Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D

Percentage Accurate: 97.9% → 99.5%
Time: 20.2s
Alternatives: 6
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Alternative 1: 99.5% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \sqrt{\mathsf{PI}\left(\right)}\\ t_2 := 0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\\ t_3 := \sin^{-1} \left(\sqrt{t} \cdot t\_2\right)\\ {3}^{-1} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(t\_2 \cdot \sqrt{t}\right)}^{3}}{\mathsf{fma}\left(\frac{\mathsf{PI}\left(\right)}{4} \cdot t\_1, t\_1, \left(t\_3 - \frac{\mathsf{PI}\left(\right)}{-2}\right) \cdot t\_3\right)} \end{array} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (sqrt (PI)))
        (t_2 (* 0.05555555555555555 (/ (/ x y) z)))
        (t_3 (asin (* (sqrt t) t_2))))
   (*
    (pow 3.0 -1.0)
    (/
     (- (pow (/ (PI) 2.0) 3.0) (pow (asin (* t_2 (sqrt t))) 3.0))
     (fma (* (/ (PI) 4.0) t_1) t_1 (* (- t_3 (/ (PI) -2.0)) t_3))))))
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{\mathsf{PI}\left(\right)}\\
t_2 := 0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\\
t_3 := \sin^{-1} \left(\sqrt{t} \cdot t\_2\right)\\
{3}^{-1} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(t\_2 \cdot \sqrt{t}\right)}^{3}}{\mathsf{fma}\left(\frac{\mathsf{PI}\left(\right)}{4} \cdot t\_1, t\_1, \left(t\_3 - \frac{\mathsf{PI}\left(\right)}{-2}\right) \cdot t\_3\right)}
\end{array}
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{x}{y \cdot z} \cdot \frac{1}{18}\right)} \cdot \sqrt{t}\right) \]
    2. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{x}{y \cdot z} \cdot \frac{1}{18}\right)} \cdot \sqrt{t}\right) \]
    3. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\color{blue}{\frac{x}{y \cdot z}} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \]
    4. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{x}{\color{blue}{z \cdot y}} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \]
    5. lower-*.f6497.4

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{x}{\color{blue}{z \cdot y}} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) \]
  5. Applied rewrites97.4%

    \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right)} \cdot \sqrt{t}\right) \]
  6. Step-by-step derivation
    1. lift-acos.f64N/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)} \]
    2. acos-asinN/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\frac{\mathsf{PI}\left(\right)}{2} - \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)\right)} \]
    3. lift-PI.f64N/A

      \[\leadsto \frac{1}{3} \cdot \left(\frac{\color{blue}{\mathsf{PI}\left(\right)}}{2} - \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)\right) \]
    4. lift-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \left(\color{blue}{\frac{\mathsf{PI}\left(\right)}{2}} - \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)\right) \]
    5. flip3--N/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)}^{3}}{\frac{\mathsf{PI}\left(\right)}{2} \cdot \frac{\mathsf{PI}\left(\right)}{2} + \left(\sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)\right)}} \]
    6. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)}^{3}}{\frac{\mathsf{PI}\left(\right)}{2} \cdot \frac{\mathsf{PI}\left(\right)}{2} + \left(\sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right)\right)}} \]
  7. Applied rewrites98.0%

