leadsto \color{blue}{1} \cdot t \]
                          5. Recombined 4 regimes into one program.
                          6. Add Preprocessing

                          Alternative 8: 95.6% accurate, 0.2× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -50:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\left(1 - \frac{x - z}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
                             (if (<= t_1 -50.0)
                               t_2
                               (if (<= t_1 5e-6)
                                 (* (/ (- x y) z) t)
                                 (if (<= t_1 2.0) (* (- 1.0 (/ (- x z) y)) t) t_2)))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double t_2 = (x / (z - y)) * t;
                          	double tmp;
                          	if (t_1 <= -50.0) {
                          		tmp = t_2;
                          	} else if (t_1 <= 5e-6) {
                          		tmp = ((x - y) / z) * t;
                          	} else if (t_1 <= 2.0) {
                          		tmp = (1.0 - ((x - z) / y)) * t;
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: t_1
                              real(8) :: t_2
                              real(8) :: tmp
                              t_1 = (x - y) / (z - y)
                              t_2 = (x / (z - y)) * t
                              if (t_1 <= (-50.0d0)) then
                                  tmp = t_2
                              else if (t_1 <= 5d-6) then
                                  tmp = ((x - y) / z) * t
                              else if (t_1 <= 2.0d0) then
                                  tmp = (1.0d0 - ((x - z) / y)) * t
                              else
                                  tmp = t_2
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double t_2 = (x / (z - y)) * t;
                          	double tmp;
                          	if (t_1 <= -50.0) {
                          		tmp = t_2;
                          	} else if (t_1 <= 5e-6) {
                          		tmp = ((x - y) / z) * t;
                          	} else if (t_1 <= 2.0) {
                          		tmp = (1.0 - ((x - z) / y)) * t;
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x - y) / (z - y)
                          	t_2 = (x / (z - y)) * t
                          	tmp = 0
                          	if t_1 <= -50.0:
                          		tmp = t_2
                          	elif t_1 <= 5e-6:
                          		tmp = ((x - y) / z) * t
                          	elif t_1 <= 2.0:
                          		tmp = (1.0 - ((x - z) / y)) * t
                          	else:
                          		tmp = t_2
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                          	t_2 = Float64(Float64(x / Float64(z - y)) * t)
                          	tmp = 0.0
                          	if (t_1 <= -50.0)
                          		tmp = t_2;
                          	elseif (t_1 <= 5e-6)
                          		tmp = Float64(Float64(Float64(x - y) / z) * t);
                          	elseif (t_1 <= 2.0)
                          		tmp = Float64(Float64(1.0 - Float64(Float64(x - z) / y)) * t);
                          	else
                          		tmp = t_2;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x - y) / (z - y);
                          	t_2 = (x / (z - y)) * t;
                          	tmp = 0.0;
                          	if (t_1 <= -50.0)
                          		tmp = t_2;
                          	elseif (t_1 <= 5e-6)
                          		tmp = ((x - y) / z) * t;
                          	elseif (t_1 <= 2.0)
                          		tmp = (1.0 - ((x - z) / y)) * t;
                          	else
                          		tmp = t_2;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$2, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x - y}{z - y}\\
                          t_2 := \frac{x}{z - y} \cdot t\\
                          \mathbf{if}\;t\_1 \leq -50:\\
                          \;\;\;\;t\_2\\
                          
                          \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\
                          \;\;\;\;\frac{x - y}{z} \cdot t\\
                          
                          \mathbf{elif}\;t\_1 \leq 2:\\
                          \;\;\;\;\left(1 - \frac{x - z}{y}\right) \cdot t\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_2\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 98.4%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                              2. lower--.f6496.7

                                \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                            5. Applied rewrites96.7%

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

                            if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

                            1. Initial program 95.5%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in z around inf

                              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                              2. lower--.f6493.5

                                \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
                            5. Applied rewrites93.5%

                              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

                            if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                            1. Initial program 100.0%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}\right)} \cdot t \]
                            4. Step-by-step derivation
                              1. fp-cancel-sub-sign-invN/A

