Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A

Percentage Accurate: 99.0% → 99.2%
Time: 8.7s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Alternative 1: 99.2% accurate, 0.7× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq -6 \cdot 10^{+18}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{\frac{x}{y - t}}{y - z}\\ \end{array} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (if (<= z -6e+18)
   (+ (/ x (* (- y t) z)) 1.0)
   (- 1.0 (/ (/ x (- y t)) (- y z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	double tmp;
	if (z <= -6e+18) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else {
		tmp = 1.0 - ((x / (y - t)) / (y - z));
	}
	return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (z <= (-6d+18)) then
        tmp = (x / ((y - t) * z)) + 1.0d0
    else
        tmp = 1.0d0 - ((x / (y - t)) / (y - z))
    end if
    code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (z <= -6e+18) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else {
		tmp = 1.0 - ((x / (y - t)) / (y - z));
	}
	return tmp;
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	tmp = 0
	if z <= -6e+18:
		tmp = (x / ((y - t) * z)) + 1.0
	else:
		tmp = 1.0 - ((x / (y - t)) / (y - z))
	return tmp
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	tmp = 0.0
	if (z <= -6e+18)
		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
	else
		tmp = Float64(1.0 - Float64(Float64(x / Float64(y - t)) / Float64(y - z)));
	end
	return tmp
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (z <= -6e+18)
		tmp = (x / ((y - t) * z)) + 1.0;
	else
		tmp = 1.0 - ((x / (y - t)) / (y - z));
	end
	tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := If[LessEqual[z, -6e+18], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(1.0 - N[(N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\

\mathbf{else}:\\
\;\;\;\;1 - \frac{\frac{x}{y - t}}{y - z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -6e18

    1. Initial program 99.9%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
      4. *-commutativeN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      5. lower-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      6. lower--.f6498.3

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
    5. Applied rewrites98.3%

      \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

    if -6e18 < z

    1. Initial program 97.7%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto 1 - \color{blue}{\frac{x}{\left(y - z\right) \cdot \left(y - t\right)}} \]
      2. lift-*.f64N/A

        \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - z\right) \cdot \left(y - t\right)}} \]
      3. *-commutativeN/A

        \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(y - z\right)}} \]
      4. associate-/r*N/A

        \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
      5. lower-/.f64N/A

        \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
      6. lower-/.f6499.4

        \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - t}}}{y - z} \]
    4. Applied rewrites99.4%

      \[\leadsto \color{blue}{1 - \frac{\frac{x}{y - t}}{y - z}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 92.5% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\ \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left({\left(\left(y - z\right) \cdot t\right)}^{-1}, x, 1\right)\\ \end{array} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (if (<= z -5.6e-117)
   (+ (/ x (* (- y t) z)) 1.0)
   (if (<= z 1.8e-204)
     (- 1.0 (/ x (* (- y t) y)))
     (fma (pow (* (- y z) t) -1.0) x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	double tmp;
	if (z <= -5.6e-117) {
		tmp = (x / ((y - t) * z)) + 1.0;
	} else if (z <= 1.8e-204) {
		tmp = 1.0 - (x / ((y - t) * y));
	} else {
		tmp = fma(pow(((y - z) * t), -1.0), x, 1.0);
	}
	return tmp;
}
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	tmp = 0.0
	if (z <= -5.6e-117)
		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
	elseif (z <= 1.8e-204)
		tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y)));
	else
		tmp = fma((Float64(Float64(y - z) * t) ^ -1.0), x, 1.0);
	end
	return tmp
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := If[LessEqual[z, -5.6e-117], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 1.8e-204], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision], -1.0], $MachinePrecision] * x + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\

\mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left({\left(\left(y - z\right) \cdot t\right)}^{-1}, x, 1\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -5.6e-117

    1. Initial program 99.4%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
      4. *-commutativeN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      5. lower-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
      6. lower--.f6498.1

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
    5. Applied rewrites98.1%

      \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

    if -5.6e-117 < z < 1.79999999999999982e-204

    1. Initial program 93.2%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot \left(y - t\right)}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
      2. lower-*.f64N/A

        \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
      3. lower--.f6487.5

        \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right)} \cdot y} \]
    5. Applied rewrites87.5%

      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]

    if 1.79999999999999982e-204 < z

    1. Initial program 99.9%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in t around inf

      \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
      2. lower-+.f64N/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
      4. *-commutativeN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
      5. lower-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
      6. lower--.f6486.0

