
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ (/ -1.0 x) -9.0)) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + ((-1.0 / x) / -9.0)) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (((-1.0d0) / x) / (-9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + ((-1.0 / x) / -9.0)) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + ((-1.0 / x) / -9.0)) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(Float64(-1.0 / x) / -9.0)) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + ((-1.0 / x) / -9.0)) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(N[(-1.0 / x), $MachinePrecision] / -9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{\frac{-1}{x}}{-9}\right) - 1\right)
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
lower-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.4
Applied rewrites99.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -100.0)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+151)
(* (sqrt (pow x -1.0)) 0.3333333333333333)
(* (* y 3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -100.0) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = sqrt(pow(x, -1.0)) * 0.3333333333333333;
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-100.0d0)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+151) then
tmp = sqrt((x ** (-1.0d0))) * 0.3333333333333333d0
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -100.0) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = Math.sqrt(Math.pow(x, -1.0)) * 0.3333333333333333;
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -100.0: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+151: tmp = math.sqrt(math.pow(x, -1.0)) * 0.3333333333333333 else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -100.0) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+151) tmp = Float64(sqrt((x ^ -1.0)) * 0.3333333333333333); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -100.0) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+151) tmp = sqrt((x ^ -1.0)) * 0.3333333333333333; else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100.0], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+151], N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -100:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\sqrt{{x}^{-1}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -100Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6498.2
Applied rewrites98.2%
if -100 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6482.8
Applied rewrites82.8%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Final simplification91.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -1.32e+19)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+151)
(* (* (- (/ 0.1111111111111111 x) 1.0) (sqrt x)) 3.0)
(* (* y 3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -1.32e+19) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = (((0.1111111111111111 / x) - 1.0) * sqrt(x)) * 3.0;
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-1.32d+19)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+151) then
tmp = (((0.1111111111111111d0 / x) - 1.0d0) * sqrt(x)) * 3.0d0
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -1.32e+19) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = (((0.1111111111111111 / x) - 1.0) * Math.sqrt(x)) * 3.0;
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -1.32e+19: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+151: tmp = (((0.1111111111111111 / x) - 1.0) * math.sqrt(x)) * 3.0 else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -1.32e+19) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+151) tmp = Float64(Float64(Float64(Float64(0.1111111111111111 / x) - 1.0) * sqrt(x)) * 3.0); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -1.32e+19) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+151) tmp = (((0.1111111111111111 / x) - 1.0) * sqrt(x)) * 3.0; else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.32e+19], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+151], N[(N[(N[(N[(0.1111111111111111 / x), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -1.32 \cdot 10^{+19}:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1.32e19Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6499.1
Applied rewrites99.1%
if -1.32e19 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.2%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.2%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6484.3
Applied rewrites84.3%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Final simplification92.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -1.32e+19)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+151)
(* (* (- (/ 0.1111111111111111 x) 1.0) 3.0) (sqrt x))
(* (* y 3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -1.32e+19) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x);
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-1.32d+19)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+151) then
tmp = (((0.1111111111111111d0 / x) - 1.0d0) * 3.0d0) * sqrt(x)
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -1.32e+19) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * Math.sqrt(x);