                                \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \cdot t \]
                              2. fp-cancel-sign-sub-invN/A

                                \[\leadsto \left(\color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
                              3. metadata-evalN/A

                                \[\leadsto \left(\left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
                              4. *-lft-identityN/A

                                \[\leadsto \left(\left(1 - \color{blue}{\frac{x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
                              5. metadata-evalN/A

                                \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{1} \cdot \frac{z}{y}\right) \cdot t \]
                              6. *-lft-identityN/A

                                \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{\frac{z}{y}}\right) \cdot t \]
                              7. associate-+l-N/A

                                \[\leadsto \color{blue}{\left(1 - \left(\frac{x}{y} - \frac{z}{y}\right)\right)} \cdot t \]
                              8. div-subN/A

                                \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
                              9. lower--.f64N/A

                                \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
                              10. lower-/.f64N/A

                                \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
                              11. lower--.f6499.7

                                \[\leadsto \left(1 - \frac{\color{blue}{x - z}}{y}\right) \cdot t \]
                            5. Applied rewrites99.7%

                              \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
                          3. Recombined 3 regimes into one program.
                          4. Add Preprocessing

                          Alternative 9: 95.4% accurate, 0.3× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -50:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
                             (if (<= t_1 -50.0)
                               t_2
                               (if (<= t_1 5e-6)
                                 (* (/ (- x y) z) t)
                                 (if (<= t_1 2.0) (* (- 1.0 (/ x y)) t) t_2)))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double t_2 = (x / (z - y)) * t;
                          	double tmp;
                          	if (t_1 <= -50.0) {
                          		tmp = t_2;
                          	} else if (t_1 <= 5e-6) {
                          		tmp = ((x - y) / z) * t;
                          	} else if (t_1 <= 2.0) {
                          		tmp = (1.0 - (x / y)) * t;
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: t_1
                              real(8) :: t_2
                              real(8) :: tmp
                              t_1 = (x - y) / (z - y)
                              t_2 = (x / (z - y)) * t
                              if (t_1 <= (-50.0d0)) then
                                  tmp = t_2
                              else if (t_1 <= 5d-6) then
                                  tmp = ((x - y) / z) * t
                              else if (t_1 <= 2.0d0) then
                                  tmp = (1.0d0 - (x / y)) * t
                              else
                                  tmp = t_2
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double t_2 = (x / (z - y)) * t;
                          	double tmp;
                          	if (t_1 <= -50.0) {
                          		tmp = t_2;
                          	} else if (t_1 <= 5e-6) {
                          		tmp = ((x - y) / z) * t;
                          	} else if (t_1 <= 2.0) {
                          		tmp = (1.0 - (x / y)) * t;
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x - y) / (z - y)
                          	t_2 = (x / (z - y)) * t
                          	tmp = 0
                          	if t_1 <= -50.0:
                          		tmp = t_2
                          	elif t_1 <= 5e-6:
                          		tmp = ((x - y) / z) * t
                          	elif t_1 <= 2.0:
                          		tmp = (1.0 - (x / y)) * t
                          	else:
                          		tmp = t_2
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                          	t_2 = Float64(Float64(x / Float64(z - y)) * t)
                          	tmp = 0.0
                          	if (t_1 <= -50.0)
                          		tmp = t_2;
                          	elseif (t_1 <= 5e-6)
                          		tmp = Float64(Float64(Float64(x - y) / z) * t);
                          	elseif (t_1 <= 2.0)
                          		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
                          	else
                          		tmp = t_2;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x - y) / (z - y);
                          	t_2 = (x / (z - y)) * t;
                          	tmp = 0.0;
                          	if (t_1 <= -50.0)
                          		tmp = t_2;
                          	elseif (t_1 <= 5e-6)
                          		tmp = ((x - y) / z) * t;
                          	elseif (t_1 <= 2.0)
                          		tmp = (1.0 - (x / y)) * t;
                          	else
                          		tmp = t_2;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$2, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x - y}{z - y}\\
                          t_2 := \frac{x}{z - y} \cdot t\\
                          \mathbf{if}\;t\_1 \leq -50:\\
                          \;\;\;\;t\_2\\
                          