    \[\leadsto \frac{1}{3} \cdot \color{blue}{\frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)}} \]
  8. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)}} \]
    2. lift-pow.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{2}} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    3. lift-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\color{blue}{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    4. lift-PI.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\left(\frac{\color{blue}{\mathsf{PI}\left(\right)}}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    5. add-sqr-sqrtN/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\left(\frac{\color{blue}{\sqrt{\mathsf{PI}\left(\right)} \cdot \sqrt{\mathsf{PI}\left(\right)}}}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    6. associate-/l*N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\color{blue}{\left(\sqrt{\mathsf{PI}\left(\right)} \cdot \frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    7. unpow-prod-downN/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{{\left(\sqrt{\mathsf{PI}\left(\right)}\right)}^{2} \cdot {\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2}} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    8. pow2N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\left(\sqrt{\mathsf{PI}\left(\right)} \cdot \sqrt{\mathsf{PI}\left(\right)}\right)} \cdot {\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    9. add-sqr-sqrtN/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\mathsf{PI}\left(\right)} \cdot {\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
    10. lift-PI.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\mathsf{PI}\left(\right)} \cdot {\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} + \left({\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{2} + \frac{\mathsf{PI}\left(\right)}{2} \cdot \sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)\right)} \]
  9. Applied rewrites99.5%

    \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\mathsf{fma}\left(\mathsf{PI}\left(\right), {\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2}, \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)\right)}} \]
  10. Step-by-step derivation
    1. lift-fma.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\mathsf{PI}\left(\right) \cdot {\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} + \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)}} \]
    2. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{{\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} \cdot \mathsf{PI}\left(\right)} + \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)} \]
    3. rem-square-sqrtN/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} \cdot \color{blue}{\left(\sqrt{\mathsf{PI}\left(\right)} \cdot \sqrt{\mathsf{PI}\left(\right)}\right)} + \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)} \]
    4. lift-sqrt.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} \cdot \left(\color{blue}{\sqrt{\mathsf{PI}\left(\right)}} \cdot \sqrt{\mathsf{PI}\left(\right)}\right) + \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)} \]
    5. lift-sqrt.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{{\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} \cdot \left(\sqrt{\mathsf{PI}\left(\right)} \cdot \color{blue}{\sqrt{\mathsf{PI}\left(\right)}}\right) + \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)} \]
    6. associate-*r*N/A

      \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(\frac{1}{18} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\left({\left(\frac{\sqrt{\mathsf{PI}\left(\right)}}{2}\right)}^{2} \cdot \sqrt{\mathsf{PI}\left(\right)}\right) \cdot \sqrt{\mathsf{PI}\left(\right)}} + \sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \cdot \left(\sin^{-1} \left(\left(\frac{\frac{x}{y}}{z} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right)} \]
  11. Applied rewrites99.5%

    \[\leadsto \frac{1}{3} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\color{blue}{\mathsf{fma}\left(\frac{\mathsf{PI}\left(\right)}{4} \cdot \sqrt{\mathsf{PI}\left(\right)}, \sqrt{\mathsf{PI}\left(\right)}, \left(\sin^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right)\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right) \cdot \sin^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right)\right)\right)}} \]
  12. Final simplification99.5%

    \[\leadsto {3}^{-1} \cdot \frac{{\left(\frac{\mathsf{PI}\left(\right)}{2}\right)}^{3} - {\sin^{-1} \left(\left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right)}^{3}}{\mathsf{fma}\left(\frac{\mathsf{PI}\left(\right)}{4} \cdot \sqrt{\mathsf{PI}\left(\right)}, \sqrt{\mathsf{PI}\left(\right)}, \left(\sin^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right)\right) - \frac{\mathsf{PI}\left(\right)}{-2}\right) \cdot \sin^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right)\right)\right)} \]
  13. Add Preprocessing

Alternative 2: 97.9% accurate, 0.7× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ {3}^{-1} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (* (pow 3.0 -1.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return pow(3.0, -1.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (3.0d0 ** (-1.0d0)) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return Math.pow(3.0, -1.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return math.pow(3.0, -1.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64((3.0 ^ -1.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = (3.0 ^ -1.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(N[Power[3.0, -1.0], $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
{3}^{-1} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Final simplification98.0%

    \[\leadsto {3}^{-1} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  4. Add Preprocessing

Alternative 3: 97.3% accurate, 1.1× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333 \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (*
  (acos (* (* (/ (/ (sqrt t) z) y) x) 0.05555555555555555))
  0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555d0)) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return Math.acos(((((Math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return math.acos(((((math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(acos(Float64(Float64(Float64(Float64(sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333)
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision] * 0.05555555555555555), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
  5. Applied rewrites97.1%