        \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
    5. Applied rewrites86.0%

      \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
    6. Taylor expanded in x around inf

      \[\leadsto x \cdot \color{blue}{\left(\frac{1}{x} + \frac{1}{t \cdot \left(y - z\right)}\right)} \]
    7. Step-by-step derivation
      1. Applied rewrites86.0%

        \[\leadsto \mathsf{fma}\left(\frac{1}{\left(y - z\right) \cdot t}, \color{blue}{x}, 1\right) \]
    8. Recombined 3 regimes into one program.
    9. Final simplification90.2%

      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\ \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left({\left(\left(y - z\right) \cdot t\right)}^{-1}, x, 1\right)\\ \end{array} \]
    10. Add Preprocessing

    Alternative 3: 88.5% accurate, 0.3× speedup?

    \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -40000000:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \end{array} \end{array} \]
    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
       (if (<= t_1 -40000000.0)
         (/ x (* (- y z) t))
         (if (<= t_1 2.0) 1.0 (+ (/ x (* (- y t) z)) 1.0)))))
    assert(x < y && y < z && z < t);
    double code(double x, double y, double z, double t) {
    	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
    	double tmp;
    	if (t_1 <= -40000000.0) {
    		tmp = x / ((y - z) * t);
    	} else if (t_1 <= 2.0) {
    		tmp = 1.0;
    	} else {
    		tmp = (x / ((y - t) * z)) + 1.0;
    	}
    	return tmp;
    }
    
    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
        if (t_1 <= (-40000000.0d0)) then
            tmp = x / ((y - z) * t)
        else if (t_1 <= 2.0d0) then
            tmp = 1.0d0
        else
            tmp = (x / ((y - t) * z)) + 1.0d0
        end if
        code = tmp
    end function
    
    assert x < y && y < z && z < t;
    public static double code(double x, double y, double z, double t) {
    	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
    	double tmp;
    	if (t_1 <= -40000000.0) {
    		tmp = x / ((y - z) * t);
    	} else if (t_1 <= 2.0) {
    		tmp = 1.0;
    	} else {
    		tmp = (x / ((y - t) * z)) + 1.0;
    	}
    	return tmp;
    }
    
    [x, y, z, t] = sort([x, y, z, t])
    def code(x, y, z, t):
    	t_1 = 1.0 - (x / ((y - z) * (y - t)))
    	tmp = 0
    	if t_1 <= -40000000.0:
    		tmp = x / ((y - z) * t)
    	elif t_1 <= 2.0:
    		tmp = 1.0
    	else:
    		tmp = (x / ((y - t) * z)) + 1.0
    	return tmp
    
    x, y, z, t = sort([x, y, z, t])
    function code(x, y, z, t)
    	t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
    	tmp = 0.0
    	if (t_1 <= -40000000.0)
    		tmp = Float64(x / Float64(Float64(y - z) * t));
    	elseif (t_1 <= 2.0)
    		tmp = 1.0;
    	else
    		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
    	end
    	return tmp
    end
    
    x, y, z, t = num2cell(sort([x, y, z, t])){:}
    function tmp_2 = code(x, y, z, t)
    	t_1 = 1.0 - (x / ((y - z) * (y - t)));
    	tmp = 0.0;
    	if (t_1 <= -40000000.0)
    		tmp = x / ((y - z) * t);
    	elseif (t_1 <= 2.0)
    		tmp = 1.0;
    	else
    		tmp = (x / ((y - t) * z)) + 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000.0], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]
    
    \begin{array}{l}
    [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
    \\
    \begin{array}{l}
    t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
    \mathbf{if}\;t\_1 \leq -40000000:\\
    \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
    
    \mathbf{elif}\;t\_1 \leq 2:\\
    \;\;\;\;1\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e7

      1. Initial program 95.9%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in t around inf

        \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
        4. *-commutativeN/A

          \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
        5. lower-*.f64N/A

          \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
        6. lower--.f6470.9

          \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
      5. Applied rewrites70.9%