                          \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-6}:\\
                          \;\;\;\;\frac{x - y}{z} \cdot t\\
                          
                          \mathbf{elif}\;t\_1 \leq 2:\\
                          \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_2\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -50 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 98.4%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                              2. lower--.f6496.7

                                \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                            5. Applied rewrites96.7%

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

                            if -50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

                            1. Initial program 95.5%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in z around inf

                              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
                              2. lower--.f6493.5

                                \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
                            5. Applied rewrites93.5%

                              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

                            if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                            1. Initial program 100.0%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}\right)} \cdot t \]
                            4. Step-by-step derivation
                              1. fp-cancel-sub-sign-invN/A

                                \[\leadsto \color{blue}{\left(\left(1 + -1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right)} \cdot t \]
                              2. fp-cancel-sign-sub-invN/A

                                \[\leadsto \left(\color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
                              3. metadata-evalN/A

                                \[\leadsto \left(\left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
                              4. *-lft-identityN/A

                                \[\leadsto \left(\left(1 - \color{blue}{\frac{x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{z}{y}\right) \cdot t \]
                              5. metadata-evalN/A

                                \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{1} \cdot \frac{z}{y}\right) \cdot t \]
                              6. *-lft-identityN/A

                                \[\leadsto \left(\left(1 - \frac{x}{y}\right) + \color{blue}{\frac{z}{y}}\right) \cdot t \]
                              7. associate-+l-N/A

                                \[\leadsto \color{blue}{\left(1 - \left(\frac{x}{y} - \frac{z}{y}\right)\right)} \cdot t \]
                              8. div-subN/A

                                \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
                              9. lower--.f64N/A

                                \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
                              10. lower-/.f64N/A

                                \[\leadsto \left(1 - \color{blue}{\frac{x - z}{y}}\right) \cdot t \]
                              11. lower--.f6499.7

                                \[\leadsto \left(1 - \frac{\color{blue}{x - z}}{y}\right) \cdot t \]
                            5. Applied rewrites99.7%

                              \[\leadsto \color{blue}{\left(1 - \frac{x - z}{y}\right)} \cdot t \]
                            6. Taylor expanded in x around inf

                              \[\leadsto \left(1 - \frac{x}{\color{blue}{y}}\right) \cdot t \]
                            7. Step-by-step derivation
                              1. Applied rewrites98.4%

                                \[\leadsto \left(1 - \frac{x}{\color{blue}{y}}\right) \cdot t \]
                            8. Recombined 3 regimes into one program.
                            9. Add Preprocessing

                            Alternative 10: 91.0% accurate, 0.3× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -0.002:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 10^{-9}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot t}{z - y}\\ \end{array} \end{array} \]
                            (FPCore (x y z t)
                             :precision binary64
                             (let* ((t_1 (/ (- x y) (- z y))))
                               (if (<= t_1 -0.002)
                                 (* (/ t (- z y)) x)
                                 (if (<= t_1 1e-9)
                                   (/ (* (- x y) t) z)
                                   (if (<= t_1 2.0) (* 1.0 t) (/ (* x t) (- z y)))))))
                            double code(double x, double y, double z, double t) {
                            	double t_1 = (x - y) / (z - y);
                            	double tmp;
                            	if (t_1 <= -0.002) {
                            		tmp = (t / (z - y)) * x;
                            	} else if (t_1 <= 1e-9) {
                            		tmp = ((x - y) * t) / z;
                            	} else if (t_1 <= 2.0) {
                            		tmp = 1.0 * t;
                            	} else {
                            		tmp = (x * t) / (z - y);
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8) :: t_1
                                real(8) :: tmp
                                t_1 = (x - y) / (z - y)
                                if (t_1 <= (-0.002d0)) then
                                    tmp = (t / (z - y)) * x
                                else if (t_1 <= 1d-9) then
                                    tmp = ((x - y) * t) / z
                                else if (t_1 <= 2.0d0) then
                                    tmp = 1.0d0 * t
                                else
                                    tmp = (x * t) / (z - y)
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t) {
                            	double t_1 = (x - y) / (z - y);
                            	double tmp;
                            	if (t_1 <= -0.002) {
                            		tmp = (t / (z - y)) * x;
                            	} else if (t_1 <= 1e-9) {
                            		tmp = ((x - y) * t) / z;
                            	} else if (t_1 <= 2.0) {
                            		tmp = 1.0 * t;
                            	} else {
                            		tmp = (x * t) / (z - y);
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t):
                            	t_1 = (x - y) / (z - y)
                            	tmp = 0
                            	if t_1 <= -0.002:
                            		tmp = (t / (z - y)) * x
                            	elif t_1 <= 1e-9:
                            		tmp = ((x - y) * t) / z
                            	elif t_1 <= 2.0:
                            		tmp = 1.0 * t
                            	else:
                            		tmp = (x * t) / (z - y)
                            	return tmp
                            