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -1.32e+19: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+151: tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * math.sqrt(x) else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -1.32e+19) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+151) tmp = Float64(Float64(Float64(Float64(0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x)); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -1.32e+19) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+151) tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x); else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.32e+19], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+151], N[(N[(N[(N[(0.1111111111111111 / x), $MachinePrecision] - 1.0), $MachinePrecision] * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -1.32 \cdot 10^{+19}:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1.32e19Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6499.1
Applied rewrites99.1%
if -1.32e19 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6484.2
Applied rewrites84.2%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Final simplification92.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -100.0)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+151)
(/ (* 0.3333333333333333 (sqrt x)) x)
(* (* y 3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -100.0) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = (0.3333333333333333 * sqrt(x)) / x;
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-100.0d0)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+151) then
tmp = (0.3333333333333333d0 * sqrt(x)) / x
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -100.0) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+151) {
tmp = (0.3333333333333333 * Math.sqrt(x)) / x;
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -100.0: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+151: tmp = (0.3333333333333333 * math.sqrt(x)) / x else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -100.0) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+151) tmp = Float64(Float64(0.3333333333333333 * sqrt(x)) / x); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -100.0) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+151) tmp = (0.3333333333333333 * sqrt(x)) / x; else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100.0], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+151], N[(N[(0.3333333333333333 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -100:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\frac{0.3333333333333333 \cdot \sqrt{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -100Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6498.2
Applied rewrites98.2%
if -100 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.2%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-pow.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6492.3
Applied rewrites92.3%
Taylor expanded in x around 0
Applied rewrites82.8%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Final simplification91.3%
(FPCore (x y) :precision binary64 (* (* (- (- y (/ -0.1111111111111111 x)) 1.0) (sqrt x)) 3.0))
double code(double x, double y) {
return (((y - (-0.1111111111111111 / x)) - 1.0) * sqrt(x)) * 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((y - ((-0.1111111111111111d0) / x)) - 1.0d0) * sqrt(x)) * 3.0d0
end function
public static double code(double x, double y) {
return (((y - (-0.1111111111111111 / x)) - 1.0) * Math.sqrt(x)) * 3.0;
}
def code(x, y): return (((y - (-0.1111111111111111 / x)) - 1.0) * math.sqrt(x)) * 3.0
function code(x, y) return Float64(Float64(Float64(Float64(y - Float64(-0.1111111111111111 / x)) - 1.0) * sqrt(x)) * 3.0) end
function tmp = code(x, y) tmp = (((y - (-0.1111111111111111 / x)) - 1.0) * sqrt(x)) * 3.0; end
code[x_, y_] := N[(N[(N[(N[(y - N[(-0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (if (or (<= y -25000.0) (not (<= y 1.0))) (* (* y 3.0) (sqrt x)) (* -3.0 (sqrt x))))
double code(double x, double y) {
double tmp;
if ((y <= -25000.0) || !(y <= 1.0)) {
tmp = (y * 3.0) * sqrt(x);
} else {
tmp = -3.0 * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-25000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = (y * 3.0d0) * sqrt(x)
else
tmp = (-3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -25000.0) || !(y <= 1.0)) {
tmp = (y * 3.0) * Math.sqrt(x);
} else {
tmp = -3.0 * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -25000.0) or not (y <= 1.0): tmp = (y * 3.0) * math.sqrt(x) else: tmp = -3.0 * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -25000.0) || !(y <= 1.0)) tmp = Float64(Float64(y * 3.0) * sqrt(x)); else tmp = Float64(-3.0 * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -25000.0) || ~((y <= 1.0))) tmp = (y * 3.0) * sqrt(x); else tmp = -3.0 * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -25000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -25000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -25000 or 1 < y Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6472.0
Applied rewrites72.0%
Applied rewrites72.0%
if -25000 < y < 1Initial program 99.3%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites48.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6448.6
Applied rewrites48.6%