        \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
      6. Taylor expanded in x around inf

        \[\leadsto x \cdot \color{blue}{\left(\frac{1}{x} + \frac{1}{t \cdot \left(y - z\right)}\right)} \]
      7. Step-by-step derivation
        1. Applied rewrites70.9%

          \[\leadsto \mathsf{fma}\left(\frac{1}{\left(y - z\right) \cdot t}, \color{blue}{x}, 1\right) \]
        2. Taylor expanded in x around inf

          \[\leadsto \frac{x}{t \cdot \color{blue}{\left(y - z\right)}} \]
        3. Step-by-step derivation
          1. Applied rewrites69.7%

            \[\leadsto \frac{x}{\left(y - z\right) \cdot \color{blue}{t}} \]

          if -4e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2

          1. Initial program 100.0%

            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites99.9%

              \[\leadsto \color{blue}{1} \]

            if 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

            1. Initial program 90.7%

              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
              2. lower-+.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
              4. *-commutativeN/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
              5. lower-*.f64N/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
              6. lower--.f6457.5

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
            5. Applied rewrites57.5%

              \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]
          5. Recombined 3 regimes into one program.
          6. Final simplification90.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -40000000:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\ \mathbf{elif}\;1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \end{array} \]
          7. Add Preprocessing

          Alternative 4: 88.8% accurate, 0.3× speedup?

          \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -40000000 \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (- 1.0 (/ x (* (- y z) (- y t))))))
             (if (or (<= t_1 -40000000.0) (not (<= t_1 2.0))) (/ x (* (- y z) t)) 1.0)))
          assert(x < y && y < z && z < t);
          double code(double x, double y, double z, double t) {
          	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
          	double tmp;
          	if ((t_1 <= -40000000.0) || !(t_1 <= 2.0)) {
          		tmp = x / ((y - z) * t);
          	} else {
          		tmp = 1.0;
          	}
          	return tmp;
          }
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = 1.0d0 - (x / ((y - z) * (y - t)))
              if ((t_1 <= (-40000000.0d0)) .or. (.not. (t_1 <= 2.0d0))) then
                  tmp = x / ((y - z) * t)
              else
                  tmp = 1.0d0
              end if
              code = tmp
          end function
          
          assert x < y && y < z && z < t;
          public static double code(double x, double y, double z, double t) {
          	double t_1 = 1.0 - (x / ((y - z) * (y - t)));
          	double tmp;
          	if ((t_1 <= -40000000.0) || !(t_1 <= 2.0)) {
          		tmp = x / ((y - z) * t);
          	} else {
          		tmp = 1.0;
          	}
          	return tmp;
          }
          
          [x, y, z, t] = sort([x, y, z, t])
          def code(x, y, z, t):
          	t_1 = 1.0 - (x / ((y - z) * (y - t)))
          	tmp = 0
          	if (t_1 <= -40000000.0) or not (t_1 <= 2.0):
          		tmp = x / ((y - z) * t)
          	else:
          		tmp = 1.0
          	return tmp
          
          x, y, z, t = sort([x, y, z, t])
          function code(x, y, z, t)
          	t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
          	tmp = 0.0
          	if ((t_1 <= -40000000.0) || !(t_1 <= 2.0))
          		tmp = Float64(x / Float64(Float64(y - z) * t));
          	else
          		tmp = 1.0;
          	end
          	return tmp
          end
          
          x, y, z, t = num2cell(sort([x, y, z, t])){:}
          function tmp_2 = code(x, y, z, t)
          	t_1 = 1.0 - (x / ((y - z) * (y - t)));
          	tmp = 0.0;
          	if ((t_1 <= -40000000.0) || ~((t_1 <= 2.0)))
          		tmp = x / ((y - z) * t);
          	else
          		tmp = 1.0;
          	end
          	tmp_2 = tmp;
          end
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -40000000.0], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 1.0]]
          
          \begin{array}{l}
          [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
          \\
          \begin{array}{l}
          t_1 := 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
          \mathbf{if}\;t\_1 \leq -40000000 \lor \neg \left(t\_1 \leq 2\right):\\
          \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
          
          \mathbf{else}:\\
          \;\;\;\;1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e7 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

            1. Initial program 93.5%

              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in t around inf

              \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
              2. lower-+.f64N/A

                \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
              4. *-commutativeN/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
              5. lower-*.f64N/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
              6. lower--.f6468.8

                \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
            5. Applied rewrites68.8%

