
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
(FPCore (x y z) :precision binary64 (* (fma (+ z x) (/ (- x z) y) y) 0.5))
double code(double x, double y, double z) {
return fma((z + x), ((x - z) / y), y) * 0.5;
}
function code(x, y, z) return Float64(fma(Float64(z + x), Float64(Float64(x - z) / y), y) * 0.5) end
code[x_, y_, z_] := N[(N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5
\end{array}
Initial program 69.7%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z y)) z))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -1e-25)
t_0
(if (<= t_1 5e+152)
(* 0.5 y)
(if (<= t_1 2e+290)
(* (* x (/ x y)) 0.5)
(if (<= t_1 INFINITY) (* 0.5 y) t_0))))))
double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-25) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= 2e+290) {
tmp = (x * (x / y)) * 0.5;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (-0.5 * (z / y)) * z;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-25) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= 2e+290) {
tmp = (x * (x / y)) * 0.5;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-0.5 * (z / y)) * z t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -1e-25: tmp = t_0 elif t_1 <= 5e+152: tmp = 0.5 * y elif t_1 <= 2e+290: tmp = (x * (x / y)) * 0.5 elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-0.5 * Float64(z / y)) * z) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -1e-25) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(0.5 * y); elseif (t_1 <= 2e+290) tmp = Float64(Float64(x * Float64(x / y)) * 0.5); elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-0.5 * (z / y)) * z; t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -1e-25) tmp = t_0; elseif (t_1 <= 5e+152) tmp = 0.5 * y; elseif (t_1 <= 2e+290) tmp = (x * (x / y)) * 0.5; elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-25], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+290], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z}{y}\right) \cdot z\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-25}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+290}:\\
\;\;\;\;\left(x \cdot \frac{x}{y}\right) \cdot 0.5\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000004e-25 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 62.6%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6437.7
Applied rewrites37.7%
if -1.00000000000000004e-25 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5e152 or 2.00000000000000012e290 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.6%
Taylor expanded in y around inf
lower-*.f6441.8
Applied rewrites41.8%
if 5e152 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 2.00000000000000012e290Initial program 99.4%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites60.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* (/ -0.5 y) z) z))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -1e-25)
t_0
(if (<= t_1 5e+152)
(* 0.5 y)
(if (<= t_1 2e+290)
(* (* x (/ x y)) 0.5)
(if (<= t_1 INFINITY) (* 0.5 y) t_0))))))
double code(double x, double y, double z) {
double t_0 = ((-0.5 / y) * z) * z;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-25) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= 2e+290) {
tmp = (x * (x / y)) * 0.5;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = ((-0.5 / y) * z) * z;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-25) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= 2e+290) {
tmp = (x * (x / y)) * 0.5;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((-0.5 / y) * z) * z t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -1e-25: tmp = t_0 elif t_1 <= 5e+152: tmp = 0.5 * y elif t_1 <= 2e+290: tmp = (x * (x / y)) * 0.5 elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(-0.5 / y) * z) * z) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -1e-25) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(0.5 * y); elseif (t_1 <= 2e+290) tmp = Float64(Float64(x * Float64(x / y)) * 0.5); elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((-0.5 / y) * z) * z; t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -1e-25) tmp = t_0; elseif (t_1 <= 5e+152) tmp = 0.5 * y; elseif (t_1 <= 2e+290) tmp = (x * (x / y)) * 0.5; elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(-0.5 / y), $MachinePrecision] * z), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-25], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+290], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\frac{-0.5}{y} \cdot z\right) \cdot z\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-25}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+290}:\\
\;\;\;\;\left(x \cdot \frac{x}{y}\right) \cdot 0.5\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000004e-25 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 62.6%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites37.7%
Applied rewrites37.7%
if -1.00000000000000004e-25 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5e152 or 2.00000000000000012e290 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.6%
Taylor expanded in y around inf
lower-*.f6441.8
Applied rewrites41.8%
if 5e152 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 2.00000000000000012e290Initial program 99.4%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites60.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* (/ -0.5 y) z) z))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -1e-25)
t_0
(if (<= t_1 5e+152)
(* 0.5 y)
(if (<= t_1 2e+290)
(/ (* x x) (+ y y))
(if (<= t_1 INFINITY) (* 0.5 y) t_0))))))
double code(double x, double y, double z) {
double t_0 = ((-0.5 / y) * z) * z;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-25) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= 2e+290) {
tmp = (x * x) / (y + y);
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = ((-0.5 / y) * z) * z;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-25) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= 2e+290) {