    \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
  6. Add Preprocessing

Alternative 4: 98.1% accurate, 1.1× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \cos^{-1} \left(\sqrt{t} \cdot \frac{-3 \cdot x}{\left(-54 \cdot z\right) \cdot y}\right) \cdot 0.3333333333333333 \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (* (acos (* (sqrt t) (/ (* -3.0 x) (* (* -54.0 z) y)))) 0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return acos((sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = acos((sqrt(t) * (((-3.0d0) * x) / (((-54.0d0) * z) * y)))) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return Math.acos((Math.sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return math.acos((math.sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(acos(Float64(sqrt(t) * Float64(Float64(-3.0 * x) / Float64(Float64(-54.0 * z) * y)))) * 0.3333333333333333)
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = acos((sqrt(t) * ((-3.0 * x) / ((-54.0 * z) * y)))) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(-3.0 * x), $MachinePrecision] / N[(N[(-54.0 * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(\sqrt{t} \cdot \frac{-3 \cdot x}{\left(-54 \cdot z\right) \cdot y}\right) \cdot 0.3333333333333333
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
  5. Applied rewrites97.1%

    \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
  6. Step-by-step derivation
    1. Applied rewrites97.3%

      \[\leadsto \cos^{-1} \left(x \cdot \left(\sqrt{t} \cdot \frac{0.05555555555555555}{z \cdot y}\right)\right) \cdot 0.3333333333333333 \]
    2. Step-by-step derivation
      1. Applied rewrites97.5%

        \[\leadsto \cos^{-1} \left(\sqrt{t} \cdot \frac{-3 \cdot x}{\left(-54 \cdot z\right) \cdot y}\right) \cdot 0.3333333333333333 \]
      2. Add Preprocessing

      Alternative 5: 98.1% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \cos^{-1} \left(x \cdot \frac{0.05555555555555555 \cdot \sqrt{t}}{z \cdot y}\right) \cdot 0.3333333333333333 \end{array} \]
      NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
      (FPCore (x y z t)
       :precision binary64
       (*
        (acos (* x (/ (* 0.05555555555555555 (sqrt t)) (* z y))))
        0.3333333333333333))
      assert(x < y && y < z && z < t);
      double code(double x, double y, double z, double t) {
      	return acos((x * ((0.05555555555555555 * sqrt(t)) / (z * y)))) * 0.3333333333333333;
      }
      
      NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          code = acos((x * ((0.05555555555555555d0 * sqrt(t)) / (z * y)))) * 0.3333333333333333d0
      end function
      
      assert x < y && y < z && z < t;
      public static double code(double x, double y, double z, double t) {
      	return Math.acos((x * ((0.05555555555555555 * Math.sqrt(t)) / (z * y)))) * 0.3333333333333333;
      }
      
      [x, y, z, t] = sort([x, y, z, t])
      def code(x, y, z, t):
      	return math.acos((x * ((0.05555555555555555 * math.sqrt(t)) / (z * y)))) * 0.3333333333333333
      
      x, y, z, t = sort([x, y, z, t])
      function code(x, y, z, t)
      	return Float64(acos(Float64(x * Float64(Float64(0.05555555555555555 * sqrt(t)) / Float64(z * y)))) * 0.3333333333333333)
      end
      
      x, y, z, t = num2cell(sort([x, y, z, t])){:}
      function tmp = code(x, y, z, t)
      	tmp = acos((x * ((0.05555555555555555 * sqrt(t)) / (z * y)))) * 0.3333333333333333;
      end
      
      NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
      code[x_, y_, z_, t_] := N[(N[ArcCos[N[(x * N[(N[(0.05555555555555555 * N[Sqrt[t], $MachinePrecision]), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
      
      \begin{array}{l}
      [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
      \\
      \cos^{-1} \left(x \cdot \frac{0.05555555555555555 \cdot \sqrt{t}}{z \cdot y}\right) \cdot 0.3333333333333333
      \end{array}
      
      Derivation
      1. Initial program 98.0%

        \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
      5. Applied rewrites97.1%

        \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
      6. Step-by-step derivation
        1. Applied rewrites97.3%

          \[\leadsto \cos^{-1} \left(x \cdot \left(\sqrt{t} \cdot \frac{0.05555555555555555}{z \cdot y}\right)\right) \cdot 0.3333333333333333 \]
        2. Step-by-step derivation
          1. Applied rewrites97.4%

            \[\leadsto \cos^{-1} \left(x \cdot \frac{0.05555555555555555 \cdot \sqrt{t}}{z \cdot y}\right) \cdot 0.3333333333333333 \]
          2. Add Preprocessing

          Alternative 6: 98.0% accurate, 1.2× speedup?

          \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \cos^{-1} \left(x \cdot \left(\sqrt{t} \cdot \frac{0.05555555555555555}{z \cdot y}\right)\right) \cdot 0.3333333333333333 \end{array} \]
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          (FPCore (x y z t)
           :precision binary64
           (*
            (acos (* x (* (sqrt t) (/ 0.05555555555555555 (* z y)))))
            0.3333333333333333))
          assert(x < y && y < z && z < t);
          double code(double x, double y, double z, double t) {
          	return acos((x * (sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333;
          }
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              code = acos((x * (sqrt(t) * (0.05555555555555555d0 / (z * y))))) * 0.3333333333333333d0
          end function
          
          assert x < y && y < z && z < t;
          public static double code(double x, double y, double z, double t) {
          	return Math.acos((x * (Math.sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333;
          }
          
          [x, y, z, t] = sort([x, y, z, t])
          def code(x, y, z, t):
          	return math.acos((x * (math.sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333
          
          x, y, z, t = sort([x, y, z, t])
          function code(x, y, z, t)
          	return Float64(acos(Float64(x * Float64(sqrt(t) * Float64(0.05555555555555555 / Float64(z * y))))) * 0.3333333333333333)
          end
          
          x, y, z, t = num2cell(sort([x, y, z, t])){:}
          function tmp = code(x, y, z, t)
          	tmp = acos((x * (sqrt(t) * (0.05555555555555555 / (z * y))))) * 0.3333333333333333;
          end
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          code[x_, y_, z_, t_] := N[(N[ArcCos[N[(x * N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
          
          \begin{array}{l}
          [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
          \\
          \cos^{-1} \left(x \cdot \left(\sqrt{t} \cdot \frac{0.05555555555555555}{z \cdot y}\right)\right) \cdot 0.3333333333333333
          \end{array}
          
          Derivation
          1. Initial program 98.0%

            \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
          5. Applied rewrites97.1%

            \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
          6. Step-by-step derivation
            1. Applied rewrites97.3%

              \[\leadsto \cos^{-1} \left(x \cdot \left(\sqrt{t} \cdot \frac{0.05555555555555555}{z \cdot y}\right)\right) \cdot 0.3333333333333333 \]
            2. Add Preprocessing

            Developer Target 1: 98.1% accurate, 1.0× speedup?

            \[\begin{array}{l} \\ \frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
            double code(double x, double y, double z, double t) {
            	return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
            end function
            
            public static double code(double x, double y, double z, double t) {
            	return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
            }
            
            def code(x, y, z, t):
            	return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
            
            function code(x, y, z, t)
            	return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0)
            end
            
            function tmp = code(x, y, z, t)
            	tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
            end
            
            code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
            \end{array}
            

            Reproduce

            ?
            herbie shell --seed 2024337 
            (FPCore (x y z t)
              :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, D"
              :precision binary64
            
              :alt
              (! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
            
              (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))