
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma (+ 1.0 z) y (fma z x x)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma((1.0 + z), y, fma(z, x, x));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(Float64(1.0 + z), y, fma(z, x, x)) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(1.0 + z), $MachinePrecision] * y + N[(z * x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(1 + z, y, \mathsf{fma}\left(z, x, x\right)\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6499.2
Applied rewrites99.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= z -3.8e-15)
(fma z x x)
(if (<= z 1.56e-9)
(+ y x)
(if (<= z 3.5e+49) (fma z x x) (if (<= z 4.8e+100) (* y z) (* x z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= -3.8e-15) {
tmp = fma(z, x, x);
} else if (z <= 1.56e-9) {
tmp = y + x;
} else if (z <= 3.5e+49) {
tmp = fma(z, x, x);
} else if (z <= 4.8e+100) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= -3.8e-15) tmp = fma(z, x, x); elseif (z <= 1.56e-9) tmp = Float64(y + x); elseif (z <= 3.5e+49) tmp = fma(z, x, x); elseif (z <= 4.8e+100) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, -3.8e-15], N[(z * x + x), $MachinePrecision], If[LessEqual[z, 1.56e-9], N[(y + x), $MachinePrecision], If[LessEqual[z, 3.5e+49], N[(z * x + x), $MachinePrecision], If[LessEqual[z, 4.8e+100], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{-15}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{elif}\;z \leq 1.56 \cdot 10^{-9}:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{+49}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+100}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -3.8000000000000002e-15 or 1.56e-9 < z < 3.49999999999999975e49Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6456.3
Applied rewrites56.3%
if -3.8000000000000002e-15 < z < 1.56e-9Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.9
Applied rewrites3.9%
Taylor expanded in x around inf
Applied rewrites3.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
if 3.49999999999999975e49 < z < 4.80000000000000023e100Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites43.6%
if 4.80000000000000023e100 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites49.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z -1.0) (* x z) (if (<= z 2.2e+41) (+ y x) (if (<= z 4.8e+100) (* y z) (* x z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 2.2e+41) {
tmp = y + x;
} else if (z <= 4.8e+100) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 2.2d+41) then
tmp = y + x
else if (z <= 4.8d+100) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 2.2e+41) {
tmp = y + x;
} else if (z <= 4.8e+100) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if z <= -1.0: tmp = x * z elif z <= 2.2e+41: tmp = y + x elif z <= 4.8e+100: tmp = y * z else: tmp = x * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(x * z); elseif (z <= 2.2e+41) tmp = Float64(y + x); elseif (z <= 4.8e+100) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= -1.0)
tmp = x * z;
elseif (z <= 2.2e+41)
tmp = y + x;
elseif (z <= 4.8e+100)
tmp = y * z;
else
tmp = x * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 2.2e+41], N[(y + x), $MachinePrecision], If[LessEqual[z, 4.8e+100], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{+41}:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+100}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1 or 4.80000000000000023e100 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.0
Applied rewrites99.0%
Taylor expanded in x around inf
Applied rewrites53.4%
if -1 < z < 2.1999999999999999e41Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f646.4
Applied rewrites6.4%
Taylor expanded in x around inf
Applied rewrites4.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6495.1
Applied rewrites95.1%
if 2.1999999999999999e41 < z < 4.80000000000000023e100Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites43.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 6.4))) (* x z) (+ y x)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 6.4)) {
tmp = x * z;
} else {
tmp = y + x;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 6.4d0))) then
tmp = x * z
else
tmp = y + x
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 6.4)) {
tmp = x * z;
} else {
tmp = y + x;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 6.4): tmp = x * z else: tmp = y + x return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 6.4)) tmp = Float64(x * z); else tmp = Float64(y + x); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 6.4)))
tmp = x * z;
else
tmp = y + x;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 6.4]], $MachinePrecision]], N[(x * z), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 6.4\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -1 or 6.4000000000000004 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
Taylor expanded in x around inf
Applied rewrites53.0%
if -1 < z < 6.4000000000000004Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.9
Applied rewrites3.9%
Taylor expanded in x around inf
Applied rewrites3.5%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
Final simplification76.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-285) (fma z x x) (fma z y y)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-285) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-285) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-285], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-285}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.0000000000000003e-285Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.4
Applied rewrites54.4%
if -4.0000000000000003e-285 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6452.4
Applied rewrites52.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return (x + y) * (z + 1.0)
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = (x + y) * (z + 1.0);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (+ y x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return y + x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return y + x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return y + x
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(y + x) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = y + x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6449.8
Applied rewrites49.8%
Taylor expanded in x around inf
Applied rewrites27.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6451.8
Applied rewrites51.8%
herbie shell --seed 2024337
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))