
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= z -6e+18) (+ (/ x (* (- y t) z)) 1.0) (- 1.0 (/ (/ x (- y t)) (- y z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -6e+18) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0 - ((x / (y - t)) / (y - z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-6d+18)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = 1.0d0 - ((x / (y - t)) / (y - z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -6e+18) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = 1.0 - ((x / (y - t)) / (y - z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -6e+18: tmp = (x / ((y - t) * z)) + 1.0 else: tmp = 1.0 - ((x / (y - t)) / (y - z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -6e+18) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = Float64(1.0 - Float64(Float64(x / Float64(y - t)) / Float64(y - z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -6e+18)
tmp = (x / ((y - t) * z)) + 1.0;
else
tmp = 1.0 - ((x / (y - t)) / (y - z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -6e+18], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(1.0 - N[(N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{\frac{x}{y - t}}{y - z}\\
\end{array}
\end{array}
if z < -6e18Initial program 99.9%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.3
Applied rewrites98.3%
if -6e18 < z Initial program 97.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z -5.6e-117)
(+ (/ x (* (- y t) z)) 1.0)
(if (<= z 1.8e-204)
(- 1.0 (/ x (* (- y t) y)))
(fma (pow (* (- y z) t) -1.0) x 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.6e-117) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 1.8e-204) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = fma(pow(((y - z) * t), -1.0), x, 1.0);
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -5.6e-117) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); elseif (z <= 1.8e-204) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = fma((Float64(Float64(y - z) * t) ^ -1.0), x, 1.0); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -5.6e-117], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 1.8e-204], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision], -1.0], $MachinePrecision] * x + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left({\left(\left(y - z\right) \cdot t\right)}^{-1}, x, 1\right)\\
\end{array}
\end{array}
if z < -5.6e-117Initial program 99.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if -5.6e-117 < z < 1.79999999999999982e-204Initial program 93.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.5
Applied rewrites87.5%
if 1.79999999999999982e-204 < z Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.0
Applied rewrites86.0%
Taylor expanded in x around inf
Applied rewrites86.0%
Final simplification90.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
(if (<= t_1 -40000000.0)
(/ x (* (- y z) t))
(if (<= t_1 2.0) 1.0 (+ (/ x (* (- y t) z)) 1.0)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if (t_1 <= -40000000.0) {
tmp = x / ((y - z) * t);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (x / ((y - t) * z)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
if (t_1 <= (-40000000.0d0)) then
tmp = x / ((y - z) * t)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = (x / ((y - t) * z)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if (t_1 <= -40000000.0) {
tmp = x / ((y - z) * t);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (x / ((y - t) * z)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((y - z) * (y - t))) tmp = 0 if t_1 <= -40000000.0: tmp = x / ((y - z) * t) elif t_1 <= 2.0: tmp = 1.0 else: tmp = (x / ((y - t) * z)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) tmp = 0.0 if (t_1 <= -40000000.0) tmp = Float64(x / Float64(Float64(y - z) * t)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((y - z) * (y - t)));
tmp = 0.0;
if (t_1 <= -40000000.0)
tmp = x / ((y - z) * t);
elseif (t_1 <= 2.0)
tmp = 1.0;
else
tmp = (x / ((y - t) * z)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000.0], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -40000000:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e7Initial program 95.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6470.9
Applied rewrites70.9%
Taylor expanded in x around inf
Applied rewrites70.9%
Taylor expanded in x around inf
Applied rewrites69.7%
if -4e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.9%
if 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 90.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.5
Applied rewrites57.5%
Final simplification90.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t)))))) (if (or (<= t_1 -40000000.0) (not (<= t_1 2.0))) (/ x (* (- y z) t)) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= -40000000.0) || !(t_1 <= 2.0)) {
tmp = x / ((y - z) * t);
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
if ((t_1 <= (-40000000.0d0)) .or. (.not. (t_1 <= 2.0d0))) then
tmp = x / ((y - z) * t)
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * (y - t)));
double tmp;
if ((t_1 <= -40000000.0) || !(t_1 <= 2.0)) {
tmp = x / ((y - z) * t);
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((y - z) * (y - t))) tmp = 0 if (t_1 <= -40000000.0) or not (t_1 <= 2.0): tmp = x / ((y - z) * t) else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) tmp = 0.0 if ((t_1 <= -40000000.0) || !(t_1 <= 2.0)) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((y - z) * (y - t)));
tmp = 0.0;
if ((t_1 <= -40000000.0) || ~((t_1 <= 2.0)))
tmp = x / ((y - z) * t);
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -40000000.0], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -40000000 \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e7 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 93.5%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6468.8
Applied rewrites68.8%
Taylor expanded in x around inf
Applied rewrites68.8%
Taylor expanded in x around inf
Applied rewrites67.7%
if -4e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.9%
Final simplification91.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z -5.6e-117)
(+ (/ x (* (- y t) z)) 1.0)
(if (<= z 1.8e-204)
(- 1.0 (/ x (* (- y t) y)))
(+ (/ x (* (- y z) t)) 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.6e-117) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 1.8e-204) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-5.6d-117)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else if (z <= 1.8d-204) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.6e-117) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 1.8e-204) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -5.6e-117: tmp = (x / ((y - t) * z)) + 1.0 elif z <= 1.8e-204: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -5.6e-117) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); elseif (z <= 1.8e-204) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -5.6e-117)
tmp = (x / ((y - t) * z)) + 1.0;
elseif (z <= 1.8e-204)
tmp = 1.0 - (x / ((y - t) * y));
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -5.6e-117], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 1.8e-204], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if z < -5.6e-117Initial program 99.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if -5.6e-117 < z < 1.79999999999999982e-204Initial program 93.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.5
Applied rewrites87.5%
if 1.79999999999999982e-204 < z Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.0
Applied rewrites86.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- y z)) (- y t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - ((x / (y - z)) / (y - t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - ((x / (y - z)) / (y - t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - ((x / (y - z)) / (y - t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - ((x / (y - z)) / (y - t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(Float64(x / Float64(y - z)) / Float64(y - t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - ((x / (y - z)) / (y - t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{\frac{x}{y - z}}{y - t}
\end{array}
Initial program 98.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.0
Applied rewrites98.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= z -4.8e-166) (+ (/ x (* (- y t) z)) 1.0) (+ (/ x (* (- y z) t)) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4.8e-166) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-4.8d-166)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4.8e-166) {
tmp = (x / ((y - t) * z)) + 1.0;
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -4.8e-166: tmp = (x / ((y - t) * z)) + 1.0 else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -4.8e-166) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -4.8e-166)
tmp = (x / ((y - t) * z)) + 1.0;
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -4.8e-166], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{-166}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if z < -4.7999999999999997e-166Initial program 98.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.9
Applied rewrites93.9%
if -4.7999999999999997e-166 < z Initial program 98.2%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.6
Applied rewrites82.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((y - z) * (y - t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 98.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 98.2%
Taylor expanded in x around 0
Applied rewrites73.8%
herbie shell --seed 2024337
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))