              \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
            6. Taylor expanded in x around inf

              \[\leadsto x \cdot \color{blue}{\left(\frac{1}{x} + \frac{1}{t \cdot \left(y - z\right)}\right)} \]
            7. Step-by-step derivation
              1. Applied rewrites68.8%

                \[\leadsto \mathsf{fma}\left(\frac{1}{\left(y - z\right) \cdot t}, \color{blue}{x}, 1\right) \]
              2. Taylor expanded in x around inf

                \[\leadsto \frac{x}{t \cdot \color{blue}{\left(y - z\right)}} \]
              3. Step-by-step derivation
                1. Applied rewrites67.7%

                  \[\leadsto \frac{x}{\left(y - z\right) \cdot \color{blue}{t}} \]

                if -4e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2

                1. Initial program 100.0%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites99.9%

                    \[\leadsto \color{blue}{1} \]
                5. Recombined 2 regimes into one program.
                6. Final simplification91.2%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -40000000 \lor \neg \left(1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 2\right):\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                7. Add Preprocessing

                Alternative 5: 92.5% accurate, 0.7× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\ \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\ \end{array} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t)
                 :precision binary64
                 (if (<= z -5.6e-117)
                   (+ (/ x (* (- y t) z)) 1.0)
                   (if (<= z 1.8e-204)
                     (- 1.0 (/ x (* (- y t) y)))
                     (+ (/ x (* (- y z) t)) 1.0))))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -5.6e-117) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else if (z <= 1.8e-204) {
                		tmp = 1.0 - (x / ((y - t) * y));
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: tmp
                    if (z <= (-5.6d-117)) then
                        tmp = (x / ((y - t) * z)) + 1.0d0
                    else if (z <= 1.8d-204) then
                        tmp = 1.0d0 - (x / ((y - t) * y))
                    else
                        tmp = (x / ((y - z) * t)) + 1.0d0
                    end if
                    code = tmp
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -5.6e-117) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else if (z <= 1.8e-204) {
                		tmp = 1.0 - (x / ((y - t) * y));
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	tmp = 0
                	if z <= -5.6e-117:
                		tmp = (x / ((y - t) * z)) + 1.0
                	elif z <= 1.8e-204:
                		tmp = 1.0 - (x / ((y - t) * y))
                	else:
                		tmp = (x / ((y - z) * t)) + 1.0
                	return tmp
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	tmp = 0.0
                	if (z <= -5.6e-117)
                		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
                	elseif (z <= 1.8e-204)
                		tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y)));
                	else
                		tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0);
                	end
                	return tmp
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp_2 = code(x, y, z, t)
                	tmp = 0.0;
                	if (z <= -5.6e-117)
                		tmp = (x / ((y - t) * z)) + 1.0;
                	elseif (z <= 1.8e-204)
                		tmp = 1.0 - (x / ((y - t) * y));
                	else
                		tmp = (x / ((y - z) * t)) + 1.0;
                	end
                	tmp_2 = tmp;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := If[LessEqual[z, -5.6e-117], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 1.8e-204], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                \begin{array}{l}
                \mathbf{if}\;z \leq -5.6 \cdot 10^{-117}:\\
                \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
                
                \mathbf{elif}\;z \leq 1.8 \cdot 10^{-204}:\\
                \;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if z < -5.6e-117

                  1. Initial program 99.4%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    6. lower--.f6498.1

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
                  5. Applied rewrites98.1%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

                  if -5.6e-117 < z < 1.79999999999999982e-204

                  1. Initial program 93.2%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around 0

                    \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
                    2. lower-*.f64N/A

                      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]
                    3. lower--.f6487.5

                      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right)} \cdot y} \]
                  5. Applied rewrites87.5%

                    \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot y}} \]

                  if 1.79999999999999982e-204 < z

                  1. Initial program 99.9%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    6. lower--.f6486.0

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
                  5. Applied rewrites86.0%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
                3. Recombined 3 regimes into one program.
                4. Add Preprocessing

                Alternative 6: 98.4% accurate, 0.8× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 - \frac{\frac{x}{y - z}}{y - t} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- y z)) (- y t))))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	return 1.0 - ((x / (y - z)) / (y - t));
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = 1.0d0 - ((x / (y - z)) / (y - t))
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	return 1.0 - ((x / (y - z)) / (y - t));
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	return 1.0 - ((x / (y - z)) / (y - t))
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	return Float64(1.0 - Float64(Float64(x / Float64(y - z)) / Float64(y - t)))
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp = code(x, y, z, t)
                	tmp = 1.0 - ((x / (y - z)) / (y - t));
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                1 - \frac{\frac{x}{y - z}}{y - t}
                \end{array}
                
