
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) 0.5))
double code(double x, double y) {
return (y + x) * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * 0.5d0
end function
public static double code(double x, double y) {
return (y + x) * 0.5;
}
def code(x, y): return (y + x) * 0.5
function code(x, y) return Float64(Float64(y + x) * 0.5) end
function tmp = code(x, y) tmp = (y + x) * 0.5; end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot 0.5
\end{array}
Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
lift-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= (* (pow 2.0 -1.0) (+ x y)) -2e-259) (* 0.5 x) (* 0.5 y)))
double code(double x, double y) {
double tmp;
if ((pow(2.0, -1.0) * (x + y)) <= -2e-259) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((2.0d0 ** (-1.0d0)) * (x + y)) <= (-2d-259)) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(2.0, -1.0) * (x + y)) <= -2e-259) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(2.0, -1.0) * (x + y)) <= -2e-259: tmp = 0.5 * x else: tmp = 0.5 * y return tmp
function code(x, y) tmp = 0.0 if (Float64((2.0 ^ -1.0) * Float64(x + y)) <= -2e-259) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((2.0 ^ -1.0) * (x + y)) <= -2e-259) tmp = 0.5 * x; else tmp = 0.5 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[2.0, -1.0], $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -2e-259], N[(0.5 * x), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{2}^{-1} \cdot \left(x + y\right) \leq -2 \cdot 10^{-259}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 x y)) < -2.0000000000000001e-259Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6452.4
Applied rewrites52.4%
if -2.0000000000000001e-259 < (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 2 binary64)) (+.f64 x y)) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6453.0
Applied rewrites53.0%
Final simplification52.7%
(FPCore (x y) :precision binary64 (* 0.5 x))
double code(double x, double y) {
return 0.5 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * x
end function
public static double code(double x, double y) {
return 0.5 * x;
}
def code(x, y): return 0.5 * x
function code(x, y) return Float64(0.5 * x) end
function tmp = code(x, y) tmp = 0.5 * x; end
code[x_, y_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6449.4
Applied rewrites49.4%
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
herbie shell --seed 2024337
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, G"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x y) 2))
(* (/ 1.0 2.0) (+ x y)))