
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(fma (/ y a) x (* (- t) (/ z a)))
(if (<= t_1 2e+305) (/ t_1 a) (* (/ (fma (/ y t) x (- z)) a) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), x, (-t * (z / a)));
} else if (t_1 <= 2e+305) {
tmp = t_1 / a;
} else {
tmp = (fma((y / t), x, -z) / a) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), x, Float64(Float64(-t) * Float64(z / a))); elseif (t_1 <= 2e+305) tmp = Float64(t_1 / a); else tmp = Float64(Float64(fma(Float64(y / t), x, Float64(-z)) / a) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * x + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+305], N[(t$95$1 / a), $MachinePrecision], N[(N[(N[(N[(y / t), $MachinePrecision] * x + (-z)), $MachinePrecision] / a), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \left(-t\right) \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, x, -z\right)}{a} \cdot t\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 67.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.4
Applied rewrites96.4%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.9999999999999999e305Initial program 99.1%
if 1.9999999999999999e305 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 61.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6490.6
Applied rewrites90.6%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites91.0%
Taylor expanded in t around inf
+-commutativeN/A
distribute-rgt-inN/A
remove-double-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites99.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- (* x y) (* z t)) a)))
(if (<= t_1 -1e+284)
(* (/ (fma (/ (- t) x) z y) a) x)
(if (<= t_1 1e+284) t_1 (* (/ (fma (/ y t) x (- z)) a) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x * y) - (z * t)) / a;
double tmp;
if (t_1 <= -1e+284) {
tmp = (fma((-t / x), z, y) / a) * x;
} else if (t_1 <= 1e+284) {
tmp = t_1;
} else {
tmp = (fma((y / t), x, -z) / a) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x * y) - Float64(z * t)) / a) tmp = 0.0 if (t_1 <= -1e+284) tmp = Float64(Float64(fma(Float64(Float64(-t) / x), z, y) / a) * x); elseif (t_1 <= 1e+284) tmp = t_1; else tmp = Float64(Float64(fma(Float64(y / t), x, Float64(-z)) / a) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+284], N[(N[(N[(N[((-t) / x), $MachinePrecision] * z + y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e+284], t$95$1, N[(N[(N[(N[(y / t), $MachinePrecision] * x + (-z)), $MachinePrecision] / a), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot y - z \cdot t}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+284}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{-t}{x}, z, y\right)}{a} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{+284}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, x, -z\right)}{a} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) < -1.00000000000000008e284Initial program 76.4%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6489.2
Applied rewrites89.2%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites88.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
associate-*r*N/A
*-commutativeN/A
times-fracN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6488.3
Applied rewrites88.3%
if -1.00000000000000008e284 < (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) < 1.00000000000000008e284Initial program 98.9%
if 1.00000000000000008e284 < (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) Initial program 81.4%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6489.1
Applied rewrites89.1%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites89.4%
Taylor expanded in t around inf
+-commutativeN/A
distribute-rgt-inN/A
remove-double-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites94.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- (* x y) (* z t)) a)))
(if (<= t_1 (- INFINITY))
(* (/ (- (* y (/ x z)) t) a) z)
(if (<= t_1 1e+284) t_1 (* (/ (fma (/ y t) x (- z)) a) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x * y) - (z * t)) / a;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (((y * (x / z)) - t) / a) * z;
} else if (t_1 <= 1e+284) {
tmp = t_1;
} else {
tmp = (fma((y / t), x, -z) / a) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x * y) - Float64(z * t)) / a) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(Float64(Float64(y * Float64(x / z)) - t) / a) * z); elseif (t_1 <= 1e+284) tmp = t_1; else tmp = Float64(Float64(fma(Float64(y / t), x, Float64(-z)) / a) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 1e+284], t$95$1, N[(N[(N[(N[(y / t), $MachinePrecision] * x + (-z)), $MachinePrecision] / a), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot y - z \cdot t}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y \cdot \frac{x}{z} - t}{a} \cdot z\\
\mathbf{elif}\;t\_1 \leq 10^{+284}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, x, -z\right)}{a} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) < -inf.0Initial program 74.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6488.5
Applied rewrites88.5%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites89.4%
Applied rewrites87.3%
if -inf.0 < (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) < 1.00000000000000008e284Initial program 99.0%
if 1.00000000000000008e284 < (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) Initial program 81.4%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6489.1
Applied rewrites89.1%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites89.4%
Taylor expanded in t around inf
+-commutativeN/A
distribute-rgt-inN/A
remove-double-negN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*l*N/A
distribute-rgt-inN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites94.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 2e+305)))
(* (/ (- (* y (/ x z)) t) a) z)
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 2e+305)) {
tmp = (((y * (x / z)) - t) / a) * z;
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 2e+305)) {
tmp = (((y * (x / z)) - t) / a) * z;