                Derivation
                1. Initial program 98.2%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-/.f64N/A

                    \[\leadsto 1 - \color{blue}{\frac{x}{\left(y - z\right) \cdot \left(y - t\right)}} \]
                  2. lift-*.f64N/A

                    \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - z\right) \cdot \left(y - t\right)}} \]
                  3. associate-/r*N/A

                    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
                  4. lower-/.f64N/A

                    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
                  5. lower-/.f6498.0

                    \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - z}}}{y - t} \]
                4. Applied rewrites98.0%

                  \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
                5. Add Preprocessing

                Alternative 7: 87.5% accurate, 0.9× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} \mathbf{if}\;z \leq -4.8 \cdot 10^{-166}:\\ \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\ \end{array} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t)
                 :precision binary64
                 (if (<= z -4.8e-166) (+ (/ x (* (- y t) z)) 1.0) (+ (/ x (* (- y z) t)) 1.0)))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -4.8e-166) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: tmp
                    if (z <= (-4.8d-166)) then
                        tmp = (x / ((y - t) * z)) + 1.0d0
                    else
                        tmp = (x / ((y - z) * t)) + 1.0d0
                    end if
                    code = tmp
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	double tmp;
                	if (z <= -4.8e-166) {
                		tmp = (x / ((y - t) * z)) + 1.0;
                	} else {
                		tmp = (x / ((y - z) * t)) + 1.0;
                	}
                	return tmp;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	tmp = 0
                	if z <= -4.8e-166:
                		tmp = (x / ((y - t) * z)) + 1.0
                	else:
                		tmp = (x / ((y - z) * t)) + 1.0
                	return tmp
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	tmp = 0.0
                	if (z <= -4.8e-166)
                		tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0);
                	else
                		tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0);
                	end
                	return tmp
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp_2 = code(x, y, z, t)
                	tmp = 0.0;
                	if (z <= -4.8e-166)
                		tmp = (x / ((y - t) * z)) + 1.0;
                	else
                		tmp = (x / ((y - z) * t)) + 1.0;
                	end
                	tmp_2 = tmp;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := If[LessEqual[z, -4.8e-166], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                \begin{array}{l}
                \mathbf{if}\;z \leq -4.8 \cdot 10^{-166}:\\
                \;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if z < -4.7999999999999997e-166

                  1. Initial program 98.3%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{z \cdot \left(y - t\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z \cdot \left(y - t\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot z}} + 1 \]
                    6. lower--.f6493.9

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot z} + 1 \]
                  5. Applied rewrites93.9%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot z} + 1} \]

                  if -4.7999999999999997e-166 < z

                  1. Initial program 98.2%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around inf

                    \[\leadsto \color{blue}{1 + \frac{x}{t \cdot \left(y - z\right)}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    2. lower-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)} + 1} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} + 1 \]
                    4. *-commutativeN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    5. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right) \cdot t}} + 1 \]
                    6. lower--.f6482.6

                      \[\leadsto \frac{x}{\color{blue}{\left(y - z\right)} \cdot t} + 1 \]
                  5. Applied rewrites82.6%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - z\right) \cdot t} + 1} \]
                3. Recombined 2 regimes into one program.
                4. Add Preprocessing

                Alternative 8: 99.0% accurate, 1.0× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	return 1.0 - (x / ((y - z) * (y - t)));
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = 1.0d0 - (x / ((y - z) * (y - t)))
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	return 1.0 - (x / ((y - z) * (y - t)));
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	return 1.0 - (x / ((y - z) * (y - t)))
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp = code(x, y, z, t)
                	tmp = 1.0 - (x / ((y - z) * (y - t)));
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
                \end{array}
                
                Derivation
                1. Initial program 98.2%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Add Preprocessing

                Alternative 9: 74.6% accurate, 26.0× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t) :precision binary64 1.0)
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	return 1.0;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = 1.0d0
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	return 1.0;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	return 1.0
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	return 1.0
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp = code(x, y, z, t)
                	tmp = 1.0;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := 1.0
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                1
                \end{array}
                
                Derivation
                1. Initial program 98.2%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites73.8%

                    \[\leadsto \color{blue}{1} \]
                  2. Add Preprocessing

                  Reproduce

                  ?
                  herbie shell --seed 2024337 
                  (FPCore (x y z t)
                    :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
                    :precision binary64
                    (- 1.0 (/ x (* (- y z) (- y t)))))