
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (/ (* x_m (+ y z)) z) -1e+161)
(* (/ x_m z) y)
(fma (/ y z) x_m x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((x_m * (y + z)) / z) <= -1e+161) {
tmp = (x_m / z) * y;
} else {
tmp = fma((y / z), x_m, x_m);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(Float64(x_m * Float64(y + z)) / z) <= -1e+161) tmp = Float64(Float64(x_m / z) * y); else tmp = fma(Float64(y / z), x_m, x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], -1e+161], N[(N[(x$95$m / z), $MachinePrecision] * y), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot \left(y + z\right)}{z} \leq -1 \cdot 10^{+161}:\\
\;\;\;\;\frac{x\_m}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, x\_m, x\_m\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 y z)) z) < -1e161Initial program 79.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6493.3
Applied rewrites93.3%
Applied rewrites55.0%
Taylor expanded in y around inf
Applied rewrites66.4%
if -1e161 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 85.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6497.9
Applied rewrites97.9%
Final simplification89.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (/ (* x_m (+ y z)) z)))
(*
x_s
(if (<= t_0 0.0)
(* (/ x_m z) y)
(if (<= t_0 5e+170) (/ (* z x_m) z) (/ (* y x_m) z))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * (y + z)) / z;
double tmp;
if (t_0 <= 0.0) {
tmp = (x_m / z) * y;
} else if (t_0 <= 5e+170) {
tmp = (z * x_m) / z;
} else {
tmp = (y * x_m) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x_m * (y + z)) / z
if (t_0 <= 0.0d0) then
tmp = (x_m / z) * y
else if (t_0 <= 5d+170) then
tmp = (z * x_m) / z
else
tmp = (y * x_m) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * (y + z)) / z;
double tmp;
if (t_0 <= 0.0) {
tmp = (x_m / z) * y;
} else if (t_0 <= 5e+170) {
tmp = (z * x_m) / z;
} else {
tmp = (y * x_m) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (x_m * (y + z)) / z tmp = 0 if t_0 <= 0.0: tmp = (x_m / z) * y elif t_0 <= 5e+170: tmp = (z * x_m) / z else: tmp = (y * x_m) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(x_m * Float64(y + z)) / z) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(Float64(x_m / z) * y); elseif (t_0 <= 5e+170) tmp = Float64(Float64(z * x_m) / z); else tmp = Float64(Float64(y * x_m) / z); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (x_m * (y + z)) / z; tmp = 0.0; if (t_0 <= 0.0) tmp = (x_m / z) * y; elseif (t_0 <= 5e+170) tmp = (z * x_m) / z; else tmp = (y * x_m) / z; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, 0.0], N[(N[(x$95$m / z), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$0, 5e+170], N[(N[(z * x$95$m), $MachinePrecision] / z), $MachinePrecision], N[(N[(y * x$95$m), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \frac{x\_m \cdot \left(y + z\right)}{z}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{x\_m}{z} \cdot y\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+170}:\\
\;\;\;\;\frac{z \cdot x\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x\_m}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 y z)) z) < 0.0Initial program 83.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6496.5
Applied rewrites96.5%
Applied rewrites48.9%
Taylor expanded in y around inf
Applied rewrites50.9%
if 0.0 < (/.f64 (*.f64 x (+.f64 y z)) z) < 4.99999999999999977e170Initial program 98.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6465.6
Applied rewrites65.6%
if 4.99999999999999977e170 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 68.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6453.9
Applied rewrites53.9%
Final simplification55.3%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 1e-48) (* (/ x_m z) y) (* (/ y z) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1e-48) {
tmp = (x_m / z) * y;
} else {
tmp = (y / z) * x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 1d-48) then
tmp = (x_m / z) * y
else
tmp = (y / z) * x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1e-48) {
tmp = (x_m / z) * y;
} else {
tmp = (y / z) * x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 1e-48: tmp = (x_m / z) * y else: tmp = (y / z) * x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 1e-48) tmp = Float64(Float64(x_m / z) * y); else tmp = Float64(Float64(y / z) * x_m); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (x_m <= 1e-48) tmp = (x_m / z) * y; else tmp = (y / z) * x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1e-48], N[(N[(x$95$m / z), $MachinePrecision] * y), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 10^{-48}:\\
\;\;\;\;\frac{x\_m}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot x\_m\\
\end{array}
\end{array}
if x < 9.9999999999999997e-49Initial program 87.3%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6495.3
Applied rewrites95.3%
Applied rewrites55.2%
Taylor expanded in y around inf
Applied rewrites51.0%
if 9.9999999999999997e-49 < x Initial program 76.3%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Applied rewrites51.5%
Taylor expanded in y around inf
Applied rewrites36.0%
Applied rewrites38.6%
Final simplification47.3%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (fma (/ x_m z) y x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * fma((x_m / z), y, x_m);
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * fma(Float64(x_m / z), y, x_m)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(x$95$m / z), $MachinePrecision] * y + x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \mathsf{fma}\left(\frac{x\_m}{z}, y, x\_m\right)
\end{array}
Initial program 84.0%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Taylor expanded in x around 0
distribute-lft-inN/A
div-addN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6493.1
Applied rewrites93.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (/ x_m z) y)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((x_m / z) * y);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((x_m / z) * y)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((x_m / z) * y);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * ((x_m / z) * y)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(x_m / z) * y)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * ((x_m / z) * y); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(x$95$m / z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(\frac{x\_m}{z} \cdot y\right)
\end{array}
Initial program 84.0%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
+-commutativeN/A
div-addN/A
*-inversesN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Applied rewrites54.1%
Taylor expanded in y around inf
Applied rewrites46.6%
Final simplification46.6%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024337
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))