Taylor expanded in y around 0
Applied rewrites47.6%
Final simplification59.9%
(FPCore (x y) :precision binary64 (if (<= y -25000.0) (* (* (sqrt x) y) 3.0) (if (<= y 1.0) (* -3.0 (sqrt x)) (* (* y 3.0) (sqrt x)))))
double code(double x, double y) {
double tmp;
if (y <= -25000.0) {
tmp = (sqrt(x) * y) * 3.0;
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-25000.0d0)) then
tmp = (sqrt(x) * y) * 3.0d0
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -25000.0) {
tmp = (Math.sqrt(x) * y) * 3.0;
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -25000.0: tmp = (math.sqrt(x) * y) * 3.0 elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if (y <= -25000.0) tmp = Float64(Float64(sqrt(x) * y) * 3.0); elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -25000.0) tmp = (sqrt(x) * y) * 3.0; elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -25000.0], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -25000:\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -25000Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6469.2
Applied rewrites69.2%
if -25000 < y < 1Initial program 99.3%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites48.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6448.6
Applied rewrites48.6%
Taylor expanded in y around 0
Applied rewrites47.6%
if 1 < y Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6474.4
Applied rewrites74.4%
Applied rewrites74.5%
(FPCore (x y) :precision binary64 (if (<= y -25000.0) (* (* (sqrt x) 3.0) y) (if (<= y 1.0) (* -3.0 (sqrt x)) (* (* y 3.0) (sqrt x)))))
double code(double x, double y) {
double tmp;
if (y <= -25000.0) {
tmp = (sqrt(x) * 3.0) * y;
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (y * 3.0) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-25000.0d0)) then
tmp = (sqrt(x) * 3.0d0) * y
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (y * 3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -25000.0) {
tmp = (Math.sqrt(x) * 3.0) * y;
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (y * 3.0) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -25000.0: tmp = (math.sqrt(x) * 3.0) * y elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = (y * 3.0) * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if (y <= -25000.0) tmp = Float64(Float64(sqrt(x) * 3.0) * y); elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(y * 3.0) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -25000.0) tmp = (sqrt(x) * 3.0) * y; elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = (y * 3.0) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -25000.0], N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -25000:\\
\;\;\;\;\left(\sqrt{x} \cdot 3\right) \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -25000Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6469.2
Applied rewrites69.2%
Applied rewrites69.2%
if -25000 < y < 1Initial program 99.3%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites48.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6448.6
Applied rewrites48.6%
Taylor expanded in y around 0
Applied rewrites47.6%
if 1 < y Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6474.4
Applied rewrites74.4%
Applied rewrites74.5%
(FPCore (x y) :precision binary64 (* (* (- y 1.0) 3.0) (sqrt x)))
double code(double x, double y) {
return ((y - 1.0) * 3.0) * sqrt(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y - 1.0d0) * 3.0d0) * sqrt(x)
end function
public static double code(double x, double y) {
return ((y - 1.0) * 3.0) * Math.sqrt(x);
}
def code(x, y): return ((y - 1.0) * 3.0) * math.sqrt(x)
function code(x, y) return Float64(Float64(Float64(y - 1.0) * 3.0) * sqrt(x)) end
function tmp = code(x, y) tmp = ((y - 1.0) * 3.0) * sqrt(x); end
code[x_, y_] := N[(N[(N[(y - 1.0), $MachinePrecision] * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y - 1\right) \cdot 3\right) \cdot \sqrt{x}
\end{array}
Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f6460.9
Applied rewrites60.9%
(FPCore (x y) :precision binary64 (* (fma 3.0 y -3.0) (sqrt x)))
double code(double x, double y) {
return fma(3.0, y, -3.0) * sqrt(x);
}
function code(x, y) return Float64(fma(3.0, y, -3.0) * sqrt(x)) end
code[x_, y_] := N[(N[(3.0 * y + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, y, -3\right) \cdot \sqrt{x}
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites60.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6457.4
Applied rewrites57.4%
Applied rewrites60.9%
(FPCore (x y) :precision binary64 (* -3.0 (sqrt x)))
double code(double x, double y) {
return -3.0 * sqrt(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-3.0d0) * sqrt(x)
end function
public static double code(double x, double y) {
return -3.0 * Math.sqrt(x);
}
def code(x, y): return -3.0 * math.sqrt(x)
function code(x, y) return Float64(-3.0 * sqrt(x)) end
function tmp = code(x, y) tmp = -3.0 * sqrt(x); end
code[x_, y_] := N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot \sqrt{x}
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites60.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6457.4
Applied rewrites57.4%
Taylor expanded in y around 0
Applied rewrites24.8%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024337
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))