                            function code(x, y, z, t)
                            	t_1 = Float64(Float64(x - y) / Float64(z - y))
                            	tmp = 0.0
                            	if (t_1 <= -0.002)
                            		tmp = Float64(Float64(t / Float64(z - y)) * x);
                            	elseif (t_1 <= 1e-9)
                            		tmp = Float64(Float64(Float64(x - y) * t) / z);
                            	elseif (t_1 <= 2.0)
                            		tmp = Float64(1.0 * t);
                            	else
                            		tmp = Float64(Float64(x * t) / Float64(z - y));
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t)
                            	t_1 = (x - y) / (z - y);
                            	tmp = 0.0;
                            	if (t_1 <= -0.002)
                            		tmp = (t / (z - y)) * x;
                            	elseif (t_1 <= 1e-9)
                            		tmp = ((x - y) * t) / z;
                            	elseif (t_1 <= 2.0)
                            		tmp = 1.0 * t;
                            	else
                            		tmp = (x * t) / (z - y);
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.002], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-9], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \frac{x - y}{z - y}\\
                            \mathbf{if}\;t\_1 \leq -0.002:\\
                            \;\;\;\;\frac{t}{z - y} \cdot x\\
                            
                            \mathbf{elif}\;t\_1 \leq 10^{-9}:\\
                            \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
                            
                            \mathbf{elif}\;t\_1 \leq 2:\\
                            \;\;\;\;1 \cdot t\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{x \cdot t}{z - y}\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 4 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-3

                              1. Initial program 99.7%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                              4. Step-by-step derivation
                                1. associate-*l/N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                3. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                4. lower--.f6481.5

                                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                              5. Applied rewrites81.5%

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                              if -2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000006e-9

                              1. Initial program 95.4%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around inf

                                \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                2. *-commutativeN/A

                                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                3. lower-*.f64N/A

                                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                4. lower--.f6488.8

                                  \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                              5. Applied rewrites88.8%

                                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

                              if 1.00000000000000006e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                              1. Initial program 100.0%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{1} \cdot t \]
                              4. Step-by-step derivation
                                1. Applied rewrites94.1%

                                  \[\leadsto \color{blue}{1} \cdot t \]

                                if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                1. Initial program 97.4%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                4. Step-by-step derivation
                                  1. associate-*l/N/A

                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                  2. lower-*.f64N/A

                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                  3. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                  4. lower--.f6487.5

                                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                5. Applied rewrites87.5%

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites92.4%

                                    \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]
                                7. Recombined 4 regimes into one program.
                                8. Add Preprocessing

                                Alternative 11: 69.9% accurate, 0.4× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22} \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                                (FPCore (x y z t)
                                 :precision binary64
                                 (let* ((t_1 (/ (- x y) (- z y))))
                                   (if (or (<= t_1 4e-22) (not (<= t_1 2.0))) (* (/ x z) t) (* 1.0 t))))
                                double code(double x, double y, double z, double t) {
                                	double t_1 = (x - y) / (z - y);
                                	double tmp;
                                	if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
                                		tmp = (x / z) * t;
                                	} else {
                                		tmp = 1.0 * t;
                                	}
                                	return tmp;
                                }
                                