tmp = (x * x) / (y + y);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((-0.5 / y) * z) * z t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -1e-25: tmp = t_0 elif t_1 <= 5e+152: tmp = 0.5 * y elif t_1 <= 2e+290: tmp = (x * x) / (y + y) elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(-0.5 / y) * z) * z) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -1e-25) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(0.5 * y); elseif (t_1 <= 2e+290) tmp = Float64(Float64(x * x) / Float64(y + y)); elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((-0.5 / y) * z) * z; t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -1e-25) tmp = t_0; elseif (t_1 <= 5e+152) tmp = 0.5 * y; elseif (t_1 <= 2e+290) tmp = (x * x) / (y + y); elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(-0.5 / y), $MachinePrecision] * z), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-25], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+290], N[(N[(x * x), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\frac{-0.5}{y} \cdot z\right) \cdot z\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-25}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+290}:\\
\;\;\;\;\frac{x \cdot x}{y + y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000004e-25 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 62.6%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites37.7%
Applied rewrites37.7%
if -1.00000000000000004e-25 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5e152 or 2.00000000000000012e290 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.6%
Taylor expanded in y around inf
lower-*.f6441.8
Applied rewrites41.8%
if 5e152 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 2.00000000000000012e290Initial program 99.4%
Taylor expanded in x around 0
unpow2N/A
unpow2N/A
difference-of-squaresN/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6441.2
Applied rewrites41.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6460.2
Applied rewrites60.2%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6460.2
Applied rewrites60.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (or (<= t_0 -1e-25) (not (<= t_0 INFINITY)))
(* (- y (* (/ z y) z)) 0.5)
(* (fma (/ x y) x y) 0.5))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if ((t_0 <= -1e-25) || !(t_0 <= ((double) INFINITY))) {
tmp = (y - ((z / y) * z)) * 0.5;
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if ((t_0 <= -1e-25) || !(t_0 <= Inf)) tmp = Float64(Float64(y - Float64(Float64(z / y) * z)) * 0.5); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e-25], N[Not[LessEqual[t$95$0, Infinity]], $MachinePrecision]], N[(N[(y - N[(N[(z / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-25} \lor \neg \left(t\_0 \leq \infty\right):\\
\;\;\;\;\left(y - \frac{z}{y} \cdot z\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000004e-25 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 62.6%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6460.2
Applied rewrites60.2%
Applied rewrites71.7%
if -1.00000000000000004e-25 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 76.5%
Taylor expanded in z around 0
div-addN/A
distribute-lft-inN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6468.2
Applied rewrites68.2%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) -1e-25) (* (* -0.5 (/ z y)) z) (* (fma (/ x y) x y) 0.5)))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -1e-25) {
tmp = (-0.5 * (z / y)) * z;
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -1e-25) tmp = Float64(Float64(-0.5 * Float64(z / y)) * z); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -1e-25], N[(N[(-0.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -1 \cdot 10^{-25}:\\
\;\;\;\;\left(-0.5 \cdot \frac{z}{y}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.00000000000000004e-25Initial program 79.9%
Taylor expanded in x around 0
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6434.6
Applied rewrites34.6%
if -1.00000000000000004e-25 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.4%
Taylor expanded in z around 0
div-addN/A
distribute-lft-inN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6464.8
Applied rewrites64.8%
(FPCore (x y z) :precision binary64 (if (<= y 8e+77) (/ (* x x) (+ y y)) (* 0.5 y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 8e+77) {
tmp = (x * x) / (y + y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8d+77) then
tmp = (x * x) / (y + y)
else
tmp = 0.5d0 * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8e+77) {
tmp = (x * x) / (y + y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8e+77: tmp = (x * x) / (y + y) else: tmp = 0.5 * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8e+77) tmp = Float64(Float64(x * x) / Float64(y + y)); else tmp = Float64(0.5 * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8e+77) tmp = (x * x) / (y + y); else tmp = 0.5 * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8e+77], N[(N[(x * x), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8 \cdot 10^{+77}:\\
\;\;\;\;\frac{x \cdot x}{y + y}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if y < 7.99999999999999986e77Initial program 79.4%
Taylor expanded in x around 0
unpow2N/A
unpow2N/A
difference-of-squaresN/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6452.2
Applied rewrites52.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6435.9
Applied rewrites35.9%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6435.9
Applied rewrites35.9%
if 7.99999999999999986e77 < y Initial program 33.5%
Taylor expanded in y around inf
lower-*.f6475.2
Applied rewrites75.2%
(FPCore (x y z) :precision binary64 (* 0.5 y))
double code(double x, double y, double z) {
return 0.5 * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * y
end function
public static double code(double x, double y, double z) {
return 0.5 * y;
}
def code(x, y, z): return 0.5 * y
function code(x, y, z) return Float64(0.5 * y) end
function tmp = code(x, y, z) tmp = 0.5 * y; end
code[x_, y_, z_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot y
\end{array}
Initial program 69.7%
Taylor expanded in y around inf
lower-*.f6436.8
Applied rewrites36.8%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024337
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))