
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (PI)))
(t_2 (* 0.05555555555555555 (/ (/ x y) z)))
(t_3 (asin (* (sqrt t) t_2))))
(*
(pow 3.0 -1.0)
(/
(- (pow (/ (PI) 2.0) 3.0) (pow (asin (* t_2 (sqrt t))) 3.0))
(fma (* (/ (PI) 4.0) t_1) t_1 (* (- t_3 (/ (PI) -2.0)) t_3))))))\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{\mathsf{PI}\left(\right)}\\
t_2 := 0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\\
t_3 := \sin^{-1} \left(\sqrt{t} \cdot t\_2\right)\\
{3}^{-1} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(t\_2 \cdot \sqrt{t}\right)}^{3}}{\mathsf{fma}\left(\frac{\mathsf{PI}\left(\right)}{4} \cdot t\_1, t\_1, \left(t\_3 - \frac{\mathsf{PI}\left(\right)}{-2}\right) \cdot t\_3\right)}
\end{array}
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6497.4
Applied rewrites97.4%
lift-acos.f64N/A
acos-asinN/A
lift-PI.f64N/A
lift-/.f64N/A
flip3--N/A
lower-/.f64N/A
Applied rewrites98.0%
lift-+.f64N/A
lift-pow.f64N/A
lift-/.f64N/A
lift-PI.f64N/A
add-sqr-sqrtN/A
associate-/l*N/A
unpow-prod-downN/A
pow2N/A
add-sqr-sqrtN/A
lift-PI.f64N/A
Applied rewrites99.5%
lift-fma.f64N/A
*-commutativeN/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-*r*N/A
Applied rewrites99.5%
Final simplification99.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (pow 3.0 -1.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return pow(3.0, -1.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (3.0d0 ** (-1.0d0)) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.pow(3.0, -1.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.pow(3.0, -1.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64((3.0 ^ -1.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (3.0 ^ -1.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Power[3.0, -1.0], $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
{3}^{-1} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Initial program 98.0%
Final simplification98.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (acos (* (* (/ (/ (sqrt t) z) y) x) 0.05555555555555555)) 0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555d0)) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.acos(((((Math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.acos(((((math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(Float64(sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision] * 0.05555555555555555), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (acos (* (sqrt t) (/ (* -3.0 x) (* (* -54.0 z) y)))) 0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return acos((sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((sqrt(t) * (((-3.0d0) * x) / (((-54.0d0) * z) * y)))) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.acos((Math.sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.acos((math.sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(acos(Float64(sqrt(t) * Float64(Float64(-3.0 * x) / Float64(Float64(-54.0 * z) * y)))) * 0.3333333333333333) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = acos((sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(-3.0 * x), $MachinePrecision] / N[(N[(-54.0 * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(\sqrt{t} \cdot \frac{-3 \cdot x}{\left(-54 \cdot z\right) \cdot y}\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.1%
Applied rewrites97.3%
Applied rewrites97.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (acos (* x (/ (* 0.05555555555555555 (sqrt t)) (* z y)))) 0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return acos((x * ((0.05555555555555555 * sqrt(t)) / (z * y)))) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((x * ((0.05555555555555555d0 * sqrt(t)) / (z * y)))) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.acos((x * ((0.05555555555555555 * Math.sqrt(t)) / (z * y)))) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.acos((x * ((0.05555555555555555 * math.sqrt(t)) / (z * y)))) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(acos(Float64(x * Float64(Float64(0.05555555555555555 * sqrt(t)) / Float64(z * y)))) * 0.3333333333333333) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = acos((x * ((0.05555555555555555 * sqrt(t)) / (z * y)))) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[ArcCos[N[(x * N[(N[(0.05555555555555555 * N[Sqrt[t], $MachinePrecision]), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(x \cdot \frac{0.05555555555555555 \cdot \sqrt{t}}{z \cdot y}\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.1%
Applied rewrites97.3%
Applied rewrites97.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (acos (* x (* (sqrt t) (/ 0.05555555555555555 (* z y))))) 0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return acos((x * (sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((x * (sqrt(t) * (0.05555555555555555d0 / (z * y))))) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.acos((x * (Math.sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.acos((x * (math.sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(acos(Float64(x * Float64(sqrt(t) * Float64(0.05555555555555555 / Float64(z * y))))) * 0.3333333333333333) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = acos((x * (sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[ArcCos[N[(x * N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(x \cdot \left(\sqrt{t} \cdot \frac{0.05555555555555555}{z \cdot y}\right)\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.1%
Applied rewrites97.3%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))