                                real(8) function code(x, y, z, t)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8), intent (in) :: t
                                    real(8) :: t_1
                                    real(8) :: tmp
                                    t_1 = (x - y) / (z - y)
                                    if ((t_1 <= 4d-22) .or. (.not. (t_1 <= 2.0d0))) then
                                        tmp = (x / z) * t
                                    else
                                        tmp = 1.0d0 * t
                                    end if
                                    code = tmp
                                end function
                                
                                public static double code(double x, double y, double z, double t) {
                                	double t_1 = (x - y) / (z - y);
                                	double tmp;
                                	if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
                                		tmp = (x / z) * t;
                                	} else {
                                		tmp = 1.0 * t;
                                	}
                                	return tmp;
                                }
                                
                                def code(x, y, z, t):
                                	t_1 = (x - y) / (z - y)
                                	tmp = 0
                                	if (t_1 <= 4e-22) or not (t_1 <= 2.0):
                                		tmp = (x / z) * t
                                	else:
                                		tmp = 1.0 * t
                                	return tmp
                                
                                function code(x, y, z, t)
                                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                	tmp = 0.0
                                	if ((t_1 <= 4e-22) || !(t_1 <= 2.0))
                                		tmp = Float64(Float64(x / z) * t);
                                	else
                                		tmp = Float64(1.0 * t);
                                	end
                                	return tmp
                                end
                                
                                function tmp_2 = code(x, y, z, t)
                                	t_1 = (x - y) / (z - y);
                                	tmp = 0.0;
                                	if ((t_1 <= 4e-22) || ~((t_1 <= 2.0)))
                                		tmp = (x / z) * t;
                                	else
                                		tmp = 1.0 * t;
                                	end
                                	tmp_2 = tmp;
                                end
                                
                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 4e-22], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{x - y}{z - y}\\
                                \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22} \lor \neg \left(t\_1 \leq 2\right):\\
                                \;\;\;\;\frac{x}{z} \cdot t\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;1 \cdot t\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 2 regimes
                                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                  1. Initial program 96.8%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around 0

                                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                  4. Step-by-step derivation
                                    1. lower-/.f6461.1

                                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                  5. Applied rewrites61.1%

                                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                  if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                  1. Initial program 100.0%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{1} \cdot t \]
                                  4. Step-by-step derivation
                                    1. Applied rewrites93.3%

                                      \[\leadsto \color{blue}{1} \cdot t \]
                                  5. Recombined 2 regimes into one program.
                                  6. Final simplification73.9%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-22} \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                                  7. Add Preprocessing

                                  Alternative 12: 68.1% accurate, 0.4× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22} \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                                  (FPCore (x y z t)
                                   :precision binary64
                                   (let* ((t_1 (/ (- x y) (- z y))))
                                     (if (or (<= t_1 4e-22) (not (<= t_1 2.0))) (* (/ t z) x) (* 1.0 t))))
                                  double code(double x, double y, double z, double t) {
                                  	double t_1 = (x - y) / (z - y);
                                  	double tmp;
                                  	if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
                                  		tmp = (t / z) * x;
                                  	} else {
                                  		tmp = 1.0 * t;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8) :: t_1
                                      real(8) :: tmp
                                      t_1 = (x - y) / (z - y)
                                      if ((t_1 <= 4d-22) .or. (.not. (t_1 <= 2.0d0))) then
                                          tmp = (t / z) * x
                                      else
                                          tmp = 1.0d0 * t
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	double t_1 = (x - y) / (z - y);
                                  	double tmp;
                                  	if ((t_1 <= 4e-22) || !(t_1 <= 2.0)) {
                                  		tmp = (t / z) * x;
                                  	} else {
                                  		tmp = 1.0 * t;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	t_1 = (x - y) / (z - y)
                                  	tmp = 0
                                  	if (t_1 <= 4e-22) or not (t_1 <= 2.0):
                                  		tmp = (t / z) * x
                                  	else:
                                  		tmp = 1.0 * t
                                  	return tmp
                                  