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 2e+305): tmp = (((y * (x / z)) - t) / a) * z else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 2e+305)) tmp = Float64(Float64(Float64(Float64(y * Float64(x / z)) - t) / a) * z); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 2e+305)))
tmp = (((y * (x / z)) - t) / a) * z;
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 2e+305]], $MachinePrecision]], N[(N[(N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 2 \cdot 10^{+305}\right):\\
\;\;\;\;\frac{y \cdot \frac{x}{z} - t}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 1.9999999999999999e305 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 65.2%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites85.2%
Applied rewrites89.0%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.9999999999999999e305Initial program 99.1%
Final simplification97.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -4e-52) (* (/ y a) x) (if (<= (* x y) 2000.0) (* (/ (- z) a) t) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-52) {
tmp = (y / a) * x;
} else if ((x * y) <= 2000.0) {
tmp = (-z / a) * t;
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d-52)) then
tmp = (y / a) * x
else if ((x * y) <= 2000.0d0) then
tmp = (-z / a) * t
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-52) {
tmp = (y / a) * x;
} else if ((x * y) <= 2000.0) {
tmp = (-z / a) * t;
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e-52: tmp = (y / a) * x elif (x * y) <= 2000.0: tmp = (-z / a) * t else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e-52) tmp = Float64(Float64(y / a) * x); elseif (Float64(x * y) <= 2000.0) tmp = Float64(Float64(Float64(-z) / a) * t); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e-52)
tmp = (y / a) * x;
elseif ((x * y) <= 2000.0)
tmp = (-z / a) * t;
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e-52], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2000.0], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-52}:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{elif}\;x \cdot y \leq 2000:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4e-52Initial program 87.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.8
Applied rewrites71.8%
Applied rewrites73.9%
if -4e-52 < (*.f64 x y) < 2e3Initial program 94.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6488.6
Applied rewrites88.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6480.5
Applied rewrites80.5%
if 2e3 < (*.f64 x y) Initial program 93.3%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6420.0
Applied rewrites20.0%
Taylor expanded in x around inf
lower-*.f6480.7
Applied rewrites80.7%
Final simplification78.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) (- INFINITY)) (* (/ (- z) a) t) (/ (- (* x y) (* z t)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = (-z / a) * t;
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -Double.POSITIVE_INFINITY) {
tmp = (-z / a) * t;
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -math.inf: tmp = (-z / a) * t else: tmp = ((x * y) - (z * t)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(Float64(Float64(-z) / a) * t); else tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -Inf)
tmp = (-z / a) * t;
else
tmp = ((x * y) - (z * t)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 47.2%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6487.1
Applied rewrites87.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.6
Applied rewrites99.6%
if -inf.0 < (*.f64 z t) Initial program 95.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* z t)) -1e+167) (* (/ x a) y) (/ (* x y) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - (z * t)) <= -1e+167) {
tmp = (x / a) * y;
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - (z * t)) <= (-1d+167)) then
tmp = (x / a) * y
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - (z * t)) <= -1e+167) {
tmp = (x / a) * y;
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - (z * t)) <= -1e+167: tmp = (x / a) * y else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(z * t)) <= -1e+167) tmp = Float64(Float64(x / a) * y); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - (z * t)) <= -1e+167)
tmp = (x / a) * y;
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision], -1e+167], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -1 \cdot 10^{+167}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1e167Initial program 85.2%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6442.0
Applied rewrites42.0%
if -1e167 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 94.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6449.7
Applied rewrites49.7%
Taylor expanded in x around inf
lower-*.f6457.9
Applied rewrites57.9%
Final simplification53.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 6.6e-110) (* (/ y a) x) (* (/ x a) y)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 6.6e-110) {
tmp = (y / a) * x;
} else {
tmp = (x / a) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 6.6d-110) then
tmp = (y / a) * x
else
tmp = (x / a) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 6.6e-110) {
tmp = (y / a) * x;
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 6.6e-110: tmp = (y / a) * x else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 6.6e-110) tmp = Float64(Float64(y / a) * x); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 6.6e-110)
tmp = (y / a) * x;
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 6.6e-110], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 6.6 \cdot 10^{-110}:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if a < 6.5999999999999998e-110Initial program 94.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6449.3
Applied rewrites49.3%
Applied rewrites50.9%
if 6.5999999999999998e-110 < a Initial program 87.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6450.7
Applied rewrites50.7%
Final simplification50.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / a) * y
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{a} \cdot y
\end{array}
Initial program 92.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6449.8
Applied rewrites49.8%
Final simplification49.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))