
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* z -4.0) y (* x x)))
double code(double x, double y, double z) {
return fma((z * -4.0), y, (x * x));
}
function code(x, y, z) return fma(Float64(z * -4.0), y, Float64(x * x)) end
code[x_, y_, z_] := N[(N[(z * -4.0), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot -4, y, x \cdot x\right)
\end{array}
Initial program 98.8%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval99.6
Applied rewrites99.6%
(FPCore (x y z) :precision binary64 (if (<= x 0.39) (* (* -4.0 z) y) (* x x)))
double code(double x, double y, double z) {
double tmp;
if (x <= 0.39) {
tmp = (-4.0 * z) * y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 0.39d0) then
tmp = ((-4.0d0) * z) * y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 0.39) {
tmp = (-4.0 * z) * y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 0.39: tmp = (-4.0 * z) * y else: tmp = x * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= 0.39) tmp = Float64(Float64(-4.0 * z) * y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 0.39) tmp = (-4.0 * z) * y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 0.39], N[(N[(-4.0 * z), $MachinePrecision] * y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.39:\\
\;\;\;\;\left(-4 \cdot z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 0.39000000000000001Initial program 99.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6462.5
Applied rewrites62.5%
Applied rewrites62.5%
if 0.39000000000000001 < x Initial program 97.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6423.0
Applied rewrites23.0%
Applied rewrites23.0%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6482.4
Applied rewrites82.4%
(FPCore (x y z) :precision binary64 (* x x))
double code(double x, double y, double z) {
return x * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * x
end function
public static double code(double x, double y, double z) {
return x * x;
}
def code(x, y, z): return x * x
function code(x, y, z) return Float64(x * x) end
function tmp = code(x, y, z) tmp = x * x; end
code[x_, y_, z_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6452.3
Applied rewrites52.3%
Applied rewrites52.3%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6453.1
Applied rewrites53.1%
herbie shell --seed 2024337
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))