                                  function code(x, y, z, t)
                                  	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                  	tmp = 0.0
                                  	if ((t_1 <= 4e-22) || !(t_1 <= 2.0))
                                  		tmp = Float64(Float64(t / z) * x);
                                  	else
                                  		tmp = Float64(1.0 * t);
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t)
                                  	t_1 = (x - y) / (z - y);
                                  	tmp = 0.0;
                                  	if ((t_1 <= 4e-22) || ~((t_1 <= 2.0)))
                                  		tmp = (t / z) * x;
                                  	else
                                  		tmp = 1.0 * t;
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 4e-22], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  t_1 := \frac{x - y}{z - y}\\
                                  \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22} \lor \neg \left(t\_1 \leq 2\right):\\
                                  \;\;\;\;\frac{t}{z} \cdot x\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;1 \cdot t\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 2 regimes
                                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                    1. Initial program 96.8%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around inf

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                    4. Step-by-step derivation
                                      1. associate-*l/N/A

                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                      2. lower-*.f64N/A

                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                      3. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                      4. lower--.f6472.9

                                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                    5. Applied rewrites72.9%

                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                    6. Taylor expanded in y around 0

                                      \[\leadsto \frac{t}{z} \cdot x \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites56.6%

                                        \[\leadsto \frac{t}{z} \cdot x \]

                                      if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                      1. Initial program 100.0%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in y around inf

                                        \[\leadsto \color{blue}{1} \cdot t \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites93.3%

                                          \[\leadsto \color{blue}{1} \cdot t \]
                                      5. Recombined 2 regimes into one program.
                                      6. Final simplification71.2%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-22} \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                                      7. Add Preprocessing

                                      Alternative 13: 68.0% accurate, 0.4× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22}:\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
                                      (FPCore (x y z t)
                                       :precision binary64
                                       (let* ((t_1 (/ (- x y) (- z y))))
                                         (if (<= t_1 4e-22)
                                           (* (/ t z) x)
                                           (if (<= t_1 2.0) (* 1.0 t) (/ (* t x) z)))))
                                      double code(double x, double y, double z, double t) {
                                      	double t_1 = (x - y) / (z - y);
                                      	double tmp;
                                      	if (t_1 <= 4e-22) {
                                      		tmp = (t / z) * x;
                                      	} else if (t_1 <= 2.0) {
                                      		tmp = 1.0 * t;
                                      	} else {
                                      		tmp = (t * x) / z;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      real(8) function code(x, y, z, t)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          real(8) :: t_1
                                          real(8) :: tmp
                                          t_1 = (x - y) / (z - y)
                                          if (t_1 <= 4d-22) then
                                              tmp = (t / z) * x
                                          else if (t_1 <= 2.0d0) then
                                              tmp = 1.0d0 * t
                                          else
                                              tmp = (t * x) / z
                                          end if
                                          code = tmp
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t) {
                                      	double t_1 = (x - y) / (z - y);
                                      	double tmp;
                                      	if (t_1 <= 4e-22) {
                                      		tmp = (t / z) * x;
                                      	} else if (t_1 <= 2.0) {
                                      		tmp = 1.0 * t;
                                      	} else {
                                      		tmp = (t * x) / z;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      def code(x, y, z, t):
                                      	t_1 = (x - y) / (z - y)
                                      	tmp = 0
                                      	if t_1 <= 4e-22:
                                      		tmp = (t / z) * x
                                      	elif t_1 <= 2.0:
                                      		tmp = 1.0 * t
                                      	else:
                                      		tmp = (t * x) / z
                                      	return tmp
                                      
                                      function code(x, y, z, t)
                                      	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                      	tmp = 0.0
                                      	if (t_1 <= 4e-22)
                                      		tmp = Float64(Float64(t / z) * x);
                                      	elseif (t_1 <= 2.0)
                                      		tmp = Float64(1.0 * t);
                                      	else
                                      		tmp = Float64(Float64(t * x) / z);
                                      	end
                                      	return tmp
                                      end
                                      
                                      function tmp_2 = code(x, y, z, t)
                                      	t_1 = (x - y) / (z - y);
                                      	tmp = 0.0;
                                      	if (t_1 <= 4e-22)
                                      		tmp = (t / z) * x;
                                      	elseif (t_1 <= 2.0)
                                      		tmp = 1.0 * t;
                                      	else
                                      		tmp = (t * x) / z;
                                      	end
                                      	tmp_2 = tmp;
                                      end
                                      
                                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e-22], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_1 := \frac{x - y}{z - y}\\
                                      \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-22}:\\
                                      \;\;\;\;\frac{t}{z} \cdot x\\
                                      
                                      \mathbf{elif}\;t\_1 \leq 2:\\
                                      \;\;\;\;1 \cdot t\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;\frac{t \cdot x}{z}\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 3 regimes
                                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-22

                                        1. Initial program 96.5%

                                          \[\frac{x - y}{z - y} \cdot t \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in x around inf

                                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                        4. Step-by-step derivation
                                          1. associate-*l/N/A

                                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                          2. lower-*.f64N/A

                                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                          3. lower-/.f64N/A

                                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                          4. lower--.f6467.9

                                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                        5. Applied rewrites67.9%

                                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                        6. Taylor expanded in y around 0

                                          \[\leadsto \frac{t}{z} \cdot x \]
                                        7. Step-by-step derivation
                                          1. Applied rewrites58.1%

                                            \[\leadsto \frac{t}{z} \cdot x \]

                                          if 4.0000000000000002e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                          1. Initial program 100.0%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \color{blue}{1} \cdot t \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites93.3%

                                              \[\leadsto \color{blue}{1} \cdot t \]

                                            if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                            1. Initial program 97.4%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around 0

                                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                            4. Step-by-step derivation
                                              1. lower-/.f64N/A

                                                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                              2. lower-*.f6454.2

                                                \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                            5. Applied rewrites54.2%

                                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                          5. Recombined 3 regimes into one program.
                                          6. Add Preprocessing

                                          Alternative 14: 34.5% accurate, 3.8× speedup?

                                          \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
                                          (FPCore (x y z t) :precision binary64 (* 1.0 t))
                                          double code(double x, double y, double z, double t) {
                                          	return 1.0 * t;
                                          }
                                          
                                          real(8) function code(x, y, z, t)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t
                                              code = 1.0d0 * t
                                          end function
                                          
                                          public static double code(double x, double y, double z, double t) {
                                          	return 1.0 * t;
                                          }
                                          
                                          def code(x, y, z, t):
                                          	return 1.0 * t
                                          
                                          function code(x, y, z, t)
                                          	return Float64(1.0 * t)
                                          end
                                          
                                          function tmp = code(x, y, z, t)
                                          	tmp = 1.0 * t;
                                          end
                                          
                                          code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          1 \cdot t
                                          \end{array}
                                          
                                          Derivation
                                          1. Initial program 98.0%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \color{blue}{1} \cdot t \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites39.6%

                                              \[\leadsto \color{blue}{1} \cdot t \]
                                            2. Add Preprocessing

                                            Developer Target 1: 97.1% accurate, 0.8× speedup?

                                            \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                            (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                            double code(double x, double y, double z, double t) {
                                            	return t / ((z - y) / (x - y));
                                            }
                                            
                                            real(8) function code(x, y, z, t)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                code = t / ((z - y) / (x - y))
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t) {
                                            	return t / ((z - y) / (x - y));
                                            }
                                            
                                            def code(x, y, z, t):
                                            	return t / ((z - y) / (x - y))
                                            
                                            function code(x, y, z, t)
                                            	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                            end
                                            
                                            function tmp = code(x, y, z, t)
                                            	tmp = t / ((z - y) / (x - y));
                                            end
                                            
                                            code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \frac{t}{\frac{z - y}{x - y}}
                                            \end{array}
                                            

                                            Reproduce

                                            ?
                                            herbie shell --seed 2024337 
                                            (FPCore (x y z t)
                                              :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                              :precision binary64
                                            
                                              :alt
                                              (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                            
                                              (* (/ (- x y) (- z y)) t))